What's the Minimum # of new skills you want?

What's the Minimum # of new skills you want?

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Posted by: Knighthonor.4061

Knighthonor.4061

If an expansion or big update in the future were to add new utility skills to each class,
How many minimum would you like to see added per class?

Of the new skills, how many of them you want to be weapon skills?

What about Elite skills and new heals?

Give numbers that would satisfy you at a minimum.

What's the Minimum # of new skills you want?

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Posted by: Azrael.4960

Azrael.4960

I could probably be satisfied with 5 new utilities per class to go with the reworks, tweaks and fixes to the existing ones.

What's the Minimum # of new skills you want?

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

After the last batch of new, and elite, skills, I’m not crazy about any. But I will take more points to add more of the current traits to my build.

Gone to Reddit.

(edited by Ardenwolfe.8590)

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Posted by: Rem.9627

Rem.9627

300 new skills.

Naw but seriously 2-3 new skills for each 1-5 on every weapon on every class. 5 new utilities sounds good and fixes or changes to existing ones so the choice isn’t so obvious.

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Posted by: Ashen.2907

Ashen.2907

Minimum ?

Hmm, I could live with zero.

The ability to switch out one of the 1-5 skills per weapon would be nice.

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Posted by: Basaltface.2786

Basaltface.2786

depends on the class. For classes like war and guard and stuff 5-10 but engi 2..but those gotta be new kits.

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

I want more weapon skills.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Simzani.4318

Simzani.4318

Double everything. Utilities, weapons, elites, healing. Less would be disapointing. They had near 3 years to do something with skills and did nothing. They have to catch up but I don’t know how they could do it.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

At least one additional weapon per profession. I’d say a new utility type as well and a new elite (so new elite, 4 more utilities with a shared type, and new weapon per profession). More traits would also be welcome.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Morsus.5106

Morsus.5106

Eye of the North added 10 new skills per class, so anything less than that here would be a failure on Anet’s part IMO, but at this point I’d settle for 5 good skills. And by “good” I don’t mean like those crappy healing skills we got with the tower of nightmares, I mean useful ones that I will actually slot into my build.

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Posted by: Terrin.2685

Terrin.2685

5 or 6 would be nice. However, I’d really like to see dual classing add to Guild Wars 2. That would mix things up quite a bit some people a whole lot to chew on for some time.

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Posted by: Galphar.3901

Galphar.3901

5 for all 2-handed weapons, 3 for all main-hand weapons, and 2 for all off-hand weapons. And we should then get to choose which skills we take for each weapon. Also at least 10 Utility skills and 2 new Elites.

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Posted by: notorious bob.2061

notorious bob.2061

Easy.. give us GW1 skills and the same flexibility in builds.

GW2 changed something that it should have never, ever touched.

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Posted by: naiasonod.9265

naiasonod.9265

ONE BILLION!

Muwahahahahahahahaaaaa!

One is only the smartest person in the room if they are alone.

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Posted by: Naps Elif.7438

Naps Elif.7438

I’d say 1 – 2 new weapons on each class, 1 new elite per class and at least 1 new utility skill for each spec in a class ( exp Ranger has Survival, Spirits, Traps, Shouts and Signets utilities so they would get 5 while warriors have Physical, Banners and Stance utilities while would give them 3 ).

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Posted by: Khisanth.2948

Khisanth.2948

Zero. Rather than new whatever I want to see bugs for existing skills and traits fixed. No need for more broken skills.

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Posted by: DarcShriek.5829

DarcShriek.5829

I find that having no expectations leads to the least disappointment.

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Posted by: FancyMrB.1498

FancyMrB.1498

I would like to see current elite skills buffed (mainly the Norn ones), or just new ones in general.

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Posted by: Carighan.6758

Carighan.6758

Zero.
I’d rather see work done on existent skills and abilities (and traits).

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Naps Elif.7438

Naps Elif.7438

Well if they are going to fix stuff then they need to go balls deep in fixing exploitable fights in dungeons (Many can be fixed if the bosses skills dealt damage to everything far above and far below the point it lands SOOO sick of being in parties that hide on rocks just cause they won’t get hit) to event npc’s that just standing around when they should be walking from point a to b during a escort mission.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

42.

20 level 80s and counting.

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Posted by: MrTJpwnz.4710

MrTJpwnz.4710

2 or 3 totally new weapons, 1 additional skill per weapon that can be swapped out for another skill of that weapon, 1 skill per sort of utility (so for guard for example 1 signet 1 shout 1 consecration 1 spirit 1 meditation 1 elite, we already got the healing skill)

and 1 extra racial skill for each race

ow and also a new class

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Posted by: nexxe.7081

nexxe.7081

The current weapons could use more skills, but i would rather have them add new weapons altogether, with unique skills.

It will be a nightmare trying to balance any new weapon skills with the current ones. It would probably be easier to just make new weapons with different skill sets.