(edited by Risensoul Shockwave.1564)
Weaver, wish skill 1 had range of dagger main
I for one prefer that the weapons each feel distinct and different rather than sharing the attributes of other weapons. Sword on weaver is very much designed to be a more evasive weapon and I like how they implemented it from a design standpoint. It looks like sword dancing and that is pretty neat… if every weapon played like dagger what would be the point of choosing different weapons over one another? You don’t have to run sword to be a weaver, you still gain access to new dual-attune skills while wielding dagger, or staff, or scepter.
Yeah, i guess..i’d just miss having a little more of the range with that spell, would not want same effect just similar comfortable feel. Good to hear other opinion though Whats eveyone else think?
(edited by Risensoul Shockwave.1564)
I for one prefer that the weapons each feel distinct and different rather than sharing the attributes of other weapons. Sword on weaver is very much designed to be a more evasive weapon and I like how they implemented it from a design standpoint. It looks like sword dancing and that is pretty neat… if every weapon played like dagger what would be the point of choosing different weapons over one another? You don’t have to run sword to be a weaver, you still gain access to new dual-attune skills while wielding dagger, or staff, or scepter.
Difference being ele had that distance on dagger because:
1- Ele can’t weaponswap, so it needs more flexible weapons to deal with all ranges.
2- Ele is the least survivable class in the game, lowest armor and health pool. It’s why no ele zerker builds are remotely viable in pvp.
That why it has 3 movement skills.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA