What is going on with fractals?

What is going on with fractals?

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Posted by: JohnnySupernova.9182

JohnnySupernova.9182

I just don’t understand what the thought process has been behind any of the recent fractal changes.

-weapon rates have been lowered
-the rewards are still really out of tune with difficulty/time required, especially now that you are guaranteed at least one long fractal
-dredge in general

Has anyone at anet said anything about the problems still in fractals and the ones fractured introduced? It really bothers me that a patch basically unmade a really fun part of the game, and we’ve gotten no real answer for it.

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Posted by: Bagel.4598

Bagel.4598

I believe the last thing mentioned from dev’s (though I CBF looking for it because Anet have really kittened me off with this whole ordeal), was that the reset personal Fractal levels would remain unchanged to give an even playing field.

The rest of the massive kitten up that is Fractals is nothing but broken promises, half kitten ’d reward system and lack of kittens to give to a minute player base.

The ignore approach from Anet on this area of the game suggests nothing but Fractals is not something Anet want to continue.
The more people they can get out of it and in to more focused things like LS, WvW, PvP and gem store – the better for their pockets.

This game is spiralling downward and I won’t be investing any more time or money in to gems at this point.

(edited by Bagel.4598)

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Posted by: Mochann.5298

Mochann.5298

Weapon drop rates weren’t lowered from what I understood of the patch notes. Drop rates were increased, with armor rates increased even more than weapon rates.

Dunno how anyone can claim ANet isn’t giving fractals attention when they released a massive update to it just a couple of months back.

#ELEtism on Eredon Terrace

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Posted by: raptor.1064

raptor.1064

-promise leaderboards, never deliver (stupid idea anyway)
-promise fractal weapon box, never deliver
-add ascended armor to the game, forget to raise fractal level cap now that people have enough AR for harder stuff

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Posted by: Bagel.4598

Bagel.4598

-promise leaderboards, never deliver (stupid idea anyway)
-promise fractal weapon box, never deliver
-add ascended armor to the game, forget to raise fractal level cap now that people have enough AR for harder stuff

Fractal weapon boxes are in the game, but in levels currently inaccessible to players.

Much like saying “Precusror crafting is now available!!1! (Btw its only available to lvl 600 weapon trades and thats not available yet)”

Political technicalities designed to build hype.. and lose players.

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Posted by: JohnnySupernova.9182

JohnnySupernova.9182

Weapon drop rates weren’t lowered from what I understood of the patch notes. Drop rates were increased, with armor rates increased even more than weapon rates.

Dunno how anyone can claim ANet isn’t giving fractals attention when they released a massive update to it just a couple of months back.

Fractal weapons definitely drop less than before the patch. And honestly, with fractured addressing very few actual issues with fractals, and the silence afterwards, it really does feel like fractals are just an afterthought to anet. We haven’t really gotten a meaningful response on fractals since before fractured.

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Posted by: nightwulf.1986

nightwulf.1986

I just don’t understand what the thought process has been behind any of the recent fractal changes.

-weapon rates have been lowered
-the rewards are still really out of tune with difficulty/time required, especially now that you are guaranteed at least one long fractal
-dredge in general

Has anyone at anet said anything about the problems still in fractals and the ones fractured introduced? It really bothers me that a patch basically unmade a really fun part of the game, and we’ve gotten no real answer for it.

It takes time for Anet to see how changes shake out. Even players can feel differently about content after a while. If they have reason to believe that it is detrimental, they change it. Not to mention, once they have figured out if something is even worth fixing, there is a testing phase and approval process. This stuff ain’t quick and easy as some people would believe. Cold comfort yes, but really, they’ve explained as much about their internal process in the past.

So you haven’t heard anything or seen any fixes to those areas of Fractals yet either because (A) they don’t really think they are problems or (B) they are working the issue out internally and don’t have anything to say on the matter yet. That’s often what a lot of this boils down to. I’m sure that some people believe that there is a possibility of (C ) they all just sit in their offices, rolling their faces across a keyboard all day calling that “development.”

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Posted by: SlothBear.9846

SlothBear.9846

Anet discovered that people were enjoying a portion of the game, and acted promptly to fix that particular situation.

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Posted by: nightwulf.1986

nightwulf.1986

Ah, I see. Anet is quick to ruin people’s day. The wet-blanket button gets hit without the hassle of red tape. Yeah, I don’t think that happened quite the way you are remembering.

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Posted by: LordByron.8369

LordByron.8369

It takes time for Anet to see how changes shake out. Even players can feel differently about content after a while. If they have reason to believe that it is detrimental, they change it. Not to mention, once they have figured out if something is even worth fixing, there is a testing phase and approval process. This stuff ain’t quick and easy as some people would believe. Cold comfort yes, but really, they’ve explained as much about their internal process in the past.

sorry to prove you wrong…

It takes them few days to fix stuff and change things…

The problems is they seems Always to give priority to things that can annoy players neglecting gamebreaking bugs in fractal…..

took 1 year to fix cliffside arm seal, and months to fix the infinite chanters spawn….

Yet every patch they find time to:
-Make dredge fractal more annoying, long and unbalanced
-add walls in various stages
-change maw stage
and more….

There was no reason why dredge balancing wouldn t be at the top of priority list before fractured….players hate that fractal since release and monthly threads on it appears…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

We recently had Fractured. This mean there will be no (positive) fractal changes for one year.

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Posted by: LordByron.8369

LordByron.8369

almost every patch we had a stealth change to fractal…..
The issue is they were almost only annoying changes.

Since the reward is so low there is no risk to impact economy…so its time to change the priority list.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: zMajc.4659

zMajc.4659

Can we please get some dev feedback about outstanding fractals issues? It seems like we’re being ignored with zero dev responses to the many fractal posts.

Can you at least remove dredge fractal from map rotation untill you have the time to fix it properly?

How many posts do we have to make about it being totally ouf of line with the rest of fractals before something happens.

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Posted by: Nick.6972

Nick.6972

Level 40 Fractals should have x4 times better drops than level 1 fractals.
x4 Drops, gold, ascended armor, ascended rings.

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Posted by: KratosAngel.7289

KratosAngel.7289

Yeah.
Basically, difficulty has been increased with the instabilities.
Some nice changes were made : classification of maps into tiers, HP of underwater boss reduced (very nice) and NPCs immune to agony (ascalon map) but that’s it.

Everything else was frowned upon and rewards have been nerfed :
- you get non infused rings now (lol ?)
- fractal skins rate lowered
- ascended weapons and armors still very, very low and tied to kittenty RNG
- global loot still as bad (let’s run colossus for 40 min and get absolutely nothing else than the chest at the end …. great ! Or I could run 2-3 speed run dungeons and get tons of (crap) loot to sell + daily gold … much better)

For all these reasons, though I love the very idea of fractals and I have run so many fractal runs, I’ve just abandonned fractals until they do something real about them.

I suggest everyone should stay away from fractals so that they see the problem when looking at the metrics.

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Posted by: Harper.4173

Harper.4173

I’ve made a thread about this too – you can check it out.

And yes – all these issues have appeared – I’m almost inclined to say fractals are in a worse state post-fractured than before.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: wasted.6817

wasted.6817

I like the FotM in general, but…

DO.
SOMETHING.
ABOUT.
kittenING.
DREDGE.
ALREADY.

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Posted by: Inimicus.7162

Inimicus.7162

fractals were never my thing..ever to begin with, but with a group of friends (and no horrible pugs) it’s tolerable. Those dredge…time to remove ALL infinite spawns from that place. People used geometry and portaling tricks to get around that first set of mess for very good reasons. It’s not actually too difficult, but it makes an already rather long and annoying fractal (taking longer by itself than some arah runs i’ve been on..which is a violation of the fractal’s design intentions).

Beyond dredge, the new mistlocks are actually pretty cute and honestly, some seem like things that could be quite fun if added correctly to other dungeons as optional increased difficulty for better loot… to include AR, because why not? It isn’t like there are so many fractals that we haven’t seen them more times than a pornographer sees t&a, it isn’t special anymore :/

Those mistlocks also could use some tweaking insofar as rewards; level 39: Last Laugh… omg this thing is hilarious but finding a group willing to just TRY it without soiling their diaper about “QQ it took 3 hours last time QQ” is basically impossible because even though it’s still quite low on the requirement for annoying external gear grinds, it is a very crippling mistlock, and it will take time, lots of time, and the rewards will not be much different from fractals level 38 which everyone runs instead. I think currently this and the existance of the dredge and cliffside fractal at all in the mix are the biggest issues with that system at the moment.

Also, part of it with dredge, those things have insane amounts of health when they are all level 82/83 even without being veterans or having buffs, which is part of the difficulty, but to make it one worth saving without any other changes: no more infinite dredge spawns, they all spawn one time, drop loot and never come back for any reason. The best way to handle this would be percentage triggers. Door reaches 75,50,25 or whatever, then give us the one time spawn. Also, for the activation to reach the second stage of that fractal, maybe a few infinite spawns here, but it need not be the entire cage, and when the trigger is set, they need to go back into their holes in the ground (how is they they pop out of the cage floor so magically anyway?)

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Posted by: nightwulf.1986

nightwulf.1986

sorry to prove you wrong…

It takes them few days to fix stuff and change things…

The problems is they seems Always to give priority to things that can annoy players neglecting gamebreaking bugs in fractal…..

took 1 year to fix cliffside arm seal, and months to fix the infinite chanters spawn….

Yet every patch they find time to:
-Make dredge fractal more annoying, long and unbalanced
-add walls in various stages
-change maw stage
and more….

There was no reason why dredge balancing wouldn t be at the top of priority list before fractured….players hate that fractal since release and monthly threads on it appears…..

That list you gave looks like an awful lot like bug fixing and balancing to me. And there are reasons why dredge balancing in the manner you and others are asking for wouldn’t be at the top of the priority list. Yours and others personal grudge against the dredge fractal difficulty level may mean to them that its working. That’s not to say that is what they are thinking, but it seems you don’t know how to play devil’s advocate here.

But really, how do you think they set their priorities? It’s based on how much they think that particular “fix” will annoy players? That’s just silly and cynical. They hear people complaining, they read the forums. I say again, if it’s actually a problem, if it ain’t fixed yet, it’ll get fixed when they fix it. That’s still true as evidenced by the fact that it’s been over a year since people started complaining about some of these things and nothing’s happened yet. Clearly, complaining hasn’t sped up the process but I’m pretty sure you got their attention.

Egregious issues get fixed quickly (probably what you were thinking of when you said taking a few days to change things) but really, everything else? It’s true that the length of time varies, not everything takes years, but it’s often not quick. Good luck in getting the changes you want (<——-actually not sarcasm)

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Posted by: Inimicus.7162

Inimicus.7162

sorry to prove you wrong…

It takes them few days to fix stuff and change things…

The problems is they seems Always to give priority to things that can annoy players neglecting gamebreaking bugs in fractal…..

took 1 year to fix cliffside arm seal, and months to fix the infinite chanters spawn….

Yet every patch they find time to:
-Make dredge fractal more annoying, long and unbalanced
-add walls in various stages
-change maw stage
and more….

There was no reason why dredge balancing wouldn t be at the top of priority list before fractured….players hate that fractal since release and monthly threads on it appears…..

That list you gave looks like an awful lot like bug fixing and balancing to me. And there are reasons why dredge balancing in the manner you and others are asking for wouldn’t be at the top of the priority list. Yours and others personal grudge against the dredge fractal difficulty level may mean to them that its working. That’s not to say that is what they are thinking, but it seems you don’t know how to play devil’s advocate here.

But really, how do you think they set their priorities? It’s based on how much they think that particular “fix” will annoy players? That’s just silly and cynical. They hear people complaining, they read the forums. I say again, if it’s actually a problem, if it ain’t fixed yet, it’ll get fixed when they fix it. That’s still true as evidenced by the fact that it’s been over a year since people started complaining about some of these things and nothing’s happened yet. Clearly, complaining hasn’t sped up the process but I’m pretty sure you got their attention.

Egregious issues get fixed quickly (probably what you were thinking of when you said taking a few days to change things) but really, everything else? It’s true that the length of time varies, not everything takes years, but it’s often not quick. Good luck in getting the changes you want (<——-actually not sarcasm)

egregious issues like the diaper brigade QQing anet into screwing so many people out of an armor skin that the twisted panties themselves didn’t drop real money on?

In the case of the dredge fractal i will give them no more than unintended consequences for lack of forethought

and yes, some number changes really have felt more like them trolling the playerbase than anything useful..nothing you will admit to or see for yourself, its ok..i was one like you before i paid real money for a tacky version of the only nice light armor skin in the game for norns

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Posted by: nightwulf.1986

nightwulf.1986

sorry to prove you wrong…

It takes them few days to fix stuff and change things…

The problems is they seems Always to give priority to things that can annoy players neglecting gamebreaking bugs in fractal…..

took 1 year to fix cliffside arm seal, and months to fix the infinite chanters spawn….

Yet every patch they find time to:
-Make dredge fractal more annoying, long and unbalanced
-add walls in various stages
-change maw stage
and more….

There was no reason why dredge balancing wouldn t be at the top of priority list before fractured….players hate that fractal since release and monthly threads on it appears…..

That list you gave looks like an awful lot like bug fixing and balancing to me. And there are reasons why dredge balancing in the manner you and others are asking for wouldn’t be at the top of the priority list. Yours and others personal grudge against the dredge fractal difficulty level may mean to them that its working. That’s not to say that is what they are thinking, but it seems you don’t know how to play devil’s advocate here.

But really, how do you think they set their priorities? It’s based on how much they think that particular “fix” will annoy players? That’s just silly and cynical. They hear people complaining, they read the forums. I say again, if it’s actually a problem, if it ain’t fixed yet, it’ll get fixed when they fix it. That’s still true as evidenced by the fact that it’s been over a year since people started complaining about some of these things and nothing’s happened yet. Clearly, complaining hasn’t sped up the process but I’m pretty sure you got their attention.

Egregious issues get fixed quickly (probably what you were thinking of when you said taking a few days to change things) but really, everything else? It’s true that the length of time varies, not everything takes years, but it’s often not quick. Good luck in getting the changes you want (<——-actually not sarcasm)

egregious issues like the diaper brigade QQing anet into screwing so many people out of an armor skin that the twisted panties themselves didn’t drop real money on?

In the case of the dredge fractal i will give them no more than unintended consequences for lack of forethought

and yes, some number changes really have felt more like them trolling the playerbase than anything useful..nothing you will admit to or see for yourself, its ok..i was one like you before i paid real money for a tacky version of the only nice light armor skin in the game for norns

Believe me when I say that I feel for you on the flamekissed armor set issue. If I bought something that I thought awesome I wouldn’t want it to get changed for any reason either. Even so, for some issues like the flamekissed thing, there are winners, losers and everything in between. The forum response leading up to and following the action Anet took shows that. That’s how it goes in mmos. An endless back and forth of players going, “This sucks! Change it!” “This is awesome! Don’t change it!” often times with no clear right or wrong.

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Posted by: Battledoll.1803

Battledoll.1803

Fractals are broken to us but Anet did not see that way. Don’t be hopeful that they will be improved any time soon. I don’t see Anet intentionally breaking their promise, it’s just that too heavy work load on them for this 2-weekly update, they have to prioritize things…

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Posted by: Sakri.7234

Sakri.7234

I wouldn’t mind if they skipped one or two living story updates to fix all the annoying bugs and design mistakes in the game that players have long complained about. In fact, it would probably double my enjoyment of the game.

On top of that list would be the aforementioned dredge fractal, the overflow system preventing me from doing wurm on my own server without waiting for hours, world bosses with too many hit points and boring mechanisms, dungeon paths with too low reward for time investment, and the boring usefulness of stacking strategy against dungeon mobs. Oh, and while they’d be at it, they could make condition damage and cc useful in PVE.

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Posted by: Moshari.8570

Moshari.8570

Both Izzy and Chris had said during CDI’s (and one developer livestream) that they meant to talk about loss of fractal levels for us as well as the issues with fractals in general (and lack of improvements), but they had to “think about it some more”. That was shortly after fractured was released. To my knowledge they haven’t spoken about it again.

Fractals was something I truly enjoyed. I would run them just for the fun of running them. Fractured ruined that for me.

First, Fractured took my fractal levels for supposed “leaderboards” that are still not implemented.

I used to get a new infused ring about 50% of the time when doing fractals levels above 26…and never a non-infused ring above 26, now, I have actually only gotten non-infused rings regardless of level…and probably only 1 out of 4 runs. And even the infused rings no longer have the +5 AR, instead you have to grind out fractals to get one to put into it.

I used to get a fractal weapon about 1 out of 4 tries on a 30+…with higher percentages when doing 48s. Now I have not gotten a single one in any try…and I actually don’t know anyone that did…I kinda think Fractal weapon skins are a myth.

They said there would be weapon boxes to choose the stats of your weapons, then they admitted those are not yet in the game

They said that as soon as ascended armor was released, it would be in fractals, then admitted that it would not be until higher levels that are currently released.

They had said that they were tweaking all the fractal levels to make each only last 15-20 minutes so that a full run of 4 could be done in 1 hour to 1.5 hours….yet actually increased the time sink with several fractals so that now these take even longer.

They said that the rewards would be increased to make fractals more in line with dungeons with a reward / vs / time allotment. Yet, we discover that even doing a level 48 fractal run that could have taken 3 hours only gives 1.5 gold….equal to a 10 minute run of COF or HOTW or AC….and as I mentioned above, fractal weapons and infused rings drops were decreased (as well as the fact that you can now get non-infused rings above 26).

I’ve stopped doing fractals. After having done 2000 or so pre-patch and having every single achievement pre-patch…I dont do them anymore.

In all, I still consider Fractured the absolute worst update this game has done, and if there was one thing that killed a lot of my enthusiasm for the game it was this update and the lack of all responses (80 or so pages of people discussing in multiple threads, yet no responses).

Even with the CDI, the devs still need to earn back my trust from this one single update…it threw a negative spin on everything they have said after it in my mind. And I am still dissapointed by the lack of any feedback.

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Posted by: Inimicus.7162

Inimicus.7162

Both Izzy and Chris had said during CDI’s (and one developer livestream) that they meant to talk about loss of fractal levels for us as well as the issues with fractals in general (and lack of improvements), but they had to “think about it some more”. That was shortly after fractured was released. To my knowledge they haven’t spoken about it again.

Fractals was something I truly enjoyed. I would run them just for the fun of running them. Fractured ruined that for me.

First, Fractured took my fractal levels for supposed “leaderboards” that are still not implemented.

I used to get a new infused ring about 50% of the time when doing fractals levels above 26…and never a non-infused ring above 26, now, I have actually only gotten non-infused rings regardless of level…and probably only 1 out of 4 runs. And even the infused rings no longer have the +5 AR, instead you have to grind out fractals to get one to put into it.

I used to get a fractal weapon about 1 out of 4 tries on a 30+…with higher percentages when doing 48s. Now I have not gotten a single one in any try…and I actually don’t know anyone that did…I kinda think Fractal weapon skins are a myth.

They said there would be weapon boxes to choose the stats of your weapons, then they admitted those are not yet in the game

They said that as soon as ascended armor was released, it would be in fractals, then admitted that it would not be until higher levels that are currently released.

They had said that they were tweaking all the fractal levels to make each only last 15-20 minutes so that a full run of 4 could be done in 1 hour to 1.5 hours….yet actually increased the time sink with several fractals so that now these take even longer.

They said that the rewards would be increased to make fractals more in line with dungeons with a reward / vs / time allotment. Yet, we discover that even doing a level 48 fractal run that could have taken 3 hours only gives 1.5 gold….equal to a 10 minute run of COF or HOTW or AC….and as I mentioned above, fractal weapons and infused rings drops were decreased (as well as the fact that you can now get non-infused rings above 26).

I’ve stopped doing fractals. After having done 2000 or so pre-patch and having every single achievement pre-patch…I dont do them anymore.

In all, I still consider Fractured the absolute worst update this game has done, and if there was one thing that killed a lot of my enthusiasm for the game it was this update and the lack of all responses (80 or so pages of people discussing in multiple threads, yet no responses).

Even with the CDI, the devs still need to earn back my trust from this one single update…it threw a negative spin on everything they have said after it in my mind. And I am still dissapointed by the lack of any feedback.

Pointing out that fractal level 39’s mistlock is freaking epic, but it’s the kind of thing that will drag a run out for several hours more than a level 38 and yield loot none better for the extra time. I’ve gotten a fractal weapon (feel jipped, it was that pistol that i personally really don’t like), and finally got my first asceneded box ever after doing the monkey go’round on meta bosses, camping teq for 2 hours+ to be in on home server’s instance and the fractals… yea, trash or fix dredge and cliffside…or up that loot drastically to make up for the time being spent here. Currently I can make more raw cash in 2 paths of AC, make it faster than a single 30+ fractal run, and be moving on or even possibly finishing a third short dungeon path before the same group in the fractals has crawled out of the finish on the 4th fractal.

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Posted by: Machspeedtwo.1342

Machspeedtwo.1342

Arenanet completely destroyed the fun aspect of fractals with the Fractured! patch and did not compensate us with increased rewards (instead choosing to nerf them.) I think it’s pretty fair for us to demand a response at this point. We have developers on these forums talking about how much they love their new heart-themed weapons or saying their favorite “this thread is now closed” line, but we can’t seem to get a simple acknowledgement of the problems being faced by everyone that used to love fractals.

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Posted by: Bagel.4598

Bagel.4598

1 49 or 50 run per day since fractured update and I’ve received 3 weapon skins.

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Posted by: skullmount.1758

skullmount.1758

I just don’t understand what the thought process has been behind any of the recent fractal changes.

-weapon rates have been lowered
-the rewards are still really out of tune with difficulty/time required, especially now that you are guaranteed at least one long fractal
-dredge in general

Has anyone at anet said anything about the problems still in fractals and the ones fractured introduced? It really bothers me that a patch basically unmade a really fun part of the game, and we’ve gotten no real answer for it.

Don’t forget your stuck with a 4th fractal ever time now. Its bad enough forcing a long one as 3rd fractal, but they’ve made it so no matter the level you have to do the boss fractal. Wish that part at least would go back to being only on the even number levels…

Darkhaven server
Please give us a keyring…

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Posted by: Typicalsloan.8603

Typicalsloan.8603

The handling of fractals is a big reason why I don’t buy gems with real money any more.

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Posted by: Moshari.8570

Moshari.8570

Whichever team is in charge of Fractals I think is the least talkative of the teams. Either that or they are just afraid to talk. I was joking with a friend a few weeks back that it feels like a conspiracy. Even in the developer livestream around that time Izzy was asked about fractals and began to talk about the Fractured update and suddenly the feed was cut. They made a joke that Scarlet cut the feed…and when the livestream resumed the next day, they ignored the question about fractals. Izzy never did finish what he was saying.

There was someone in the back room going “NO! THEY CAN’T TALK ABOUT FRACTALS! CUT THE LINE!! CUT THE LINE!!”

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Whichever team is in charge of Fractals I think is the least talkative of the teams. Either that or they are just afraid to talk. I was joking with a friend a few weeks back that it feels like a conspiracy. Even in the developer livestream around that time Izzy was asked about fractals and began to talk about the Fractured update and suddenly the feed was cut. They made a joke that Scarlet cut the feed…and when the livestream resumed the next day, they ignored the question about fractals. Izzy never did finish what he was saying.

There was someone in the back room going “NO! THEY CAN’T TALK ABOUT FRACTALS! CUT THE LINE!! CUT THE LINE!!”

I would like to see whats going on there on ANet’s side. Seems like they haven’t the manpower to do anything.
Let’s just compare:
The game will be soon 1 year and a half old and the balance is still messed up. They added 2 new maps to the game, southsun cove and EotM, they added ZERO new full armor sets or weapon skins outside the gemshop, zero or faltering response to most of the topics discussed on the forums (this gets even worse on the non-english forums), no progression in PvE (temporary content is no progression) and just minor QoL updates.
Either ANet isn’t interested in improving their game or they simply don’t have the manpower to even realise the problems.
You can say about LoL what you want, but their devs are thousand times more active than the GW2 devs and that makes me sad.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

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What is going on with fractals?

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Posted by: Bagel.4598

Bagel.4598

I think they do want the fractals community to die. Less work for them. After all they get no gems off fractals so why would anet fix it.

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Posted by: Pip.2094

Pip.2094

Weapon drop rates weren’t lowered from what I understood of the patch notes. Drop rates were increased, with armor rates increased even more than weapon rates.

Dunno how anyone can claim ANet isn’t giving fractals attention when they released a massive update to it just a couple of months back.

If copy-pasting some old temporary dungeons bits into fractals can be considered a “massive update”…
Besides, there are more annoying things happening and never mentioned into patch notes than what you realize….
And I am still to see how these drop rates were increased, for it looks totally the opposite and not just to me.

\||||||/
O°v°O

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

I did a couple of fractal runs after Fractured, but the increased likelihood of dredge (and it getting worse) means that I keep thinking “I’d like to do Fractals”, but then not bothering. Its such a shame that one of the only permanent elements added to the game isn’t fun for me any more. There is soooo much content that has been available and now isn’t, and this is just one more way in which I feel unnecessarily limited by the options available.

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Posted by: Temariah.9372

Temariah.9372

-promise leaderboards, never deliver (stupid idea anyway)
-promise fractal weapon box, never deliver
-add ascended armor to the game, forget to raise fractal level cap now that people have enough AR for harder stuff

Fractal weapon boxes are in the game, but in levels currently inaccessible to players.

Much like saying “Precusror crafting is now available!!1! (Btw its only available to lvl 600 weapon trades and thats not available yet)”

Political technicalities designed to build hype.. and lose players.

I thought you said you were quitting and cancelling your subscription, blah blah blah. Why are you still posting?

Temariah Dawnsong – “A new dawn is coming; sieze the day.”
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood

What is going on with fractals?

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Posted by: Bagel.4598

Bagel.4598

-promise leaderboards, never deliver (stupid idea anyway)
-promise fractal weapon box, never deliver
-add ascended armor to the game, forget to raise fractal level cap now that people have enough AR for harder stuff

Fractal weapon boxes are in the game, but in levels currently inaccessible to players.

Much like saying “Precusror crafting is now available!!1! (Btw its only available to lvl 600 weapon trades and thats not available yet)”

Political technicalities designed to build hype.. and lose players.

I thought you said you were quitting and cancelling your subscription, blah blah blah. Why are you still posting?

What subscription?
What does posting have to do with quitting?
Thanks for bumping. =]

What is going on with fractals?

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Posted by: WingLegacy.7159

WingLegacy.7159

Weapon drop rates weren’t lowered from what I understood of the patch notes. Drop rates were increased, with armor rates increased even more than weapon rates.

Dunno how anyone can claim ANet isn’t giving fractals attention when they released a massive update to it just a couple of months back.

Huh? I had no weapon skin drop since patch im currently lvl 40 frac and I run 10/28/38 for dailies. So don’t tell me weapon skins wasn’t lowered. …

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Posted by: Stooperdale.3560

Stooperdale.3560

Nothing is going on with fractals. That’s part of the problem. Fixes are stopping players using tactics or exploits that circumvent the design so really everything is just going back to the original intent. This should be fine apart from players don’t like the design of the dredge fractal, amongst others.

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Posted by: Korossive.7085

Korossive.7085

Why do you run fractals?

I was reward-level 50, got reset to 30, saw the “new” content once and left. I already have my shiny back piece and main-hand sword skin. Good bye.

By the time you make a run, I do 3-4 paths for my “daily” and outreward you easy. So as I asked: Why do you run fractals?

(have I mentioned grief-kicking at 4th fractal? what no? oh ok)

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Posted by: Azure.8670

Azure.8670

Getting a fractal skin now makes me do the mumooshka around my house. Fracs need to be changed, if its not addressed soon people are going to stop doing them. Theres no reason to make more loot from 20 min champ training than the 35-1:45 run it takes to do a high level frac

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Posted by: Charming Rogue.8071

Charming Rogue.8071

-weapon rates have been lowered

Fractal weapons don’t drop less now. Because you can get a fractal weapon + ascended weapon/armor chest in 1 daily chest.

Desolation – EU – [KING] – Immortal Kingdom

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Posted by: Bagel.4598

Bagel.4598

-weapon rates have been lowered

Fractal weapons don’t drop less now. Because you can get a fractal weapon + ascended weapon/armor chest in 1 daily chest.

Your logic is terrible.

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Posted by: Nick.6972

Nick.6972

High level fractals shouldn’t be less rewarding than champ trains which require you to literally press just one skill.

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Posted by: JVJD.4912

JVJD.4912

I am really fed up with fractals why?

I grinded the back piece
Originally had a lvl 43 downed to 30 with no compensation
Tried to farm fractal gs and axe but got the spear,sword, shield and trident(spear was cool though)
Dungeons are faster with more gold
Champ trains and world bosses provides rares and exotics as better substitute
Fractured made me do them again but did not reignite my interest

So in short other than the 20 slot bags i dont think ill do fractals again

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Posted by: nexusone.2367

nexusone.2367

Nothing feels better than a 2 hour 49 fractal run and just one rare amorpiece (salvaged into thick leather or mithril), some fragments and relics.

Heck, if you get Swamp, Molten and Aetherblades you can even be lucky to get a masterwork item!
Also the amount of uninfused rings is just way too high on higher level fractals. I can live with getting one of those on 10-30 but on 31+ I really expect the rings to be infused.

Since the update I’ve gotten maybe 4 Fractal Skins and 4 Weapon Chests (surprisingly with stats I can even use on my alts) but I’m also running minimum a 36 and 49 a day and on weekends also the lower tiers for daily chests since the update.
If we happen to get Dredge then we’ll only do a 49 most of the times during the week since we can only play in the evening, and that should say enough I think.

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Posted by: LordByron.8369

LordByron.8369

sorry to prove you wrong…

It takes them few days to fix stuff and change things…

The problems is they seems Always to give priority to things that can annoy players neglecting gamebreaking bugs in fractal…..

took 1 year to fix cliffside arm seal, and months to fix the infinite chanters spawn….

Yet every patch they find time to:
-Make dredge fractal more annoying, long and unbalanced
-add walls in various stages
-change maw stage
and more….

There was no reason why dredge balancing wouldn t be at the top of priority list before fractured….players hate that fractal since release and monthly threads on it appears…..

That list you gave looks like an awful lot like bug fixing and balancing to me. And there are reasons why dredge balancing in the manner you and others are asking for wouldn’t be at the top of the priority list. Yours and others personal grudge against the dredge fractal difficulty level may mean to them that its working. That’s not to say that is what they are thinking, but it seems you don’t know how to play devil’s advocate here.

But really, how do you think they set their priorities? It’s based on how much they think that particular “fix” will annoy players? That’s just silly and cynical.

i think you miss the Whole story…

A couple changes:
-added more dredges to the bomb corridor (they are so many that the number is irrelevant)
-added a veteran with more HP than most bosses
-added more dredges in the cage.
-made reflect/absorb useless against champion

and many things like that…each one after threads saying how annoying and long dredge fractal is

Now i would never thought in any game a dev would try to annoy players…..until the 3rd change to this fractal.

The part about removing glitches that act as workaround to an unbalanced fractal is just imho lack of cordination.

Probably the dev fixing glicthes is a different person with the one balancing it…..and he does his job.

Yet due to this lack of cordination we have situations where a glitch forces players to use a minor exploit to kill a boss….and when the minor exploit get fixed BEFORE the gamebreaking glitch, the fractal becomes virtually impossible…

(happened in cliffside for a week…only few could complete the fractal at higher levels and only because they found another minor exploit…..).

Its infact removing Workarounds to issues….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.