Who else loves Female Enemies?
Did you forget about LS1? Scarlet?
Edit: oops, took the whole post the wrong way. You’re celebrating female enemies in GW2! Yeah, I think it’s pretty cool too.
Edit 2: What about Sons of Svanir? I don’t see many females around there. (I guess the clue’s in the name there, but I wonder what the lore is behind it).
A lot of enemy races seem one-sided in the gender department. Jotuns, ogres, giants, minotaur all appear fairly masculine whilst harpies and krait seem pretty feminine. Part of this is to replicate what we see in nature I guess- gender differences aren’t obvious in many species. Visual gender differences are also a pretty human construct (like me applying the label “masculine” to the bulky, square-jawed races), but it’d still be nice to see more variety in enemy models.
(edited by Crimson Clouds.4853)
^ the son of svanir hate and distrust women because their founder was killed by Jora.
ps also they think women are weak and i’m glad the game treats them like poopy heads
Edit 2: What about Sons of Svanir? I don’t see many females around there. (I guess the clue’s in the name there, but I wonder what the lore is behind it).
Jora killed her brother, Svanir. You’ll find plenty of lore around it in Wayfarer Foothills and if you ever try out GW1 for HoM points (or any other reason) then you can be part of it.
Would you like some hard cheeze with your sad whine?
I agree, it’s a refreshing change.
Sons of Svanir do not accept females in their rank at all, courtesy of Jorra killing Svanir, and the general sentiment that women are too weak to follow Dragon.
Wow, the ninjas.
Wow! The forum allows “poopy heads”! :O
Wow! The forum allows “poopy heads”! :O
TIL
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
What’s the difference besides the image?
What’s the difference besides the image?
Like I said before, most media just refuses to have female goons for the heroes to take down. It feels weird because it looks like the heroes are the only ones who are equal opportunity employers or something. As for the image, it just helps the world feel more alive to see that kind of variety in the enemies. Similar to how in Pacific Rim having all those extra’s of different races and genders in the background just helps make the world more realistic.
I suspect in a lot of games it’s simply a matter of not wanting (or having time/money) to make as many models.
In an RPG it won’t make much difference because they’ve got to have lots of different models for NPCs anyway and the enemies often use the same ones as allies and neutral NPCs.
But in something like an FPS game where it’s usually just you and your allies (who are likely to all have unique models) and the enemies adding generic female enemies would mean making two versions of each type of enemy.
Unless they do something like make all units of one type female. RTS games often do this, and it kind of works but it seems very weird once you realise that your cavalry are always male and your mages are always female (for example).
Also in some situations it’s actually more realistic not to have them. The old Call of Duty games set during World War 2 for example, there were very, very few female soldiers back then so having them in the games would be strange.
“Life’s a journey, not a destination.”
(edited by Danikat.8537)
One of the things I like about GW2 is how varied the characters are on all sides, been catching up with GW1 recently and it shows how little variety there could have been :p (I could be wrong though I’m only halfway through prophecies)
Scarlet, Faolain and Mai Trin are some of my favourite antagonists
been catching up with GW1 recently and it shows how little variety there could have been :p (I could be wrong though I’m only halfway through prophecies)
True, Varesh was the first female that really had any real impact. Maybe the Fortune Teller, though it’s a demon and thus probably gender neutral.