Where Guild Wars 2 went wrong for me.
I couldn’t make it past your first bullet…
After reading that all I got out of it was that you like the hard to get dungeon gear but want to be able to do an easier dungeon to get it. Maybe if you try harder to actually do something on the game instead of leave for a few weeks and hope for the best you might get somewhere
On point one, would be ok but the dungeons aren’t even close to balanced in terms of difficulty, people will always take the path of least resistance.
In this case that means CoF and AC.
Point 2, agreed, although you can do small PvP successfully its fairly rare and zerging actually rewards you more. Most times while roaming in a small group you are either ganking stragglers or dodging the enemy zerg.
Not going to touch point 3 because if I wanted arena gameplay I would play a game with dedicated servers.
Point 4, Not many dungeons are like this tbh, there are a few dungeon paths that are designed badly and the difficulty isn’t even close to normalised but there are generally easy or relatively easy options for every dungeon. Even in Arah you can do things like kite lupus back to the waypoint to make it borderline impossible to wipe.
I think the dungeon idea is pretty good. That way people can have variety in their choice of dungeons. It gets boring running a particular dungeon for the 20th time. Of cos, the amount of tokens needed for each piece of gear would have to be adjusted. Certain paths should be tweaked as well, especially those buggy/super lengthy ones.
SPVP needs more maps with different mechanics. (like capture the flag, etc). Also some of the maps are too cramped, like Capricorn. There is also no reward for defending a node, which leads to everyone just taking nodes and then immediately running off.
I disagree with dungeons being too hard. The learning curve for some of them is a bit steep, but after the 1st few runs it gets really, really easy. It also helps a lot to get appropriate gear and know where to stand. Sometimes I can even alt tab and chat on msn while running a dungeon.
I couldn’t make it past your first bullet…
After reading that all I got out of it was that you like the hard to get dungeon gear but want to be able to do an easier dungeon to get it. Maybe if you try harder to actually do something on the game instead of leave for a few weeks and hope for the best you might get somewhere
Sorry but your ignorance is just frustrating. All dungeon gear from every dungeon is the same level stat wise they just have different stats. That makes them all the same however surely you would consider it unfair for a condition damage player to do a harder dungeon over a toughness player? Just because that is the stats they want. But that was 100% not my point in the first place. My point was that people get bored of doing the same thing over and over and it’s the worst system out there in MMORPG games. Here is an example of a good game dungeon wise and I regret saying this but world of warcraft. Each dungeon varies in difficulty. Some are more difficult than others but the outcome in rewards is still the same. Why do people run it? Maybe because Blizzard have successfully found a way to prevent farming the easiest dungeon…. oh ye… lock out from the dungeon after completing it. But arena net have already come up to a solution they just need to make it dungeon specific. Diminishing returns. If you farm the same dungeon again and again your token loot is falls dramatically. Did I solve your issue now of "OH people will farm easy dungeons for the “hard to get” gear". Please………. spare me.