Weapons and Armor modification
I think you’d be avoiding a lot of fights if there was a risk of losing the ascended armor that you’d spent 100’s of gold on, and losing that legendary you spend months working to get, or even just an expensive weapon.
No I think in the current system that really would not work, unless I’ve misunderstood you.
I’m going to keep this short and very simple so you understand it
NO.
Wow, you haven’t thought this through at all, have you?
Let me paraphrase your suggestion: You spend hundreds, sometimes even thousands of hours in the game to get this one sweet legendary you always wanted. Then, on your merry way to your next personal story instance, some pirate schmuck knocks you on your kitten . Nobody’s around to revive you, and you didn’t spend a bunch of money on gems to buy revive orbs. So you port, and *poof*, your precious legendary is gone. Months of work down the drain. Enjoy farming for a replacement.
Does that sound like something you’d want? Because some RNG says so?
I don’t think anyone would want that. And even if this kind of masochism is your thing, please refer to the usual rule of thumb in this case: Just because YOU like getting spanked doesn’t mean I do.
(Boy, I really do hope you’re just trolling...)
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
At present, in PvE at least, I can find much better armor in the field than I can craft for my L-x character.
It only means your crafting is well behind your leveling. Step on it and craft ascended gear.
Remember, remember, 15th of November
Delete this thread
I make PvP & WvW videos
No.
Terrible idea. Repair canisters and revive orbs are gem store only, not everyone can afford to buy gems.
Your suggestions don’t add value, only tedium. Few players want the game’s difficulty increased, especially with the paltry rewards we get as is. Armour and weapons lose value as soon as they’re equipped (binding), your suggestion would only be viable if gear could be sold on the TP even after use.
Also, the very best items in game are already crafted in a sense (the Mystic Forge is a crafting tool, and in many cases a lot simpler than the 8 disciplines).
What I would like to see are better looking crafted weapons (Why are all races making Quaggan themed weapons by default?), and a few more options for craftable armour.
(edited by Jahroots.6791)
delicate, brick-like subtlety.
Wow, you haven’t thought this through at all, have you?
Let me paraphrase your suggestion: You spend hundreds, sometimes even thousands of hours in the game to get this one sweet legendary you always wanted. Then, on your merry way to your next personal story instance, some pirate schmuck knocks you on your kitten . Nobody’s around to revive you, and you didn’t spend a bunch of money on gems to buy revive orbs. So you port, and poof, your precious legendary is gone. Months of work down the drain. Enjoy farming for a replacement.
Does that sound like something you’d want? Because some RNG says so?
I don’t think anyone would want that. And even if this kind of masochism is your thing, please refer to the usual rule of thumb in this case: Just because YOU like getting spanked doesn’t mean I do.(Boy, I really do hope you’re just trolling…)
No, not trolling—————-and any chance of losing a weapon would be on the order of .001%. But, if you’re not willing to invest in your (character) own safety, there should? be a cost for your carelessness—————-shouldn’t there?? After all, the critter/foe DID you, didn’kitten And, you WERE carrying the “shiny”, weren’t you?? And, you didn’t think to bring a backup with you, did you??
I think I’m going to have to stick with the majority of others here….
/no
No.
Terrible idea. Repair canisters and revive orbs are gem store only, not everyone can afford to buy gems.
Your suggestions don’t add value, only tedium. Few players want the game’s difficulty increased, especially with the paltry rewards we get as is. Armour and weapons lose value as soon as they’re equipped (binding), your suggestion would only be viable if gear could be sold on the TP even after use.
Also, the very best items in game are already crafted in a sense (the Mystic Forge is a crafting tool, and in many cases a lot simpler than the 8 disciplines).
What I would like to see are better looking crafted weapons (Why are all races making Quaggan themed weapons by default?), and a few more options for craftable armour.
Ok, but where’s the risk/reward balance currently in GW2? Whatever we do, gamewise, has little detrimental effect on the character. Yes, it’s a game—ie: NOT REAL——-but it still should require some generic thought process — beyond "look-——target———-kill——-loot"—————to really retain player interest. Just look at the insipid “gatherer” daily—————gee—————-go to ANY home base———-use pick————-get 18 of needed 20———————don’t even break a sweat. Good reward———-no risk!!—————————BOOOORING!! —-————-right?
No.
Terrible idea. Repair canisters and revive orbs are gem store only, not everyone can afford to buy gems.
Your suggestions don’t add value, only tedium. Few players want the game’s difficulty increased, especially with the paltry rewards we get as is. Armour and weapons lose value as soon as they’re equipped (binding), your suggestion would only be viable if gear could be sold on the TP even after use.
Also, the very best items in game are already crafted in a sense (the Mystic Forge is a crafting tool, and in many cases a lot simpler than the 8 disciplines).
What I would like to see are better looking crafted weapons (Why are all races making Quaggan themed weapons by default?), and a few more options for craftable armour.
Ok, but where’s the risk/reward balance currently in GW2? Whatever we do, gamewise, has little detrimental effect on the character. Yes, it’s a game—ie: NOT REAL——-but it still should require some generic thought process — beyond "look-——target———-kill——-loot"—————to really retain player interest. Just look at the insipid “gatherer” daily—————gee—————-go to ANY home base———-use pick————-get 18 of needed 20———————don’t even break a sweat. Good reward———-no risk!!—————————BOOOORING!! —-————-right?
This is on par with the suggestion that if you die, people should be able to walk up and loot your corpse.
Neither of these will entice people to play or be more careful. Instead people will just be more likely to simply run through, and then drop aggro on the closest other person.
Keep in mind that people don’t always die because it’s their fault. People lag. People disconnect. People get aggro dropped on them by other less than polite kittens. Doesn’t mean they did anything wrong. Breaking armor is punishment enough. Leave it at that.
Lemme introduce you to a technique in game marketing.
As seen in WoW, simplification appeals to a larger audience.
Compare morrowind to skyrim, the rpg model has dumbed down during then last decennia.
Or compare gw1 to gw2, imo gw1 is more intelligent.
So making something more complex will appeal to a specific audience.
Doesnt mean that u should dumb a complex game down, we all know what happened to SWG.
So ur idea isnt beneficial for the game health and its economic value.
- Skrittking
#ShinierTomorrow
So a wipe in WvW could mean you lose some of your gear? Lol, no thanks. No one would WvW anymore, and no one would PUG in dungeons because they wouldn’t want to risk wiping, so LFG would be useless.
And crafted gear already is the best you can get, aside from ascended trinkets, which aren’t craftable but still require fractal farming, laurels, or random RNG drops.
Crafting this gear costs hundreds of gold – and that’s ignoring the hundreds of gold it takes to actually level a craft to 500. Your changes would drive people away from the game, not make them have more fun. There’s nothing fun about losing the gear you farmed weeks or months for.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
No, not trolling—————-and any chance of losing a weapon would be on the order of .001%. But, if you’re not willing to invest in your (character) own safety, there should? be a cost for your carelessness—————-shouldn’t there?? After all, the critter/foe DID you, didn’kitten And, you WERE carrying the “shiny”, weren’t you?? And, you didn’t think to bring a backup with you, did you??
Ok, but where’s the risk/reward balance currently in GW2? Whatever we do, gamewise, has little detrimental effect on the character. Yes, it’s a game—ie: NOT REAL——-but it still should require some generic thought process — beyond "look-——target———-kill——-loot"—————to really retain player interest. Just look at the insipid “gatherer” daily—————gee—————-go to ANY home base———-use pick————-get 18 of needed 20———————don’t even break a sweat. Good reward———-no risk!!—————————BOOOORING!! —-————-right?
So what you’re saying is that, just for the sake of making the game “interesting”, there needs to be a risk of losing your stuff JUST FOR essentially playing the game? There’ll be hardly any player interest if that were implemented. Risk can’t involve losing stuff on the level you suggested, OP. It’s no different from saying that if you die, your character is dead forever and you lose your character for good. Sound familiar? Oh yeah: http://diablo.wikia.com/wiki/Hardcore
Thanks for suggesting that Hardcore mode be implemented in GW2 and forced on all players. But no thanks.
There’s enough risk in GW2 to keep it interesting enough. If you want a “more interesting” gathering experience go gather only rich nodes that are guarded by champs for your gathering daily. Maybe some like-minded person will come as your backup. No one’s saying you have to gather those in the home instance for the daily. Then go roam in wvw. Go join/organise a Tequatl or Giant Wurm run. Go do Arah exp. Go. Then come back and tell us there’s no risk in GW2. We won’t hear from you again.