First of all – I am writing this purely out of boredom, I don’t expect you to accept my point(s) of view NOR do I insist of giving me explanation why I am wrong. So if you don’t like what I am about to say, you may as well go to another thread.
Hello. I don’t think the developers will care to see my thread, but I just wanted to share what bothered me.
Me and few friends were very excited before the game was released. Then we started playing, enjoying it a lot. Then, little by little, the game flaws started to show up and one by one we stopped playing. As a seasoned veteran in the MMO games I think I have enough experience to be able to judge properly and give suggestions to what might be improved/removed/changed so here are some things I want to talk about:
- Crafting system – crafting should not meant to be a leveling alternative. It is there as a foundation of economy, it is there to give people purpose and to make them log in every day to gather materials to craft stuff, which they will sell, equip or gift. Also, a crafter should not be almighty, it will be good for the economy and for the comunity to have materials and components crafted by other professions.
- Grouping and socializing. One thing many other MMOs have failed at, is to make a game, which encourages you to group up and meet new people. One of the reasons WoW became what it is today, is because of the many such quests and events. Here in Guild Wars you are not required to group up with people, because there is no need, you neither get bonus xp, nor bonus gold, nor bonus loot. You can just stick with few random people, attack what they are attacking and then go and loot it. Also, there are not big groups (a.k.a. Raids) meant for more than 5 people.
- Open World PVP – Yet another thing which blasted WoW to the unreachable top where it is for many years. To some this may seem unnecessary, the fear of getting killed at any one moment and that’s ok – there were servers with PVP Off. For the rest of them, this was the biggest fun an MMO could give – always staying alert of not getting attacked, the pleasure of finding an enemy player and kill him, to gather a huge group and attack an enemy settlement, village, or even the capital city. These are one of the things that create unforgettable moments and memories, the messed up chat, the frustration, the disorganization, the fail, the succes… You will find none of these here by the way.
- Role-Playing – There are people who most enjoy being able to roleplay, to give their character personal story, to create funny events, to have their own house, to sit in a tavern and tell stories or just drink until they all pass out. This is poorly implemented here, I mean, you can’t even sit on a chair…
- Player/Player interaction – Why I am unable to give my in-game friend half a meter away a Trade request, is beyond me… A very basic thing which developer should first implement in their project called MMORPG, is missing here… Also why I am unable to duel people? If someone doesnt wish to be dueled, then ok, give them the option to decline Duel Requests. But for the other people this is a very fun time killer, to sharpen skills with friendly fellows, understanding the mechanic of a certain skill, or just for the rumble.