Hi
I haven’t played this game for a couple of weeks now because quite frankly it got boring way to fast. This is why it got boring and where I personally think Anet went wrong:
- Dungeon gear requires dungeon specific tokens meaning if you prefer one set of stats rather than the other you must farm one dungeon explore rather than choosing between all the dungeons to play. How it can be fixed – Make 1 dungeons token and it can buy all gear. It’s pretty simple and has been done in practically all sensible games. No don’t say “but guild wars 2 is different and stop trying to make it like other games” because quite frankly dungeon tokens in general are already a copy but they have done an aweful job with them and I would much rather prefer it to be like the other games than this tragic new specific guild wars 2 rubbish. Sorry.
- WvWvW seems to do nothing to detract mobs. Zerging is fine by me if it’s tactical to claim a point fast but a giant group moving around together is not a zerg but a mob. (zerg = tactical). I really personally think this takes away the value of WvWvW combat wise when you find another mob and social wise. There is very few social interactions when moving in a mob rather than your toons being close to eachother. Smaller groups would definitely promote more social aspects and communication and would generally make it more tactical and enjoyable. But that is my opinion. If you like walking around in a mass mob doing nothing skillful to take down your rivals then I pity you.
- sPvP is too linear. Why does every game seem to follow the same boring progression trend. It proves nothing but lack of identifying skill and makes skilled players feel left out if they do not play much. Only games I have really ever seen that have changed this boring line from 1 – 2 – 3 – 4 etc is halo 2 and halo 3. You could go up and DOWN ranks depending on your wins and loss. Your kills and deaths and your ranked position in the game. You would get paired with your own skill level aswell and it would make spvp alot more competitive and entertaining in random joins. Possible tpvp has its own ranks along side spvp. Anyway in halo 3 (the most played halo online, more than reach (which adopted the boring 1 -> 2 -> 3) method) was still playable for socials because they would all be the same rank, they wouldn’t have elitists jerks in their games etc being dicks in chat. Simply this system is better and in my personal opinion it feels ALOT more rewarding when you rank up.
- Dungeons require too much “skill”. Sorry but avoiding all damage is nearly impossible and most the time it’s some unavoidable AoE that prevents your team mates from even reviving you. I hear this is all going to be fixed so I really don’t have an issue with it.
Anyway please remember this is all my opinion.
Thank you.
