What's the point of "instance owner" ?
It’s to stop people from having people open dungeons/fractals for them when they haven’t done story mode/that fractal level.
The dungeon instance is created on the server of the person who created it.
It’s just the way the game is made.
What’s the point? To troll us of course….
It tells the instance who to show in the cutscene conversations.
everything you said doesn’t explain why everyone is kicked when the instance opener exits the instance. Let’s talk about dungeons or fractals.
It is simply a technical “problem” that they don’t know how to fix so they rebranded it as a “feature”. It was an oversight in the original development of the game that they don’t know how to fix.
Like the condition limit…
Or the skill lag in WvW…
Or the continually breaking dynamic events…
Or any of a dozen other things that are cited due to “technical difficulties”
everything you said doesn’t explain why everyone is kicked when the instance opener exits the instance. Let’s talk about dungeons or fractals.
Well, if you didn’t get kicked out, people would ask others to spend a minute to open the Dungeon or Fractal Level for them and then just leave the group so that the others could find a replacement, while not worrying about having the requirements of doing the Explorable Dungeon-path or the Fractal Level in the first place.
You get kicked to preserve the integrity of the design philosophy that your group actually have to earn the rights to play at a certain Fractal Level or in an Explorable mode.
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…
It was an oversight in the original development of the game that they don’t know how to fix.
Like the condition limit…
I kittening hate that…
Either balance it so that Conditions are harder to stack, but are more powerful; Making each stack a lot more effective but harder to achieve and thus Conditions remains just as powerful as they currently are (except that there’s no limitation)
Or, invest in some better server-capacity, just for the sake of Condies.
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…
It is simply a technical “problem” that they don’t know how to fix so they rebranded it as a “feature”. It was an oversight in the original development of the game that they don’t know how to fix.
Like the condition limit…
Or the skill lag in WvW…
Or the continually breaking dynamic events…
Or any of a dozen other things that are cited due to “technical difficulties”
Or the lack of a darned option to eliminate particle spam…
Honestly I think the mechanic is carried over from personal stories where the instance owner is actually important becuase it is THEIR personal story.
But dungeons definitely needed a different mechanic -_-
It’s most likely a side-effect of using the same system they use for personaly story.
Kicking the isntance owner in a personal story should definitely end the instance itself.
But such system works really bad with parties, as there’s no leaders.
It’ll be nice if they found the time to make a system that splits a instance when parties split, making sure any new players get reduced rewards based on what’s left to do in the instance, so people can’t join in a party of 5, split right before the end, and then sell the bosses repeatedly by continuously splitting.
everything you said doesn’t explain why everyone is kicked when the instance opener exits the instance. Let’s talk about dungeons or fractals.
Well, if you didn’t get kicked out, people would ask others to spend a minute to open the Dungeon or Fractal Level for them and then just leave the group so that the others could find a replacement, while not worrying about having the requirements of doing the Explorable Dungeon-path or the Fractal Level in the first place.
You get kicked to preserve the integrity of the design philosophy that your group actually have to earn the rights to play at a certain Fractal Level or in an Explorable mode.
This. Plus, it’s the only protection from guild groups kicking you at the end of dungeons in order to bring in guildies (or sell).
everything you said doesn’t explain why everyone is kicked when the instance opener exits the instance. Let’s talk about dungeons or fractals.
Well, if you didn’t get kicked out, people would ask others to spend a minute to open the Dungeon or Fractal Level for them and then just leave the group so that the others could find a replacement, while not worrying about having the requirements of doing the Explorable Dungeon-path or the Fractal Level in the first place.
You get kicked to preserve the integrity of the design philosophy that your group actually have to earn the rights to play at a certain Fractal Level or in an Explorable mode.
This. Plus, it’s the only protection from guild groups kicking you at the end of dungeons in order to bring in guildies (or sell).
Agree. Also given that there’s no party leadership in game, instance ownership is my only protection from brainless pugs. If I put up a requirement for my party, and someone joined that doesn’t fit that req, I leave. That’s what you get for wasting my time. :P
Well, if you didn’t get kicked out, people would ask others to spend a minute to open the Dungeon or Fractal Level for them and then just leave the group so that the others could find a replacement, while not worrying about having the requirements of doing the Explorable Dungeon-path or the Fractal Level in the first place.
You get kicked to preserve the integrity of the design philosophy that your group actually have to earn the rights to play at a certain Fractal Level or in an Explorable mode.
This doesn’t make sense to me. If this was the actual case, why let people join explorable modes when they havent done story to begin with? This system isn’t preserving anything. Alot of people do explorable modes of dungeons and have never viewed a story mode. People join fractal level much higher than they have played. People outright buy cleared dungeon instances without ever having ran it at all.
Its preserving nothing of the sort, since its not limiting you.
Its an error that should never have been in the game. Instance ownership needs to pass to someone else upon the leader leaving. The rest of the party shouldn’t have to waste their time, or worry that on a whim of the lead leaving they could lose whatever they have put into the dungeon.
yes, exactly : being kicked by dishonest players and being kicked because the “leader” leaves the instances are two different issues, issues that anet has to fix, but i have very little expectations
If the owner of a dungeon instance intentionally leaves his party to kick out players and invite new players, it will now also kick that owner out of the dungeon to prevent people from kicking PUG members and inviting guild members for the final boss of a dungeon.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-November-15-2012