What GW2 feels like.

What GW2 feels like.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

For me, the problem that I don’t play GW2 that much anymore isn’t because its not fun or a good game, its one of the best RPGs I’ve ever played. If this was a co-RPG or a sandbox world explorer: 10/10 at least in gameplay from me (the plot is a 3/10 at best, but I digress).

The problem is that is a MMO. It doesn’t have the one thing which makes MMOs tick: that sense of achievement and progress. You just don’t feel your character developing after around level 30-40, because you got most of the important skills unlocked and frankly, traits aren’t really a massive game-changing thing.

The instances and world events are great fun to do, but they don’t reward you with much. Felt awesome after beating Tequatl for the first time, but I instant asked myself ’where’s my loot?’.

I know that MMORPG just means a RPG with a lot of people playing at the same time. But a decade of design choices placed into most good MMOs has conditioned me to expect that sense of progression and achievement, and I can’t just change that expectation with a click of my fingers.

What GW2 feels like.

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Posted by: Katoomba.6905

Katoomba.6905

My problem with GW2 is first of all the disappointment that it is by far not as good as the first GW and also totally different. GW hat a better story, better gameplay, better graphic, better armor etc etc etd

So all that was left for GW2 is to ‘swipe’ the names and music. The only reason to call it GW2 is to have instant salleability which is cheating the public right from the start.

Then they give us a reasonably good game for big bucks but already in char creating is the disappointment. The ‘GIANT’ Norse is a joke!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! So one char is a giant and all others, humans as well, are mini midgets in comparison. I will not make this list too long.
I am playing it still awaiting another game that comes out in spring. But GW2 was a big disappointment. Not as bad as Diablo3, that one should have received first prize for worst game.

What GW2 feels like.

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Posted by: NewTrain.7549

NewTrain.7549

Amount of content =/= quality of game.

I have over 1000 hours in Dawn of War 2, and I would say 75% of that is playing 3v3 on Argus Desert Gate. The same game mode on the same map. And guess what? It’s incredibly fun.

Now, GW2 has tons more maps that that, more game modes, more options for class (vs. factions in an RTS) and just overall much more content. So why do I have less than 1000 hours in GW2? Because, despite all the content, I don’t find it fun.

What GW2 feels like.

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Posted by: Fernling.1729

Fernling.1729

Amount of content =/= quality of game.

I have over 1000 hours in Dawn of War 2, and I would say 75% of that is playing 3v3 on Argus Desert Gate. The same game mode on the same map. And guess what? It’s incredibly fun.

Now, GW2 has tons more maps that that, more game modes, more options for class (vs. factions in an RTS) and just overall much more content. So why do I have less than 1000 hours in GW2? Because, despite all the content, I don’t find it fun.

No doubt that there is a quality issue with these living story updates. Although there are a couple little things that were really well done(SAB)

What GW2 feels like.

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Posted by: KarlaGrey.5903

KarlaGrey.5903

There is a quality issue with the whole game, I’m afraid…
But hey, apparently it sells with the masses, and as one poster above mentioned, the name it stole (yes, stole) from its predecessor also granted it instant salleability because of the fine reputation the latter made for itself.

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

(edited by KarlaGrey.5903)

What GW2 feels like.

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Posted by: Misty Six.6587

Misty Six.6587

The attention living story got, was actually something required for creating new maps (PvE/PvP/WvW), weapons, classes, races, skills and so much more.

Exactly.

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Posted by: Deamhan.9538

Deamhan.9538

Did you have a chance to play the large-scale open-world PvP? I think they just call it The Alliance Wars. I really enjoyed Oblivion and Skyrim, but my major interest in ESO is for the PvP. WvW was the reason I left Rift (Conquest sucks so hard … worse even than WvW), but I’m still looking for a game with decent graphics that does RvRvR properly … ability to handle LOTS of players without glitches, intelligently crafted strategy-based warfare involving mass battles as well as sabotage and small squad skirmishes, lots of depth and breadth in the way points can be scored, instanced matches that can be run in parallel during peak hours, etc. I have no clue whether ESO will provide that or not, but I know that WvW certainly does not (which is a criminal shame since it could if the devs were so inclined). So I’d honestly appreciate your or anyone else’s impressions of ESO in that regard.

Unfortunately not. I’m not even sure why since it was available for access. As far as GW2 goes, I found WvW the best part. So bit of a facepalm on my part for not trying it out.