What is Causing People Not To Play GW2?
Your really using D3/WoW as a comparison?
Whats next? Anything that doesn’t sell as well as Call of Duty is now a flop too?
Nice job comparing GW1 which is how old has been on sale quite a bit, AND increased in sales due to HoM to GW2 btw.
(edited by Dead.7385)
When this first game came out the first month it was a blast, but had lots of bugs and crashes, so i stopped playing for a couple of weeks until they fixed a few things.
Now i come back playing in Nov and no body is around ppl are being a bit kitteny and lots of area’s are empty.
I’ve died total of 150 times on two characters only who are lvl 36 and 20.
Is it GW2 or just ppl are bored already?
When the game first came out everyone was still leveling m8. Of course there were lots of populated areas.
Now you come back 3 months in where people have several level 80’s there is no reason to be out on the maps. The only places you will see massive amounts of players are high level areas like Orr, event farming, killing dragons in events. Outside of dungeons like AC, CoF etc etc.
Like I said in another thread. its 10am monday morning…. 7 servers are full the rest are High status.
Alot of people are playing still, but they are all in specific areas. Namely, Mists for sPVP | Lions Arch for various reasons (LA was always packed before FoTM even existed just for the record) | ORR doing events | Dungeon entrances | Dragon Events | And a TON in WvWvW maps…. thats where the majority is most of the time.
So in short no servers aren’t dieing or dead, people are doing specific things now that they are 80 and the game has been out 3 months. Every now and then you will see people out farming in maps or getting 100% completion for their legendary. Other then that don’t expect to see many unless its in an area I mentioned above. But the people are there.
You quit while you had two characters not even level 40 yet…. you came back to a game where a good amount of the population has 4+ level 80’s. It should be no surprise that you see no one around.
Ok… or the game is dying and inactive. 2m sales is a commercial fail for any game in todays market.
I’d guess there is around 400k active players at the moment.
What does that have to do with anything? I mean honestly.
I see no dead servers. People are simply doing other things… which don’t require… a good majority of the world in GW2.
When a server is full 24/7 how does that translate to dead in your opinion I am oh so curious. Why do you base your opinion around a market value that has ZERO to do with in game activity?
When I login I can pretty much find people for whatever it is I want to do, be it WvW, spvp, dungeons, FotM….. etc etc. So again I ask you how does that translate to a dead game.
Guild wars is an MMO, that’s something they have to remember when designing stuff for this game.
Their mistake was designing an MMORPG around no true endgame, but not adding any real replay value to the game. And the constant uptime world vs world system leaves PvP too fragmented, and limited too much to “are you lucky enough to find other players around?”
Everyone pushes and pushes to break away from how the other big MMORPGs have worked, but the one thing that’s always held itself up the strongest was having options. If you want to do a crazy hard raid, you have one, if you want to work towards crafting the best gear in the game, you have that choice… There’s a reason why WoW, AoC, EQ2, LOTRO, are all still alive and not just functioning at end game, but still getting new content. There’s a reason to want to log on every day, there’s content in the game to fit any mood you’re in during that particular day.
Boredom and burnout is what kills these games. That’s the point of endgame, constantly giving you choices of stuff to do.
For me the combat is just too boring. I tried to ignore it in beta.. “haha well it must be my fault as a player, I’m sure it’ll grow on me, there’s hidden depth I’m just not seeing..”
I just can’t take it. 10 active skills at once is simply. not. enough.
No one else seems to mind though so maybe I’m just wrong ._.
You’re not alone, don’t worry
http://forum-en.guildwars2.com/forum/game/gw2/Will-Combat-Mechanics-be-deeper
+
http://forum-en.guildwars2.com/forum/professions/thief/Feedback-about-the-thief-and-its-gameplay/858103
Now please let’s focus on the older, nicer, and much richer thread, so devs receive one big block of feedback instead of clusters here and there (and therefore noise loss) :
http://forum-en.guildwars2.com/forum/game/gw2/How-many-here-are-playing-less-And-why
The game had a huge end game, it just was optional and not needed. My main had his Arah Set next I wanted to get the cultural armor for my first twink and I was think about the Ascalon Set for my second. I did a lot of WvW and played dungeons for fun too. That’s exactly the kind of end game I expected since I’m from GW1.
Some players had left before, that’s true, but what did you expect? Blizzard made Pandas available and so the gear locust left.
Your one of the casuals that didnt leave before patch
For me the combat is just too boring. I tried to ignore it in beta.. “haha well it must be my fault as a player, I’m sure it’ll grow on me, there’s hidden depth I’m just not seeing..”
I just can’t take it. 10 active skills at once is simply. not. enough.
No one else seems to mind though so maybe I’m just wrong ._.
I felt exactly that during beta aswell
“it will get better once i play with my friends/get to higher lvl/get more skills/learn my class” The game is WAY to much focused around some stupid dodge..and running around like an idiot.
I also felt that about the content “It will probably get better once we get to endgame, ANEt probably thought of something fun to do once we get there that arent raiding”
Yet..theres nothing
Not having holy trinity was good on paper but doesnt work in the game, there no teamplay, its more about doing as much dps as possible while avoiding getting hit, to an extent where everyone in the group is running their own race and dont help eachother.
People started leaving well before the release of Fractals. Some for lack of progression/grind, some for lack of no-grind content, some because of the many bots and bugged events.
exactly + many other things
(edited by Selo.1250)
Thinking that I was done with the gear acquisition and could just enjoy the game for the sake of the game itself. I did not care about legendary items, that would have been something I acquired over time without really trying and it would not put me at a disadvantage at all if I did not have them.
Not true anymore…
I also felt that about the content “It will probably get better once we get to endgame, ANEt probably thought of something fun to do once we get there that arent raiding”
Yet..theres nothing
100x this. Yet somehow fanboys managed to trick themselves into thinking that less is more, and when someone brings up the question of what exactly there is to do at 80, they cover their ears and chant “No gear treadmill! No gear treadmill! No gear treadmill!”. Every single topic on endgame has been derailed, with fanboys putting words into people’s mouths, even when raiding or gear progression hasn’t been mentioned at all. I’ve seen countless posts accusing critics of having a “hidden agenda” and “secretly wanting a treadmill” (these exact words!), namecalling, and slogans like “go back to pandaland”, and accusations of “not being constructive”, which stalled any meaningful discussion on the topic. Ironically, the ones being “not constructive” were them, by absolutely refusing to acknowledge the problem.
(edited by lacrimstein.5603)
There comes a time when one just thinks, “Whats the point?” and then you slowly stop caring about the game. The problem is, instead of it happening 5 or 6 months down the road, it happens in 1 month, maybe 2, which is pretty bad for an MMO.
100x this. Yet somehow fanboys managed to trick themselves into thinking that less is more, and when someone brings up the question of what exactly there is to do at 80, they cover their ears and chant “No gear treadmill! No gear treadmill! No gear treadmill!”. Every single topic on endgame has been derailed, with fanboys putting words into people’s mouths, even when raiding or gear progression hasn’t been mentioned at all. I’ve seen countless posts accusing critics of having a “hidden agenda” and “secretly wanting a treadmill” (these exact words!), namecalling, and slogans like “go back to pandaland”, which stalled any meaningful discussion on the topic.
Everything that ArenaNet had always implied leaned toward the idea that there was going to be no end game of any real kind. This game would be about “the climb” and not “the destination”. I got the impression that ArenaNet wanted to make an alt focused game with a minimal end game population that grinded for style appearance items (before starting up yet another alt).
I’ve always considered GW2 to be a niche game. They seemed to make it very clear that they weren’t trying to grab most of the existing MMO customers. It was my assumption that they were looking to draw in a lot of non-MMO people in a way that would be similar to how WoW did it years ago. However it seems that I misjudged ArenaNet for making such a dramatic flip in less than 3 months.
Everything that ArenaNet had always implied leaned toward the idea that there was going to be no end game of any real kind. This game would be about “the climb” and not “the destination”. I got the impression that ArenaNet wanted to make an alt focused game with a minimal end game population that grinded for style appearance items (before starting up yet another alt).
And yet instead of coming out and saying what you said, ArenaNet has been dancing around the issue, and even releasing an endgame-dedicated video to calm down the rumors by stating that Orr was supposed to be their endgame. The description sounded great on paper, but when players got there it turned out it was just another area, and a terribly designed one too.
I also enjoy the journey over the destination in MMOs, but GW2’s has been painfully short and unsatisfying. There is no increased challenge, no increased DE complexity, no character development, no good story. I just stopped caring around level 50, but played anyway hoping it gets better in Orr. It didn’t.
And yet instead of coming out and saying what you said, ArenaNet has been dancing around the issue, and even releasing an endgame-dedicated video to calm down the rumors by stating that Orr was supposed to be their endgame. The description sounded great on paper, but when players got there it turned out it was just another area, and a terribly designed one too.
Yeah, I completely fault them for that one. On the one hand, it would be a completely truthful statement about how the game was being released. Yet at the same time, it would be PR suicide. While I can empathize with ArenaNet being between a rock and a hard place, it still was a kind of bait ‘n switch that they did for the people who hadn’t been following the game for at least a year and were willing to read between the lines.
100x this. Yet somehow fanboys managed to trick themselves into thinking that less is more, and when someone brings up the question of what exactly there is to do at 80, they cover their ears and chant “No gear treadmill! No gear treadmill! No gear treadmill!”. Every single topic on endgame has been derailed, with fanboys putting words into people’s mouths, even when raiding or gear progression hasn’t been mentioned at all. I’ve seen countless posts accusing critics of having a “hidden agenda” and “secretly wanting a treadmill” (these exact words!), namecalling, and slogans like “go back to pandaland”, which stalled any meaningful discussion on the topic.
Everything that ArenaNet had always implied leaned toward the idea that there was going to be no end game of any real kind. This game would be about “the climb” and not “the destination”. I got the impression that ArenaNet wanted to make an alt focused game with a minimal end game population that grinded for style appearance items (before starting up yet another alt).
I’ve always considered GW2 to be a niche game. They seemed to make it very clear that they weren’t trying to grab most of the existing MMO customers. It was my assumption that they were looking to draw in a lot of non-MMO people in a way that would be similar to how WoW did it years ago. However it seems that I misjudged ArenaNet for making such a dramatic flip in less than 3 months.
If it was about the climb, leveling wouldn’t be so linear and simple.
No matter what, there has to be something that you work for over time, if it’s not gear, than it’s something else. If you bought the game with the idea that there was never going to be a grind yet always something fun to do, you fooled yourself into the game. Now you’re probably looking back wondering how you ever thought that design would ever actually work. The life of an MMORPG depends on other people being on.
If you want to PvP, or you want to group with someone, well they need to physically be online first. So while you’re leveling, while you have your idea of what you want to do, what is going to bring that random other person online?
What endgame does is continue the progression at level cap. It doesn’t have to be limited to only a dungeon crawl, but that character progression and advancement still needs to be there. THAT is what arena net said this game would be. That the type of content you do while you’re leveling doesn’t suddenly go away, that you’re playing a consistent from level 1 to the day you quit. Go back and reread how they marketed the game. It wasn’t “there’s not going to be a gear grind”, it was “the level cap isn’t an entirely different game than the leveling game”. Basically under the idea that you’d do all those dungeons, and get raid groups and everything while you’re leveling (which would have it’s own epic failure if a game was designed around that (finite players ftl))… But back on topic, how is a gear grind any different from playing 1-80? Why is leveling an alt better than progressing farther at 80? You’re doing the grind, whether you like it or not, otherwise, creating a character would be an instant 80.
But arena net went so far in the direction of doing your quests and advancing through the story, that they basically made a single player RPG, and in trying to keep to that idea of the same game throughout the entire life of the game, they kind of backed themselves into a corner. Your character would need an infinitely ongoing story in that design, and it’s just not possible. You have to scrap that idea for something with a replay value to it.
Also, arena net didn’t lie to you about how the game was being designed, you just read it wrong.
I took a break from GW2 for about a month and have subsequently played for 4-5 hours over the last couple of days.
I’m not likely to play much anymore because;
1) Firing the Rangers’ shortbow (prior to Oct. 7th) used to feel like firing a machinegun… You know, mean, powerful and effective. Now it feels more like a flintlock! Even with Quickening Zephyr!
In addition, it’s evidently my own fault because I spammed 1, the Rangers’ shortbow auto attack all the time, which I’ve been told by Anet isn’t fun! It’s nothing to do with Anets choice of skills or design decisions for the Ranger shortbow skill bar! Is it?
2) The lack of serious efforts on the part of ANet to balance the professions. In particular the ones requiring the most attention… IMO Necromancer & Ranger. Whilst Warriors just seem to keep getting the most unnecessary buffs! e.g. 10% extra damage to longbow! Why?
3) ANets’ misdirected focus on poorly planned, poorly implemented and poorly balanced new content rather than on fixing the core elements of the game.
4) Diminishing returns… When I’m playing PvE, I want to feel that it’s actually worth it.
A month or so ago in the cursed shore, I was almost guaranteed to pick up one or more gold items an hour helping push my returns to somewhere between one to two gold an hour overall. In addition to karma, experience and crafting mats.
In a couple of hours in The Cursed Shore today… I got some experience, some karma, a few crafting mats, three goody bags, three salvage items, twenty or so porous bones, four or five spider legs, about ten white items, about ten blues and one… yes I repeat, one green item!
For a total value after sale to vendors of approximately thirty to forty silver!
All done without Magic Find gear… Which, whenever I’ve used it seems to make little or no difference anyway.
Overall I can safely say that to me, Orr is a chore! Even more so now than before.
It feels as if my lvl 80 toon, a professional hero… you know the one that beat Zhaitan and saved Tyria (with Trehearne hanging on my coat tails, stealing all the glory), has gone from earning a six figure salary to minimum wage! If this is how Anet think that heroes should be valued in Tyria, then why should I bother! What’s in it for me? It’s not rewarding. It’s not fun!
5) Reducing dynamic event frequency in the Cursed Shore. Particularly noticeable to me today. A month ago it felt that you ran from one DE to another with barely a pause. Today it just felt slow… so, so slow. Not dynamic at all! Not fun!
Again Orr = chore, so much more so than before.
6) The Lost Shores & update patch. FoTM, Southsun Cove, ascended gear/infusions, the introduction of vertical progression/content gating. Dividing the playerbase!
Despite years, yes years, of ANets’ assurances that there was no place for it in their game design philosophy and plans for GW2. Now, less than three months after launch, we have been presented with a gear treadmill based on grind. Which undoubtedly some may choose to view as fun, but many others, including myself, don’t!
Fractal of The Mists dungeon. Currently the only way in which to acquire the ascended gear. You know, the gear with better stats that ANet apologists keep telling people is purely optional.
The channeling of players into only one style of play as a means of acquiring the new tier of gear. Rather than the more balanced approach of making it available to everybody across all playstyles at the same time! If you really have to do it all?
Something that many would describe as the common sense, rather than piecemeal approach we’ve been presented with! Again, I’m not seeing much evidence of fun in this!
7) On the one hand we have Anets’ lack of constructive dialogue with the community and on the other hand we have, what some other forum posters have described as their “Orwellian moderation” of the forums. I agree and I have to say that this has also been a factor in my growing disillusionment with Anet over GW2.
8) The growing realisation that with Nexon having been the majority shareholder in NCSoft since June, the Anet of today is not the same Anet that we have been accustomed to over the last 7 years. Nexon need to make a profit on their massive investment and quickly! Guild Wars 2 is one of the means by which they intend to do so.
I believe that their influence on the direction of GW2 is becoming increasingly evident. And unless Anet, their metrics and the balance sheets are able to convince them otherwise, that the writing is on the wall for GW2.
Guild Wars 2 was fun for the first six or so weeks. Since then, somehow the Anet/NCSoft/Nexon trinity and their modified direction for GW2 is managing to drain most, if not all of the fun that existed out of this game for me. And if I’m not having fun anymore… I don’t play the game!
@lacrimstein.5603
Exactly, while leveling you always had the feeling of “is this really fun”? and tried to mentaly convince yourself it would get better.
I also watched that video, and lets just say, once you got there, it was nothing like they said and a huge dissapointment.
The story was one of the weakest in an mmo so far, and while mmos are so dumbed down and levels waaaay to fast, gw2 breaks all records in dumbing down the leveling progress makin you able to get to maxlvl in a couple of days.
The “the whole game is endgame” is just a stupid argument.
GW2 doesnt have more to do while leveling up then other games, infact it has ALOT less
(edited by Selo.1250)
For me the combat is just too boring. I tried to ignore it in beta.. “haha well it must be my fault as a player, I’m sure it’ll grow on me, there’s hidden depth I’m just not seeing..”
I just can’t take it. 10 active skills at once is simply. not. enough.
No one else seems to mind though so maybe I’m just wrong ._.
Two weapon sets which you can switch between at the press of the tilde, along with 5 other skills is actually 15. Compared to, say, WoW, where most classes typically use 10-15 at any given time (while mostly relying on 3-6), I’d say GW2 is par for the course. Heck, back in BC and WotLK (WoW), most classes literally used two alternating abilities and then maybe one or two utility abilities for the majority of the content.
WoW mixed it up by making you have to move around and not stand in fire, but when it all boiled down to it, you were wearing out your 1 and 2 keys while running around in circles with your mouse. That was actually the best way to top out your DPS.
Now, when Cata came out that changed, but as I said before, you still only end up using anywhere from 6-15 skills at any given time. Yes, I am aware that all classes have a LOT more skills than that, but let’s be honest: No one uses all of them, because that would just be inefficient and over-complicated. (In before “if you want a simple game go play an FPS” comment)
I’m not going to bash you and say you’re wrong because it is quite possible, as far as I have seen, that you’re very easily making your way through dungeons and daily kills and events with a lot of ease. That said, I have found that the combat in this game is a lot more fun when you are alone or in small groups (dungeon groups) than when you are in large groups (event champions). Fighting 3-6 mobs at once and by yourself is exciting, and usually requires using nearly all your skills to keep alive, dodge attacks, and bring them all down.
Concerning the OP, I actually haven’t had a problem with there not being enough people. As far as I have seen, there have been just the right amount of people in any given area. Events and meta events have been challenging but doable, usually bringing in anywhere from 4-15 people at a time to help. I have had a lot of problems finding groups for AC. Then again, as many people have said so far, a LOT (I would say the majority, but don’t quote me on that) of players are level 80, and some have two or more. I do think that the game would benefit greatly from a dungeon finder, and I am sure things will be a lot smoother once guesting is in place.
Anecdotal evidence: When I bought the game on Friday, I wanted to join my brother’s server, since he’s been playing since launch and I figured he could help me out. It was completely full, and stayed full for two days straight. Yesterday, finally, I was able to transfer over. If every server save 3-4 have a high population, and those others are completely full, how can you possibly think the game is devoid of players?
Still playing here, but can’t promise anything. How can you trust someone that hits you, when that same person once promised not to do so !
In two words :
- No PTR yet
- Very slow communication (if any)
- Balance is quite poor.
- Bugs keep crippling the game.
When this first game came out the first month it was a blast, but had lots of bugs and crashes, so i stopped playing for a couple of weeks until they fixed a few things.
Now i come back playing in Nov and no body is around ppl are being a bit kitteny and lots of area’s are empty.
I’ve died total of 150 times on two characters only who are lvl 36 and 20.
Is it GW2 or just ppl are bored already?
GW2 is incredibly boring and nothing new and exciting like was hyped. This game was hyped to be the next coming of mmo’s and be revolutionary but it failed big time and now Anet lied about a lot of big things in one being they wouldn’t do gear progression but BAM now they are.
GW2 has done nothing revolutionary nor ground breaking and just a bleh mmo like Tera, Aion, Warhammer, and AoC. LotR, Rift, TSW, ToR and WoW all still blow GW2 out of the water. Wait for Elder Scrolls Online to come out and you will see even more leave.
People will defend GW2 to no end though saying it isn’t dead and that “everyone” is in a certain zone. Hmmmm if all these people were in that zone wouldn’t it be crowded? They need to merge servers big time.
The game already dropped in price and they keep sending us surveys so to me that is a red flag they need more people.
A “pvp” pitched game that was in disguise a pve game with a splash of pvp in it.
In my opinion, if I wanted to pve crap, I would have kept playing Rift, Tera, WoW or any of the other crap pve games out there.
I wanted a PVP centered game. This isn’t it.
I see no dead servers. People are simply doing other things… which don’t require… a good majority of the world in GW2.
When a server is full 24/7 how does that translate to dead in your opinion I am oh so curious. Why do you base your opinion around a market value that has ZERO to do with in game activity?
When I login I can pretty much find people for whatever it is I want to do, be it WvW, spvp, dungeons, FotM….. etc etc. So again I ask you how does that translate to a dead game.
You must only look at your server because there are quite a few dead servers. And sorry but NO server is full 24/7 and no you haven’t checked all servers.
If they ever showed active people logging on from day of launch till now, the line will be heading downward and not by a gradual fall, a steep decline from launch till now.
I also felt that about the content “It will probably get better once we get to endgame, ANEt probably thought of something fun to do once we get there that arent raiding”
Yet..theres nothing100x this. Yet somehow fanboys managed to trick themselves into thinking that less is more, and when someone brings up the question of what exactly there is to do at 80, they cover their ears and chant “No gear treadmill! No gear treadmill! No gear treadmill!”. Every single topic on endgame has been derailed, with fanboys putting words into people’s mouths, even when raiding or gear progression hasn’t been mentioned at all. I’ve seen countless posts accusing critics of having a “hidden agenda” and “secretly wanting a treadmill” (these exact words!), namecalling, and slogans like “go back to pandaland”, and accusations of “not being constructive”, which stalled any meaningful discussion on the topic. Ironically, the ones being “not constructive” were them, by absolutely refusing to acknowledge the problem.
LOL so true but they will say “exploration, crafting and jump puzzles” are end game. Sad excuse for an end game and content.
I see no dead servers. People are simply doing other things… which don’t require… a good majority of the world in GW2.
When a server is full 24/7 how does that translate to dead in your opinion I am oh so curious. Why do you base your opinion around a market value that has ZERO to do with in game activity?
When I login I can pretty much find people for whatever it is I want to do, be it WvW, spvp, dungeons, FotM….. etc etc. So again I ask you how does that translate to a dead game.
You must only look at your server because there are quite a few dead servers. And sorry but NO server is full 24/7 and no you haven’t checked all servers.
If they ever showed active people logging on from day of launch till now, the line will be heading downward and not by a gradual fall, a steep decline from launch till now.
Really? because blackgate is… SoS has been….TC, SBI….. JQ…. some of these servers drop to high during the day… then back to full long before primetime and into the morning like 9am.
So again. How is that a dead server? And thats more then just one server.
When servers start dropping to low and medium then you will have something to go on…. but when all servers are High or Full throughout the week no matter the time…. well im gonna go with game not dying.
And of course not as many people login compared to launch…. this is no different from any other game. When will people learn that launch is not what you go by numbers wise… the sheer number of people just trying it out are huge…. People seem to lack common sense.
Also this game lacks progression of any type at endgame, so people naturally wont login as much. When your 80 have all your gear you basically dont have anything to do besides WvW and spvp…. or leveling alts…. sorry thats the truth of it. But there are still thousands on at any given time. There are still people doing things. I can login at anytime of the day and do something.
Actually I think what gets me is Instanced stuff. Very hard to organize a dungeon run because people simply don’t want to do them. More to the point, we shouldn’t need to organize anything in the first place. Not playing the game to sit around spamming LFG. I should be able to wander into Ascalon Catacombs, or hell, even Arah on my own and run into other people running the open-world dungeon.
Then again I didn’t think I needed to learn/use reddit to do anything GW2 related but guess I was wrong there too. :/
My server is big on FoTm dungeon so that could be one major reason. The other reasons could be poor loot drops on Everything and event nerfs. So roaming around Tyria can be pretty desolate. Most people are in the FoTm Dungeon, or sitting in LA looking for a group for the dungeon.
When this first game came out the first month it was a blast, but had lots of bugs and crashes, so i stopped playing for a couple of weeks until they fixed a few things.
Now i come back playing in Nov and no body is around ppl are being a bit kitteny and lots of area’s are empty.
I’ve died total of 150 times on two characters only who are lvl 36 and 20.
Is it GW2 or just ppl are bored already?
When the game first came out everyone was still leveling m8. Of course there were lots of populated areas.
Now you come back 3 months in where people have several level 80’s there is no reason to be out on the maps. The only places you will see massive amounts of players are high level areas like Orr, event farming, killing dragons in events. Outside of dungeons like AC, CoF etc etc.
Like I said in another thread. its 10am monday morning…. 7 servers are full the rest are High status.
Alot of people are playing still, but they are all in specific areas. Namely, Mists for sPVP | Lions Arch for various reasons (LA was always packed before FoTM even existed just for the record) | ORR doing events | Dungeon entrances | Dragon Events | And a TON in WvWvW maps…. thats where the majority is most of the time.
So in short no servers aren’t dieing or dead, people are doing specific things now that they are 80 and the game has been out 3 months. Every now and then you will see people out farming in maps or getting 100% completion for their legendary. Other then that don’t expect to see many unless its in an area I mentioned above. But the people are there.
You quit while you had two characters not even level 40 yet…. you came back to a game where a good amount of the population has 4+ level 80’s. It should be no surprise that you see no one around.
Ok… or the game is dying and inactive. 2m sales is a commercial fail for any game in todays market.
I’d guess there is around 400k active players at the moment.
Yeah, i stopped playing because of too many bugs in the game i had which they didnt’ fixed it at the time and i couldnt’ play it caues of these “Error Crash Reports”. And there are still some bugs out there that need to be fixed. I can understand ppl are at lvl 40 and above right now or 80.
I"m still seeing the same bugs in the past 2-4 months ago. Plus i’ve tried changing worlds and makes no diffrence and its hard to get in the Full Servers.
(edited by TheATeam.5316)
When this first game came out the first month it was a blast, but had lots of bugs and crashes, so i stopped playing for a couple of weeks until they fixed a few things.
Now i come back playing in Nov and no body is around ppl are being a bit kitteny and lots of area’s are empty.
I’ve died total of 150 times on two characters only who are lvl 36 and 20.
Is it GW2 or just ppl are bored already?
When the game first came out everyone was still leveling m8. Of course there were lots of populated areas.
Now you come back 3 months in where people have several level 80’s there is no reason to be out on the maps. The only places you will see massive amounts of players are high level areas like Orr, event farming, killing dragons in events. Outside of dungeons like AC, CoF etc etc.
Like I said in another thread. its 10am monday morning…. 7 servers are full the rest are High status.
Alot of people are playing still, but they are all in specific areas. Namely, Mists for sPVP | Lions Arch for various reasons (LA was always packed before FoTM even existed just for the record) | ORR doing events | Dungeon entrances | Dragon Events | And a TON in WvWvW maps…. thats where the majority is most of the time.
So in short no servers aren’t dieing or dead, people are doing specific things now that they are 80 and the game has been out 3 months. Every now and then you will see people out farming in maps or getting 100% completion for their legendary. Other then that don’t expect to see many unless its in an area I mentioned above. But the people are there.
You quit while you had two characters not even level 40 yet…. you came back to a game where a good amount of the population has 4+ level 80’s. It should be no surprise that you see no one around.
Ok… or the game is dying and inactive. 2m sales is a commercial fail for any game in todays market.
I’d guess there is around 400k active players at the moment.
Yeah, i stopped playing because of too many bugs in the game i had which they didnt’ fixed it at the time and i couldnt’ play it caues of these “Error Crash Reports”. And there are still some bugs out there that need to be fixed. I can understand ppl are at lvl 40 and above right now or 80.
I"m still seeing the same bugs in the past 2-4 months ago.
Doesn’t change the fact that the worlds are populated… very much so. They just aren’t populated in low level areas. Thats all I was saying.
WvW maps are still full, people are still doing dungeons, massive amounts of people in Orr running events and farming etc etc.
And what bugs caused you to quit? I haven’t run into any so bad that I need to quit…. not everything is a simple fix either.
The Video Card issue didn’t sovle for a few weeks for the nvida cards. Game randomly crashed on me which took them long time to fix that. Out of Memory issue which i’m stil having problems which i might of figure it out, but not worth of fixing it just for one program. Graphical errors on world/maps( like areas are still sumugged or has been discovered execpt for certain undergrounds), cyan/yellow squares.
Yeah i find that the this GW2 is completely diffrenet compared to the first GW of popularity locations and areas. I just hope i can catch up since i’ve lost so much time on leveling up.
When this first game came out the first month it was a blast, but had lots of bugs and crashes, so i stopped playing for a couple of weeks until they fixed a few things.
Now i come back playing in Nov and no body is around ppl are being a bit kitteny and lots of area’s are empty.
I’ve died total of 150 times on two characters only who are lvl 36 and 20.
Is it GW2 or just ppl are bored already?
That is a bit odd since I created a new norn yesterday and it was teaming with new toons.
A simpler reason may be that the game has no monthly subscription so players feel free to take a break to play another game and comes back again when they feel like it.
Hurricane Sandy. If it weren’t for that, I’d be playing right now.
Most of the people I know how bought the game are still playing. One who stopped did so for aesthetic reasons, they simply didn’t like what they felt was the overly-pretty GW2 art design. They’re more of an Elder Scrolls fan but they will agree that GW2 is nowhere near as bad as the art design in many modern MMOs (particularly Korean ones lol)
I like the art design myself but I can understand not playing a game if it bothers you.
fractals and the gear grind 180
fractals and the gear grind 180
Only if you want to be that way.
A major reason I can see why some people would leave is because the game doesn’t go out of its way to amuse you. Options are there, you can do them or not at your choosing. A general way of thought is that you need to do something for some reward, rather than for the enjoyment of the task.
Fractals is a pretty good example of that, you can run it for the fun of the encounters it presents at low levels, do it for rewards at higher levels, or just do it as both fun with loot. Yet despite this, people are tunnel visioning on just the loot. Hence we have things like people screaming “gear treadmill” when there isn’t one, the gear is better, but in the grand scheme of things you’re looking at bonuses that are negligible. If you think that someone running around with the equivalent of one stack of might is an outrage, you may want to re-evaluate.
have leveled 2 more characters to level 80, but after the second time, it got really boring on the third character i had finished over the weekend. lonely journey, friends did not want to party, guild has many non-reps, so my calls for help were left unanswered.
it was definitely slower to level my 3rd character compared to my main and my secondary. the secondary was a bit slower than the first, because i had done most of the events i came across, and did all the hearts on my ele already, so for the secondary, it was about being a guardian and a melee character, versus ele ranged.
my 3rd character, ranger, i finished to 80 over the weekend, but it took the longest and the most patience, because all the maps were the same, the hearts don’t change positions or objectives, same mobs doing the exact same things they were doing the first two times through the zones.
i might just play my main until i get really, very bored with the game altogether. the new beachy area is a nice area to just hang around in, but not many other players to interact, and i enjoy fractals somewhat, but most of my time now is trying to amass wealth so that i might be able to afford some of the new gear everyone’s raving about.
i do not have any crafting professions completed or started, so i hope that i can use the golds i have been saving to purchase said gear when the time comes for me to upgrade my character, again.
no, sorry i do not pvp, because that part of the community scares me more than champion bosses. i have tried other multiplayer games that pit me against other players, but i never have great experiences with those, so i did not want to bother with guild wars 2 pvp, because i was probably going to spend loads of money repairing damaged items and not having any fun while doing so.
i could help players, but it seems that the leveling side of the pve content is face-rolling easy for many players , so many might not be interested in helping or playing together. i guess my guild peoples already finished their stories, and are like many who are just doing the newest content until they get bored of it.
lower zones look great, but there isn’t anything to hold my interest for too long. maybe i will find some extra motivation to explore that bandit cave in Queensland. i passed that up so long ago. but i have to grind or farm for money, so that i might have a decent experience again with the new content, by myself.
(edited by rgrwng.4072)
Here is a list of things I’ve seen people complain about
1. You get to lvl80, grab your exotic then its a bit of what now …
2. Grinding karma for karma gear has gotten alot slower since ANet messed with the event timings in cursed shore, and its only worth getting for the look if you really want it because of the mixed stats. Since the event timings were changed players have more idle time, and idle player is not an engaged one. You need to keep players enganged in the game to keep them wanting to play.
3. Legendary weapons require weeks of grinding, whats the point when exotics will do fine. (I have no incentive to really try for a legendary because of the grind either for gold to buy the precurser, or to get a precurser from a chest/the forge, unless I get lucky).
4. WvW server overwhelmed by rival servers and/or no-one running groups (time specific, there are times when we do hold ground and have a couple of large groups going but its usually in US prime time) …
5. Getting a specific path for a specific dungeon can be near impossable. This comes back to the playeer having idle time in the game waiting for something to happen. An idle player is not an engaged one, and a player who is not engaged with the game is more likely to turn it off and go find something else to do.
6. Bugged content, a player is trying to do an event but it turns out that they either can’t trigger the event or maybe can’t finnish the event due to a bug which can me anything from an NPC vanishing to some other bugged event blocking the event you want. Some players have turned off the game cause they were “stuck” due to a bug.
One way to keep people engaged when they are waiting is maybe some portable mini games (thanks to asuran technology).
I’ve recently started playing less as well. The reason is simple, I do not enjoy the direction this game is moving towards. There are a number of issues currently within the game, issues that are not addressed and in fact are made worse with each patch.
There’s simply too much grind in the game. Virtually anything of value requires it and instead of addressing it, each new patch only adds more. For example, the newly added ascended quivers and books require 250 tier 6 mats and 50 globs of ectoplasm in addition a randomly dropped item which only comes from the new instance. Then you have the ascended rings, which also depend on the RNG.
There has to be more fun ways of acquiring items than grinding for mats and/or gold. Scavenger hunts, difficult events and tough world bosses, more personal stories, etc.
My other gripe is the fact that Anet seems to have embraced the vertical progression model, which is so over used in most MMOs. Instead, more focus should be on creating actual content. More zones, more skills and abilities, more weapon sets, more events. Why not have special events once a month or so, like those we had at the end of each weekend beta? Those were infinitely more fun than just grinding FotM over and over again. The events can award a unique but no necessarily more powerful rewards. Something visually distinct.
Add open world dungeons with events, decent rewards and tokens. Most importantly, standardize all dungeon currency. This way, people don’t have to run the same dungeon over and over again ad nauseam. It will lower the feeling of the grind if, for example, instead of running CoF all the time, people can mix it up and go wherever and still purchase CoF armor.
It’s a game. Games are suppose to be fun and while there are people who enjoy it, grind only lowers the fun for most.
I would say the reason People aren’t playing GW2 is the lack of fixes this game receives, while the game is fun and i’m still playing..
i see so many people tired of the lack of bug fixes, balance fixes, events broken, issues not being resolved (ranger, Ele etc)…
They make so much money and put very little back into their game from what i see..
Also that last event and the Ascended gear did nothing good for this game on top of the above issues as well..
Personally, it is how the staff deal with things. Anything against their point of view is removed, even if it is not offensive. On top of that, the in game market seems to lean much further toward market profitability than actual interest in providing players a source of cool items to buy casually.
The other thing, is that many people feel like the skills get repetitive and get tired of basically repeating the same content over and over again.
For me, it is that i have no motivation to do anything, once i had completed most of the map, and run all dungeons there is a lot i can do but i really struggle to find a point as to why i should do these things.
Its boring.
Smash the same enemies back to back with the same skill bar
zzz
If the design is simplistic, people will do it. Once content is ran, re-ran and ran again, the content is learned. Trivial even though its kicks your butt every time.
With these two thoughts, All they have to do is adjust the loot tables. Boy wouldn’t that cause some stuff.
I have only ran Fractals lvl 1. I had a tremendous time! Very fun but I blinked and they were over. I hated the rush, rush, get it done feeling. Honestly haven’t looked much into it due to i’m only 62.
I want to assume everyone wants to be strong and look the best? Yes?
The Lost Shore patch divided the community and a lot of players are pissed cause Arena Net broke a very important promise. In addition, you now have to spend a lot of your time sitting in Lion’s Arch and spamming “lfg/lfm” if you want to do the new dungeon, which is the only way to get the best in slot gear. You can’t level your twinks if you are wasting your time spamming stupid text messages.
Agreed, I stopped playing when I saw this ascended crap. Gear treadmill sucks, spamming LFG sucks, and PvP is in a sad sad status. Can’t find a reason to log in anymore. Just got a WiiU and it is much funner thing to play with.
One time events are what made me stop playing. Before that I was playing since Beta. 3 months is the shortest time it’s taken for me to stop playing an MMO that I’ve liked, pretty much most other MMO’s I’ve played for at least a year.
But even though I don’t play I check the forums most days to see if ANet has improved anything. They seem like uncommunicative mutes though.
@Selo.1250 regarding the below response from you
2) Complete all achievements Thing you should do on the side, shouldnt be the main game
3) Finish all Jumping puzzles Thing you should do on the side, shouldnt be the main game
4) Obtain lv400 in all crafting disciplines Thing you should do on the side, shouldnt be the main game
5) Craft unique items using mystic forge For whatever reason? filling your bankslots with crap youll never use?
6) Level up all character types For what reason? clawing your eyes out?
7) Join a guild and beat all dungeons pathways already done that
8) Fill all crafting slots with 250 items lol..yea..nice endgame
9) Get all mini pets Thing you should do on the side, shouldnt be the main game
10) Have fun! almost none of the above is fun, fun is subjective gear grinding to most is fun picking flowers, watching clouds and playing dress up doll is not fun for most
So you are saying that all of those things are not part of an MMORPG game? So what IS “the main game” in your opinion?
The point im trying to make is, there are lots of things to do within this game, HOWEVER, people tend to oversee this and focus only on some aspects when they finally arrive at “the ends game”.
Do not click this link!
This is pretty interesting actually. I guess ArenaNet needs a better avenue to communicate with players than what is currently available. I have seen multiple people state in this thread they are concerned and confused about the direction ANet is going with GW2 regarding gear treadmill and the fractals.
There was actually a post addressing this specifically in which they stated quite plainly that they plan to add multiple ways outside of the fractals to acquire ascended gear. Yet people don’t seem to have read this, or they are choosing to ignore it out of impatience because they can’t have it now? I’m not sure…
At any rate, here’s the post…
https://www.guildwars2.com/en/news/chris-whiteside-on-the-lost-shores-and-beyond/
It’s the same grind over and over in the same limited locations. They need to rework lower leveled areas to have reasons for players to go back and play through them again, even if its just for the chest at the end of a jump puzzle.
Maybe even have a special item that is given out for each unique event you do (so you get one of these items per event, per a certain amount of time; each day, week, etc. or something). These items would stack and be used towards some special item (a special rune or sigil perhaps?) and something like this would get players trying to as many different events as possible. The only thing that worries me about something like this though, is that it would have to be worked in properly so that players don’t feel like they have to do an event only once.
Another idea would be that if a map is over run due to lack of players working on events, and you work to take back that map, you could get a special item that varies depending on how much of that map you helped to take back (if a map is completely overrun maybe a something like a dungeon token that can be eventually traded in for a precursor; if the map events are only like 50% over run then something completely different, etc.).
Like I said, many players have stopped playing due to the lack of variety in “rewarding” events. There need to be more events that are intense, but fun and make the player feel more than just part of a zerg farming the event (right now though it seems more of “farming an instanced dungeon”). Players should feel like they did something in the event, the way the events are currently setup to handle zergs just don’t allow player that feeling of being a hero in the game (and more like “person holding sword #2” in the distant background of a movie…).
Some of the events are just not designed very well either, and instead of creating order out of chaos by getting players to work together in at least a general direction to overcome a challenge; players get frustrated and qq (Temple of Balth, Fire Elemental, etc.). The players should be working together, not mobbing and corpse rushing events an event because it lacks direction and flow.
I’m not playing due to real life commitments ( bills have to be paid in order for my computer to run . ) Other than that , I’m happy with the game except for a few bots here and there .
From what I gather from friends who quit or became super inactive, it’s because players burn through all the contents within a month, get bored and quit. Dedicated mmorpg’ers stick to one mmorpg unlike console players. Console players tend to play 2 or more games and switch games frequently. That’s why, once dedicated players left, they never turn back. The momentum to play – a part of human nature.
Some players said, it’s f2p and you can come back anytime you want if you get bored. It doesn’t work that way. Once we take a break from this game and touch other games, we will be occupied with another game and forgot about this game. We will lose all momentum to go back to the game. This is why I dare not give this game a break. If I give it a break just because it’s no longer fun, it’s the same as quitting it forever.
Well I’ve played very much, but what set me back for awhile was The Lost Shores. Pretty much I nerd raged that I put in so much effort only to see someone else get something worth 300x what I got. After some time though, I realized life’s not fair and hates people named Shadowwaka Still kinda grinds my gears though, seeing how that would have gotten me some of that Cultural tier 3 I’ve been working towards
Personally. FTL. Family related stuff (One computer capable of running GW2, two people). And lacking Solo PvE content (This is kinda the rule for MMO’s though).
I only really stay on when I can assemble a group to do some dungeons that I can rely on.