What GW1 feature would you bring to GW2
GvG and Henchmen for me please.
Trait Builds being swappable
Guild Halls/Capes
The Epic Dragon Bone Staff skin
I’ll just redirect you here….
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
I miss the lvl 20 level cap; in my opinion it was just right, not so high that it discouraged casual players but still high enough that you couldn’t get to it in a day (unless you really wanted to :P) I dug the philosophy of letting players get to level cap early and then saving roughly 70% of the game for after you got to the level cap.
Customizable classes/dual-classing were pretty cool as well; I miss my warrior/assassin who used his “brass knuckle” skinned daggers and my necro/dervish who could punish foes from afar with death magic and curses or tear through them up close with his scythe.
I also really liked how Anet allowed players who were just interested in PvP to buy the PvP portion of the game at a reduced cost; the PvP scene in GW1 was so robust it really was a whole separate game on its own if you wanted it to be.
Well it`s called Guild Wars so how about… GUILD VS GUILD FOR GOD SAKE.
B L U R R Y. Thiefy Thief Thief
Only thing that i’d bring from GW2 to 1 would be the jump mechanic. WvW is already in it. (Alliance Battles)
Well it`s called Guild Wars so how about… GUILD VS GUILD FOR GOD SAKE.
That’s not what the title refers to XD
The Skill bar and trading.