What's the point of the Stealth nerf...
I am currently playing spvp alone somehow
stealth is the absolute most kitten thing to get added to this game
Nevermind it, I just read that the changes weren’t changed as they said it were… so Thieves can still endlessly annoy people with their almost perma-stealth.
Or no, maybe it’s supposedly the player’s fault that their skills doesn’t cast fast enough, because 1~2 seconds is sure enough to fully control a thief and burst them from 100% to 0%.
Melees can still keep guessing and attacking the air, rangeds don’t have that much of an option since it’s harder to aim without a target, so we just have to keep running from thieves as usual (and die when they Basilisk you).
Great changes ANet!
seriously, they are still perma stealthed, sure you have a 2 seconds window BUT, here is the flip side, casting times (ele) plus travel time means that by the time those 2 seconds are over, the animations and skill are still taking place. No, im not exagerating; here, let me give you a quick example; staff ele, #1 fire, 3/4 casting time, around 1 whole second to travel a full trip, thats 1 3/4 seconds, just about enough for ONE auto attack, but here is the funniest part; if a thief cannot dodge ONE attack then they suck, no way around it, and here is the funniest part; 1 3/4 seconds fort hat to connect ONLY if you insta tag the thief, which, lets face it, 1/4 of a second is not enough to drg mouse and click on them, and tabbing does NOT ensure you get your target, and if you CTRL + left click it there is no guarantee someone else wont do it for the mesmer of somebody else, i mean, a lot of people doing it…not just you…. only one target for 5 people…
Right now 2 seconds is not enough window, especially if after that comes 4-7 seconds of stealth which can be constantly chained.
Basilisk >burn your stun breaker > stealth > backstab > dodge > stealth >HS > dodge > HS > stealth > backstab > HS > HS. If you survived you are a bunker, and you wont be killing the thief anytime soon, if you are a squishy you didnt get past the first HS.
Legendary SoloQ
AOE will hit them even when stealthed.
AOE will hit them even when stealthed.
i wont go much into detail for this one, but your logic is flawed. Only a bad thief will keep walking in the same direction, they have enough time to turn for…around 360 degree options, im sorry but wasting sacred AoE in the hopes that it might connect some of it is not ok.
Legendary SoloQ
AOE will hit them even when stealthed.
i wont go much into detail for this one, but your logic is flawed. Only a bad thief will keep walking in the same direction, they have enough time to turn for…around 360 degree options, im sorry but wasting sacred AoE in the hopes that it might connect some of it is not ok.
Life Transfer. But that is only if the thief doesn’t shadow step far away from range.
Guys where do you get numbers like 2sec cd between hides and 7sec stealth, CnD doesnt last that long its 4sec with traits 3sec without! Same goes for Blinding Powder and Hide in Shadows its all 3sec without traits! Only refuge lasts longer but you have to be there until it ends so its fairly easy to push thief out of it and just kill him becuase the invis wont stay if he leaves refuge before it ends. I dont know if the 4sec cd AFTER you are revealed works as anet said in changelog, maybe its buged or something i didnt count it, but it definitely feels longer then pre-patch and 4sec is enough to kill 13-16k hp thief or atleast made him retreat…
(edited by BadHabitZz.1856)
AOE will hit them even when stealthed.
Obviously everyone has AoE smart guy, we all roll in AoE’s here on Rangers…..oh wait..
It was increased to lower Thief DPS over-all. It breaks up our basic rotation (1 full autoattack, CnD, Backstab). Now it’s 1 full autoattack, 2/3rds of the next autoattack, then CnD, Backstab.
This did nothing to affect the PRACTICAL use of stealth and all to do with lowering sustained damage.
“2 seconds” that’s been said on the thread is the amount of time a Thief spends outside of Stealth when 1v1 someone to annoy the hell out of them.
Try it for yourself, stealth, wait when stealth’s about to run out, appear, auto-attack once, maybe use a skill, re-stealth (gets bonus points if you combo with the previous skill).
You can have fun annoying zergs and catching their tails one by one as rarely people goes back to help those. If they do, congrats, you just stopped a zerg by yourself. Keep circling them making them look stupid.
20 points in Shadow Arts only makes it even better. If you’re using D/P, even even better.
Also, to whoever said to AoE… dude, you expect players to randomly spam their AoEs trying to guess where the Thief is? Sure seems a great tactic blowing skills out of nowhere and praying it hits.
Channeling works, but not everyone has channeling skills, and I doubt a single channeled skill is enough to down a Thief.
In the end, if you happen to come across one of these in WvW, just log out. You’ll get in combat, you won’t kill the Thief, he’ll be crippling you forever and slowly dropping your health (more than you can drop his) unless you’ve got a good healing setup.
I don’t mind fighting any profession that I can hit with non-instant spells and that I don’t have to keep playing the fool everytime, this mechanic is kitten simply for existing (have you ever seen another game where the Thief can fight in stealth? thankfully they nerfed it, it only took 9 months to do so) and allows abusing.
It can easily be fixed simply by applying the Revealed debuff whenever the Thief goes out of Stealth, regardless if they’re attacked or not. You can leave the Revealed debuff back to it’s 3 seconds as well, as they won’t be able to fight in perma-stealth or nearly perma-stealth anymore.
PvE Thieves gets happy, PvP Thieves don’t care as they don’t abuse this mechanic, WvW griefing-for-fun Thieves cries.
There is no issue to stealth it’s just a l2p problem.
Up-front burst still needs a nerf, they said Mug is getting buried soon.
CnD thiefs are the easiest to counter xD they will always stay near you and all you have to do is AoE and there’ll be a dead thief on the ground coming out of invis. All I can say is move aside thiefs, you’re useless. It’s mesmers who are hard to deal with now.
The damage that thieves deal isn’t the problem. The problem it is the only mechanic that can’t be counter which is stealth, specially constant stealth during one encounter.
Making reveal happen every time you go out of stealth hurts in PvE as well. I prefer what Anet did instead of going for the 3 second reveal just for going out of stealth. As a matter of fact, I didn’t think 4 seconds reveal was even necessary.
To counter it is easy. Stealth is pretty deterministic. Now that culling is gone, when you see the thief go stealth, count to 4 (CnD thieves typically trait Shadow Arts), and right before you count 4 do a dodge. Now you have a thief that’s completely visible for you to deal with. Shove a CC skill on him and he’s on the floor waiting for you to impale him with a flag.
Wasting a dodge praying that you are actually dodging the thief stealth attack isn’t a way to counter. This mechanic is broken and will need to be fix.
I propose that when the thief gets damage you can see the damage numbers floating above the thief without revealing the thief.
Fixing “perma-stealth” is easy, and it has nothing to do with Thieves:
Give Rangers the ability to track stealthed enemies.
Kyxha 80 Ranger, Sokar 80 Necro
Niobe 80 Guardian, Symbaoe 45 Ele
Wow, whiners like some of the people here are responsible for the stupid nerfs. It’s easy to counter C&D if they’re perma invis, just time it and dodge→stun→burst.
Of course if it’s a good player then they’ll probably kill you or get away, but that will happen with any other class with someone who knows how to utilize it.
Oh, this topic again.
Why instead of whining don’t you take time to actually learn your class? Every of them has a way to counter stealth with a weapon set or another.
What’s the point of the stealth nerf if taking damage doesn’t de-cloak you? This is the only online game I’ve played with a stealth mechanic where people can take hits and still be invisible.
Fixing “perma-stealth” is easy, and it has nothing to do with Thieves:
Give Rangers the ability to track stealthed enemies.
No to make it fair give Ranger’s pets an ability to track stealthed enemies. They need the love even more than the Rangers.
Edit: ofc that means the Rangers can track them too but not outright only through their pet.
Devs: Trait Challenge Issued
Just learn how to time your skills to apply either high burst or CC to the thief. Stealth is about where it should be right now. The most annoying part for me is having a thief stealth and then killing him, searching everywhere for them and realizing oh he is dead at my feet. Even larger issue is that with shadow refuge, they are half way to back up by the time I find them.
What’s the point of the stealth nerf if taking damage doesn’t de-cloak you? This is the only online game I’ve played with a stealth mechanic where people can take hits and still be invisible.
Name one game where stealth targets gets revealed when they take damage? Just from top of my head Dota/Dota 2 – works like GW2, Planetside 2 – works like GW2, Mass Effect – works like GW2, seriously i cant think of one game where invisible targets gets revealed after taking damage. The way how is it in GW2 is pretty standart mechanic imo…
What’s the point of the stealth nerf if taking damage doesn’t de-cloak you? This is the only online game I’ve played with a stealth mechanic where people can take hits and still be invisible.
Name one game where stealth targets gets revealed when they take damage? Just from top of my head Dota/Dota 2 – works like GW2, Planetside 2 – works like GW2, Mass Effect – works like GW2, seriously i cant think of one game where invisible targets gets revealed after taking damage. The way how is it in GW2 is pretty standart mechanic imo…
Aion. Stealthed targets are revealed once they’re hit.
What’s the point of the stealth nerf if taking damage doesn’t de-cloak you? This is the only online game I’ve played with a stealth mechanic where people can take hits and still be invisible.
Name one game where stealth targets gets revealed when they take damage? Just from top of my head Dota/Dota 2 – works like GW2, Planetside 2 – works like GW2, Mass Effect – works like GW2, seriously i cant think of one game where invisible targets gets revealed after taking damage. The way how is it in GW2 is pretty standart mechanic imo…
TF2: spies are partially revealed when damaged while invisible. Fire, Jarate, Mad Milk, and Bleeds will also be visible (in addition to Fire and Bleeds causing damage so they’re partially revealed)
Also, in Mass Effect, Hunters will also be partially revealed on damage (and lose invisibility entirely once their shields go down)
What’s the point of the stealth nerf if taking damage doesn’t de-cloak you? This is the only online game I’ve played with a stealth mechanic where people can take hits and still be invisible.
Name one game where stealth targets gets revealed when they take damage? Just from top of my head Dota/Dota 2 – works like GW2, Planetside 2 – works like GW2, Mass Effect – works like GW2, seriously i cant think of one game where invisible targets gets revealed after taking damage. The way how is it in GW2 is pretty standart mechanic imo…
Aion. Stealthed targets are revealed once they’re hit.
Assassin stealth in Aion lasts a lot longer than in GW2 though.
Rethesis
stealth should only be in the game to escape and never used offensively. Nothing is more broken (in games in general not only gw2) when you die by something you can’t see.
AOE will hit them even when stealthed.
Obviously everyone has AoE smart guy, we all roll in AoE’s here on Rangers…..oh wait..
Switch to a greatsword or a weapon with a large radius of attack?
AOE will hit them even when stealthed.
Obviously everyone has AoE smart guy, we all roll in AoE’s here on Rangers…..oh wait..
Switch to a greatsword or a weapon with a large radius of attack?
Yes, with Ranger’s large plethora of AoE weapon skills among which includes Barrage and… uhh…. GS autoattack…. and umm….. yep that’s all.
AOE will hit them even when stealthed.
Obviously everyone has AoE smart guy, we all roll in AoE’s here on Rangers…..oh wait..
Switch to a greatsword or a weapon with a large radius of attack?
Yes, with Ranger’s large plethora of AoE weapon skills among which includes Barrage and… uhh…. GS autoattack…. and umm….. yep that’s all.
…..both the GS and sword have large attack radii that we can SPAM, what more could you ask for when trying to find a stealthed thief. Do you want to blow valuable CDs and have a chance of completely missing?
(edited by Dark Dante.6970)
Have fun catapulting across the map if you try to get a stealthed thief with Sword autoattack.
What’s the point of the stealth nerf if taking damage doesn’t de-cloak you? This is the only online game I’ve played with a stealth mechanic where people can take hits and still be invisible.
Name one game where stealth targets gets revealed when they take damage? Just from top of my head Dota/Dota 2 – works like GW2, Planetside 2 – works like GW2, Mass Effect – works like GW2, seriously i cant think of one game where invisible targets gets revealed after taking damage. The way how is it in GW2 is pretty standart mechanic imo…
As people have already said: Aion, TF2. Also Rift and a F2P game called Requiem that I doubt anyone has ever heard of.
Edit: To add to this, if you were cloaked in these games you moved at a reduced movement speed unless traited or using a higher level stealth skill. Some classes in Aion had stealth detection skills. In all of these games it was impossible to stealth while in combat bar the use of high cooldown skills that could be used once per fight at max. And in these games people still managed to wreck with stealth classes, yet thieves in GW2 cry about how about how nerfed and unplayable they are despite them having, by far, the easiest and most abusable stealth mechanic in any online game I’ve come across.
(edited by Budg.3064)