Hello,
Here are my ideas to make all classes more enjoyable and interresting. I have all level 80 classes and play them regularly so I am not too biaised, but my main is a thief.
I hope they look at this thread, because I see a lot of very good ideas. These ideas might be OP or might not be, but there are always ways to adjust things to be fair.
I love all classes and I am just trying to make things better and give Arenanet ideas.
Thief
- Give them a weapon that has 1200 range on auto-attack like everyone else. So many times you needs to have 1200 range (WvW, Fractals, pulling in general). Even guardians have the 1200 scepter.
- Need more underwater stealth skills.
- Higher base HP pool.
- Give them more than just F1 skill. Add F2, F3, F4. I think all classes should have F1 to F4 skills.
People suggested venoms, but instead you could have variants of stealing with different effect or specific things you steal.
F1: steal a common object (same as current F1)
F2: steal a weapon that grants you an attack buff (Might, Fury or Retaliation)
F3: steal an item that protects you (Aegis, Protection or Regeneration)
F4: steal an item that gives you mobility (Stability, Vigor or Swiftness + Stealth)
Balance as necessary.
Mesmer
- Need a permanent running 25% faster signet, skill or trait.
- Need decent high heel boots similar to Blood Prince town outfit… :P
Engineer
- Need a permanent running 25% faster signet, skill or trait.
- Make Bomb kit #1 auto-attack like in underwater. You’re giving your engineers RSI (for real).
- Add 1 more melee weapon (other than kits).
- Give them weapon swap while out of combat.
Guardian
- Need a permanent running 25% faster signet, skill or trait.
Necromancer
- Make the minions more controlable and give possibility to sacrifice them. See suggestion below.
- Give them more than just F1 skill. Add F2, F3, F4. I think all classes should have F1 to F4 skills.
F1: Dead Shroud. (Same old)
F2: Verata’s Sacrifice. Self inflict a stack a bleeding for each minion under your control and grant them regneration.
F3: Taste of Death. Destroy your minions and heal allies in the areas for each minion destroyed.
F4: Death Nova. Destroy your minions which cause damage to the targets in the area and add confusion, torment, bleeding, blind and weakness for each minion destroyed.
Balance as necessary.
Elementalist
- Buff their resilience a little.
- Give them weapon swap while out of combat.
Ranger
- Change the pet mechanic into an utility.
When it’s on your bar, your F1-F4 skills are changed to pet control skills similar to what we have now.
Improve the pet to be much stronger and resilient and make it more obedient.
To do so, your pet should mimic you.
When you dodge, it dodges. When your invisible, the pet becomes invisible and when you stow your pet, it stays stowed until you say so.
No coming out when you go in the water or attack or anything.
Add Guard mode to the existing modes (So Aggressive, Guard, Passive).
Aggressive: attack enemies on sight. If the ranger is attacking a specific target, the pet will target that foe. Grant the pet Fury.
Guard: attack enemies that attacks the master. Grant the pet Protection.
Passive: do not attack at all, even if the F2 skill is used. Grant Regeneration to the pet.
Finally, let us choose the special ability for our pet (F2) so we don’t have to be torn between practicality and look. If possible it would be great to be able to choose among all the existing F2 skills, but it might not make sens in some cases.
- When your pet is not equipped, your F1-F4 skills are changed to preparations. Preparations takes 2 seconds to cast and last x amount of times.
F1: Read the wind. Arrows move faster and stack vulnerability on target.
F2: Glass Arrows. Gives you penetrating arrows that bleeds and criple your targets. Deals extra damage to bleeding foes.
F3: Ignite Arrows. Explode on contact dealing damage to nearby ennemies and set them on fire.
F4: Chocking Gas. Spread poison and weakness and interrupt nearby foes.
Balance as necessary.
Warrior
- Allow warriors to move while using hundred bladed.
- Give them more than just F1 skill. Add F2, F3, F4. I think all classes should have F1 to F4 skills.
F1: Same as before.
F2: Warrior’s Endurance. Regen Endurance until adrenaline is depleated. Gain Vigor at the end.
F3: Gladiator’s Defense. Grant retaliation until adrenaline is depleated. Gain Regeneration at the end.
F4: Bonetti’s Defense. Block all attacks and deal damage for each blow blocked until adrenaline is depleated. Gain Fury at the end.
Balance as necessary.
There might be other things, but I can’t think of anything else right now sorry.
Thanks for reading.
Lady Minuit
(edited by Lady Minuit.3186)