Where is the Missing Ascended Gear?

Where is the Missing Ascended Gear?

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Posted by: molepunch.5673

molepunch.5673

Hopefully it’s because those are crafted-only in the near future. Gotta give the jewel crafters something.

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Posted by: Gilgamesh.1025

Gilgamesh.1025

+1 to this. I want my cleric ascend gears as well!!!!

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Posted by: Suddenflame.2601

Suddenflame.2601

I said it in another post https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/page/2#post1322969 this reason alone is why they havnt added Power/Healing Power/ Toughness into Ascended. Its way to easy if they did add it for a Regen warrior to actually become an unstoppable force With Signet of Rage and “For Great Justice” a warrior doesnt need to build Precision cause it is given to him.

How would you like to vs a Regen Warrior in WvW? 1v1 you better have a ton of conditions at easy disposal or else you wont be able to kill him. With Melandru runes Conditions lose their effectiveness as well due to massively decreased durations. “Shake it off” also reduces stacking effectiveness. Adding ascended Gear for this would mean a Regen warrior would be almost God like.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

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Posted by: KinkyPotato.4219

KinkyPotato.4219

I said it in another post https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/page/2#post1322969 this reason alone is why they havnt added Power/Healing Power/ Toughness into Ascended. Its way to easy if they did add it for a Regen warrior to actually become an unstoppable force With Signet of Rage and “For Great Justice” a warrior doesnt need to build Precision cause it is given to him.

How would you like to vs a Regen Warrior in WvW? 1v1 you better have a ton of conditions at easy disposal or else you wont be able to kill him. With Melandru runes Conditions lose their effectiveness as well due to massively decreased durations. “Shake it off” also reduces stacking effectiveness. Adding ascended Gear for this would mean a Regen warrior would be almost God like.

A) This game has never and will never be balanced around 1v1. This is MOSTLY (99.99%) a team game where your team composition matters. A regen warrior is impossible to kill? All you have to do is slap a necromancer on him and he’s toast.

B) I refer you to read the previous two pages of this forum post to understand exactly why your argument doesn’t make sense. The benefits of having ascended gear are MARGINAL ONLY (so far anyways). We’re talking about a 50 Healing power difference (assuming an ascended backpack, rings, and an amulet). How in ANY WAY is 50 Healing Power going to make a regen warrior unstoppable?

(edited by KinkyPotato.4219)

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Posted by: Nurse.1085

Nurse.1085

There NEEDS to be a healing option.

I don’t want to hear “there’s no trinity” or “they excluded it because people were looking for certain classes” ; That’s not a healing power issue, that’s a class balance issue.

Anet has barely touched class balancing. Anyone and everyone should have access to healing power, in addition to the other missing stats combos in the vendor. Removing Healing Power as an excuse to “balance” would be the most ghetto fix I’ve ever heard of. I have faith that is not the reason.

Besides, these stats such as Cleric were here before Ascended, Giver’s, or any other new stat combination. Thus, the older stat combinations should have been available by default for Ascended gear.

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Posted by: Minoru.1237

Minoru.1237

Guardian and Elementalist healing builds have been on Anets watch list for quite some time. Consider the lack of cleric’s ascended gear an indirect nerf meant to address the concerns of many WvW players about elementalists and guardians being able to reset fights every 10 seconds. Because everyone will want ascended gear to stay competitive, the introduction of the ascended line sans the cleric option is probably Anet’s quick solution to the vexing problem of fixing those powerful healing builds; now they won’t need to delve into the perilous and time consuming task of redesigning the class skills and traits from the ground up.

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Posted by: Lalangamena.3694

Lalangamena.3694

I said it in another post https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/page/2#post1322969 this reason alone is why they havnt added Power/Healing Power/ Toughness into Ascended. Its way to easy if they did add it for a Regen warrior to actually become an unstoppable force With Signet of Rage and “For Great Justice” a warrior doesnt need to build Precision cause it is given to him.

How would you like to vs a Regen Warrior in WvW? 1v1 you better have a ton of conditions at easy disposal or else you wont be able to kill him. With Melandru runes Conditions lose their effectiveness as well due to massively decreased durations. “Shake it off” also reduces stacking effectiveness. Adding ascended Gear for this would mean a Regen warrior would be almost God like.

dude, regen warrior? put poison on him…

you really don’t answer why is there any ascended gear, your logic can be put in the same manner to berzerker gear,
why should i fight a godlike warrior that can kill me with a single crit?

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Posted by: Christos de Soufre.3802

Christos de Soufre.3802

11 extra healing power per item isn’t wouldn’t make anyone unkillable, just like 11 extra power and 1% extra crit damage isn’t turning anyone into a one-shotting-heavies death machine. It’d be crazy for that to even be a real concern.

That said, a bunker build (of any profession) capable of being “unkillable” 1v1 still has banes: poison, an immobilize here and there, and then whatever other conditions you feel like putting on them. Or roll full glass cannon and play smart.

Chris “Dawnheart” Aerinoh — Revenant, Guardian — Blackgate

(edited by Christos de Soufre.3802)

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Posted by: Suddenflame.2601

Suddenflame.2601

I said it in another post https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/page/2#post1322969 this reason alone is why they havnt added Power/Healing Power/ Toughness into Ascended. Its way to easy if they did add it for a Regen warrior to actually become an unstoppable force With Signet of Rage and “For Great Justice” a warrior doesnt need to build Precision cause it is given to him.

How would you like to vs a Regen Warrior in WvW? 1v1 you better have a ton of conditions at easy disposal or else you wont be able to kill him. With Melandru runes Conditions lose their effectiveness as well due to massively decreased durations. “Shake it off” also reduces stacking effectiveness. Adding ascended Gear for this would mean a Regen warrior would be almost God like.

A) This game has never and will never be balanced around 1v1. This is MOSTLY (99.99%) a team game where your team composition matters. A regen warrior is impossible to kill? All you have to do is slap a necromancer on him and he’s toast.

B) I refer you to read the previous two pages of this forum post to understand exactly why your argument doesn’t make sense.

Did you already read the inner post? By the sounds of you have not. 99.99% of a team game great i am aware of that. Explain to me why a Regen warrior is able to run into the enemy zerg and not fear about dieing then? A single necromancer has never been a trouble for my regen warrior and i doubt will ever be a threat. Hell an entire group of mesmers i just laugh at. Read the math it explains it.

And unlike you i did read all the forum posts. WvW is the issue mostly for this and Anet is aware of it which is why Healing Power on ascended items was not released. As well Healing power is what would allow people to travel deeper into FOTM then they can currently. Right now the deepest i heard someone go is lvl56 in FOTM. Healing Power gear would allow them to travel deeper which Anet is not ready for them to do. I can come out with many many reasonable reasons why Anet does not release them.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

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Posted by: Nurse.1085

Nurse.1085

I said it in another post https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/page/2#post1322969 this reason alone is why they havnt added Power/Healing Power/ Toughness into Ascended. Its way to easy if they did add it for a Regen warrior to actually become an unstoppable force With Signet of Rage and “For Great Justice” a warrior doesnt need to build Precision cause it is given to him.

How would you like to vs a Regen Warrior in WvW? 1v1 you better have a ton of conditions at easy disposal or else you wont be able to kill him. With Melandru runes Conditions lose their effectiveness as well due to massively decreased durations. “Shake it off” also reduces stacking effectiveness. Adding ascended Gear for this would mean a Regen warrior would be almost God like.

Then they could edit the variables of certain overpowered Regen’s and lower the percentage those Regen skills receive from Healing Power. Done.

Regardless, that’s not an excuse to remove traditional stat combinations and force player’s to use the new ones.

If anything, Anet needs to come forward with their reasoning and whether or not we should expect Healing Ascended in the future.

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Posted by: Jski.6180

Jski.6180

Death to full bunker build! It seems all the ascended gear is a push away from healing this game is not about having healers in it and not about being able to heal your self though every thing rolling is a major part of dmg mitigation. Its funny when they came out with dailys that worked off core effects of GW2 ppl where confused because they never used them ROLL was one such thing.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Suddenflame.2601

Suddenflame.2601

I said it in another post https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/page/2#post1322969 this reason alone is why they havnt added Power/Healing Power/ Toughness into Ascended. Its way to easy if they did add it for a Regen warrior to actually become an unstoppable force With Signet of Rage and “For Great Justice” a warrior doesnt need to build Precision cause it is given to him.

How would you like to vs a Regen Warrior in WvW? 1v1 you better have a ton of conditions at easy disposal or else you wont be able to kill him. With Melandru runes Conditions lose their effectiveness as well due to massively decreased durations. “Shake it off” also reduces stacking effectiveness. Adding ascended Gear for this would mean a Regen warrior would be almost God like.

dude, regen warrior? put poison on him…

you really don’t answer why is there any ascended gear, your logic can be put in the same manner to berzerker gear,
why should i fight a godlike warrior that can kill me with a single crit?

That poison would have to last like a full 1min to kill him which Shake it off and other methods would prevent it. Dude fail counter arguement. And i am talking full ascended not just a few Pieces of jewerly. (which mind you is greater then 11 extra points considering you could have 2 rings 1 backpiece and 1 amulet).

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

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Posted by: Suddenflame.2601

Suddenflame.2601

I said it in another post https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/page/2#post1322969 this reason alone is why they havnt added Power/Healing Power/ Toughness into Ascended. Its way to easy if they did add it for a Regen warrior to actually become an unstoppable force With Signet of Rage and “For Great Justice” a warrior doesnt need to build Precision cause it is given to him.

How would you like to vs a Regen Warrior in WvW? 1v1 you better have a ton of conditions at easy disposal or else you wont be able to kill him. With Melandru runes Conditions lose their effectiveness as well due to massively decreased durations. “Shake it off” also reduces stacking effectiveness. Adding ascended Gear for this would mean a Regen warrior would be almost God like.

Then they could edit the variables of certain overpowered Regen’s and lower the percentage those Regen skills receive from Healing Power. Done.

Regardless, that’s not an excuse to remove traditional stat combinations and force player’s to use the new ones.

If anything, Anet needs to come forward with their reasoning and whether or not we should expect Healing Ascended in the future.

not as easy as that considering by moving those stats like you suggest you now have weakend people drastically who are not running healing power build or do not have full ascended. You got to realize there is many variables in play. as in a previous i just made i stated another reasonable reason for why they do not put it in.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

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Posted by: Christos de Soufre.3802

Christos de Soufre.3802

And i am talking full ascended not just a few Pieces of jewerly. (which mind you is greater then 11 extra points considering you could have 2 rings 1 backpiece and 1 amulet).

I said about 11 per piece--jewlery-wise. Armor and weapons will obviously have more. Not the point. And you’re forgetting that DPS specs and condition spamming builds will also have access to full sets of ascended gear.

Edit: Regardless, there’s no good enough player-made argument that can explain why there is absolutely no viable healing power piece available in the Ascended tier. This is one of the few things that I think actually needs designer attention.

Chris “Dawnheart” Aerinoh — Revenant, Guardian — Blackgate

(edited by Christos de Soufre.3802)

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Posted by: Jski.6180

Jski.6180

And i am talking full ascended not just a few Pieces of jewerly. (which mind you is greater then 11 extra points considering you could have 2 rings 1 backpiece and 1 amulet).

I said about 11 per piece--jewlery-wise. Armor and weapons will obviously have more. Not the point. And you’re forgetting that DPS specs and condition spamming builds will also have access to full sets of ascended gear.

Edit: Regardless, there’s no good enough player-made argument that can explain why there is absolutely no viable healing power piece available in the Ascended tier. This is one of the few things that I think actually needs designer attention.

Um… i did not say that i think you may of messed up the quote lol.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Suddenflame.2601

Suddenflame.2601

And i am talking full ascended not just a few Pieces of jewerly. (which mind you is greater then 11 extra points considering you could have 2 rings 1 backpiece and 1 amulet).

I said about 11 per piece. And you’re forgetting that DPS specs and condition spamming builds will also have access to full sets of ascended gear.

I am aware but looking at the math Healing power and toughness is by large far more effective at damage migration then DPS specs are at causing damage. Such as precision does not give you 1% crit chance per point. healing Power on the other hand if i could get 11 more per piece (so 44 more points) it makes a larger impact then 44 more points in Crit chance. Unlike Crit chance or attack damage some of the healing abilities up it.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

Where is the Missing Ascended Gear?

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Posted by: KinkyPotato.4219

KinkyPotato.4219

I said it in another post https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/page/2#post1322969 this reason alone is why they havnt added Power/Healing Power/ Toughness into Ascended. Its way to easy if they did add it for a Regen warrior to actually become an unstoppable force With Signet of Rage and “For Great Justice” a warrior doesnt need to build Precision cause it is given to him.

How would you like to vs a Regen Warrior in WvW? 1v1 you better have a ton of conditions at easy disposal or else you wont be able to kill him. With Melandru runes Conditions lose their effectiveness as well due to massively decreased durations. “Shake it off” also reduces stacking effectiveness. Adding ascended Gear for this would mean a Regen warrior would be almost God like.

A) This game has never and will never be balanced around 1v1. This is MOSTLY (99.99%) a team game where your team composition matters. A regen warrior is impossible to kill? All you have to do is slap a necromancer on him and he’s toast.

B) I refer you to read the previous two pages of this forum post to understand exactly why your argument doesn’t make sense.

Did you already read the inner post? By the sounds of you have not. 99.99% of a team game great i am aware of that. Explain to me why a Regen warrior is able to run into the enemy zerg and not fear about dieing then? A single necromancer has never been a trouble for my regen warrior and i doubt will ever be a threat. Hell an entire group of mesmers i just laugh at. Read the math it explains it.

And unlike you i did read all the forum posts. WvW is the issue mostly for this and Anet is aware of it which is why Healing Power on ascended items was not released. As well Healing power is what would allow people to travel deeper into FOTM then they can currently. Right now the deepest i heard someone go is lvl56 in FOTM. Healing Power gear would allow them to travel deeper which Anet is not ready for them to do. I can come out with many many reasonable reasons why Anet does not release them.

First of all, you should read my edit. Considering a 50 healing power difference, I see NO reason why or how you’re coming up with the fact that a “regen warrior” will be impossible to kill after this patch. Have you looked at the coefficients for most of the healing to ally spells? A LOT of them are not on a 1 to 1 basis so supporters are not even directly being scaled up with the implementation of these new stats. For reference, regeneration scales 0.125 your healing power, healing signet (which is what I’m assuming your using) scales 0.033 your healing power, and adrenal health which doesn’t scale with healing power at all. You’re gaining AT MOST [0.125(50) + 0.033(50) = 6.25 + 1.65]= 7.9 ADDITIONAL HEALTH PER SECOND. And since you’re gaining even less ADDITIONAL toughness, your armor is not going to increase by that much either. Now compare this addition in health to the damage boosts that berserkers are receiving with the introduction of ascended items. I don’t have the numbers but I’m pretty sure they’re gaining about 4-5 CRITICAL DAMAGE.

Is this really, REALLY the sole reason why you’ll be unstoppable? I’m pretty sure there are multiple other factors ranging from undergeared players in WvW to not utilizing focus/burst damage to its clearest potential. Look below to Christos’s calculations for damage. Explain to me then why Rampager’s, Carrion, Cavalier, and Knight’s armor is missing too then. Were these OVERPOWERED armor stats before and is that why they’re neglecting to implement these as well (and in case you were wondering, NONE of these armor stats have healing power)?

Your argument is thus flawed…and why are supporters/rampagers/carrions/cavaliers/knights not allowed to progress into higher levels of fractals? Since there’s no ascended gear, we can’t infuse it for added agony resistance so the highest level fractal I’m at right now is level 19. The reason that said individual is at fractal level 56 is NOT because of healing power gear. And why isn’t Anet ready for them to progress further exactly? Give me more reasons because I’m far from convinced.

EDIT: For math because you asked for it.

(edited by KinkyPotato.4219)

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Posted by: Christos de Soufre.3802

Christos de Soufre.3802

Um… i did not say that i think you may of messed up the quote lol.

Weird…I meant for it to quote Sudden.

Fixed, and…

Death to full bunker build! It seems all the ascended gear is a push away from healing this game is not about having healers in it and not about being able to heal your self though every thing rolling is a major part of dmg mitigation. Its funny when they came out with dailys that worked off core effects of GW2 ppl where confused because they never used them ROLL was one such thing.

Any bunker that doesn’t dodge roll is a dead bunker.

I am aware but looking at the math Healing power and toughness is by large far more effective at damage migration then DPS specs are at causing damage. Such as precision does not give you 1% crit chance per point. healing Power on the other hand if i could get 11 more per piece (so 44 more points) it makes a larger impact then 44 more points in Crit chance. Unlike Crit chance or attack damage some of the healing abilities up it.

44 points is about 3.7% Crit. Let’s just call it 3% increased critical chance with every last weapon swing, weapon skill, and offensive utility or elite skill.

44 healing power gets me 5 health per second from regen and 44 more health from my 6 skill (when it’s actually off CD and I need it). And 0.4 HPS from Virtue of Resolve (rounds to 0 by itself). Yes. Huge difference in stat weight.

Chris “Dawnheart” Aerinoh — Revenant, Guardian — Blackgate

(edited by Christos de Soufre.3802)

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Posted by: Suddenflame.2601

Suddenflame.2601

I said it in another post https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/page/2#post1322969 this reason alone is why they havnt added Power/Healing Power/ Toughness into Ascended. Its way to easy if they did add it for a Regen warrior to actually become an unstoppable force With Signet of Rage and “For Great Justice” a warrior doesnt need to build Precision cause it is given to him.

How would you like to vs a Regen Warrior in WvW? 1v1 you better have a ton of conditions at easy disposal or else you wont be able to kill him. With Melandru runes Conditions lose their effectiveness as well due to massively decreased durations. “Shake it off” also reduces stacking effectiveness. Adding ascended Gear for this would mean a Regen warrior would be almost God like.

A) This game has never and will never be balanced around 1v1. This is MOSTLY (99.99%) a team game where your team composition matters. A regen warrior is impossible to kill? All you have to do is slap a necromancer on him and he’s toast.

B) I refer you to read the previous two pages of this forum post to understand exactly why your argument doesn’t make sense.

Did you already read the inner post? By the sounds of you have not. 99.99% of a team game great i am aware of that. Explain to me why a Regen warrior is able to run into the enemy zerg and not fear about dieing then? A single necromancer has never been a trouble for my regen warrior and i doubt will ever be a threat. Hell an entire group of mesmers i just laugh at. Read the math it explains it.

And unlike you i did read all the forum posts. WvW is the issue mostly for this and Anet is aware of it which is why Healing Power on ascended items was not released. As well Healing power is what would allow people to travel deeper into FOTM then they can currently. Right now the deepest i heard someone go is lvl56 in FOTM. Healing Power gear would allow them to travel deeper which Anet is not ready for them to do. I can come out with many many reasonable reasons why Anet does not release them.

First of all, you should read my edit. Considering a 50 healing power difference, I see NO reason why or how you’re coming up with the fact that a “regen warrior” will be impossible to kill after this patch. Have you looked at the coefficients for most of the healing to ally spells? A LOT of them are not on a 1 to 1 basis so supporters are not even directly being scaled up with the implementation of these new stats. For reference, regeneration scales 0.125 your healing power, healing signet (which is what I’m assuming your using) scales 0.033 your healing power, and adrenal health which doesn’t scale with healing power at all. You’re gaining AT MOST [0.125(50) + 0.033(50) = 6.25 + 1.65]= 7.9 ADDITIONAL HEALTH PER SECOND. And since you’re gaining even less ADDITIONAL toughness, your armor is not going to increase by that much either. Is this really, REALLY the sole reason why you’ll be unstoppable? Look below to Christos’s calculations for damage. Explain to me then why Rampager’s, Carrion, Cavalier, and Knight’s armor is missing too then. Were these OVERPOWERED armor stats before and is that why they’re neglecting to implement these as well (and in case you were wondering, NONE of these armor stats have healing power)?

Your argument is thus flawed…and why are supporters/rampagers/carrions/cavaliers/knights not allowed to progress into higher levels of fractals? Since there’s no ascended gear, we can’t infuse it for added agony resistance so the highest level fractal I’m at right now is level 19. The reason that said individual is at fractal level 56 is NOT because of healing power gear. And why isn’t Anet ready for them to progress further exactly? Give me more reasons because I’m far from convinced.

EDIT: For math because you asked for it.

Read my just posted post. Your demanding these armours be in there but you have no idea of why are not in there and Anet should not tell and will not tell based on your reactions thus far. History of video game forums always repeats itself. As people as said before Patience. You are also neglicating 1 thing when you were sending off all those. Unlike Crit Chance and Power each of those skills work with each other.

edit: https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/page/2#post1323516

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

(edited by Suddenflame.2601)

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Posted by: Suddenflame.2601

Suddenflame.2601

Um… i did not say that i think you may of messed up the quote lol.

Weird…I meant for it to quote Sudden.

Fixed, and…

Death to full bunker build! It seems all the ascended gear is a push away from healing this game is not about having healers in it and not about being able to heal your self though every thing rolling is a major part of dmg mitigation. Its funny when they came out with dailys that worked off core effects of GW2 ppl where confused because they never used them ROLL was one such thing.

Any bunker that doesn’t dodge roll is a dead bunker.

I am aware but looking at the math Healing power and toughness is by large far more effective at damage migration then DPS specs are at causing damage. Such as precision does not give you 1% crit chance per point. healing Power on the other hand if i could get 11 more per piece (so 44 more points) it makes a larger impact then 44 more points in Crit chance. Unlike Crit chance or attack damage some of the healing abilities up it.

44 points is about 3.7% Crit. Let’s just call it 3% increased critical chance with every last weapon swing, weapon skill, and offensive utility or elite skill.

44 healing power gets me 5 health per second from regen and 44 more health from my 6 skill (when it’s actually off CD and I need it). And 0.4 HPS from Virtue of Resolve (rounds to 0 by itself). Yes. Huge difference in stat weight.

which is why i specified Warrior lol

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

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Posted by: Christos de Soufre.3802

Christos de Soufre.3802

So the reason they haven’t released any healing power Ascended gear is because 44 extra healing power will make their shouts heal enough for them to not be able to be killed by a non-condition/glass cannon (also in Ascended gear) player in 1v1.

As people as said before Patience.

We’ve been patient since they released rings. Then they released amulets without even a peep about healing power.

You are also neglicating 1 thing when you were sending off all those. Unlike Crit Chance and Power each of those skills work with each other.

Are you trying to say that Crit Chance and Power do not compliment each other?

Chris “Dawnheart” Aerinoh — Revenant, Guardian — Blackgate

(edited by Christos de Soufre.3802)

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Posted by: KinkyPotato.4219

KinkyPotato.4219

Read my just posted post. Your demanding these armours be in there but you have no idea of why are not in there and Anet should not tell and will not tell based on your reactions thus far. History of video game forums always repeats itself. As people as said before Patience. You are also neglicating 1 thing when you were sending off all those. Unlike Crit Chance and Power each of those skills work with each other.

edit: https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/page/2#post1323516

Each of which skills work off each other? Do you honestly believe that power, precision, and crit damage do not work off each other as well? I’m baffled. And the way I’m reacting is perfectly civil. I’m backing up my claims with facts and utilizing numbers to counter argue you. We all practiced “Patience” when ascended rings and backpieces were introduced by letting our initial “Why haven’t you inserted X armor stats” forum posts die down with the November Patch. Now, you’re going to tell me to continue exercising patience when it’s been 2 months and ANOTHER item has been introduced with no word on the missing stat combinations? You cannot assume that I’m the only one demanding these armors when we’ve asked multiple times in the past (politely, in a civil manner, and not breaking any agreements).

If they are indeed thinking of removing healing power (which I extremely doubt given the fact that some of the ascended pieces DO HAVE upscaled healing power…namely Heart of Mellagan, Blood of Khan-UR, Feather of the Owl, The Eyes of Abbaddon, Eye of Janthir, Syzgy), they owe it to paying customers to give an explanation. This is a very drastic change and could well destroy a lot of peoples’ incentives to keep playing.

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Posted by: Christos de Soufre.3802

Christos de Soufre.3802

… and could well destroy a lot of peoples’ incentives to keep playing.

Quoted for truth. Killing off entire builds one piece of gear at a time is hardly the definition of either “interesting design” or player retention.

Chris “Dawnheart” Aerinoh — Revenant, Guardian — Blackgate

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Posted by: Suddenflame.2601

Suddenflame.2601

So the reason they haven’t released any healing power Ascended gear is because 44 extra healing power will make their shouts heal enough for them to not be able to be killed by a non-condition/glass cannon (also in Ascended gear) player in 1v1.

As people as said before Patience.

We’ve been patient since they released rings. Then they released amulets without even a peep about healing power.

You are also neglicating 1 thing when you were sending off all those. Unlike Crit Chance and Power each of those skills work with each other.

Are you trying to say that Crit Chance and Power do not compliment each other?

no i am saying skills using Healing Power compliment each other. Such as 3 regen skills stack to give you a better regen. But 3 offensive skills do not stack to give you more damage or more crit chance.

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Posted by: KinkyPotato.4219

KinkyPotato.4219

no i am saying skills using Healing Power compliment each other. Such as 3 regen skills stack to give you a better regen. But 3 offensive skills do not stack to give you more damage or more crit chance.

Every skill compliments each other with increased stats…think Warrior again. With a higher crit chance, their Hundred Blades will be proccing Might stacks more frequently. With a higher crit damage coefficient, their Hundred Blades will be hitting harder. With a higher power base, their Hundred Blades will again be hitting harder. I fail to see why Healing Power skills can only complement each other (refer to my above post where I stated it was only an addition of 8 HEALTH PER SECOND) and damage skills do not. I just disproved your initial claim with a simple example which again, negates your argument.

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Posted by: Star Ace.5207

Star Ace.5207

Guardian and Elementalist healing builds have been on Anets watch list for quite some time. Consider the lack of cleric’s ascended gear an indirect nerf meant to address the concerns of many WvW players about elementalists and guardians being able to reset fights every 10 seconds. Because everyone will want ascended gear to stay competitive, the introduction of the ascended line sans the cleric option is probably Anet’s quick solution to the vexing problem of fixing those powerful healing builds; now they won’t need to delve into the perilous and time consuming task of redesigning the class skills and traits from the ground up.

I mean no offense, but according to who? There’s no “indirect nerf” at all, since we are not forced to use Ascended gear outside the Fractals, and our current exotic Healing gear is BETTER than all available options with Healing Power. In fact, I have never heard that Healing Power is OP-most threads bash Healing Power endlessly, deeming it an “useless stat”. And having maximum Healing Power means we are sacrificing something else (usually either hit points, defense, power, and/or critical chance) so there are drawbacks to having such a big Healing Power, even in Ascended form when finally available. We have NO evidence that the developers plan to never implement Cleric’s or other common stat combos in the future, and much less that they want to steer away people from “uber” Healing Power builds (which don’t exist in the first place-I don’t even use maximum Healing Power nowadays, while do still focus on high heals-around 1398-9-and support)-the same would apply to Knight’s, Carrion’s, etc. so that conspiracy theory holds no water.

In short, that you find healing builds difficult to counter doesn’t mean that ANet agrees with you and is looking into eliminating them altogether. Honestly, most people HATE healing power (probably the reason why it’s not have yet been implemented, though that does not explain the lack of Knight’s or the addition of the other odd stat combinations), so I can’t see what is so “OP” about Healing Power at all, and much less that the developers would agree with you.

There’s no way Healing Ascended Gear will create any “Healer role”, so don’t worry about that.

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Posted by: purpleskies.3274

purpleskies.3274

+1 I would like the standard stat combos they have for exotics. I really wish there was a knights version of the jewelery

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Posted by: Suddenflame.2601

Suddenflame.2601

Read my just posted post. Your demanding these armours be in there but you have no idea of why are not in there and Anet should not tell and will not tell based on your reactions thus far. History of video game forums always repeats itself. As people as said before Patience. You are also neglicating 1 thing when you were sending off all those. Unlike Crit Chance and Power each of those skills work with each other.

edit: https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/page/2#post1323516

Each of which skills work off each other? Do you honestly believe that power, precision, and crit damage do not work off each other as well? I’m baffled. And the way I’m reacting is perfectly civil. I’m backing up my claims with facts and utilizing numbers to counter argue you. We all practiced “Patience” when ascended rings and backpieces were introduced by letting our initial “Why haven’t you inserted X armor stats” forum posts die down with the November Patch. Now, you’re going to tell me to continue exercising patience when it’s been 2 months and ANOTHER item has been introduced with no word on the missing stat combinations? You cannot assume that I’m the only one demanding these armors when we’ve asked multiple times in the past (politely, in a civil manner, and not breaking any agreements).

If they are indeed thinking of removing healing power (which I extremely doubt given the fact that some of the ascended pieces DO HAVE upscaled healing power…namely Heart of Mellagan, Blood of Khan-UR, Feather of the Owl, The Eyes of Abbaddon, Eye of Janthir, Syzgy), they owe it to paying customers to give an explanation. This is a very drastic change and could well destroy a lot of peoples’ incentives to keep playing.

Are you aware of the complexity of making of a game? No? Didn’t think so. You think everything can be designed, ensured balanced, ensure its not going to break the game. You are not even sure the long term goal behind ascended even are. Nor does Anet have to tell you what their goal is due to past recorded accounts from other large game companies that have shown that if they do tell you the goal that there is generally terrible outcome. Try working for a game company first and understand its fundamentals before you question its logic. If you want to see illogical patches look at Diablo 3 patches and logic behind what they are doing. That game has been out far longer and yet it does not have PvP that was supposed to be there in the start. You are wanting a gear stats that may be against what Anet is trying to do with Ascended Gear.

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Posted by: Suddenflame.2601

Suddenflame.2601

no i am saying skills using Healing Power compliment each other. Such as 3 regen skills stack to give you a better regen. But 3 offensive skills do not stack to give you more damage or more crit chance.

Every skill compliments each other with increased stats…think Warrior again. With a higher crit chance, their Hundred Blades will be proccing Might stacks more frequently. With a higher crit damage coefficient, their Hundred Blades will be hitting harder. With a higher power base, their Hundred Blades will again be hitting harder. I fail to see why Healing Power skills can only complement each other (refer to my above post where I stated it was only an addition of 8 HEALTH PER SECOND) and damage skills do not. I just disproved your initial claim with a simple example which again, negates your argument.

You once again did not disprove since might is a different mechanic that i was intending to leave out along with food and anything else that is not part of that raw skill. At this point i am trying to make it class universal and focusing on the underlying mechanics of a skill. Bring it down to the basics power is for raw hitting damage. Crit chance is the chance for a higher raw hitting damage. Healing Power helps with healing. 3 Damage skills does not compliment each other for each stands alone and deals there own seperate damage. 3 Healing skills compliment each other. I could add might and all that but then i would have to counter with protection which look at that reduces damage by 33% which is greater then everything else lol. Also could add in Retailation which helps with defence. Regeneration i could also add in and so on and so on.

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Posted by: oversoul soldier.1742

oversoul soldier.1742

So the reason they haven’t released any healing power Ascended gear is because 44 extra healing power will make their shouts heal enough for them to not be able to be killed by a non-condition/glass cannon (also in Ascended gear) player in 1v1.

As people as said before Patience.

We’ve been patient since they released rings. Then they released amulets without even a peep about healing power.

You are also neglicating 1 thing when you were sending off all those. Unlike Crit Chance and Power each of those skills work with each other.

Are you trying to say that Crit Chance and Power do not compliment each other?

no i am saying skills using Healing Power compliment each other. Such as 3 regen skills stack to give you a better regen. But 3 offensive skills do not stack to give you more damage or more crit chance.

I would like to direct you towards berserker gear set this gear set grants power, precision and crit damage. This gear set is also available as an ascended gear set.

Power increases base damage as seen through this equation: Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)

Perception Increases the ability to hit for critical, hitting for critical causes this: (minimum 150% base damage + critical damage)

Critical Damage is self explanatory it adds upon to the 150% base damage number and thereby increases the damage done when a critical hit is made.

So how is it that these stats don’t benefit each other, power stacks with most damage including critical damage, the critical damage is increased thanks to bumped up critical damage common with this stat setup, and perception allows you to crit more often if that isn’t synergy then what is?

(edited by oversoul soldier.1742)

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Posted by: KinkyPotato.4219

KinkyPotato.4219

Are you aware of the complexity of making of a game? No? Didn’t think so. You think everything can be designed, ensured balanced, ensure its not going to break the game. You are not even sure the long term goal behind ascended even are. Nor does Anet have to tell you what their goal is due to past recorded accounts from other large game companies that have shown that if they do tell you the goal that there is generally terrible outcome. Try working for a game company first and understand its fundamentals before you question its logic. If you want to see illogical patches look at Diablo 3 patches and logic behind what they are doing. That game has been out far longer and yet it does not have PvP that was supposed to be there in the start. You are wanting a gear stats that may be against what Anet is trying to do with Ascended Gear.

And yet, there are certain game companies that have done this WITH LARGE SUCCESS, like League of Legends. Riot (creators of LoL) has stated on numerous occassions what they wanted to do with several items and the direction of the game…WELL IN ADVANCE BEFORE it ACTUALLY took place (and don’t bring up Maguuma Chamber from your previous forum post because that was when the company first started up so they were bound to make mistakes in their communication…Arenanet has been up since 2005). This is the key difference…they did this BEFORE.They did this with the Heart of Gold Health Reduction, the removal of Heart of Gold altogether, the removal of Innervating Locket, upcoming champion reworks…etc.

I find it extremely hard to believe that they wouldn’t introduce the gear because they were “unsure”…if they didn’t want to include it, they would have and should have told us beforehand. And still, that doesn’t explain why Carrion/Rampagers/Knights/Cavaliers armor sets are missing as well. How are these armor sets radically different from soldiers or berserkers? The difference in MOST cases is one stat which already exists on other armor pieces. Why would the inclusion of one stat be completely against Anet’s philosophy and general direction on ascended gear? The only overpowered armor set that existed for a short time in beta was Healing Power, Toughness and Vitality…and that was quickly removed. Why would they then keep Cleric’s, and Magi’s and continue to expand in later patches on the Healing category by later introducing Apothecary’s and Shaman’s?

(edited by KinkyPotato.4219)

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Posted by: Suddenflame.2601

Suddenflame.2601

Are you aware of the complexity of making of a game? No? Didn’t think so. You think everything can be designed, ensured balanced, ensure its not going to break the game. You are not even sure the long term goal behind ascended even are. Nor does Anet have to tell you what their goal is due to past recorded accounts from other large game companies that have shown that if they do tell you the goal that there is generally terrible outcome. Try working for a game company first and understand its fundamentals before you question its logic. If you want to see illogical patches look at Diablo 3 patches and logic behind what they are doing. That game has been out far longer and yet it does not have PvP that was supposed to be there in the start. You are wanting a gear stats that may be against what Anet is trying to do with Ascended Gear.

And yet, there are certain game companies that have done this WITH LARGE SUCCESS, like League of Legends. Riot (creators of LoL) has stated on numerous occassions what they wanted to do with several items and the direction of the game…WELL IN ADVANCE BEFORE it ACTUALLY took place (and don’t bring up Maguuma Chamber from your previous forum post because that was when the company first started up so they were bound to make mistakes in their communication…Arenanet has been up since 2005). This is the key difference…they did this BEFORE.They did this with the Heart of Gold Health Reduction, the removal of Heart of Gold altogether, the removal of Innervating Locket, upcoming champion reworks…etc.

I find it extremely hard to believe that they wouldn’t introduce the gear because they were “unsure”…if they didn’t want to include it, they would have and should have told us beforehand. And still, that doesn’t explain why Carrion/Rampagers/Knights/Cavaliers armor sets are missing as well. How are these armor sets radically different from soldiers or berserkers? The difference in MOST cases is one stat which already exists on other armor pieces. Why would the inclusion of one stat be completely against Anet’s philosophy and general direction on ascended gear?

But yet Magum Chamber event still happened it still plagues the forums to date. As well Riot still has not told why they made Vladimir’s blood pool speed boost degrade over time. There is still things they will not tell people of why they did it. Which is the case here. How large of effect does this have on the entire game? Appears currently to be severely minor which is like Vlad’s pool change.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

From what I saw, there was no Power/Toughness/Condition Ascended. This disappoints me, as that’s my entire build as a Ranger. :/

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Posted by: KinkyPotato.4219

KinkyPotato.4219

But yet Magum Chamber event still happened it still plagues the forums to date. As well Riot still has not told why they made Vladimir’s blood pool speed boost degrade over time. There is still things they will not tell people of why they did it. Which is the case here. How large of effect does this have on the entire game? Appears currently to be severely minor which is like Vlad’s pool change.

This is getting off-topic but this is the last I will post of League of Legends. Vladimir is just one champion in the category of “Ability Power Mages/Carries”. There are a plethora of AP mages and carries which can fulfill that category if a player is dissatisfied with the Vladimir changes. A gutting of this gear however is the removal of an ENTIRE playstyle…support. Imagine if League of Legends decided one day to stop creating ability power mages and carries. Would that not be upsetting and an incredibly drastic change to said users?

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Posted by: Astralporing.1957

Astralporing.1957

If there is a problem with well over a half of currently existing stat sets, and due to that problem Anet is going to discontinue supporting builds based on those sets, then they do have to tell us now. We need to know whether we can still continue waiting for those sets to be introduced later, or should we start already looking for different builds, based on significantly reduced options that already exist for ascended (third of whose are MF-based, so not really viable for normal non-farming builds).

Actions, not words.
Remember, remember, 15th of November

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Posted by: Asumita.2174

Asumita.2174

anet clearly does not want to redo the 25stack system with CD, so they are trying to weed out that population. Nor do they want people tanking or healing others.

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Posted by: Grim.9274

Grim.9274

Preface: This is just my opinion

This topic, and several others just like it have come up several times with 0 dev response. (e.g. Passion flower /apocathery gear being many many times more expensive, will we be able to buy necklaces with pristine relics et cetera)
This basically says to me "We’re aware of the situation however it is beneficial to us not to answer as it is the worst case scenario (ie Apocathery is purposely more expensive because we know the zone is terrible and we want to have players there as much as possible even if they’re just farming so as to look at the numbers of players on the map in smug satisfaction/denial)

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Posted by: Suddenflame.2601

Suddenflame.2601

But yet Magum Chamber event still happened it still plagues the forums to date. As well Riot still has not told why they made Vladimir’s blood pool speed boost degrade over time. There is still things they will not tell people of why they did it. Which is the case here. How large of effect does this have on the entire game? Appears currently to be severely minor which is like Vlad’s pool change.

This is getting off-topic but this is the last I will post of League of Legends. Vladimir is just one champion in the category of “Ability Power Mages/Carries”. There are a plethora of AP mages and carries which can fulfill that category if a player is dissatisfied with the Vladimir changes. A gutting of this gear however is the removal of an ENTIRE playstyle…support. Imagine if League of Legends decided one day to stop creating ability power mages and carries. Would that not be upsetting and an incredibly drastic change to said users?

They just havnt put anything in for Ascended it has not gutted the gear or anything yet. Your blowing it out of proporation atm.

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Posted by: KinkyPotato.4219

KinkyPotato.4219

They just havnt put anything in for Ascended it has not gutted the gear or anything yet. Your blowing it out of proporation atm.

Once again, I am not blowing it out proportion. Why would anyone want to continue playing support if they cannot scale with the rest of the pack? Why would anyone want to continue playing support if the gear provided doesn’t allow them to slot in agony resistance for higher fractal levels? Why would anyone want to continue playing support if they’re gimping themselves out and missing out on higher secondary stats as well? Why would anyone want to continue playing rampagers/carrion/knight/cavalier/shaman’s if they’re missing out on stats by not switching over to berserker’s or soldier’s? So as you can see, I am NOT blowing it out of proportion…you’re just failing to see the long term effects of said change.

EDIT: Here’s an example for clarification. Imagine if a patch was released in WoW which made gear for both DPS and Tanks but healers were excluded. What incentive is there for anyone to keep playing healer then? This can also be applied to the armor sets without healing power (Knights/Cavalier…etc).

(edited by KinkyPotato.4219)

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Posted by: Suddenflame.2601

Suddenflame.2601

They just havnt put anything in for Ascended it has not gutted the gear or anything yet. Your blowing it out of proporation atm.

Once again, I am not blowing it out proportion. Why would anyone want to continue playing support if they cannot scale with the rest of the pack? Why would anyone want to continue playing support if the gear provided doesn’t allow them to slot in agony resistance for higher fractal levels? Why would anyone want to continue playing support if they’re gimping themselves out and missing out on higher secondary stats as well? Why would anyone want to continue playing rampagers/carrion/knight/cavalier/shaman’s if they’re missing out on stats by not switching over to berserker’s or soldier’s? So as you can see, I am NOT blowing it out of proportion…you’re just failing to see the long term effects of said change.

But yet you do not know their plans and are blowing out of proporations. Are you going to go screaming and running that in 20years the population of earth could exceed 10 billion? What may not be there now may be in there in the future. Right now there is probably a reason which Anet has the right not to share with us. Hence Long term effects but you have to define how long is long in this case.

edit: As well if you havnt decided to red Anet posts from awhile ago when Ascended came out. They told us that they will be working on and releasing other stats later on. (which includes other new ones). I’m too busy atm to search for it but it was stated by one of them before.

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(edited by Suddenflame.2601)

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Posted by: KinkyPotato.4219

KinkyPotato.4219

But yet you do not know their plans and are blowing out of proporations. Are you going to go screaming and running that in 20years the population of earth could exceed 10 billion? What may not be there now may be in there in the future. Right now there is probably a reason which Anet has the right not to share with us. Hence Long term effects but you have to define how long is long in this case.

That’s an irrelevant example. I believe two months is long in this case (from the day the fractals dungeon was first introduced). I’m thoroughly convinced now that you’re one of the people NOT affected by this since you cannot see how this impacts me. I’m telling you to play devil’s advocate for one second…imagine if you were in my shoes and they released healing ascended gear but they didn’t release “INSERT YOUR ARMOR STAT HERE” armor set. How would you feel and would you be satisfied if I gave you the exact same answer you gave me? Probably not.

I’m not saying nor do I believe that healing power gear will eventually never be introduced…I’m stressing the lack of communication, poor implementation and false advertising claimed that we can “play the way we want to play”. I was extremely patient the first two months when the rings were introduced without my preferred stat combination. How long do you think I have to wait before I can finally start progressing in fractals? How long do I have to be weaker when compared to the majority before I can be on equal playing grounds?

(edited by KinkyPotato.4219)

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Posted by: Suddenflame.2601

Suddenflame.2601

But yet you do not know their plans and are blowing out of proporations. Are you going to go screaming and running that in 20years the population of earth could exceed 10 billion? What may not be there now may be in there in the future. Right now there is probably a reason which Anet has the right not to share with us. Hence Long term effects but you have to define how long is long in this case.

That’s an irrelevant example. I believe two months is pretty long in this case (from the day the fractals dungeon was first introduced). I’m thoroughly convinced now that you’re one of the people NOT affected by this since you cannot see how this impacts me. I’m telling you to play devil’s advocate for one second…imagine if you were in my shoes and they released healing ascended gear but they didn’t release “INSERT YOUR ARMOR STAT HERE” armor set. How would you feel and would you be satisfied if I gave you the exact same answer you gave me? Probably not.

I’m not saying nor do I believe that healing power gear will eventually never be introduced…I’m stressing the lack of communication, poor implementation and false advertising claimed that we can “play the way we want to play”. I was extremely patient the first two months when the rings were introduced without my preferred stat combination. How long do you think I have to wait before I can finally start progressing in fractals? How long do I have to be weaker against everyone else before I can be on equal playing grounds?

Actually you would be wrong i am one of the people affected by this considering i use Power/Toughness/ Healing Power. Also 2 months in Video game development is very little time. Your lack of Patience and lack of computer development knowledge makes you believe that everything can be created quickly. Reality is different so be patient.

edit: Note all my states are Power/Toughness/Healing power armour and accessories so yea i am affected by it but yet i am able to understand Anets stance.

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Posted by: Goloith.6349

Goloith.6349

There is about 6 more threads on the lack of stats on ascended gear in the suggestion thread as well.

We need to give the DPS players out there condition armor equivalent to berserkers. The only way this can be achieved is if they 1.) Get rid of the rounding methods of condition duration/damage 2.) Convert Rampagers to Condition/Precision/Condition Duration

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Posted by: Zerbo.5381

Zerbo.5381

Since this is simply a side issue of the larger one (not a large variety of ascended gear) that is being discussed in this thread
( https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/ ),
perhaps a moderator should combine the two. This is not just an issue with healing gear. For example, if another set of ascended gear is released without carrion (or at least some rampager), I will likely then go the route of berzerker with my thief in order to then remain competitive in wvw, which I don’t want to do.

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Posted by: KinkyPotato.4219

KinkyPotato.4219

Actually you would be wrong i am one of the people affected by this considering i use Power/Toughness/ Healing Power. Also 2 months in Video game development is very little time. Your lack of Patience and lack of computer development knowledge makes you believe that everything can be created quickly. Reality is different so be patient.

edit: Note all my states are Power/Toughness/Healing power armour and accessories so yea i am affected by it but yet i am able to understand Anets stance.

Your ability to judge others is astounding. I’m so glad you can say that about someone you don’t know at all…congratulations! And, I’m sure a lot of us would be extremely patient (including myself) if something was actually SAID about it. To be left in the dark and not have a single comment though? That’s what’s ticking players off the most at the moment. Even just a “we’ve heard your comments and will be adding these armor pieces in the future” would be more than enough but I’m not one to actively fish for Arenanet responses.

(edited by KinkyPotato.4219)

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Posted by: KinkyPotato.4219

KinkyPotato.4219

Since this is simply a side issue of the larger one (not a large variety of ascended gear) that is being discussed in this thread
( https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/ ),
perhaps a moderator should combine the two. This is not just an issue with healing gear. For example, if another set of ascended gear is released without carrion (or at least some rampager), I will likely then go the route of berzerker with my thief in order to then remain competitive in wvw, which I don’t want to do.

I wish I could change the title…but I included the missing armor pieces in an edit thus far and the discussions following are relevant to ALL missing armor pieces, not just healing pieces. So yes, perhaps a merge for formatting/space purposes?

(edited by KinkyPotato.4219)

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Posted by: Suddenflame.2601

Suddenflame.2601

Actually you would be wrong i am one of the people affected by this considering i use Power/Toughness/ Healing Power. Also 2 months in Video game development is very little time. Your lack of Patience and lack of computer development knowledge makes you believe that everything can be created quickly. Reality is different so be patient.

edit: Note all my states are Power/Toughness/Healing power armour and accessories so yea i am affected by it but yet i am able to understand Anets stance.

Your ability to judge others is astounding. I’m so glad you can say that about someone you don’t know at all…congratulations! And, I’m sure a lot of us would be extremely patient (including myself) if something was actually SAID about it. To be left in the dark and not have a single comment though? That’s what’s ticking players off the most at the moment. Even just a “we’ve heard your comments and will be adding these armor pieces in the future” would be more than enough but I’m not one to actively fish for Arenanet responses.

Well so far you complaining about not having those stats or a statement which says something about you. You also said that you think 2 months is enough time which also says something about you. So from those 2 things i gathered that you do not know much about video game development cause if you did then you would know that 2 months is no where near enough time. Also you missed one of my edits (make that even cause i missed yours). Anet has already made a statement 2 months ago about these said stats and about making new stat combinations as well. Patience.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

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Posted by: KinkyPotato.4219

KinkyPotato.4219

Well so far you complaining about not having those stats or a statement which says something about you. You also said that you think 2 months is enough time which also says something about you. So from those 2 things i gathered that you do not know much about video game development cause if you did then you would know that 2 months is no where near enough time. Also you missed one of my edits (make that even cause i missed yours). Anet has already made a statement 2 months ago about these said stats and about making new stat combinations as well. Patience.

I’m not about to argue specifics about video game design with you…but for them to introduce an entirely new armor item with 10 armor stat combinations in 2.5 months (as well as adding a whole new system for achievements, new events…etc) does IMPLY that they are very capable of adding a few more missing stat combinations within that 2.5 month time frame as well.

And once again, I’m glad you’re resorting to personal attacks here. All I’ve done is stated how I feel without saying anything negative to you about your abrasiveness. I could make claims about your personality as well but I’m the more mature individual here and will stick to the topic.

(edited by KinkyPotato.4219)

Where is the Missing Ascended Gear?

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Posted by: Niim.9260

Niim.9260

You are wanting a gear stats that may be against what Anet is trying to do with Ascended Gear.

Perhaps, but only ANET can say that and that is what people are asking.

Your opinion, regardless of your insistence otherwise, is just that and not worth any more than anyone else on these forums. Your view on what ANET should and should not tell us, is also just an opinion.

~ AoN ~

Where is the Missing Ascended Gear?

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Posted by: Suddenflame.2601

Suddenflame.2601

Well so far you complaining about not having those stats or a statement which says something about you. You also said that you think 2 months is enough time which also says something about you. So from those 2 things i gathered that you do not know much about video game development cause if you did then you would know that 2 months is no where near enough time. Also you missed one of my edits (make that even cause i missed yours). Anet has already made a statement 2 months ago about these said stats and about making new stat combinations as well. Patience.

I’m not about to argue specifics about video game design with you…but for them to introduce a new armor item with 10 armor stat combinations in 2 months (as well as adding a whole new system for achievements, new events…etc) does IMPLY that they are very capable of adding a few more missing stat combinations within that 2 month time frame as well.

And once again, I’m glad you’re resorting to personal attacks here. All I’ve done is stated how I feel without saying anything negative to you about your abrasiveness. I could make claims about your personality as well but I’m the more mature individual here and will stick to the topic.

If i was going to personally attack you i would do more then what i said. Tell me am I wrong about you about you not ever making a computer game? I doubt i am wrong on this one. The whole new system was thought of over 2 months ago. As well i will state again they already said 2 months ago they will be introducing new stats which in video game development world wont be in the game for another 4 months. Such as the scavenger hunt for the precursors wont be in the game till (my best guess) september. If they do get it in before then i will be quite surprised but at the moment they aren’t dedicating resources to that. In 4 months if they havent added the new stats then i will start to wonder and ask them.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.