When Eternity will be done?
U’re asking too much
The point of Eternity is that it swaps dependant on time. That won’t change, and you know this.
This is just an ego stroke thread.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
Actually, Eternity is missing three effects that Twilight and Sunrise both have already. The burst which occurs when the weapon is drawn, the projectile effects when throwing the Weapon (ex. Guardian spin, Warrior blade trail, Mesmer mirror blade), and downed weapon effects.
All of these effects work on Twilight and Sunrise, but are nonexistent on Eternity. There is a forum post from a developer noting that the projectile effects are on the tracker. Whether or not the drawn burst and downed abilities are being fixed is a mystery. A dev response to this noting that all of these issues are at least on the tracker to be fixed in the future would help to set those of us with the weapon at ease.
Never ask “when”. Devs already mentioned that they won’t answer any questions if “when” is asking. All you get is “when it’s ready” from devs
Alright and how many people have Eternity? 0,001%?
Alright and how many people have Eternity? 0,001%?
That’s the OP’s point cause its hard to make one. So it should be more just an effect.. I say they should make sigil changable as well as part of Eternity feature. ..
I’ve had eternity for +5 months and I really don’t even notice the missing effects anymore.
Alright and how many people have Eternity? 0,001%?
Correct, the company and the playerbase already said the minority doesn’t matter during the fractured patch.
It’s all about the majority. So just do your dailies, farm events & champs, and enjoy the game with the rest of the BHBs.
Alright and how many people have Eternity? 0,001%?
Correct, the company and the playerbase already said the minority doesn’t matter during the fractured patch.
It’s all about the majority. So just do your dailies, farm events & champs, and enjoy the game with the rest of the BHBs.
Sorry, but you put me in the wrong box of players. I hate dailies, I hate farm events and I hate champs even more. On the contrary I’m in favor of adding meaningful content.
Eternity (as all legendaries) is a prestige item, which happens to be available only to … farmers, tp flippers and a very small group of lucky people, because they’re the ones with enough gold for it.
Alright and how many people have Eternity? 0,001%?
That’s the OP’s point cause its hard to make one. So it should be more just an effect.. I say they should make sigil changable as well as part of Eternity feature. ..
Do you really think they should create content for a few extremely rich people and ignore creating content for those who don’t have the gold for legendaries? This game needs better content (away from grind/farm), or it will surely die, I think Anet’s top priority is on that, and they really shouldn’t waste any money/development time on legendaries.
Alright and how many people have Eternity? 0,001%?
Correct, the company and the playerbase already said the minority doesn’t matter during the fractured patch.
It’s all about the majority. So just do your dailies, farm events & champs, and enjoy the game with the rest of the BHBs.
Sorry, but you put me in the wrong box of players. I hate dailies, I hate farm events and I hate champs even more. On the contrary I’m in favor of adding meaningful content.
Eternity (as all legendaries) is a prestige item, which happens to be available only to … farmers, tp flippers and a very small group of lucky people, because they’re the ones with enough gold for it.
“You” above was directed at the OP. He is the minority, which according you, developers, and the majority of the playerbase, isn’t worth the time for which to provide content, bug fixes, or QoL updates.
Alright and how many people have Eternity? 0,001%?
That’s the OP’s point cause its hard to make one. So it should be more just an effect.. I say they should make sigil changable as well as part of Eternity feature. ..
Do you really think they should create content for a few extremely rich people and ignore creating content for those who don’t have the gold for legendaries? This game needs better content (away from grind/farm), or it will surely die, I think Anet’s top priority is on that, and they really shouldn’t waste any money/development time on legendaries.
As far as I know legendaries are part of featured content….. so why not give credit to those who worked hard for their Legendaries?
Actually, Eternity is missing three effects that Twilight and Sunrise both have already. The burst which occurs when the weapon is drawn, the projectile effects when throwing the Weapon (ex. Guardian spin, Warrior blade trail, Mesmer mirror blade), and downed weapon effects.
All of these effects work on Twilight and Sunrise, but are nonexistent on Eternity. There is a forum post from a developer noting that the projectile effects are on the tracker. Whether or not the drawn burst and downed abilities are being fixed is a mystery. A dev response to this noting that all of these issues are at least on the tracker to be fixed in the future would help to set those of us with the weapon at ease.
Which is exactly why I won’t craft it. I have Twilight and I like the effects of the weapon more than actually wanting Eternity. I don’t expect it to be fixed anytime in the near future.
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
They have to add combined legendaries to other weapon types too. For example combine bifrost with another legendary staff to craft much better looking skin like eternity.
(edited by Umut.5471)
You already grinded your Eternity out, your job is done.
Eventually they’ll fix the weapon, between a new grind and another.