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Posted by: coldfire.3628

coldfire.3628

Hi,
While reading the patch notes, I felt happy. Then I tried it. Here are my observations :

Fractals

1- With the new fractals rules and the new ascended stuff ‘for everyone’, nothing prevents my daily 30 party to kick me at the last stage of the Jade Maw to invite a guildie of them for the loots. I think it’s happening already.

2- Because we can’t see the infusion installed on a linked item, someone could come in fractals 20 saying he has 10 Agony Reduction when in reality he has +40% MF and 0 AR in his ascended rings, making the whole run a real pain, in a presumed experienced team.

3- I farmed the fractals for months to acquire the best stuff ingame, or it was said so. Fractals is not a easy farm, it requires time, patience, and at least a few skills. Now, someone could acquire the same stuff just dodging and crafting wood planks. Ok, it needs one month to buy a ring, but a fractal ring needs a lot of time too. The argument saying ‘you could loot 4 rings a day in fractals’ is a wrong one, because being able to open 4 dailies a day requires a few hundreds of grind hours beforehand… I worked hard to be able to open 3 chests a day, and they still require 4/5h a day at best…

4- Could you please explain what is now the point of the fractals ? I couldn’t find one anymore, except maybe the (ugly) fractals skins…

New dailies

5- First, why changing one of the only things that worked well, where there were absolutly NO complaints ? I really cannot understand.

6- Before the patch, I was doing my dailies while playing, and it was ok. If one day I missed something, I never felt punished for it. I was happy to unlock my daily while playing. And I really don’t know if i’ve even done one monthly (played this game since the first beta, I’m not a new player)

7- Trying to do the new dailies for yesterday and today was a real pain. One hour trying to combo with a friend, the second one trying to find the right mob to dodge him perfectly. After patch, I feel dailies is a punishment more of a fun task to do.

8- Everywhere we can now see aggressive players yelling on everyone else to cast fields, to revive, etc. Really, really not fun. The community certainly didn’t need that. Bots were silent at least !

9- The required skills for the dailies are stupid : dodging for professions that never need to, crafting for people that don’t want to, and I only saw the 2 firsts dailies… I fear what is coming in the next days…

After the patch, I feel I now HAVE to do my daily / monthly without a miss, because of the new stuff. I HAVE to do my dailies every day one month long to be able to buy this kitten amulet and complete my stuff.
And what will be next ? Will I have to /dance naked one hour long while playing the bell to unlock a token a day and with 330 tokens I will be able to buy a pair of ascended boots ?
So, in order to gear myself the best I can, before patch I was forced to play the fractals everyday, and after patch, Fractals are worthless and I’m FORCED to do the dailies without a miss to complete my stuff.
Something is terribly wrong here.

You say all the time that you don’t want your players (= customers, this is said) feel forced to do something they don’t want to.
You say all the time you never introduced a gear treadmill.
You announce ‘quality of life enhancements’ for every patch.
I think it is now the time to apply what you advertise. 6 months old is a moment you have to choose a direction, it will be the last before the game lives or dies. Read the forums everywhere, agony is about the game, not inside it.

It is not the game I waited, it’s not the game I wanted, it’s certainly not the game i’ve been advertised months after months, it’s not the game you promise since the release, and it’s definitly not the game I bought.

Please, Anet, do something for (y)our game. I really like it, but this patch and what I saw make me really hesitant to log in again.

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(edited by coldfire.3628)

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Posted by: FateZero.8536

FateZero.8536

Well said. Pretty sure most of the playerbase have the same view of the new dailies. It’s just a pain in the kitten. Yes, it’s torturing the kittens, please save the kittens.

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Posted by: Tar.2894

Tar.2894

You forget the monthly achievements. Based on the mystic coins, you probably get 15-20 laurels from completing a monthly. This decreases the amount of dailies you have to do in order to get your amulets.

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Posted by: Syeria.4812

Syeria.4812

2- Because we can’t see the infusion installed on a linked item, someone could come in fractals 20 saying he has 10 Agony Reduction when in reality he has +40% MF and 0 AR in his ascended rings, making the whole run a real pain, in a presumed experienced team.

So? They could do this before. The solution is to kick them and find a new member. The other person I run with and I advertise you must have 15AR to do 20 with us. If they don’t have it (and it’s pretty easy to tell on the first boss that gives agony) we kick them. The patch actually makes it easier for us as we don’t need to restart to bring in a replacement.

4- Could you please explain what is now the point of the fractals ? I couldn’t find one anymore, except maybe the (ugly) fractals skins…

The “point” of fractals hasn’t changed. If there’s no point to them now, there wasn’t one before. Ascended items will eventually be available for all slots, and with multiple ways to acquire them. This is a good thing. There’s also already threads complaining that no one will buy ascended rings with laurels because there’s better things to spend that very limited currency on.

7- Trying to do the new dailies for yesterday and today was a real pain. One hour trying to combo with a friend, the second one trying to find the right mob to dodge him perfectly. After patch, I feel dailies is a punishment more of a fun task to do.

8- Everywhere we can now see aggressive players yelling on everyone else to cast fields, to revive, etc. Really, really not fun. The community certainly didn’t need that. Bots were silent at least !

Now you’re just going off the deep end trying to manufacture complaints. There was an issue with the combo fields achievement which caused it to not function as intended. If dodging took you more than 5 minutes, you’re definitely doing something wrong. (Karkas in Southsun are instant, easy, guaranteed dodges if somehow you can’t “get it to work” in normal play) People were loudmouth, demanding kitten before the patch, and are no more or less so after it.

9- The required skills for the dailies are stupid : dodging for professions that never need to, crafting for people that don’t want to, and I only saw the 2 firsts dailies… I fear what is coming in the next days…

There is no such thing as “professions that never need to [dodge].”

Anet has stated multiple times on this forum that this adjustment is the groundwork for the intended new system that allows you to choose your own dailies from a list.

It is not the game I waited, it’s not the game I wanted, it’s certainly not the game i’ve been advertised months after months, it’s not the game you promise since the release, and it’s definitly not the game I bought.

Please, Anet, do something for (y)our game. I really like it, but this patch and what I saw make me really hesitant to log in again.

These “threats” have gotten so over the top there really aren’t words to describe them. If a change to how daily achievements work is enough to make you “hesitant to log in again” you better find another game to play. If something that silly and trivial causes you even 1% of the heartbreak and struggle you’ve tried to claim in this post, it’s pretty obvious you don’t like the game. But realistically, you’re just upset because something changed and you didn’t ask for it. It’s not a big deal. The changes were almost universally improvements. You’ll live. If it’s that horrible for you, find a different game to play, but don’t try to act like these extremely minor adjustments somehow completely converted a game you liked into one you hated.

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Posted by: Syeria.4812

Syeria.4812

You forget the monthly achievements. Based on the mystic coins, you probably get 15-20 laurels from completing a monthly. This decreases the amount of dailies you have to do in order to get your amulets.

You get 10 laurels for completing the monthly.

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Posted by: Gisei.5749

Gisei.5749

I disagree mostly.

1) Kicking people was a problem beforehand. Kicking players has been a problem in every dungeon. Thsi has nothing to do with the patch. My advice, don’t run with kitten.

2) What stopped them from doing this before? Also, #1 solves this problem easily.

3) Why does it bother you that someone can get something easier? Does it make you feel less special? Less rewarded? Are you envious? Just some food for thought, if someone get’s the rings through Dailies, and you get the Amulet, then you are 2 months ahead of them, regardless of what they do. Is that special enough?

4) The point of Fractals is to farm Fractal skins, and to enjoy challenging PvE content. Anet made the mistake of making them the only source of Ascended gear. This has been partially rectified with the patch.

5) Do you keep up with the forums? People were crying all the time about having to gather. Complaints were far from uncommon.

6) Why do you feel punished for missing a daily now? Is it because someone else might get the Amulet before you? Just to note, Daily is still mostly doable without going out of the way of your normal routine. If you want a reward, a Laurel, be ready to at least put in a little effort. They are not just going to give you it for free, though that is basically what they are doing.

7) The combo thing was a bug. It’ll be fixed and the pain will be gone. Dodging will naturally accumulate as you play the game, assuming you have the skill that the average lv20 possesses. There is no need to find a mob and dodge it for 10mins. Actually, that’s just ridiculous.

8) I spent 2hrs in Orr. I saw none of this. In any kind of group, the combo achievement will be met within minutes. The only reason it was difficult today was because it was broken.

9) All professions need to dodge at one point or another. If you manage to avoid aggro entirely within a dungeon, then you are a 1500 range Ranger dealing pathetic damage. The crafting literately required 30 seconds. Refining 20 10c mats must have been exhausting. Refer to the end of #6.

~Sorrow’s Furnace~
Guardian

(edited by Gisei.5749)

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Posted by: Shlamorel.8714

Shlamorel.8714

I think you have some fair points.

I’d like to say, thought, that I’m thrilled to see the combos in the daily.

Combo execution is critical for high level fotm. I love pugging and meeting new people… Anything that gives them more exposure to how to appropriately perform a combo, the better in my eyes.

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Posted by: Halcyon.3981

Halcyon.3981

3- I farmed the fractals for months to acquire the best stuff ingame, or it was said so. Fractals is not a easy farm, it requires time, patience, and at least a few skills. Now, someone could acquire the same stuff just dodging and crafting wood planks. Ok, it needs one month to buy a ring, but a fractal ring needs a lot of time too. The argument saying ‘you could loot 4 rings a day in fractals’ is a wrong one, because being able to open 4 dailies a day requires a few hundreds of grind hours beforehand… I worked hard to be able to open 3 chests a day, and they still require 4/5h a day at best…

I still have no idea why people rushed so hard to get Ascended rings when they clearly mentioned that there will be other methods to get them introduced later…

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Posted by: coldfire.3628

coldfire.3628

About dailies, I think you missed the main point :
Before patch, even if dailies weren’t especially fun, they were not a problem to do while doing the other content.
Now, I HAVE to do my dailies if I want the tokens. I did fractals up to lvl 30 because it was challenging, fun, and rewarding. These dailies, as they are now, are not fun or challenging. At all.
You jump on my exemple about the dodging thing. My only toon is a ranger traited for dodging, so I know a bunch about it. But I rarely dodge melee mobs, so I had to find a ranged mob to actually do it efficiently. Believe me, it was NOT fun.
If the combo part was bugged, why did it passed the testing stage ? There is no excuse here. So they just removed it.

About the fractals
I’m sorry, but if i’m not mistaken, they announced new fractals levels would be part of this patch. They are not.
We hoped something to do with our useless ascended rings, with our relics. There is nothing new about that. It seems broken to me.
If I want 35AR to continue my fractals leveling, I have to farm 1 month of dailies… Really ? And don’t tell to me AR35 is not required at level 40+. In no way we should have to rely on exploits to level up (jade maw agony attack ‘evasion’ methods come to mind).
So, exactly, where is now the progression inside the fractals ?

About the daily rewards
I’m not complaining about someone having the same item. I’m complaining that from the start, ascended stuff was supposed to be HARD to acquire. The first part was that way, farming the fractals was really time consuming and challenging (and fun).
2 Months later you can have the same stuff just DODGING and CRAFTING. Where are the skills required to have the best stuff ingame, like promised 2 months ago ?
We are still waiting for the promised agony in the open world, so I could have been lazy and could have my ascended stuff the lazy way, dodging and crafting wood planks… Stupid me…

I’m complaining about the same thing other complain about their legendary : it is not about skills. At all. Even if 2 months ago, it was advertised to be. And it was, at that time. It is no more.

Pre-patch, I had fun almost +1000 hours according to /age. 2 hours post-patch and I didn’t have any fun, feeled bored and forced to do some things I didn’t want to. And finaly logged off, without having fun.
I see a problem there.

(Edit : First, I saw the combo part as a good thing, forcing people to practise their skills with each other. Now, even it was really broken, too much people complained and were right. It won’t come back)

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(edited by coldfire.3628)

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Posted by: Inkubus.7529

Inkubus.7529

Regarding OP
1 – very serious issue
2 – serious issue
I think ANet is trying to encourage more guild teamplay. Must say, for this, I had to change several guilds and for every dungeon I was going PUG. In every guild I was, the guild fell apart or at least half of members represent some other guild. Representing itself is not a big issue if we could have healthy player base, but we don’t. Good guilds are rare and PUGs are often.

3 – not issue at all! For everything in the game there should be more than one way to do it. There are many players doing WvW and WvW takes a lot of time. this means, they have no time for FotM. If ascended items are for FotM only, WvW players would never ever get ascended items that are better for a fact.

4 – fractals are for people who like dungeons and challenge with higher difficulty. Also, it is advisable to have same team of people to do so same as for having SPvP team.

5 – Personal taste.
6 – I don’t get it, what is the problem here? Seems like appendix to 5 or what?
7 – an issue. Making combos are really hard to do for some professions. I don’t know if arena net encourage players to do different things. For now, you can easily make combos daily if you are in party for dungeon with elementalist or necromancer.
8 – bots – says more than 1000 words. As a temporary solution, you can make dedicated channels for chat. party + whisper channel and guild + whisper channel helps a lot.
9 – that is the exactly the reason why they implemented it.

Noone forces you to do anything. The only real good issues you mentioned are 1 and 2. The diversity is something that is encouraged but not forced.

As long as I flame on ANet regarding scheduled AoE nerf, I think this patch is very good, except for that possibility mentioned in 1 and 2. I haven’t had time to try new FotM, but I did daily.

Dodging for me is quite natural. I am doing it since BWE3.

Personally I am crafter but didn’t had in daily to craft anything. I don’t know what crafting requires for daily, if it require special tier or something, but if it is something generic to craft then it is good thing. This way, you can do your daily by crafting lowest tier. It is quick and easy and above all, you help repopulating noob zones as crafting materials are easier to find there.

Inkarius [ele] Inkores [war] Inkratos [ran] Inkariosa [nec] MaINK The Liar [thf] Inklusion [msmr]

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Posted by: TyrDaishi.1057

TyrDaishi.1057

I won’t even start about the organized WvW community and our complaints about some major issues we experienced in the last few months. I will just take a quick look on the reasons for the changes made in the patch and what will probably come in the future.

- The new dailys are trying to help people being more openhearted for new things (they force you to do certain aspects of the game which get neglected by some). Thats not the way to do it folks. It’s just not.

- The new Dailys are not new. There is just nothing new in it. They just using all the mechanics whe already knew. So why change it? It’s simple really: People asked for “new stuff” so you add this silly stuff. Changes ftw right?

- So no new mechanics, but why?

First possibility: they just have no ideas, which I find to be unlikely.

Second possibility: ANet is just not able to keep up with the demands, fixing bugs and adding new stuff. But you know what? I know how difficult it is to write programms. I know how hard it is to set up servers, storages, backups and keep them up and running 24/7. So up to this point it was impossible to keep up with the demands? I don’t think thats a problem, because you know sometimes life sucks and you don’t get what you want.

The only real critic I have is that the changes that are actually done are NOT what the community is asking for. The development seems to be completly detached from the demands of the playerbase. All this little fixes are not helping to improve the game all in all.

Dear ANet, It’s about time you start to really listen what people actually like and want, and please don’t respond with these where only the first changes.

My impressions where that some major critic points where:

- Storydepth – The Storys needs to feel smoother and more important, eventchains would be perfect to tell new exciting storys. (no cutscenes needed thx).
One way to do it: Change the way the world looks when eventchains are drifting from one direction to the other.

- Add new activities (Even a minigame ingame chessboard would do nicley for me sometimes )

- Make the old areas attractive, but certainly not by adding chores you need to do there. Seriously if I want to work I go to work.

- New mechanics – look @ guild wars 1, there is a reason why people kept playing the game for over 6 years. Adding a task to dodge? seriously? If you don’t have the mechanics in the game to create new stuff for the dailys you need to programm then.
I’m aware you need to work with what ou have sometimes but seriously? dodgeing? MORTAL COMBATTTTTTT?

- Listen to the PVP players god kitten #8230; no siege in the jp? who cares about the frekin jp? my bankaccount is full of badges of honour because I can’t do **** with them. I want my ascended gear for the kitten badges, I earned it….

- Change the rewardsystem. If you can farm important stuff like mats all over the world people will go there more often. For example lets take a 40-60 level terrain. for a lvl 80 char: 20 % chance to drop t1-3 mats 50 % chance to drop a t4-5 mat, 4 % chance to drop t6 or so, you get what I want. If you want to decrease the amount of good mats all in all give us more useful things to do with them that will consum money by selling / buying the stuff.

This post got a lot longer then intended.

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Posted by: LHound.8964

LHound.8964

I disagree mostly.

1) Kicking people was a problem beforehand. Kicking players has been a problem in every dungeon. Thsi has nothing to do with the patch. My advice, don’t run with kitten.

2) What stopped them from doing this before? Also, #1 solves this problem easily.

3) Why does it bother you that someone can get something easier? Does it make you feel less special? Less rewarded? Are you envious? Just some food for thought, if someone get’s the rings through Dailies, and you get the Amulet, then you are 2 months ahead of them, regardless of what they do. Is that special enough?

4) The point of Fractals is to farm Fractal skins, and to enjoy challenging PvE content. Anet made the mistake of making them the only source of Ascended gear. This has been partially rectified with the patch.

5) Do you keep up with the forums? People were crying all the time about having to gather. Complaints were far from uncommon.

6) Why do you feel punished for missing a daily now? Is it because someone else might get the Amulet before you? Just to note, Daily is still mostly doable without going out of the way of your normal routine. If you want a reward, a Laurel, be ready to at least put in a little effort. They are not just going to give you it for free, though that is basically what they are doing.

7) The combo thing was a bug. It’ll be fixed and the pain will be gone. Dodging will naturally accumulate as you play the game, assuming you have the skill that the average lv20 possesses. There is no need to find a mob and dodge it for 10mins. Actually, that’s just ridiculous.

8) I spent 2hrs in Orr. I saw none of this. In any kind of group, the combo achievement will be met within minutes. The only reason it was difficult today was because it was broken.

9) All professions need to dodge at one point or another. If you manage to avoid aggro entirely within a dungeon, then you are a 1500 range Ranger dealing pathetic damage. The crafting literately required 30 seconds. Refining 20 10c mats must have been exhausting. Refer to the end of #6.

^This 10 times

Don’t like the way it’s done? Move along to another game!

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: Vik Flagge.8324

Vik Flagge.8324

Agree. Fractals was the only thing I really enjoyed in this game and now its completely ruined. With the LFG site finding a group was not a big deal at all, but because of some poor babies crying now finding a group for 20+ is unbearable because you have a bunch of pugs that have no clue what to do wasting even more of my time then it took to find a group that deserved to be there. WAY TO THINK IT THROUGH ANET. THIS PATCH WILL FOR SURE CAUSE MORE PEOPLE TO STOP PLAYING THIS GAME.

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Posted by: Tiderus.3861

Tiderus.3861

I just want to throw this in the mix, but when it came to the Dailies, I literally did a fractal run and had 90% of it done by the end. As for them becoming more difficult I don’t see how. If anything they kinda made them easier. And as for the kicking issue do what I do, go in a guild run. I mean the guild I am run fractal dailies every day, and usually have multiple groups going. That alone will take care of several issues you have with kicking and the issue of them not having AR.

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Posted by: Gisei.5749

Gisei.5749

I just want to throw this in the mix, but when it came to the Dailies, I literally did a fractal run and had 90% of it done by the end. As for them becoming more difficult I don’t see how.

So many people can’t grasp this. It’s like they want to do their dailies separately from their normal play.

~Sorrow’s Furnace~
Guardian

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Posted by: wasted.6817

wasted.6817

Somewhat disappointed with new daylies, although i was excited when i first heard about them. I was expecting them (AN) to be more creative on this part, after all those words about getting ppl out in the world again, giving them incentives to go visit places, explore, blah blah blah. And what we get? Same kitten. Just more of it. Forcing us to spend more time on it. Boring and stupid. Dodge this, revive that, combo kill… jesus. kittening facepalm really, who design such things srsly?

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Posted by: Tiderus.3861

Tiderus.3861

Somewhat disappointed with new daylies, although i was excited when i first heard about them. I was expecting them (AN) to be more creative on this part, after all those words about getting ppl out in the world again, giving them incentives to go visit places, explore, blah blah blah. And what we get? Same kitten. Just more of it. Forcing us to spend more time on it. Boring and stupid. Dodge this, revive that, combo kill… jesus. kittening facepalm really, who design such things srsly?

Again you guys do also realize that the new dailies mechanic is not finished right? I mean they will be adding more options into in the following months. They just started with this and are building from that.

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Posted by: stalks.2703

stalks.2703

Regarding #5, I agree.

I’m a new player, I don’t play regular with anyone else in-game. I’m now forced to find a pick-up player to do a daily, such a silly change

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Posted by: stalks.2703

stalks.2703

you guys do also realize that the new dailies mechanic is not finished right?

How are you actually defending this?

Sorry, I didn’t realise I was playing Guild Wars 2 BETA. If its not finished, why are we forced to use an unfinished feature.

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Posted by: LHound.8964

LHound.8964

Somewhat disappointed with new daylies, although i was excited when i first heard about them. I was expecting them (AN) to be more creative on this part, after all those words about getting ppl out in the world again, giving them incentives to go visit places, explore, blah blah blah. And what we get? Same kitten. Just more of it. Forcing us to spend more time on it. Boring and stupid. Dodge this, revive that, combo kill… jesus. kittening facepalm really, who design such things srsly?

If you actually knew the amount of people that fail to do just that… you would be astonished:
- How many times have you been in a dungeon run and you just said to yourself… “Wtf… don’t that guy know how to dodge?”
- How Many of you actually use combo fields? I heard a few hours ago… “Cool, never knew this can be done” from a level 80 guy in Orr….
- How many of you just says “wtf dude, i was just by your side… why didn’t you revived me?”

And to be fair, why do you presume that all the dailies are like this? Afaik, they changed from 28th to 29th. There could be a lot more, a different too. I think it’s they are fairly good to remember some people of the game mechanics!

Forcing you to make them? Boring and stupid? Ok… sure pal!

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: Tiderus.3861

Tiderus.3861

you guys do also realize that the new dailies mechanic is not finished right?

How are you actually defending this?

Sorry, I didn’t realise I was playing Guild Wars 2 BETA. If its not finished, why are we forced to use an unfinished feature.

Ok first off, MMO’s in general, add new things on a regular basis for one. Two, this is technically apart of the free expansion we are getting for the next 3 months. Now if you take that into account you could say to yourself you are in a beta for the content that will be finalized by march.

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Posted by: coldfire.3628

coldfire.3628

So, they shouldn’t add something that is not finished.
Promises are easy to make : Rangers were promised ‘quality of life enhaancements’ for the 15nov patch. Except for an adjusted speed buff and our pets speed boosted (a really poor ‘debugging’ in all honesty), we are still waiting.
We were promised guild addons. Still waiting.
We were promised agony mecanics in open world. Still waiting.
And so on.

So, please don’t juge about what is promised, but about what is really implemented, and how.

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Posted by: Tiderus.3861

Tiderus.3861

Never mentioned anything about promises, but if you had actually read what I wrote, you will realize that what I said is that this is new content, to replace the old content, because of a new expansion. I honestly don’t buy into the promises they said. I am just stating that it is not done yet. When it is I am sure you will be the first one to complain about it.

And on a side note because I know it is going to be said, but yes the old system of dailies wasn’t that bad, just boring doing the same thing day in and day out.

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Posted by: Knox.3748

Knox.3748

Nop, agony is exclusive to fractals. They never said it would be open world condition.

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Posted by: coldfire.3628

coldfire.3628

If you release unfinished content, expect people to complain. You’re really fast to juge me, you’d better look at my post count and see if I’m a complainer like you said.
Personal attack is an easy method to dodge the discussion. Nice.

If it’s not done, don’t release it. Simple. Those little bits everywhere without any coherence don’t give a good big picture of what is coming. Especially when there are many original bug unresolved everywhere.

You know what ? If my own piece of software is not finished, I won’t sell it. I don’t have the option to release it unfinished. My customer have many things to do, except trying to imagine the big picture of what is coming juging with my little piece of unfinished code.
My customer paid for something. If he has addons coming with patches, it’s all good. But if I change some mecanics to make it do something differently, my customer will complain. Real world works like this.
Being a entertainment software doesn’t make it different.

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Posted by: TyrDaishi.1057

TyrDaishi.1057

Somewhat disappointed with new daylies, although i was excited when i first heard about them. I was expecting them (AN) to be more creative on this part, after all those words about getting ppl out in the world again, giving them incentives to go visit places, explore, blah blah blah. And what we get? Same kitten. Just more of it. Forcing us to spend more time on it. Boring and stupid. Dodge this, revive that, combo kill… jesus. kittening facepalm really, who design such things srsly?

If you actually knew the amount of people that fail to do just that… you would be astonished:
- How many times have you been in a dungeon run and you just said to yourself… “Wtf… don’t that guy know how to dodge?”
- How Many of you actually use combo fields? I heard a few hours ago… “Cool, never knew this can be done” from a level 80 guy in Orr….
- How many of you just says “wtf dude, i was just by your side… why didn’t you revived me?”

And to be fair, why do you presume that all the dailies are like this? Afaik, they changed from 28th to 29th. There could be a lot more, a different too. I think it’s they are fairly good to remember some people of the game mechanics!

Forcing you to make them? Boring and stupid? Ok… sure pal!

Because the goal of a game is to educate someone about the mechanics with the daily tasks you have to perform to get better gear. right… The new daily tasks are reflecting EXACTLY what I wrote earlier. They based the decision what new tasks they will implement on the fact that you just can’t do enough stuff in the endgame content and with the game mechanics that will allow you to bring out new fresh stuff for the dailys.

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Posted by: Tiderus.3861

Tiderus.3861

Ok so I did decided to look at your post history, and came to the conclusion that my statement is pretty accurate. And on a side note, it wasn’t a personal attack, just an observation, you came to the conclusion that it was a personal attack.

Back to being on topic, they release things in patches to test them on the live servers to see if and what the issues are. as for this whole not sending things out unless they are finished is kinda fool hardy. I mean sure they may have tested it on the test severs but that only brings in so much data. By building the frame work on the live servers, then proceeding to add the small features to it, they are saving them the head ache of dealing with a massive crash if it fails. It is simple business ideals they use for it. If they were to wait until the whole set-up is complete, before putting it on the live servers, then the chances of having more issue then the whole combo kill thing would come up, and inevitably cause them to rush in a great many of fixes then the one or two from the start. This way when they do put the next step of the phase into the live servers, the frame work will be steady enough to handle it.

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Posted by: wasted.6817

wasted.6817

Somewhat disappointed with new daylies, although i was excited when i first heard about them. I was expecting them (AN) to be more creative on this part, after all those words about getting ppl out in the world again, giving them incentives to go visit places, explore, blah blah blah. And what we get? Same kitten. Just more of it. Forcing us to spend more time on it. Boring and stupid. Dodge this, revive that, combo kill… jesus. kittening facepalm really, who design such things srsly?

Again you guys do also realize that the new dailies mechanic is not finished right? I mean they will be adding more options into in the following months. They just started with this and are building from that.

I know, but they said mainly that you will be able to choose which ones you want to do, i’am not sure they mentioned more types of achievements. I do hope that they will get more creative with it and in next patch we will see this overall imo great idea to be properly implemented, but for now, what we have atm, is disappointing for me, i’d even preffer old system.

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Posted by: LHound.8964

LHound.8964

Somewhat disappointed with new daylies, although i was excited when i first heard about them. I was expecting them (AN) to be more creative on this part, after all those words about getting ppl out in the world again, giving them incentives to go visit places, explore, blah blah blah. And what we get? Same kitten. Just more of it. Forcing us to spend more time on it. Boring and stupid. Dodge this, revive that, combo kill… jesus. kittening facepalm really, who design such things srsly?

If you actually knew the amount of people that fail to do just that… you would be astonished:
- How many times have you been in a dungeon run and you just said to yourself… “Wtf… don’t that guy know how to dodge?”
- How Many of you actually use combo fields? I heard a few hours ago… “Cool, never knew this can be done” from a level 80 guy in Orr….
- How many of you just says “wtf dude, i was just by your side… why didn’t you revived me?”

And to be fair, why do you presume that all the dailies are like this? Afaik, they changed from 28th to 29th. There could be a lot more, a different too. I think it’s they are fairly good to remember some people of the game mechanics!

Forcing you to make them? Boring and stupid? Ok… sure pal!

Because the goal of a game is to educate someone about the mechanics with the daily tasks you have to perform to get better gear. right… The new daily tasks are reflecting EXACTLY what I wrote earlier. They based the decision what new tasks they will implement on the fact that you just can’t do enough stuff in the endgame content and with the game mechanics that will allow you to bring out new fresh stuff for the dailys.

No. The goal of the game is to provide entertainment to biggest amount of that players, than it can, by using the game own mechanics. Daily tasks by repeating (practice) makes the mechanics more easy for those who might be unease with them. This will create a better entertainment for all as people will slowly try to implement those features in the grouped gameplay.

They probably based their decision on the certain that the mechanics are way underused. I don’t believe it’s because the endgame content is not enough to do a fairly amount of fresh things…

Let’s start with the foundations and then build it to the roof!

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: coldfire.3628

coldfire.3628

Mmmm I still have to find the BETA mention on the box I bought.
Because what you describe is a beta test server. Oh, we had 3 BWE…

About my post history, you really realize what you are saying ? Posting, proving, troubleshooting and documenting a still unresolved bug, for you, is complaining…
Are you trying to prove you’re a troll ? You won’t have more food from me ^^

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Posted by: krs.7520

krs.7520

i for one LOVE the new dailies, and I couldn’t care less about others having ascended gear for free or whatever.

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Posted by: Tiderus.3861

Tiderus.3861

Again, I will say it. It is a new system, and they are adding it in piece by piece to make sure it is working properly. Not only that by adding it in piece by piece they are better preparing the players in the change. IF they were to implement it as a giant change, you would probably have more fuel for complaints then you have now.

@LHound You bring up a really good point to it, and makes more sense as to why the dailies are what they are now.

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Posted by: LordByron.8369

LordByron.8369

for now the only things i find not good.

1) nerf of vapor form without compensation:
If it doesn t reset HP, why double downed penalty is still there?

2) patch notes lacks lot of fixes/changes……

For now ( i ve still to look better at it) despite daily is a pain (longer to achieve than before) i m somehow satisfyied btw….i just hope they won t keep the “bad things” for next patch.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Knox.3748

Knox.3748

For those who talk about BETA (wtf dude)

“These updates are just the first step. We are reexamining the way that daily and monthly achievements work and how they plug into the achievements system as a whole. In the future, we’ll be adding support to allow you to complete your dailies by finishing a subset from a larger list. We want to give you the freedom to play the content that interests you. The list will change daily to provide an array of options for earning your laurels. Pick what interests you, play, and be rewarded!”

Should i write something more?

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Posted by: Aboriginal.3796

Aboriginal.3796

I also remember ANet stating that it was never intended and would never happen again, that they would introduce ascended gear without the possibility to acquire that same gear via WvW. Now look at those new amulets. Fractals were already very time consuming for someone who only wants to acquire high end gear for WvW. And now im supposed to play even less WvW and do those dumb dalies EVERY KITTENING DAY FOR ONE SINGLE ITEM ?!?!?!?!!?

Well to be hones it’s just another broken promise in a looooooong line.
If that WvW update doesn’t totally blow my mind I’m outta here.

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Posted by: Azjenco.9425

Azjenco.9425

6- Before the patch, I was doing my dailies while playing, and it was ok. If one day I missed something, I never felt punished for it. I was happy to unlock my daily while playing. And I really don’t know if i’ve even done one monthly (played this game since the first beta, I’m not a new player)

This sort of logic I don’t quite get. Beforehand when you didn’t complete dailies, you didn’t get rewards, now when you don’t do dailies, you wont get any rewards. So what if you don’t do them.

How are you being punished? Laurels aren’t an integral part of the game. In fact, they are rewards for completing certain tasks, but you moan because you don’t want to perform these tasks. Again, it’s a reward, not a freebee, or do you expect just to get them. The idea of dailies changing is to get you out of a routine, to get people playing and experience different facets of the game.

Actually, the dodge daily is a good way to actually let new players get a grasp of this mechanic. I completed it in two events, because dodge is a good way to avoid damage, no matter which prof you play.

I love the changes. Obviously it didn’t fix the game. There are still places I have gripes with, but at least ANet have acknowledged most of my gripes, which goes to show that they’re learning as the game progresses. This system is new, give it time and let them refine it, I’m sure it will improve over time.

And the game isn’t in beta, the feature is. Think for a second, they’re releasing something completely new, and give to the masses mid game. They can’t shut the game down and run a few week’s worth of tests every time a new system is incorporated. This is how MMOs refine new content, we play, they receive feedback, and improve.

Well to be hones it’s just another broken promise in a looooooong line.
If that WvW update doesn’t totally blow my mind I’m outta here.

What broken promise? They promised the WvW update is next month, but now you’re angry that they didn’t implement WvW content in the non-WvW update… O_o

(edited by Azjenco.9425)

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Posted by: Tiderus.3861

Tiderus.3861

@Knox

You are right, like I said they are building the foundation of the new system, and are implementing them in.

@Azjenco

Agree with you on that the daily is not something you get for free and should require some kind of work for it just like the monthly. Not to mention it is still completely optional. And I get how you may want to have the best gear and what not, but seriously you gotta work for it, just not have it handed to you. Kinda defeats the purpose. And you also have a valid point in that they there are still gripes, but they have acknowledge them and maybe they will be fixed. Like everything it takes time.

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Posted by: wasted.6817

wasted.6817

Somewhat disappointed with new daylies, although i was excited when i first heard about them. I was expecting them (AN) to be more creative on this part, after all those words about getting ppl out in the world again, giving them incentives to go visit places, explore, blah blah blah. And what we get? Same kitten. Just more of it. Forcing us to spend more time on it. Boring and stupid. Dodge this, revive that, combo kill… jesus. kittening facepalm really, who design such things srsly?

If you actually knew the amount of people that fail to do just that… you would be astonished:
- How many times have you been in a dungeon run and you just said to yourself… “Wtf… don’t that guy know how to dodge?”
- How Many of you actually use combo fields? I heard a few hours ago… “Cool, never knew this can be done” from a level 80 guy in Orr….
- How many of you just says “wtf dude, i was just by your side… why didn’t you revived me?”

And to be fair, why do you presume that all the dailies are like this? Afaik, they changed from 28th to 29th. There could be a lot more, a different too. I think it’s they are fairly good to remember some people of the game mechanics!

Forcing you to make them? Boring and stupid? Ok… sure pal!

Because this game, like any other out there, full of weird ppl who can’t, for life, use basic mechanics, the DAILY achievement system should be used to educate and train them? oO Don’t you think it’s rather weird logic? But it’s not a big deal, fine, have it your way, i will dodge instead of killing, it’s not a problem whatsoever, but it’s a bit idiotic from my pov tbh. But does this supposed to make me go and visit places and explore? I don’t know, i had to go to Orr yday, which i haven’t visited for probably a month now, to get these combo kills done. And i didn’t really want to do it… but then again, there is this laurel thingy… Yeah…

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Posted by: yurtshone.7325

yurtshone.7325

I have stopped playing now for weeks. I came back for the patch and ended up logging off after only an hour. I cant think of a single reason I want to log in for again. Maybe I am burned out on MMOs but maybe I am burned out on gaming companies failing so hard all the time.
This game is a grindfest and a treadmill. Not what I wanted or was told I was going to get. The years I waited for this game too /shakes head.

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Posted by: Inkubus.7529

Inkubus.7529

I have stopped playing now for weeks. I came back for the patch and ended up logging off after only an hour. I cant think of a single reason I want to log in for again. Maybe I am burned out on MMOs but maybe I am burned out on gaming companies failing so hard all the time.
This game is a grindfest and a treadmill. Not what I wanted or was told I was going to get. The years I waited for this game too /shakes head.

Really? Try non MMO game. Even of some other genre.

Inkarius [ele] Inkores [war] Inkratos [ran] Inkariosa [nec] MaINK The Liar [thf] Inklusion [msmr]

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Posted by: LHound.8964

LHound.8964

I have stopped playing now for weeks. I came back for the patch and ended up logging off after only an hour. I cant think of a single reason I want to log in for again. Maybe I am burned out on MMOs but maybe I am burned out on gaming companies failing so hard all the time.
This game is a grindfest and a treadmill. Not what I wanted or was told I was going to get. The years I waited for this game too /shakes head.

People often confuse grindfest and treadmill with effort. I can’t see where in the world there is grindfest in this game. You can reach the same goal trough several ways… with a minimal amount of effort (let’s exclude the legendary for the time being).

Care to elucidate on this matter? Or did you think by simply logging in you would be given a full set of exotic gear, ascended accessories, sigils and runes?

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: Lil Green Dragn.8049

Lil Green Dragn.8049

Where is this treadmill and grind everyone is so upset about? I seriously don’t get it. I’m not a frivolous player by any means, and of what I do play, it’s maybe 2 hours a day. I have full exotic armour, baring the chest piece, from running a few dungeons occasionally. That’s roughly about 20 times, in the entirety I have played this game. Yes, you have to put in a little effort to get somewhere in the game, but that effort can be placed where you want it, and in a lot of those cases, it can be very little effort.

If anyone strongly believes this game is grindy or has a treadmill, please, enlighten me to exactly where it is? Because personally, I’m yet to bump into it.

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Posted by: fellyn.5083

fellyn.5083

About the new dailies…all things considered I finished them more quickly than I did the old ones.

A few tips – don’t set out to do things like get 10 combo kills. Just go to a place like Orr (that place has more people than ever before in it now, it’s crazy) and do some events. Especially the event chains to unlock the temples. You’ll be done in minutes.

And for the dodge one, go to southsun and fight the karka. Dodging their initial attack will get you 2 or 3 evades/dodges. It took maybe 10 minutes. And there are 3 orichalcum veins there so it’s worth a trip to gather the place, too.

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Posted by: coldfire.3628

coldfire.3628

Ok, I’ll explain it in another way :
I farmed fractals 3 hours a day for maybe 2 months, to have now a bunch of useless stuff in my bank : ascended rings, hundreds of relics, myst fuel components. I’ve even every daily relics I won, since I never had to use one.
This stuff was intended to be difficult to obtain and it was.

Now we have the same stuff available for a non-fractal runner. Let’s assume it’s ok as it is.
Why on earth those non-fractal runners also have ascended amulets available, when there’s not even one available for fractals-runners ?
From my point of view, they gave ‘casuals’ (no offend) our high rewards for almost nothing, and in the other way, we are not given the ascended amulets for doing fractals ? I think I worked in the fractals for that, I have more than enough equivalent components, and I should be able to use them to buy/craft an ascended amulet.

THIS is not fair and this logic is really flawed IMO.

So, in order to complete my ascended stuff and continue leveling up the fractals, I now have to leave the fractals to do some dailies, which require no skills at all, and that I don’t even find randomly fun ?

Is it what you are calling ‘playing the way I want’ ? Isn’t there something missing ?

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Posted by: fellyn.5083

fellyn.5083

I will agree that it’s disappointing we can’t buy amulets with relics. But that’s probably the reason why they didn’t let us use them because they know people have stockpiles of relics. They didn’t want people kitting out their characters with them a few minutes after the patch.

But all in all it’s not a huge deal, nothing to get worked up over anyways.

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Posted by: LordByron.8369

LordByron.8369

i’d prefer using relics on trivial things like necklace and save for the mandatory chauncey von snuffles III that will be necessary to play www u.u

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: TyrDaishi.1057

TyrDaishi.1057

This is still no excuse for the missing ascended items in wvw. We killed thousands of players to obtain those thousands of badges over months. And I’m not really interested in doing much PVE. It’s just unfair to deny us the possibility to get our rewards for the commitment we made for the game.

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Posted by: Ethics.4519

Ethics.4519

People seem to be forgetting this game is about fun. It’s nice to have stuff, yes, but again it’s a game, so just play it and have fun. What’s the point of fratals? To have fun. I absolutely love the new dailies and the new laurel system. They already admitted the combo field wasn’t working as intended, and will be removed either completely or until they can fix it.

The issue is that everybody RUSHED to the new dailies expecting something magical. You can easily complete the dailies through normal playing. Oh god! You mean you have to learn to dodge? Oh no heavens! What has this game turned into? Some type…. skill, I dare say, is needed to complete something? Blasphemy!

RIP in peace Robert

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Posted by: fellyn.5083

fellyn.5083

This is still no excuse for the missing ascended items in wvw. We killed thousands of players to obtain those thousands of badges over months. And I’m not really interested in doing much PVE. It’s just unfair to deny us the possibility to get our rewards for the commitment we made for the game.

They’ve said they will be adding ascended stuff for wv3. Your day to shine will arrive eventually!

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Posted by: katz.8376

katz.8376

o noes. people will stop playing. the horror.

it’s not a subscription game. they already got your 60 bucks (or more). you saying “i’m gonna quit!” means nothing.

just sayin’

makes me LOL.

anyways… i’m pretty new to the game, so i’m going to take a “wait and see” stance. if i still enjoy it… i’ll keep playing. if i stop enjoying it… i’ll stop playing. all there is to it.

Druids of Dhuum [DoD]|Rally Bait [RALY]
~o hai there :D~ LONG LIVE ET