What GW1 feature would you bring to GW2

What GW1 feature would you bring to GW2

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Posted by: Ashen.2907

Ashen.2907

I would like to see the enemies casting their spells/attacks in the interface. That bar under the enemy’s name showing the process. Would be easier to interrupt. And why do bosses in gw2 have unshakable/defiant? You could pretty much interrupt anyone in gw1 if you wanted to.

The reason they removed the skill bars underneath the damage bars was to give players the incentive to look out for animations more. Have their eyes on the target, and not on their health bar..

I kind of like it, it’s a good way to distinguish between good players and bad players. Although, what they should really do to make this system work is fix their freaking particle effects.. There is almost always a Guardian in my teams and they run a DPS blind spam build that involves spamming Virtue of Justice… But the downside of that is that your target is engulfed in blue flames almost 24/7 making spotting the animations kind of tough…

Exactly.

A good interrupter in GW1 didnt wait to see the activation bar and name of the skill appear over a target’s head. He was watching for tells (as simple as they were in GW1) and paying attention to the battlefield, knew his opponents rotation, etc.

In GW2 all of that knowledge and attention to detail means little if you cannot even see your target.

What GW1 feature would you bring to GW2

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Posted by: ltkAlpha.4136

ltkAlpha.4136

GvG and Henchmen for me please.

What GW1 feature would you bring to GW2

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Posted by: Kaizz.7306

Kaizz.7306

Trait Builds being swappable
Guild Halls/Capes

What GW1 feature would you bring to GW2

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Posted by: Xehanort.4589

Xehanort.4589

The Epic Dragon Bone Staff skin

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What GW1 feature would you bring to GW2

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Posted by: Bright.9160

Bright.9160

The Epic Dragon Bone Staff skin

I’ll just redirect you here….

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

What GW1 feature would you bring to GW2

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Posted by: opposedcrow.1874

opposedcrow.1874

I miss the lvl 20 level cap; in my opinion it was just right, not so high that it discouraged casual players but still high enough that you couldn’t get to it in a day (unless you really wanted to :P) I dug the philosophy of letting players get to level cap early and then saving roughly 70% of the game for after you got to the level cap.

Customizable classes/dual-classing were pretty cool as well; I miss my warrior/assassin who used his “brass knuckle” skinned daggers and my necro/dervish who could punish foes from afar with death magic and curses or tear through them up close with his scythe.

I also really liked how Anet allowed players who were just interested in PvP to buy the PvP portion of the game at a reduced cost; the PvP scene in GW1 was so robust it really was a whole separate game on its own if you wanted it to be.

What GW1 feature would you bring to GW2

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Posted by: zBluRrYz.1347

zBluRrYz.1347

Well it`s called Guild Wars so how about… GUILD VS GUILD FOR GOD SAKE.

Legends Never [DIE].
B L U R R Y. Thiefy Thief Thief

What GW1 feature would you bring to GW2

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Posted by: Resonance.4216

Resonance.4216

Only thing that i’d bring from GW2 to 1 would be the jump mechanic. WvW is already in it. (Alliance Battles)

Well it`s called Guild Wars so how about… GUILD VS GUILD FOR GOD SAKE.

That’s not what the title refers to XD


Elementalist of Oceanix [OCX]
http://www.oceanix.com.au

What GW1 feature would you bring to GW2

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Posted by: Truffles.4362

Truffles.4362

The Skill bar and trading.