What are your feels of having a Healing Role?
I’m playing a white mage (healer) in Final Fantasy 14 at this time…
I played a Monk in Guildwars…not a (55 monk)..
That should answer what i think.
Why would you want to limit people to only one role? This game lets people support groups in numerous ways, I love it for that.
Once a topic leaves it’s first page, no one reads, including me. Posting out of boredom.
In GW1 you couldn’t do missions or most content without a monk. Many players, including monks wanting to play their non-monk alts, disdained this requirement. Thus the feedback to Anet was: Please, no required roles in the future. And they listened.
Now GW2 was totally designed around never, ever requiring a healer or even a full support. Due to this I do not see any healing role ever being added. It would require an almost complete overhaul of the game.
I will note I could see a DPS healer in GW2. A class with skills that healed party/self/area based on your DPS output. Close combat, monk type (not GW1 type monk). However it would be a matter of seconds of such a class being put in the game before it would get promoted to required for any party. Something no one wants to see happen.
smack..Wut?…smack…smack…
Seems like most naysayers read “role” and go “NO TRINITY!”.
Talk about shooting the messenger…
My feelings:
lf1m monk
lf1m monk
lf1m monk
lf1m monk
> takes monk henchmen.Dungeon finder in <other game>
Estimated time before dungeon: 1 hour 54 minutes
> Switches to healer > Estimate time before dungeon: 5 secondsNo … not interested. I hated that.
Yep yep
No, I would not like to see a dedicated healer class. That being said, I would like to see more ways to support others without being dedicated to healing.
There’s plenty of support in GW2, and some healing of others. However, people are used to the idea that they have to gear for those roles, and doing so is counter-productive.
To make a dedicated healer role, the ability to heal would have to be buffed. This would kill sPvP (well, what there is of it). People are already complaining that bunker builds are too hard to kill. Imagine if healing was improved.
In PvE, the combat mechanics would have to be changed. As of now, there is no need to have a dedicated healer, so PvE would have to be changed to create such a need. This would mean removing some or all of the options players currently have to keep themselves going.
ANet is not going to completely redesign both the PvP and PvE game to accommodate people who want to return to the old kittenandby. They were willing to tack on shallow gear progression in order to retain players, but that was cokitten effective. Redesigning the game from the beginning would not be.
edit: the darned kitten filter is getting ridiculous. It doesn’t like s_t?
(edited by IndigoSundown.5419)
I’d love if there was a pure healer in GW2. Healing was/is always my favorite things to do in MMOS, I’m not a fan of pure dps. The closest thing is a support role with my guardian(which I play the most in GW2) which is fun-ish but I’d still prefer a pure healer.
Once a topic leaves it’s first page, no one reads, including me. Posting out of boredom.
In GW1 you couldn’t do missions or most content without a monk. Many players, including monks wanting to play their non-monk alts, disdained this requirement. Thus the feedback to Anet was: Please, no required roles in the future. And they listened.
Now GW2 was totally designed around never, ever requiring a healer or even a full support. Due to this I do not see any healing role ever being added. It would require an almost complete overhaul of the game.
I will note I could see a DPS healer in GW2. A class with skills that healed party/self/area based on your DPS output. Close combat, monk type (not GW1 type monk). However it would be a matter of seconds of such a class being put in the game before it would get promoted to required for any party. Something no one wants to see happen.
That sounds more like a misuse of the word “required”. A class would only be required if the content is impossible(or close enough) without it.
Once a topic leaves it’s first page, no one reads, including me. Posting out of boredom.
In GW1 you couldn’t do missions or most content without a monk. Many players, including monks wanting to play their non-monk alts, disdained this requirement. Thus the feedback to Anet was: Please, no required roles in the future. And they listened.
Now GW2 was totally designed around never, ever requiring a healer or even a full support. Due to this I do not see any healing role ever being added. It would require an almost complete overhaul of the game.
I will note I could see a DPS healer in GW2. A class with skills that healed party/self/area based on your DPS output. Close combat, monk type (not GW1 type monk). However it would be a matter of seconds of such a class being put in the game before it would get promoted to required for any party. Something no one wants to see happen.
That sounds more like a misuse of the word “required”. A class would only be required if the content is impossible(or close enough) without it.
Did you play GW1? I am betting you did not.
smack..Wut?…smack…smack…
We already have healing classes:
Guardian,warrior,elementalist.
Only the guardian is viable…
What are your feelings of having a dedicated healing role in GW2, once again like GW1 and other trinity games have it?
Whats your opinion on Healing role?
Explain why you hate the healing role?
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From what I read so far against Healing role, usually the argument is that people dont like waiting for healers for group play.well thats not really fault of the Role itself, but the community in the game. So I never really saw that as a reason to hate the role and eliminate it, when it was never bad. just the community was.
Also since Dungeons and Events in GW2 can be done without it, I dont see the harm of having a dedicated healing role. Also would be great for WvW to counter zerg’s anti-melee design.
In a real MMO you HAVE to have meta or you will have chaos. Look at every MMO that was a BIG success. They all had at the very least a need for heals.
The biggest thing that turned me off to gw II was the lack of a gear grind and no meta. I still purchased the game as I knew I would find some fun in it till the next MMO that did have what I enjoy (wildstar).
You say that as if chaos were a bad thing. I love chaos. Even A.net described dungeons as organized chaos.
So no gear grind and no trinity are the 2 primary reasons why people play GW2 and you don’t like teh game because of it ….. maybe you’re playing the wrong game. Nothing wrong with that. If wildstar is more your thing, go play wildstar
Plan on it.