What's your perfect MMO?
- Zone stories like the early zones in Rift, but delivered through instances like the GW2 personal story, and set-up/advanced by either cinematics or quest text (not through two figures talking at each other)
- A personal story like SWtOR, which allows you to make decisions about how your character might respond; at various stages the story would call for players to work together in a group in a “mission” environment like GW.
- No stats on items other than weapon damage and armor value (don’t know of an MMO that does this; too many developers played D&D)
- A robust stat allocation system that is inherent to the character, like GW.
- Open world dynamic events, including events like GW2/Rift invasions, but with the invaders gaining footholds in the world if they were not successfully resisted
- A progression system that involved gaining stat points through completion of story steps, difficult DE’s and dungeon/elite instances
- Instanced team play like GW, that involved players working together to conquer difficult challenges. Like GW, the minion mobs would not be “elites” that require everyone in the party to beat on one nameless mob; challenge would come from numbers and superior mob AI that requires players to make decisions about tactics for success; rare cosmetic rewards would serve as the carrot for repetition of these instances
- A talent system similar to Rift, but expertly balanced so that multiple options are desirable rather than poorly balanced so as to limit options
Everything SWG Pre-NGE Everything
(nge = 5000% fail)
I like this thread!
My perfect mmorpg would have:
- Graphics: Vindictus and GW2.
I enjoy Vindictus’ realism, but at the same time I find GW2’s more artistic approach beautiful.
- Combat: Vindictus.
—with a skill/class system like GW.
A visceral kind of combat that requires you to combine your actions for a skill (left click x 3, right click, E). A huge selection of abilities to choose from.
- Character customization: Aion.
A unique character adds to the enjoyment of a lot of people. I personally sometimes log in just to play around with the character creator (being into roleplaying and all that).
- Wardrobe and music systems: Lotro.
The wardrobe system allows you to mix and match armour as you like and to keep several sets on the same character. What you have to pay for is skin storage and outfit slots. You’re allowed to use the skins as many times as you want. The music system allows you to either use the keyboard to play every single note or simply play pre-written files, additionally offering you the option to sync with other people and create real “bands”.
- Emotes: FFXIV ARR and Lotro.
There’s A LOT of them.
- Freedom to explore, build and destroy anything: Minecraft (with a severe outlaw system).
I like sandboxes. Replay value is infinite.
- A Foundry system that is a mix of Minecraft, NW, Skyrim and what EQN Landmark promises to be.
- Quests and story: Final Fantasy (X, XI, XIV), Vindictus, GW and The Legend of Zelda.
Fewer memorable but truly fleshed out characters, epic journey, great lore.
- Mini-games/side activities: GW and GW2.
From the pvp mini-games to some of the hearts in GW2, the sheer variety of activities that are available is truly astounding.
- Dungeons: Vindictus, Tera and GW for the monster AI, Lotro for the epic designs (Carn Dûm and Inn of the Forsaken being my favourite dungeons, ever.)
- Be it a sub or a mini-transactions model, no store rng chests.
Lotro’s old system (before the introduction of Mithril coins and Hobbit presents) and GW2’s system (minus the rng chests bit) are both sustainable, ideal models, I believe.
(edited by Kiayin.3427)
A re-released GW1 with shinier graphics and a full team with passion behind it.
btw Put ANY mmo together with any Other MMO it would be a Blast if it doesen’t have Asian MMO in it.
Asian MMO’s always such a failure from the start.
You obviously never played Sega’s MMOs. Phantasy Star for life!
A re-released GW1 with shinier graphics and a full team with passion behind it.
+1
Gw2 Visuals and mechanics (All of them) + a graphic engine from this century + The World and Story of Lord of the Rings online + The writers of… well everything but the current ones.
A re-released GW1 with shinier graphics and a full team with passion behind it.
Another +1
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
Perfect MMO? Star Citizen
It’s not even in alpha yet, but it’s an MMO being build by a visionary, not a corporation with their eye on the bottom line.
Chris Roberts has already received nearly $21 million in donations/subscription to build his, and our dream.
I agree Star Citizen looks really good
Black Desert looks amazing as well.
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
A game with:
Balanced PvP.
Splits Skills from PvP and PvE.
Requires more than spamming 1.
Trinity, or at the very least, roles that are better defined.
Missions.
Epic end-game bosses.
Requires more than spamming 1.
Craptons of lore.
Low level cap.
Lots of Titles.
Requires more than spamming 1.
Good storylines.
Has great survivability throughout the years.
Requires more than spamming 1.
Has a heavy emphasis on team-play.
Has recruitable NPC’s if you can’t find a team.Assassin’s that can be tanks…Oh, wait. That game’s already out. BRB DL’ing GW1.
More than half of your list is true of GW2 lol…
-Balanced PvP.
Almost all builds have counters, the “OP” builds are only “OP” in a 1v1 setting (and they tend to suck in team fights). Very well balanced compared to most games, not by everything being equal in every respect, but by there being a counter for almost everything.
-Missions
What does this even mean?
-Epic Endgame Bosses
The dragons? The 5 other big enemies? Every single exploreable path (especially Arah with Gigantus)? This makes no sense. The game does have epic end game bosses.
-Lore
This game actually has tons of lore, people just don’t actively search for it. Talk to NPC’s by hearts. Talk to random NPC’s everywhere you find them. Play through dynamic events and talk to the NPC’s participating. Play through dungeons and talk to the members of Destiny’s Edge. Go to the priory base and read their library. Walk around and listen to people talking in the background.
The lore isn’t as easily accessed in GW2 compared to GW1, because it’s not all thrown in your face before you accept every quest. It’s all perfectly optional and you have to actively seek it.
-Low Level Cap
80 is very, very easy to hit. It’s low in time to acquire by MMO standards.
-Good Storylines
The overall story may not be great, but it does have good storylines.
-Game Survivability
Dude, GW2 still has a massive playerbase. It’s often cited to demonstrate the amazing success of B2P games from launch. GW2 is not only still huge, it’s actively growing and old players who quit are returning. It’s even getting significant patches every two weeks, and it’s NO SUB. That’s incredible survivability.
-Has a heavy emphasis on team-play.
Later explore paths and tPvP require heavy team play. Even the most recent dungeon requires that pugs really work together. Teqatl requires lots of organization (almost always requiring a huge presence on server teamspeak).
-Requires more than spamming 1.
… That only works in some dynamic events. If you only spam 1 and beat dungeon explore paths, sPvP, WvW zerg battles, etc… then you are the best thing since Elvis. You’re not even close to the best thing since Elvis, and you certainly cannot spam 1 and beat everything in the game. This game requires lots of teamwork and has fairly hard gameplay by F2P standards.
Darkhaven Commander
Co-leader of [Sold]
The only things I’d add to GW2 are guild halls, gvg, 2 more types of PvP, more zones in PvE and WvW, and more skills
The only things I’d take away are ascended statistical advantages (while leaving infusions slots in).
Other than a few stupid cash shop items (infinite continue coin, retrait stone, and most boosts), the game is pretty good to me.
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
The maps guys from Lord of the Rings Online. Nobody does terrain better.
The Trading post and John Smith from GW2. The most vital and active economy I’ve ever seen.
The recognition that one account is one player that we see here – I want my achievements/deeds/what-have-you to unlock account-wide every time.
Housing and guildhousing from Everquest 2. I want every quest line to give me some knick-knack I can pile onto a shelf or table I crafted myself.
‘Expected Party Size’ is a concept that needs to die in a fire at the bottom of a well. Absolutely every scenario in the game needs to scale to the number of people doing it. If I’m solo, I have one friend on, I’n puggin with 3 people I tripped over in chat or my entire guild drops by, every activity needs to adapt to that exact number of players.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
(edited by Nike.2631)
Just wait for Destiny, you’ll see how its done
For me:
Take GW2 as the base (as in, anything not mentioned isn’t changed).
- TSW style storytelling and voice acting.
- Age of Conan or Rift wardrobe system, a secondary slot on each armor type for appearance. To keep the gem store going, just make it so you need transmutation crystals to convert gear into skins that can go into the appearance tab.
- WoW guild management (at the very least a “last logged in” feature).
- Chat system from WoW or TSW (I just want to be able to create custom chat channels)
- From GW1 guild alliances, guild houses, skills that function differently on PvP and PvE to help balance, skill hunting (signet of capture and having to go to specific vendors to get specific skills).
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
GW2 with more deep story telling and expansions would be my perfect MMO.
~Sincerely, Scissors
Just wait for Destiny, you’ll see how its done
Mouse targeting 3rd person shooter gameplay… It’s “done” for me before it even hits the shelves. I’ll watch with interest, but I hate that control scheme with a passion.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
A game with:
Balanced PvP.
Splits Skills from PvP and PvE.
Requires more than spamming 1.
Trinity, or at the very least, roles that are better defined.
Missions.
Epic end-game bosses.
Requires more than spamming 1.
Craptons of lore.
Low level cap.
Lots of Titles.
Requires more than spamming 1.
Good storylines.
Has great survivability throughout the years.
Requires more than spamming 1.
Has a heavy emphasis on team-play.
Has recruitable NPC’s if you can’t find a team.Assassin’s that can be tanks…Oh, wait. That game’s already out. BRB DL’ing GW1.
More than half of your list is true of GW2 lol…
snip
Actually, nevermind. Not worth the typin’.
Just wait for Destiny, you’ll see how its done
Mouse targeting 3rd person shooter gameplay… It’s “done” for me before it even hits the shelves. I’ll watch with interest, but I hate that control scheme with a passion.
Its not on pc so not mouse targeting and is a first person shooter, not 3rd person lol.
You say these things like they make a difference…
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
You say these things like they make a difference…
well i dunno, maybe you don’t even know the game im talking about… most mmo players know nothing else but the mmo they’re currently playing and WoW
Just wait for Destiny, you’ll see how its done
I just watched some footage and I really can’t see anything special about it, to be honest.
Time is a river.
The door is ajar.
I’ve followed Destiny closely. It’s pretty. The techno-magic angle strikes me as boring and lazy but its from good folks who know how to make a solid product. I’ll watch it, but I won’t play it. Unfortunately my inner ear and visual centers actually talk to each other, so games that have the whole screen twitch and shudder for the slightest touch of the controller (mouse, joystick, whatever) tend to leave me a little nauseous after 10 minutes.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Just wait for Destiny, you’ll see how its done
I just watched some footage and I really can’t see anything special about it, to be honest.
if that kind of art style and graphics isn’t impressive to you but LS in gw2 is…. i dunno dude. I bet you didn’t even knew about this game lol one of the most hyped games of next year. This is what i meant by saying mmo players know nothing else but the mmo they’re currently playing and WoW. Destiny will be like Borderlands 2 but mmo’ish. If that’s not close to being perfect mmo i dunno wtkittend of things ppl want from an mmo.
A re-released GW1 with shinier graphics and a full team with passion behind it.
Yup
50/50 GWAMM x3
I quit how I want
A re-released GW1 with shinier graphics and a full team with passion behind it.
Yup
+1
Just wait for Destiny, you’ll see how its done
I just watched some footage and I really can’t see anything special about it, to be honest.
if that kind of art style and graphics isn’t impressive to you but LS in gw2 is…. i dunno dude. I bet you didn’t even knew about this game lol one of the most hyped games of next year. This is what i meant by saying mmo players know nothing else but the mmo they’re currently playing and WoW. Destiny will be like Borderlands 2 but mmo’ish. If that’s not close to being perfect mmo i dunno wtkittend of things ppl want from an mmo.
People want different things. I for one aren’t much of a FPS fan, so no, it really isn’t the perfect MMO for me. Not to mention that I don’t own any up to date consoles (I have a DS and PS2), so why would I follow / know about it?
And where did I say I was impressed by the LS? As a matter of fact, I believe they’re using it wrong. Not to mention how do you go about comparing an art style with content? o.O
And as for knowing only about the ‘MMO your currently playing and WoW’, I’ve been following EQN for a while, I did the same with TSW, and another MMO on Kickstarter (Anthymn) perked my interest (although not much on the news front on that one), which makes that statement nonsense.
It’d be more accurate to say ‘Gamers don’t follow games their not interested in, unless they want to say how much it sucks without even trying it’.
Time is a river.
The door is ajar.
Just wait for Destiny, you’ll see how its done
I just watched some footage and I really can’t see anything special about it, to be honest.
if that kind of art style and graphics isn’t impressive to you but LS in gw2 is…. i dunno dude. I bet you didn’t even knew about this game lol one of the most hyped games of next year. This is what i meant by saying mmo players know nothing else but the mmo they’re currently playing and WoW. Destiny will be like Borderlands 2 but mmo’ish. If that’s not close to being perfect mmo i dunno wtkittend of things ppl want from an mmo.
It’s almost like different people actually want different things from mmos, amazing, isn’kitten..
It’s actually the first time I heard of Destiny, but at least in my case first person perspective, while nice in single player games, is a huge point against when it comes to MMOs (I love character customizing, which includes being able to actually see my character). The fact that’s not on PC just seals the deal.
BTW, I did enjoy borderlands a LOT but as a single player game… as they say, different strokes for different folks.
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
The Tera Wars of the Old Republic.
http://art.penny-arcade.com/photos/i-5SpGRMQ/1/950x10000/i-5SpGRMQ-950x10000.jpg
perfect MMO is:
- dungeons from DDO, with puzzles, jumping puzzles, hidden rooms, secret rooms, traps.
with the difficulties: easy, hard, elite and epic for each dungeon.
when you can always fight through the content, or stealth your way through it.
-character build and progress like in DDO but on d100 instead of d20. where you can multiclass, reincarnate and have total freedom on your stats (not a single digit in your character go up automatically), including making mistakes.
- gear like in DDO, when only the highest stat increase matters, which allows you to use items like feather falling boots, cloak of hiding ring of wizardry etc… because you don’t fill your whole gear with +strength gear etc…
- seamless beautiful huge and detailed world like in WOW.
- customer support like in WOW
-graphic engine of GW2.
- group events like GW2 but scarcer (event every 10 minutes is silly!) and harder – the regular mobs are veterans, mini-bosses are champions, hard bosses are hard champions. each group event chain connected to special resource- like temple in orr or some rare gathering ingredient.
gathering and inventory management like in GW2, no node is contested, and your gatherings go to your bank on click.
crafting system like in FF-XIV (people say that SWG was even better, but i never played it)
-gear decay!, so crafting and treasure matters.
-class interdependence and special class non-combat perks like in everquest/DDO. (teleport, group teleport, conjure food and water , etc)
A re-released GW1 with shinier graphics and a full team with passion behind it.
Not sure if that would sell to be honest.
To me it’s like releasing Pokemon Red in 3D, gane was good but not really that amazing that people will want to play it over what’s in the market.
Guild wars 1 with guild wars 2 graphics, jumping puzzles, open world and combat.
My perfect game would be GW2 with flying mounts/skills so I can fly past karka and risen and say ‘ta ta’ a la Scarlet.
GW2 + GW1 Guild Hall + Player Housing
Archeage = Farmville with PK
A re-released GW1 with shinier graphics and a full team with passion behind it.
+1
+1 to your +1
Fear The Crazy [Huns]
GW1 in a persistent world with better graphics.
I play 3 other mmo’s which I will not name since doing so is against forum rules, and between GW2 and those other 3 mmo’s, GW2, right now, is the best on the market at the present time. Nothing is perfect, but as far as mmo’s go, gw2 has the best system in my opinion.
One the traditional MMO community didn’t play.
Therefore I may take some time replying to you.
Hmm my perfect MMO you are asking? Part 1
- One with a great long compelling story full of emotions that bring players to the point, that they always want to know, what happens next with thrilling epic moments in them, in which players can make vital choices that can lead to different personal story outcomes (endings) that is presentated with expert voice actors that don’t screw over the emotions of the story by sounding totally emotionless as if they read just some texts down the paper while nearly being sleeping at that having terrible voices, that don’t fit to the characters they representate.
- One with a great and complex character progression system that really lets your heroic characters feel like epic heroes that lets you see and feel your slow progress of turning from a simple nobody into the savior of the world, visually as like in regard of skills, traits, talents and gameplay features in which classes should undergo a progress of improvements
- One with a Skill System, that isn’t boring, but allows for many interesting features that are in synergy with group play, like Skill Combos, Skill Finishers. An real tiem based action Combat System that feels fast paced and epic with Skills that fit to that style of combat system to let you characer really look more and more epic and heroic
- One with a Movement System, that allows for free character movement in the game world, where jumping looks also heroic and not like a little childish hopping around.
One that allows for action based moves, more than just only dodge rolls. Where fitting classes can perform also flips and saltos, where actively can attacks be blocked with a shield or parried with a weapon to perform actively counterattacks.
A Combat System where conditions are applied to the enemy body in regard of the body parts similar to Vagrant Story’s combat system, so that if you want to cripple an enemy, you have to damage the legs of the enemy, you want to weaken an enemes attack power, attack the arms, you want to weaken the defense power, attack the body, you want to blind them, attack the head and so on…
- One where Dungeons make fun and aren such a stupid total frustrating mess where you just die through only permanrntly in order to frustrate players with annoying mechanics that instantly kill you if you can’t dodge them. Dungeon that really feel rewarding for their time you went through them with lots of different TYPES of dungeons for every type of player taste.
Be it Raid Dungeons that you do with large groups, be it smaler scaled dungeons for tinier groups, be it Zelda/Darksiders 2 -like Solo Dungeons.
All of them with different play modes and difficulties (Easy/Normal/Hard) with easy only beign there to LEARN the mechanics of the dungeon and how the dungeon works, basicaly being a kind of tuturial mode that everyone has to play first, before unlocking Normal/kitten
- e with a compelling well thought out Job/Crafting System, that absolutely does’t feel like a grind and feels olso like having a purpose of existance for the game by allowign the players to create with them real unique weapons and the most powerful weapons of the game, should be all crafted by the player, not found with grind mechanics (RNG) in the game. Best equipment should always be a thing of player effort without grinding your kitten off for materials. Needed materials should all come from rewarding things you do while normally playing the game doign dungeon, events, quests, missions, daily tasks and so on
- One with lots of minigames that really make fun and don’t feel like a silly competion where you always plays against a randomous amount of players that got mixed together without having a choice with whom you play together.
Interesting minigames also which are something for collectors also too, like an integrated mini card game with collectable monster cards ect.
- One, that really rewards exploring the whole game word and has lots of things that you can collect in the game, be it new skills, be it new talents and traits, be it thigns that you can trade off for other thigns and so on…
Part 2
- One with a Faction System, that really has a great influence on your character and how the world of the game reacts to your character (games like Gothic come into mind) where your faction based choices have consequences in every relationship of the game, story, npcs, events, quests, ect. pp. just everything
- One with a class system that provides as much as unique classes as possible, naturally also with typical standards, but the results of the class gamepalys shoudl feel, like somethign that has never existed in that way before that perfect game
- One with a housing system and other systems that are there for quality of life/prestige, like raisable mounts, the abiliy to build your own ship/air ship, where traviling is provided for all kinds of peopel with their different tastes. But naturally with restricted usage, so that mounts wouldn’t be found for example in towns, except maybe in regard of npcs and just rp flair to make the places more living and realistical.
- One that has alot to offer for PvP Players, from GvG over to Random Arena, over Team Arena, over Faction Battles over Siege Wars (not WvW like, just with 2 Servers battling against each othe, not 3 in a kind of battle royal) where Skill Balance is from the beginn on SEPARATE, where PvP has its complete own skill effects/skills that are mainly balanced for PvP and PvP also has its very own skills, which can’t be used for PvP so that you never have the problem, that skill balanced for one side destroy skill builds for the other side… It are two total different gameplay mode,s they should also feel like different gameplay modes with different skils in usage.
- One that really encourages GROUP PLAY and being in Guilds ect. rewarding players for playing together
- One that costs no monthly fees, and uses the same financing modell with ingame Shop like GW2, but without all that RNG crap in it thats only there to forcefully make more profit out of the playerbase. Everything in the shop has fix prices and if you buy something, you will always ever know exactly what you buy and not receive someting randomous out of the item that you bought …
- One with lots of unique playable races for every taste, no stupid elfs, dwarfs and other 0815-crap. Similarities will always be there, to fit the tastes for specific target groups, thats ok, but not just copy pasting the typical 0815-races …
Ech one should have a unique culture and feel totall different and still they should all fit togegether like puzzle pieces that form together a nice picture.
- One with a fully explorable big world with multiple continents, where content can be found n all kinds of landscape levels of the Z-achsis, be it on land, be it underground, be it under water, be it in the sky… a world map that is 100% explorable with no fog of war anywhere showing you unexplorable stuff or map fillers with places, that are just only shown on the map, so that the map just looks complete >.>
My perfect MMO would have no stats at all. You wouldn’t see numbers. You’d know if you were sorta strong, or not very smart, or extremely dextrous, because those are the kinds of things people know. Weapons wouldn’t have damage numbers on them. If you want to know how good you are at something, you try killing it and if you can kill the same type of things faster with another weapon, than that’s a better weapon for you.
You also wouldn’t always be limited to killing things as a way to progress in game. There would be puzzles to solve, adventure to be had, interaction with NPCs on a different level than currently exists in most games…and a whole lot less hand holding.
Three guys would play it and probably love it. Everyone else would hate it.
This is why I’m not a game developer. lol
Part 3
- One with a fascinating soundtrack that is composed by people, which have already done for many games real great soundtracks in the game industry. Peopel like Nobuo Uematsu for example. That guy is basically a LEGEND for game soundtracks
- One with an activer interactivable gameworld, where players can interact with alot of things in the whole game and with npcs and where NPCs don’t talk penentrantly every 10 seconds their one and the same one liner sentences , where npcs basicalyl have their own life and move also around and can be found everyday somewhere else based on what time it is in regard if its day or night (daytime cycle, that really has influence on the whole game, like different monsters out there at different times, shops closing at specific times and open again at morning, and so on, the game world should feel like a kind of real life simulation basically, that works in every detail dynamically)
- One with dynamic events, that really have an impact on the game world with lots of consequences that can pile up on that with far reaching effects also maybe in other places of the world, that if something happened at place a, that someone at Place B will complain about something, due to the point that a while ago happned something at Place A that worsens the situation for that NPC at Place B
- One with a great a high detailed character creation mode with a huge amount of options for hair styles, faces, hair colors and so on, which can always be freely changed (except faces) I mean, where in the hell are just barbers, which change simply your hairstyle and color whenever you want, without that you basically have to pay real moeny for that change …. a game that is all about fashion and creatign a unique character should also always allow frelly to change hairstyles and hair colors as you as the player likes it how your character should look like …
- One, that offers not only the styreotypical land combat, but also different combats, like sea combats on ships, or air combats on flying mounts/steampunk air ships
- One with lots of emotes and its own dedicated fully supported (with own rules ect.) RP-Servers
- One with a kind of Collisseum Gameplay Feature, where you can play tournees either alone in PvE style fighting agaisnt lots of monstsers either solo or as group or in PvP style again also fighting solo duels against other players or as group that is highly rewarding when participating on it (think of game like the tales of series, star ocean ect. which always come with challeging colisseums)
- One with an achievement system similar like GW2, but with alot more meaningful titles and titles, that really also sound impressive as also the ability to gain the feature to unlock your own personal title, so that you can give yourself an own title, or chosse to take one of the many pregiven ones.
- One, where the game teachs you all important thigns through tutorials or gives you informations so that you can find out self how somethign works in the game or what you have to do and that isn#t designed basically, that you can#t do anything in the game without permanently using video guides, wiki sites and so on.
its really annyoing that you always have to use external information sources for MMO,s when the MMO itself should give you all the information ingame that you need.
Games like he tales of serios always do this good, by giving players bestiaries , item books and so on and dictionarie kind of items by their side, so that you always can research things you want to know in the game, without that you have to go onto internet sites /forums ect. for that …
Thats jiust for now everythign that comes into my mind
A re-released GW1 with shinier graphics and a full team with passion behind it.
+1
+1 to your +1
+1 to the +1 you gave the +1 for the other guy’s idea
In short, I would very much like an updated GW1 with better graphics and a few GW2 features. Lets call it Guild Wars 1.5, shall we?
-GW1’s level of skill selection and build complexity. (Hardcore M:TG fan here. GW1 is one of extremely few games that did skills/character building right.)
-Story would have to be by bioware. (preferably the dragon age people.) Dragon Age: Origins stands out for me as the absolute best writing ever to be found in a video game. (This applies to both dialogue and the actual events taking place.)
-Combat HAS to be gw2 style. Without jumping/active movement/dodge, I’m not sure I could tolerate in-game combat now.
-The world should be built by Bethseda. Nobody else, anywhere, does it better than they do. Let them expand the lore, as well. Libraries full of books that can be READ, to immerse yourself in and learn about the world.
-Skyrim style crafting system.
-Full camera options, like every game other than GW2. FoV slider, camera height adjustment, first person view are all essential.
-GW2 trading post.
-GW1 targetting system.
GW2 with Age of Conan melee combo system including gore and fatalities.
Oh and SWTOR customizable UI.
(edited by camerrell.1963)
GW2 where the focus would be real endgame pvp/wvw/gvg etc, not the carebear living story stuff.
Most of GW2 has fulfilled my mmo wants and needs since I slowed down playing Anarchy Online, which was for what I personally wanted at the time, near perfect.
As for combat, I am probably more at home with GW2 than any other mmo I’ve played.
I’d probably like to see a quality of story telling and quest depth rivalling TSW (which has an awesome story and quest system) and the instance + guild functions of Lotro (before Lotro lost its way about 18 months back).
No instances, just open world.
GW2 is very closed to my perfect mmorp its just needs more combos fields and finishers. I would love to see a some what system close to skillchanes in ff11 in GW2.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA