(edited by Zenith.7301)
What happened with new armor/weapons?
I totally agree, I mentioned this issue every now and then.
‘would of been’ —> wrong
I get that this is a F2P and obviously it benefits them more to sell skins, but this is getting old.
Nope.
Buy to Play.
You forgot about the tribulation skins.
It is frustrating how ANet advertises that they have a cosmetic end-game, yet so much of it is locked behind the Gem Store.
It’d be one thing if they actually introduced new skins that you could earn through playing the game itself, but the fact that they have not really done this since launch is very disappointing. Where are the unique skins earned through WvW to rival dungeon skins? How about exclusive skins for sPvP? Exploration? Dungeon Master? I mean, the sky is the limit here.
Even Silver Transmutation Crystals have become a sticking point for me since their drop rate is so low; you are basically forced to buy them if you want to create a certain look at level 80.
I get that this is a F2P and obviously it benefits them more to sell skins, but this is getting old.
Every time I read this my brain want to cry.
But to quote myself:
In my opinion GW1 was the only one that followed the B2P model.
GW2 is not sustaining itself selling new expansions, on the contrary it is focusing on the gemstore not only selling skins but also QoL items, so at most we can say that is an hybrid B2P or a F2P with an entry ticket of 40€. Even on this forum it often happens to see people saying that GW2 is F2P, so I suppose it’s not about the label but about the perception.
This said, I sincerely hope that it will turn back to the old pure model, with really few QoL items, some skins and a lot of real content that you can play at your own peace.
All we can do is wait and see where they want to head, it is not like you have to pay to check it.
- Mike Obrien