What happened with new armor/weapons?

What happened with new armor/weapons?

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Posted by: Zenith.7301

Zenith.7301

I get that this is a F2P and obviously it benefits them more to sell skins, but this is getting old.

Ever since release, there hasn’t been a new set of armor or weapons released that isn’t:

A) On the gem store

B) Low RNG drop rate tradeable item meant to be worth tons of gold, and therefore tons of gem sales for gold conversion.

Are people not upset that there was a complete bait and switch on the rewards model? Why was the dungeon token system wrong compared to a model where you acquire items by trade post speculation or buying it off the gem store?

Why is actually playing the game less rewarding than playing the economy or buying from a gem shop?

I don’t get it, if anything things should be swapped around. The weapon and armor skins should come from gameplay while the flavor backpacks of every update should be on the gem store.

1 gold 30 silver for 30+ fractals is a disgrace, let alone for dungeons. I’m getting tired of this game being so unrewarding to people who don’t want to play the trading post or zerg open world events.

Let’s not even talk about tying fractals to farming ascended gear, which itself is one of the most disgusting grinds I’ve seen in MMO’s. You may have made personal reward levels account bound, but people can’t still bring whatever characters they want because the only way to have infusion slots is ascended gear, and the funny thing is that in order to get into the fractals that drop ascended gear you must have ascended gear to begin with or expect to be cheesed by end bosses agony aura.

(edited by Zenith.7301)

What happened with new armor/weapons?

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Posted by: ProtoGunner.4953

ProtoGunner.4953

I totally agree, I mentioned this issue every now and then.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

What happened with new armor/weapons?

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Posted by: Farzo.8410

Farzo.8410

I get that this is a F2P and obviously it benefits them more to sell skins, but this is getting old.

Nope.

Buy to Play.

What happened with new armor/weapons?

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Posted by: Ace.3816

Ace.3816

You forgot about the tribulation skins.

What happened with new armor/weapons?

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Posted by: Flytrap.8075

Flytrap.8075

It is frustrating how ANet advertises that they have a cosmetic end-game, yet so much of it is locked behind the Gem Store.

It’d be one thing if they actually introduced new skins that you could earn through playing the game itself, but the fact that they have not really done this since launch is very disappointing. Where are the unique skins earned through WvW to rival dungeon skins? How about exclusive skins for sPvP? Exploration? Dungeon Master? I mean, the sky is the limit here.

Even Silver Transmutation Crystals have become a sticking point for me since their drop rate is so low; you are basically forced to buy them if you want to create a certain look at level 80.

Fort Aspenwood | [Bags]

What happened with new armor/weapons?

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Posted by: Erick Alastor.3917

Erick Alastor.3917

I get that this is a F2P and obviously it benefits them more to sell skins, but this is getting old.

Every time I read this my brain want to cry.

But to quote myself:

In my opinion GW1 was the only one that followed the B2P model.
GW2 is not sustaining itself selling new expansions, on the contrary it is focusing on the gemstore not only selling skins but also QoL items, so at most we can say that is an hybrid B2P or a F2P with an entry ticket of 40€. Even on this forum it often happens to see people saying that GW2 is F2P, so I suppose it’s not about the label but about the perception.
This said, I sincerely hope that it will turn back to the old pure model, with really few QoL items, some skins and a lot of real content that you can play at your own peace.

All we can do is wait and see where they want to head, it is not like you have to pay to check it.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien