(edited by Amen.2630)
What do you think about Legendary Weapons?
Most of them (pretty much all except the 2 greatswords) look like a joke or just not legendary really.
And extreme RNG to obtain the precursor is just bad.
All in all, they’re ok for those who’re willing to go for it.
I like the dagger, leaves flaming footsteps <3
The only problem I have with them is that there’s only one legendary for each weapon, which means we don’t have much of a choice. I realize that there goes a lot of work into designing and making legendary weapons, but there should have been at least two legendary of each weapon from the beginning. I’m just looking forward to seeing new legendary weapons at some point.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
I will not likely ever go for one myself, but I think that’s the point. They will probably always be somewhat rare, and I think that’s a good thing.
On the other hand, other than a couple of them (maybe only one, to be honest), I’m not really impressed with the graphics. Twilight looks freaking AWESOME, and actually makes me think that one day… maybe… but I’m honestly not tempted AT ALL to go for any of the others. They just aren’t that special.
This is actually the first time I’ve looked at it to see what’s needed. Think I’ll just go on a mass shopping trip of dyes, spending skillpoints etc… and have done with the pitiful savings I’ve accrued.
The are LEGENDARY weapons dude.
They are not a requirement for you to get. They are a very slight upgrade from the exotics, and in a game where gear does not matter much anyway.
They are there for you to get over time, its for those people who play this game for years and years to come.
Just like GW1, its still kicking around and there are still players going at it, they want GW2 to be the same, with lots of people playing for a very long time.
I don’t expect to get a legendary any time soon, and Im not pissing in my boots over it. Play the game and enjoy it, if you rushed through every piece of content available, well then just wait for an expansion pack or something.
Also, would you REALLY be happy if those “Legendary” weapons would be just some common thing?
@ Naminator: if you dont read the kitty-cat (yea replaced myself) text, dont reply
AND IM A GIRL >_<!!
actually its said you might need close to a million karma points to adjust for the RNG clover boss thing.
One is on the market for 80g on a server. Might be cheaper to wait and buy it out from the hardcore crafters.
Nifty looks… for some not all. Honestly, I like the CoE rifle over the predator, but that’s just me (not sure what “nifty” effect the pred-rifle has).
There’s no real prestige to them other than gratz on going farm-frenzy. When I think legendary, I think Thunderfury…. hard to obtain the pieces and a unique event for forging it. Not saying low drop rates > farm frenzy… but the idea that it’s hard to get and there’s something truly special about it makes the item Legendary.
IMO it is legendary farm fest with stupid RNG option added to it in game that limits your farming options, so have to say: TY but NO TY to legendary.
I just really want to see some screens of Quip in-game with its particle effects. If it shoots out bubbles like the toy gun, I would so grind to get that
Also, for engineers that mainly use kits…. these weapons are super worthless except running around Lion’s Arch (assuming I’m not swapping between kits to keep my speed buff up)…. Because the particle effects and even the stats themselves are restricted to the weapon only. Even if they adjusted the kits, not sure it’d go for it.
I personally dislike PvP, so I don’t expect to ever get the 2500 or so WvW kills needed to get the 500 badges.
The look and behaviour of the weapons greatly varies. Of those I have seen in videos or other previews, I like the staff best. I use sceptre/dagger, however, and the sceptre is very much not something I would want to hold.
there are easier ways of getting 500 badges, namely doing the jumping puzzles daily, on all 5 chars. Ofc it becomes more difficult if the server you are in little wvw presence. I heard you get 5 badges per jumping puzzle per char, so with 3 puzzles that’s 15, then with all 5 chars that’s 75 you can get potentially in 1 day. with that in mind, you only need to spend 6.6 days (ok 7 :P) to get to 500 badges so its really not so bad imo.
I would make Legendaries more legendary by:
1- Changing the finisher animation in pvp to something that uses the legendary I am using. I.E. I stab my target with a greatsword with fancy lights to go with it or cut my enemies throat with the legendary dagger (maybe a bit too graphic for this game?); or suck their soul out if im using a staff.
2- Affecting the particle effects of a class, I.E. guardian fire could become black, green etc. Mesmers butterflies could become something else or change color.
3- Unique emotes.
Eh the imagination is the limit here, but I wont keep posting my ideas.
As it stand now Legendaries are only a legendary grind. I will get one eventually, but they carry more of a ’meh" than a “wow” factor.
(edited by Pradton.8576)
I think there is way too few choice considering the investment. At the moment, I just am not sure I like the riffle looks, so it would seem I have no reason to grind for a legendary.
they would be a fun long term motivation (yes, even months would be ok for me) with the mystic forge almost being a type of minigame if they were any better than exotic weapons imo. But as things are now: Certainly not investing that time of grind into pure cosmetics.
It’s sick imo if folks grind for it and just do that but hey to each their own.
For me it’s a long term achievement and just that, I won’t be actively pursuing it, just hoard the mats that I’ll collect while playing the game anyways.
Maybe I’ll have it in 3 months from now or maybe in a a year or so I don’t care.
I also disagree that there’s no end game content, it has enough to do for me at max. level and actually more than every other mmo I played since 1999, but there’s already too many discussions about that.
I think there is way too few choice considering the investment. At the moment, I just am not sure I like the riffle looks, so it would seem I have no reason to grind for a legendary.
This sums up my thoughts as well. Some of the designs look brilliant whilst others are clearly appealing to a certain target audience. I’m not fond of the shortbow, yet with no alternative design there’s no point me bothering to get one at all.
the ones I see people linking… I know we are missing the effects but wow, they look over the top.
I’m lucky, I like simple designs with slight effects, not light sabers.
TOO MUCH GRINDING!!!! The whole things is grind till you die lol. I found the idea of legendaries great but you dont have to do anything legendary other than waste your time for a red titled wep/cool skin. (we’re talking 200 plus hours)
I kind of wish there were more, styles of them… dislike how a shortbow ranger is stuck with the my little pony bow, might suit some characters but not a fierce charr ranger.
The requirements to make them are pretty step, but then some people already made them and that’s just a month from the game’s release. I think it’s certainly doable as a long term goal even for casuals. The only thing I’d change is the random aspects of making the precursor and the mystic clovers.
I like the fact that those weapons are hard to get, hence the “Legendary” title but I think the mats for them are a little too much.
I don’t have the time to be glued to my computer 5hrs a day like I used in GW1, so for someone like me that plays very little every day, it’s nearly impossible to get one of those and I give credit to the people that invest the time and resources to get them but in my opinion, is way to much for a pretty skin.
Besides, the only one I like is the Longsword with the night motive.
The only problem I have with them is that there’s only one legendary for each weapon, which means we don’t have much of a choice. I realize that there goes a lot of work into designing and making legendary weapons, but there should have been at least two legendary of each weapon from the beginning. I’m just looking forward to seeing new legendary weapons at some point.
No what I hate is there are 3 kitten legendaries for Greatsword and only 1 for everyone else! Furthermore, if you happen to be a dual weapon player you get bent over for >2x as much.
For Sword/Axe dualist you need over 3M karma, around 600 gold, 6000 mats etc etc etc.
Lvl 80 Axes : Rare: 483; Exotic: 4 – Frostfang: 0
Lvl 80 Swords : Rare: 20; Exotic: 0 – Zap: 0
I don’t have the time to farm or grind for anything. I doubt that I will ever have the pre-requisites to make one. It doesn’t bother me that they are in the game as long as there are other easier alternatives (aka, exotics).
I’m not even going to attempt a legendary weapon. If you got some kind of stat boost by having it, that would be great. As it stands you get nothing more than a pretty skin. Not a good investment considering the hundred+ hours of time it would take to accomplish.
Yawn. The game isn’t social enough to pimp legendary gear to anyone, that satisfaction you get on parading around your very hard won gear just doesn’t exist in this game. There also are not any raids to functionally utilize that new gear, so that’s out, even if they didn’t mainly concentrate on looks.
What MMO’s are missing these days are truly unique and “hard” to get gear that not everyone has. I miss those days of standing on the docks in a MMO and seeing that guy walk by with the flaming sword on a horse and being completely flabbergasted and inspired to one day have them. Yeah it sounds funny to some of you guys who didn’t play MMO’s when they were first released, but it was one of the most incredible cool moments in playing MMO’s.
I’ve never had a “legendary” weapon in any MMO I’ve played, so I don’t think it’ll kill me to skip ’em here either :P
I think the idea of legendary weapons is neat.
Just think the means to acquire them is a diabolical attempt to spite the desire for shinies.
Not worth it. I had initially decided to slowly work towards getting the Ponybow, but a combination of the RNG and profiteering associated with the precursors, the soulbound on use rather than Account-bound on acquire state of them, and an increasing feeling of disconnect with the game and community in general has pushed me to the point of just saying “**** it.”
If you could reasonably pursue them and still have a chance to accomplish/earn other things of interest as you go, I could probably tolerate it. But essentially requiring a dedicated effort with no chance to feel like you’re getting something along the way kills it. They just aren’t worth it for the hassle they require. Honestly, no singular reward of that nature would be.
A shame fun things could not simply be fun.
Hah this thread is great. Everyone’s saying not worth it or that they aren’t interested. Power to those that are! You will be one of the few if you go for it and in a game like this, that’s sure to make you stick out.
I for one am all for the legendaries.
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not
I personally dislike PvP, so I don’t expect to ever get the 2500 or so WvW kills needed to get the 500 badges.
The look and behaviour of the weapons greatly varies. Of those I have seen in videos or other previews, I like the staff best. I use sceptre/dagger, however, and the sceptre is very much not something I would want to hold.
That’s the only reason I’ve written them off too. I won’t spend the next 1000 hours,kittenderping in PvP, just for that one requirement, then still having to fulfill all the others. I don’t mind the heroic grind necessary to do it, just that I’d be grinding away in a game I never wanted to play in the first place.
They ought to just replace that one requirement with: Either 500 Badges or 1000 Dungeon Tokens. Let the players decide which brick wall they want to bash their heads against.
I personally dislike PvP, so I don’t expect to ever get the 2500 or so WvW kills needed to get the 500 badges.
The look and behaviour of the weapons greatly varies. Of those I have seen in videos or other previews, I like the staff best. I use sceptre/dagger, however, and the sceptre is very much not something I would want to hold.
That’s the only reason I’ve written them off too. I won’t spend the next 1000 hours,kittenderping in PvP, just for that one requirement, then still having to fulfill all the others. I don’t mind the heroic grind necessary to do it, just that I’d be grinding away in a game I never wanted to play in the first place.
They ought to just replace that one requirement with: Either 500 Badges or 1000 Dungeon Tokens. Let the players decide which brick wall they want to bash their heads against.
The dungeon tokens take only a fraction of the time to accumulate compared to badges. I agree with you though that players shouldn’t be forced to do stuff they don’t want to do for something, but then again… it’s the ultimate end-game loot in GW2. With that in mind, I think the only players who should be able to get it are the most dedicated to every aspect of the game.
Sure, that might be a little elitist to say… but they won’t throw the tide of a fight, so in this case I think it may be alright to feel this way.
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not
Just a note, the jumping puzzle in the eternal battleground gives around 15 pvp tokens and can be done every 24 hours, just do it at a time when few people are there to avoid griefers, you could get them all without a single pvp kill if you wanted.
rolled engineer. legendary pistol/rifle look like crap. Shield just looks off thematically.
pass
Im not interested.
Exotics are just as good performance wise.
There’s some cool mystic forge weapons you can get with distinctive looks and not quite so much work.
I like the legendaries, glad there’s some ‘sub-legendary’ weapons, too.
Yeah if I recall, the legendary weapons aren’t even worth the time and effort for the tiny amount of an upgrade they are over the exotics. They are more for show. I’m not going to bother trying for some flower or unicorn bow that’s for sure.
» My current Guild Wars 2 game annoyances
I am not a big fan of PvP/WvW, but I can understand why it’s in there. I sometimes actually enjoy WvW when it’s well organized and not a giant zerg. The idea behind obtaining legendary weapons is that one must master all aspects of the game, which the recipe and especially Gift of Mastery does thoroughly. I absolutely love this idea, test the player in all categories. Skill points, Karma, Gold, PVP/WvW, World Exploration, Dungeons (admittedly, imo, should be more than only one specific dungeon per legendary), and even Luck (clovers). However the step I hate is the RNG aspect of the precursor. It’s either dump items for an extremely rare chance or buy it from the TP where it is monopolized. Even the clover random chance gives back T6 mats which are needed in the recipe so you really don’t lose. Anyway, I’m not going to continue ranting about it because I hate flame wars. My philosophy and I hope it matches Anet: Legendary weapons should be awarded when a player demonstrates they have mastered the game and put in the necessary time and dedication to truly earn it. And are not solely reserved for the top .01% who can afford it nor limited in number of availability. We each payed money for the game, we each earn an equal opportunity to achieve this pinnacle.
To insure people don’t misinterpret my comment. I’m not saying it should be easy. I’m saying that the way the recipe is built (all but the RNG precursor) requires a mastery of the game. This mastery required, in itself, will make the legendary weapons truly legendary, both in demonstration of achievements and rarity of those who completed them.
I am in no way saying or asking for an “easier” means to obtain a precursor, just a solid, non-shifting one. I am, however, saying the current RNG system for precursors is flawed and doesn’t fit in with the rest of the recipe. There will be people on both sides of this argument, some are already invested in the precursor market and don’t wish for it to change. However, I feel that a set recipe of some kind would be beneficial. People would be able to see the light at the end of the tunnel instead of wondering around aimlessly trying to find it (aka moral).*
I understand that there is a BIG difference between what people think should be vs. what actually is. If the current RNG system is what Anet stands behind, so be it, it won’t stop me. However, the only way for Anet to listen and change is if their customers speak up, and I bet the vast majority would agree with me.
Edit: Just an FYI to those confused, the stats on Legendary weapons are identical to Exotics. It’s the skin that sets it apart.
(edited by Tomcat.8375)
I personally dislike PvP, so I don’t expect to ever get the 2500 or so WvW kills needed to get the 500 badges.
The look and behaviour of the weapons greatly varies. Of those I have seen in videos or other previews, I like the staff best. I use sceptre/dagger, however, and the sceptre is very much not something I would want to hold.
That’s the only reason I’ve written them off too. I won’t spend the next 1000 hours,kittenderping in PvP, just for that one requirement, then still having to fulfill all the others. I don’t mind the heroic grind necessary to do it, just that I’d be grinding away in a game I never wanted to play in the first place.
They ought to just replace that one requirement with: Either 500 Badges or 1000 Dungeon Tokens. Let the players decide which brick wall they want to bash their heads against.
The dungeon tokens take only a fraction of the time to accumulate compared to badges. I agree with you though that players shouldn’t be forced to do stuff they don’t want to do for something, but then again… it’s the ultimate end-game loot in GW2. With that in mind, I think the only players who should be able to get it are the most dedicated to every aspect of the game.
Sure, that might be a little elitist to say… but they won’t throw the tide of a fight, so in this case I think it may be alright to feel this way.
I’d be amenable to 2000 Tokens or 5000 Tokens — whatever is judged the approximate equivalent in time and effort. Yes, both PvE and PvP are aspects of the game. But it’s been made pretty evident over the last decade or so that these two play styles are incredibly different in MMOs. That separation is respected for the vast majority of the game. It should be extended it to the long game as well, which is really all what legendaries are — GW2’s long game.
Actually let me correct/clarify one thing. It’s WvW not PvP (I’m unsure if you are awarded badges of honor in PvP). However, you don’t have to kill or siege the enemy, you could just do the jumping puzzles and repeat with each character. This was stated earlier on and a viable means to “bypass” the “PvP” (WvW) requirement. Now why is this a requirement if it can be “bypassed”? I’m not 100% sure, but it does guarantee each person with a legendary has at least tried it. Furthermore, you do need to explore the WvW boarderlands (yes each one, three total) and all of the eternal battle grounds in order to achieve full map completion. Which can be hard for a server who’s bad at WvW because you can only get to certain places if your color controls them.
(edited by Tomcat.8375)
Although I’m not actively seeking a Legendary, that would change if it gave a custom stomp/finisher in WvW……
Ah what the heck, I’ll just do it anyway.
I like the concept of legendaries and wouldn’t mind going for one as a long term goal. But…I don’t like the look of any of the current legendaries. For the idea to really work it needs more skins, tastes vary so much you are only going to snag a small number of people with just one skin per weapon.
Well, considering they are not a numerical upgrade to the otherwise quite easy to achieve exotics, I do not see a problem with this. Those things were put into the game, specifically to appease the grinding crowd, who enjoy working towards something like that, and although I don’t see me doing it myself, I find that totally reasonable.
That being said, it is not even that much of a barrier, at least if you listen to the guys who already made some of those.
TLDR: It is a prestige thing. If you feel it is too much for you, don’t do it, problem solved.
I just think the Forge full kitten RNG tied into it is horrible design. It basically means that of two people who put in similar effort, one will get the reward, and the other will not. What was that about one player’s time not being worth more than another’s?
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien
The gold requirement kills my motivation. I only ever manage to have enough gold to cover costs.
To me they (most of them) look more gimmicky then legendary, the effort to get them certainly feels legendary.. the looks? not so much. But tastes differ :p
It looks like a time sink, and I’ve never been a big fan of those :/