I would like to point out that there was a typo on the Charr racial shrapnel mine that was there from the second beta weekend (I wasn’t in the first) till just a little bit ago. Months and months and months for a typo.
Right, because it’s a low priority fix. Ever notice the box when you report bugs that say blocks progress. Those are the high priority fixes. Guesting and culling were high priority updates. The higher the priority the faster it gets done. I’m sure there are other typos in the game…so?
When I had to have back surgery, I went on a waiting list. I was like pretty high on the list but it still took 2.5 years to get the surgery. Why? Higher priority cases kept popping up. This is how companies do business.
Stop the presses! Drop everything! There’s a typo!
It kinda doesn’t work that way.
That analogy is flawed in the sense that having 300 doctors work on you at once is impossible.
I cannot imagine that such a small bug was pushed off to the side for MONTHS. If it took a lot of time and effort, something is terribly wrong. If it didn’t, then they just didn’t care, didn’t know, or didn’t bother, which are all signs of a bad design team.
I can respect them for working on bigger bugs but minute things that improve the player experience at no extra cost and very little time lost ARE high priority things. Why would they not be?
And funny how they have time to write up an anti-farming code for open world, but not fix that. Hm.
What do you mean you can’t imagine it. It happened. There are hundreds if not thousands of bugs in this game. There’s a priority list and they work off the list. How hard is this to understand?
They don’t look all the way down the list and say I’ll fix this fast. Because no matter what you do with programming…its’ never, ever fast.
And here’s my issue. You’re telling me finding the word “bleed” on a specific skill for a specific race and pressing the backspace key isn’t going to be a quick and easy fix? If fixing something like a TYPO on ONE SKILL is a huge problem that it takes months to get to, there’s something wrong with how they access and modify skills (I’m hesitant to use the word code).
There’s an issue with how things are looked at and handled in terms of importance. UI is almost everything. It’s how the player sees the world, and how they interact and work withing the confines of your universe. The fact that an issue as glaring and (I’d hope) easy to fix as pressing the backspace button shows a misuse of time and energy elsewhere. This also shows in areas like dungeons and DE’s. It’s a symbol of a larger problem. The fact that you’re defending a company for not being able to fix a UI typo for months and months is atrocious, really.
I’m saying, very simply, there’s a list. The devs don’t sit there and get to troll the whole list. This list is probably worked on by designers who don’t program at all. Guys maybe like Colin or Eric look at the list and prioritize everything. And no, they don’t log into the game just to fix a typo. That makes no sense.
The programmers, they don’t get the whole list. They’re assigned projects. This is often how businesses work. It’s not that it’s not easy, it’s that the devs don’t get to see stuff low on the list.
You don’t just go to devs, give them a big long list of stuff and tell them to work on what they want. That would be pure chaos.
Structure is why things like this happen. You make it sound like laziness.
If you think my argument is about them being lazy you have COMPLETELY missed my point. I don’t imagine them lounging in chairs and making jokes about nerfing grenades. No. I imagine them diligently coming in to work every single day and making use of their time and energy.
My issue comes with how it’s directed. There’s been nothing but calls for working on rewards, bigger bug fixes, economy issues (which may or may not exist, but opinions), scaling, ascended gear, time locked content… The list goes on. Outside a handful of exceptions, these have hardly been addressed. My point with the UI bug wasn’t that it simply was a huge deal, but that that something so small and meaningful (because yes, first impressions are everything. A new level 10 seeing a typo like that 5 months after release is going to be left with a bad taste) slides by along with the myriad of other seemingly small changes show a misdirection of energy and time management. Blame the overseers, blame the programmers, blame this or that, but it’s a glaring issue.