Why Anet?

Why Anet?

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Posted by: Guhracie.3419

Guhracie.3419

New page. Old bug. Problem kinda solved.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: Mogrey.3891

Mogrey.3891

i don’t recall games giving you skill right away.in lotro you had to visit a trainer and buy the skills.in swtor the same.i think it’s the same for wow and rift but haven’t played them for sooooo long so i don’t remember.but yeah in gw2 you should get those free.sure well done bad feedback here

I’m not actually sure you know what OP’s talking about.

In SW:TOR, yes, you buy skills, but OP’s not talking about skills. OP’s talking about traits. And in SW:TOR, the analogue would be the specialization trees that you quite definitely do get a point for for free every level.

Also, I think it’s a safe bet that you started post-April 2014, because you don’t seem to know how the system worked before then.

i know well how the system worked before.i have all the traits with no effort at all just lvling.just didn’t really found the change that bad it just make you play the game.and if you are bored you can buy them.maybe it’s just me but i think many of us have plenty of gold just sitting in our wallet

don’t get me wrong i just found the skill unlocking way to easy so unlock traits via playing the game or just visiting the trainor doesn’t seem hard and bad change

So you unlocked the traits tied to bugged events that aren’t completable without any effort at all, eh? Just through levelling, eh? Beat the Overgrown Grub no problems, no effort, and just through levelling, eh?

almost got all the traits for my alts.the only traits i don’t have are those i don’t need.as for the bug events it’s something anet should work.or even rework the system if they can’t fix the events.
and yeah it’s safe to complaining when you are just power-leveled.where’s the effort exactly in powerleveling?people have skipped many aspects of the game and they are complaining.pretty good feeback here “hey i skip your game but want the traits”

Except they already said that they have done 100% map completion in the game, just on another character. So they didn’t skip the entire game. They already completed the map.

And, since the game puts such an emphasis on account-wide unlocks rather than character-specific, what with account-bound gear, account-wide bank, account-wide wallet, account-wide skins and minis, etc., it’s actually quite logical that trait unlocks should also be account-wide. It’s actually illogical and out of sync with the rest of the game to have it be restricted to character only.

i can accept that solution. the problem here is that every trait does not require the same objective.

i’m a poor and lonesome ranger.
Mogrey Norn Ranger [DS]

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Posted by: Yoroiookami.3485

Yoroiookami.3485

I feel lucky for unlocking nearly every class before this system was implemented. Otherwise I would have to spend countless hours just to get some traits.

I like that you have to work to unlock them, but I doubt people with multiple alts will enjoy doing it at all.

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Posted by: Taku.6352

Taku.6352

Trait unlocks should be account wide per class instead of character based. New players would still have to do the trait hunting on all 8 classes but it wouldn’t discourage older players like me from creating new alts and buying more and more character slots simply because of the unnecessary gold/skill point sink even though I already experienced that content several times over and have one atleast one of each class at lvl 80.

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Posted by: Behellagh.1468

Behellagh.1468

Always love it when players lump the trait change into NPE, since they were many months apart.

Problem is players sort of asked for it, sort of, but ANet ran with it out of the stadium along with Forest.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Carighan.6758

Carighan.6758

I think overall this isn’t a bad system, for the following reasons:

  • You get too many skill points while leveling anyhow.
  • It encourages you to explore a bit, especially once you hit max level, as you got this list of “Stuff to do for traits” to tick off, solving the “Max level, what now?”-problem partially.
  • It acts as a gold sink which leveling itself is much less of now (good gear from levels + tons of established players to give you free gear).

It’s not a big issue either. It’s quick enough to get those traits, especially if you just want a specific set.

That being said, the specific quests needed for each trait are terrible.
What I’d like is if each trait needed me to do something actually related to the trait to unlock it. Examples:

  • To unlock the falling damage trait, either fall to your death a few times or survive a fall with less than X% health (10% or so). This is a dual-trigger, either works.
  • To unlock Deceptive Evasion, dodge attacks while not having maximum illusions out X times.
  • To unlock Warden’s Feedback, fight on Southsun. Because let’s be honest, reflection is all you’d ever want there.
  • Same for Masterful Reflection, though in this case you need to F4-avoid projectiles (But on Southsun!).

Etc, etc, etc.
If each trait unlocked due to something relevant, I’d genuinely like the new system.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Cuddy.6247

Cuddy.6247

Ya I should have to do map completion on every single character I ever make.

You don’t have to. You are perfectly capable of just buying the traits…although that requires a bit of forethought and resource management that you might not be into.

Look at all the white knights defending Anet for obviously bad decisions.

There are a lot of things they do poorly. Like leave the game pretty much the same for nearly 2 years with only minor tweaks to a few encounters that still predispose certain mindsets (cough cough, DPS), biweekly updates that don’t give as much content as an expansion could, etc.

NPE is not one of their “obviously bad” decisions. It might not be the greatest thing they ever did, but it’s far from being game-breaking. If the NPE is enough to put your joy to the grave, your problem with GW2 goes further than the NPE and you should do a real evaluation of what you want out of this game.

(edited by Cuddy.6247)

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Posted by: Guhracie.3419

Guhracie.3419

i don’t recall games giving you skill right away.in lotro you had to visit a trainer and buy the skills.in swtor the same.i think it’s the same for wow and rift but haven’t played them for sooooo long so i don’t remember.but yeah in gw2 you should get those free.sure well done bad feedback here

I’m not actually sure you know what OP’s talking about.

In SW:TOR, yes, you buy skills, but OP’s not talking about skills. OP’s talking about traits. And in SW:TOR, the analogue would be the specialization trees that you quite definitely do get a point for for free every level.

Also, I think it’s a safe bet that you started post-April 2014, because you don’t seem to know how the system worked before then.

i know well how the system worked before.i have all the traits with no effort at all just lvling.just didn’t really found the change that bad it just make you play the game.and if you are bored you can buy them.maybe it’s just me but i think many of us have plenty of gold just sitting in our wallet

don’t get me wrong i just found the skill unlocking way to easy so unlock traits via playing the game or just visiting the trainor doesn’t seem hard and bad change

So you unlocked the traits tied to bugged events that aren’t completable without any effort at all, eh? Just through levelling, eh? Beat the Overgrown Grub no problems, no effort, and just through levelling, eh?

almost got all the traits for my alts.the only traits i don’t have are those i don’t need.as for the bug events it’s something anet should work.or even rework the system if they can’t fix the events.
and yeah it’s safe to complaining when you are just power-leveled.where’s the effort exactly in powerleveling?people have skipped many aspects of the game and they are complaining.pretty good feeback here “hey i skip your game but want the traits”

Except they already said that they have done 100% map completion in the game, just on another character. So they didn’t skip the entire game. They already completed the map.

And, since the game puts such an emphasis on account-wide unlocks rather than character-specific, what with account-bound gear, account-wide bank, account-wide wallet, account-wide skins and minis, etc., it’s actually quite logical that trait unlocks should also be account-wide. It’s actually illogical and out of sync with the rest of the game to have it be restricted to character only.

i can accept that solution. the problem here is that every trait does not require the same objective.

Actually, there is a set list of 65 tasks for all of the traits, by line. The only variation in that line is the fall damage trait, because it is in different lines on different professions, and it is always “Complete the Obsidian Sanctum jumping puzzle” which is… complete sadism.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: Tao.5096

Tao.5096

Oh no,
Another OP that woke up in December and realize changes made in September.
10/10 mad

Did I ever tell you, the definition, of Insanity?

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Posted by: Mike.5091

Mike.5091

I got a Ranger to level 80 after the April patch. I did not do EotM, tomes or crafting for levels. I did open world PvE. I managed to unlock a total of (I believe) 4 traits playing how I wanted. One of those happened to be a useful trait. I’ve gone out of my way to cobble together something like a useful build, but it hasn’t been fun. Especially knowing that I’ll have to do the exact same things again if I want to roll another alt, which I don’t. Not anymore.

I’ve actively discouraged my friends from getting the game. I haven’t spent money on gems since April. It’s not extreme, it’s honesty. I’m not even getting my dailies done anymore, and I have plenty of characters with all their traits. But for me, the fun part was making, leveling, outfitting and building new characters. This has had a severely negative impact on my experience of the game.

You must be skipping huge sections of the game then. I just leveled a mesmer and I was constantly getting traits unlocked without even trying. Kill a world boss? Trait unlocked. Open a hidden chest? Trait unlocked. Help a small group kill a champ? Trait unlocked. Capture a tower in EotM? Trait unlocked.

I’m not saying the system is perfect. Several, such as those tied to map completion, killing the grub in wvw, the personal story requirements, etc, are a bit outrageous and need to be reworked.

With the help of some friends or guildmates though, quite a few of the traits can easily be unlocked within a few days. And those you don’t or can’t unlock, you can save up to buy later.

Some people (as for my gf) like to discover and experience the world spontaneously and don’t like to see the same place twice. Hunting for traits eliminates the feeling of freedom and discovering new areas.

If I woudn’t be leveling with my gf, I’d be hunting the useful traits while leveling, too. But that still isn’t what I’d call fun and so I must admit that the Trait System ruins the experience for some people.

Why do I have to decide between paying Gold and Skill Points or checking my Heropanel or Wiki, to see where I have to port to, to get a certain skill that I may have missed out on, because Task XY wasn’t there, when I was? 4 of 9 of my chars have map completion and the rest will follow, but I like to do it in my own pace and when I need a break from WvW.

Powerleveling to 80 without knowing/thinking about this is silly though, even if it is annoying.

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Posted by: Astralporing.1957

Astralporing.1957

I may be missing something, but are a bunch of you saying that it should be a painful grind to create a new alt?

Seems so. And that we should love Anet for it.

Actions, not words.
Remember, remember, 15th of November

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Posted by: maddoctor.2738

maddoctor.2738

Just leaving this here:

http://web.archive.org/web/20101202160501/http://guildwars2.com/en/the-game/combat/traits-overview/

How traits were supposed to be before release…

This part is sooooooooo awesome:

Each profession focuses on different activities to develop his or her traits. Warriors train physically, bash stuff, eat stuff, and drink stuff. Elementalists, on the other hand, seek ancient knowledge locked in tomes or particularly powerful elemental locations. The different trait challenges accentuate the unique feel of that profession and really bring the experience of playing that profession to life.

Also…

We want experimentation with traits to be fun and engaging, so we’ve made the rules for changing traits extremely flexible. With no in-game cost, you can respec at will, outside of combat. This means you are open to experiment with what works and what doesn’t work on the fly, without having to go back to town or worry about if you have enough gold.

There is a reason that blog post was deleted from the official site… traits were supposed to be different to what we got at release, and different to what we got now.

Can we please get the original version?

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Posted by: Sleepwalker.1398

Sleepwalker.1398

Oh no,
Another OP that woke up in December and realize changes made in September.
10/10 mad

Trait changes came in in April.

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Posted by: Gnat.9405

Gnat.9405

They should allow trait unlocks using currencies that veteran players would have accumulated a lot of over the years. WvW badges, fractal relics, dungeons tokens, etc. if I create a character strictly for WvW you’re telling me you think I should be forced into other game modes for way too long? I bet a lot of ylu defending this are the same people that make rage threads about mapping WvW maps being included in gifts of exploration

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Posted by: Carighan.6758

Carighan.6758

Hrm, that’d be very interesting. I’d love it if the unlocks were something per-class.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Hvaran.6327

Hvaran.6327

did u had your perplexity dire set ready for lvl 80 mesmer?

Handarand – Handacooon – Handa Panda – Handa Genie

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Posted by: Korossive.7085

Korossive.7085

I love how most of the people defending the trait system are probably people that never had to bother with it. Yeah, because I want to map complete Lornar’s Pass, Dredgehaunt Hills, Blazeridge Steppes and three other zones on multiple characters just to access 6 of their low level traits.

What’s that? You say I can buy the traits if I want them so badly? Yeah, you might’ve noticed my signature. It’s pretty great. I’ll wait, if you want to look at it. My 11 level 80 characters cost me 28g60s prior to April for traits. If I wanted to buy access to even half of their traits now, it would cost me over 236g AND almost 2000 skill points. So, c’mon. Tell me how that’s a reasonable change.

You! Sir!

…………………………………….. have my +1

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Posted by: Zefrost.3425

Zefrost.3425

did u had your perplexity dire set ready for lvl 80 mesmer?

LOL! Actually yes, I do have the dire part so far LOL

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Posted by: nGumball.1283

nGumball.1283

I typed KITTEN out manually, so this is a legit title.
__________________________________________________________________
I am a level 80 mesmer from using tomes and crafting.
I now have some experience on my mesmer in PvP.
I wanted to play WvW with guildmates because I feel decent enough at mesmer now.

I have no traits in PvE or WvW.
I need to pay gold that I don’t currently have to unlock traits.
I need a TON of skill points that I don’t have because of buying skills, to unlock traits.

I can’t play WvW with my guildmates on my level 80 mesmer tonight.

TY for this new system that I recently got the displeasure of experiencing.
I will probably not be telling my friends to buy Guild Wars 2…

Ok so, you skipped your way to 80 without experiencing most of what the game has to offer on your character … .

Is there anything in the game you are no longer able to do once you hit level 80? When I powerleveled my characters to level 80 I had access to everything they had access to at level 2 plus much more. I went back on my level 80s and did the low level personal story quests, dungeons, zones and crafting with zero problems.

I could be wrong now though. I haven’t leveled a character to 80 with the new trait and npe changes.

Point is that people skip to 80, ignore all the content and then complain that there is no content. Just because you are 80 doesn’t mean you are finished with the game for the exact same reasons you have mentioned: GW2 isn’t really bound that much by levels.

On the other hand, why do people await everything to be gotten easily? do you automatically get full-geared characters when you start a new character in other MMOs? do they unlock everything for you? You already have played the game before, therefore you have no excuse for spending some extra time in dungeons to get gold and therefore unlocking the traits.

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Posted by: Eric.6109

Eric.6109

I will probably not be telling my friends to buy Guild Wars 2…

How much friends do you really have?

And, yeah, read this:

https://forum-en.gw2archive.eu/forum/game/gw2/How-to-Give-Good-Feedback/first#post3383470

yeah, because if theres one thing Anet has shown, is that they take feedback from players very seriously… :| i mean, its not like we have 3000 good feedbacks on a certain issue that Anet has yet to acknowledge and fix. oh wait

Look at all the white knights defending Anet for obviously bad decisions.

+1
remember guys, being a WK on the forum doesn’t increase your chances at a precursor.

a.net: I will not be buying gems with cash until you fix traits.

(edited by Eric.6109)

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Posted by: Korossive.7085

Korossive.7085

I typed KITTEN out manually, so this is a legit title.
__________________________________________________________________
I am a level 80 mesmer from using tomes and crafting.
I now have some experience on my mesmer in PvP.
I wanted to play WvW with guildmates because I feel decent enough at mesmer now.

I have no traits in PvE or WvW.
I need to pay gold that I don’t currently have to unlock traits.
I need a TON of skill points that I don’t have because of buying skills, to unlock traits.

I can’t play WvW with my guildmates on my level 80 mesmer tonight.

TY for this new system that I recently got the displeasure of experiencing.
I will probably not be telling my friends to buy Guild Wars 2…

Ok so, you skipped your way to 80 without experiencing most of what the game has to offer on your character … .

Is there anything in the game you are no longer able to do once you hit level 80? When I powerleveled my characters to level 80 I had access to everything they had access to at level 2 plus much more. I went back on my level 80s and did the low level personal story quests, dungeons, zones and crafting with zero problems.

I could be wrong now though. I haven’t leveled a character to 80 with the new trait and npe changes.

Point is that people skip to 80, ignore all the content and then complain that there is no content. Just because you are 80 doesn’t mean you are finished with the game for the exact same reasons you have mentioned: GW2 isn’t really bound that much by levels.

On the other hand, why do people await everything to be gotten easily? do you automatically get full-geared characters when you start a new character in other MMOs? do they unlock everything for you? You already have played the game before, therefore you have no excuse for spending some extra time in dungeons to get gold and therefore unlocking the traits.

Traits for content is a good idea … for the first 2 characters.
Players who have been to the world more than once, and have seen all the rides in our static GW2 world, need to be exempt from forcefully redoing it.

Menifesto: “Stop preparing to have fun, and have fun” – Remember this?

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Posted by: Nick.6972

Nick.6972

As someone who’s been playing since the first beta, I find it quite ridiculous.
I don’t want to replay and redo all same old maps and events, it got boring already after the my first 100% world which was 2 years ago.

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Posted by: HtFde.3856

HtFde.3856

Even in gw1 skills were much much harder to come buy than they are gw2. You wanted an elite you had to travel half way across the world to steal it from the one maybe two named creatures who had it available to them. It’s the gw2 version of skill signet or skill capture or w/e it was called, it’s been three years since I’ve played it.

In Prophecies … in Factions … go Michiko, pay, done.

And – we’re not talking Elite Skills, we’re talking kittening level 1 traits that you often got as quest reward in GW 1 that you now have to travel to a zone 10+ levels above your own level (45 zones when you’re 30).

I would accept if the grandmaster traits were to be unlocked like that – but tier I traits????

PMI – Dzagonur Rallybot :)

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Posted by: TheGrimm.5624

TheGrimm.5624

I could be wrong now though. I haven’t leveled a character to 80 with the new trait and npe changes.

Try it first. I have done both now. The old one had a better feel to it and made more sense. The new one is just more shiny, but more painful. I like that people have different ways to do similar things in game, but the new system forces you to either go do x or else pay in coin. I think this could have been done differently to mix the two systems by allowing early unlocks via the options that are there now or auto-unlocks ‘x’ levels later. I rarely feel that games start at the top level but this one does. Add in ToK that are granted to people and why would you not expect them to power level. Why would you want to reburn time/coin with gear setups in the lower levels when you know that you will be keeping none of it at 80. As far as the argument take time to level to learn your class, how can you learn your class if you are not working with all your skills to be able to try out combinations that work for you. It makes sense to try new changes out and you need time to evaluate those changes before changing again, but there is more tuning to be done.

Anyway, good gaming to you.

GW/PoTBS/WAR/Rift/WAR/GW2/CU

De Mortuis Nil Nisi Bonum.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I love how most of the people defending the trait system are probably people that never had to bother with it. Yeah, because I want to map complete Lornar’s Pass, Dredgehaunt Hills, Blazeridge Steppes and three other zones on multiple characters just to access 6 of their low level traits.

What’s that? You say I can buy the traits if I want them so badly? Yeah, you might’ve noticed my signature. It’s pretty great. I’ll wait, if you want to look at it. My 11 level 80 characters cost me 28g60s prior to April for traits. If I wanted to buy access to even half of their traits now, it would cost me over 236g AND almost 2000 skill points. So, c’mon. Tell me how that’s a reasonable change.

I defend the trait changes, at least parts of it, and I have used it. I have 4 (might be 5 now, I stopped keeping track) post TC characters. Some traits I hunt, some traits I just buy.

I don’t think it was ever intended that someone buy all the traits for all of their characters. However considering how much gold people claim they have (someone posted a screenie last week for something, and they had 7k freaking gold), and how readily available skill point scrolls seem to be , the price tag of 43g and 360 skill points for a full profession set of 65 traits isn’t too bad, imo. It’s definitely harder on newer players than on established players.

I have always agreed that a single trait should never be tied to an entire map completion, though. That’s probably my biggest complaint.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Farming Flats.5370

Farming Flats.5370

im in the same boat the OP , i have 16 Lvl 80 , 6 x100 %World completion , 8 legendary , all done before the new NPE.

Now i have two more lvl 80 but without traits and the new NPE is extremely disappointing . i want the old system back .. i have NO interest for trait hunting all over the map , i want Traits unlock as i Level PERIOD.

been there done that

(edited by Farming Flats.5370)

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Posted by: Buran.3796

Buran.3796

I think that the OP has right to be upset. The old system was much better.

I did level up 8 characters to 80 before the changes, but I still lack two classes to have the different eight unlocked. So for the 2 last ones I had to use the new system. It’s horrible:

  1. For the 9th character I had to spent every saved PvP tome, every level skill point and most of the PvE map skill points to bein able to pay both the skills and the traits for the character. It takes you an astonishing 210 skill points to unlock all the traits to XII, plus another jaw dropping 150 skill points the las five level XIII traits. Plus 40 gold coins (not bad, but ~x10 times the cost in the old system). That’s 360 skill points (50% over the whole pints in the world map), and without paying the skills!
  1. Fot my 10th and last character I wasn’t able to use more than ~30 PvP tomes; I did pay all the skills, but the world map has not enough skill point to pay the cost of the traits, so the character is basically useless outside PvP. There’s other ways to get those traits, but involves PvE and get bored with PvE.
  1. Meanwhile, my three main characters are sitting over more than (combined) 1500 unused skill points, because skill points still remain as (maybe the only) character bound currency, instead of being account bound.

I think that we all known why ArenaNet did this: to force players to spent more time in the game, forcing a sort of grind that demands weeks, even months, to make a single character playable in PvE/WvW.

The reason due I think this is a mistake isn’t because my comfort, but due is counter productive for the gameplay: leveling untraited and unskilled characters is crap, and having a unfinished level 80 character doesn’t compels me to complete it, compels me to not use it.

Which is what I do: I’m not using my 10th character. I’ll keep it “naked” until skill points became account bound and then I’ll use them to finish the trit spending.

(edited by Buran.3796)

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Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

All I can say is, I am glad that I made all professions to level 80 before all the NPE was released……

Anet really did mess this game up in the most annoying way possible when it comes to traits and unid dyes.

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Posted by: sorudo.9054

sorudo.9054

just wait till they release a new profession, it’s going to be hell to make that one.
i have a few post-patch and i don’t even bother with traits, if i unlock one by accident then sure but i am not gonna ruin my enjoyment just because X trait needs 100% world completion.

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Posted by: Mister Stygian.2135

Mister Stygian.2135

I’ve made four alts with the new change and its hit and miss. Some useful traits can be acquired simply by running to a chest near a waypoint and not having to clear mobs or open it while others would take two hours clearing a map you have done three times before, these I buy. I don’t think they should be free, it is reminiscent of skill acquisition in ge1, but many are tied to things they shouldn’t be.

In an overhaul, I think every one tied to 100% map completion or personal story should be changed. Bugged events should be fixed or have their traits removed. Besides being able to buy the skills outright, I think you should be able to pick one trait when you get the unlock as you level. So, you would 14 free that you could use for a specific build you are going for or to clear ones that are tied to content you don’t like to do,

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Posted by: Guhracie.3419

Guhracie.3419

I love how most of the people defending the trait system are probably people that never had to bother with it. Yeah, because I want to map complete Lornar’s Pass, Dredgehaunt Hills, Blazeridge Steppes and three other zones on multiple characters just to access 6 of their low level traits.

What’s that? You say I can buy the traits if I want them so badly? Yeah, you might’ve noticed my signature. It’s pretty great. I’ll wait, if you want to look at it. My 11 level 80 characters cost me 28g60s prior to April for traits. If I wanted to buy access to even half of their traits now, it would cost me over 236g AND almost 2000 skill points. So, c’mon. Tell me how that’s a reasonable change.

I defend the trait changes, at least parts of it, and I have used it. I have 4 (might be 5 now, I stopped keeping track) post TC characters. Some traits I hunt, some traits I just buy.

I don’t think it was ever intended that someone buy all the traits for all of their characters. However considering how much gold people claim they have (someone posted a screenie last week for something, and they had 7k freaking gold), and how readily available skill point scrolls seem to be , the price tag of 43g and 360 skill points for a full profession set of 65 traits isn’t too bad, imo. It’s definitely harder on newer players than on established players.

I have always agreed that a single trait should never be tied to an entire map completion, though. That’s probably my biggest complaint.

Okay, I’m not trying to be combative right now. I mean this earnestly, because I appreciate that you took the time to discuss this in a reasonable tone with your own personal experience about it, but I do want to clarify one thing before I ask you a couple of questions.

I’m saying that if I had hunted down half of the traits and purchased the other half, it would’ve cost me almost 2000 skill points, and more gold than I currently have banked on my main account. I’m not talking about buying all the traits for all my characters. I’m talking about buying half of them. Or do you mean that Anet doesn’t intend for everyone to access all of their traits? Because that doesn’t seem like something to defend.

And that is what I’m wondering about overall. You said you defend the trait changes, after going through the system four or five times. Could you tell me specifically what parts of it you enjoyed/feel is improved over the old system? Did you find the old system objectionable in any way? I wish I could impress upon you how very sincere and not snarky I am being when I say this, but I just have to hope that it comes across as I intend. (Sorry, I’ve been misunderstood a LOT lately, and I tend to go for snark frequently anyway, so… I just really want to be clear that I’m intending to get your perspective, and I’m not being snide.)

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: mikeew.8607

mikeew.8607

It is ironic in a way SOE did the same thing with SWG calling it a NGE New Game Enhancement similar to this NPE New Player Experience and for SWG was the downfall of the game I would have gathered Anet prioritized a bit better and worked on overall balance and class improvements rather than the new skill system. Its a joke in and of itself to me I just farm skill points from pvp and then buy my skills so all anet has done is prolonged my ability to get my traits and such. I would love to come out of this Zerker meta in pve and be able to rock sinister stats or even celestial on my engi in dungeons and have that be actually viable. Eh anyways yea I have deterred from recommending the game myself because of recent changes and the recycling of old content.

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Posted by: Obtena.7952

Obtena.7952

I typed KITTEN out manually, so this is a legit title.
__________________________________________________________________
I am a level 80 mesmer from using tomes and crafting.
I now have some experience on my mesmer in PvP.
I wanted to play WvW with guildmates because I feel decent enough at mesmer now.

I have no traits in PvE or WvW.
I need to pay gold that I don’t currently have to unlock traits.
I need a TON of skill points that I don’t have because of buying skills, to unlock traits.

I can’t play WvW with my guildmates on my level 80 mesmer tonight.

TY for this new system that I recently got the displeasure of experiencing.
I will probably not be telling my friends to buy Guild Wars 2…

Ok so, you skipped your way to 80 without experiencing most of what the game has to offer on your character … .

Is there anything in the game you are no longer able to do once you hit level 80? When I powerleveled my characters to level 80 I had access to everything they had access to at level 2 plus much more. I went back on my level 80s and did the low level personal story quests, dungeons, zones and crafting with zero problems.

I could be wrong now though. I haven’t leveled a character to 80 with the new trait and npe changes.

Traits are now unlocked by purchasing each one from the trainer with skill points and gold OR … completing PVE content. Some of the content is not reasonable for the level of trait but still, you are correct. If you are level 80, there should be NO issue for someone to go out, complete the task to get the traits they need and buy the GM ones they need.

The OP’s complaint is sad. Does anyone actually reasonably think they should have a playable, trained character by powerleveling from sitting around a crafting table? I don’t think so …. unless the whole point of the character is to RP crafting.

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Posted by: misterman.1530

misterman.1530

i don’t recall games giving you skill right away.in lotro you had to visit a trainer and buy the skills.in swtor the same.i think it’s the same for wow and rift but haven’t played them for sooooo long so i don’t remember.but yeah in gw2 you should get those free.sure well done bad feedback here

I’m not actually sure you know what OP’s talking about.

In SW:TOR, yes, you buy skills, but OP’s not talking about skills. OP’s talking about traits. And in SW:TOR, the analogue would be the specialization trees that you quite definitely do get a point for for free every level.

Also, I think it’s a safe bet that you started post-April 2014, because you don’t seem to know how the system worked before then.

i know well how the system worked before.i have all the traits with no effort at all just lvling.just didn’t really found the change that bad it just make you play the game.and if you are bored you can buy them.maybe it’s just me but i think many of us have plenty of gold just sitting in our wallet

don’t get me wrong i just found the skill unlocking way to easy so unlock traits via playing the game or just visiting the trainor doesn’t seem hard and bad change

So you unlocked the traits tied to bugged events that aren’t completable without any effort at all, eh? Just through levelling, eh? Beat the Overgrown Grub no problems, no effort, and just through levelling, eh?

almost got all the traits for my alts.the only traits i don’t have are those i don’t need.as for the bug events it’s something anet should work.or even rework the system if they can’t fix the events.
and yeah it’s safe to complaining when you are just power-leveled.where’s the effort exactly in powerleveling?people have skipped many aspects of the game and they are complaining.pretty good feeback here “hey i skip your game but want the traits”

Sorry. I see what you are trying to say, but please, please, please put a space after punctuation and upper-case the first letter of the sentence. Please? Very hard to read, otherwise.

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Posted by: NewTrain.7549

NewTrain.7549

Gotta love the people saying that the OP “skipped” his way to level 80. Please explain why tomes of knowledge and crafting exp exist if not to…wait for it…level up.

Legitimate complaint is legitimate.

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Posted by: Bellizare.5816

Bellizare.5816

I typed KITTEN out manually, so this is a legit title.
__________________________________________________________________
I am a level 80 mesmer from using tomes and crafting.
I now have some experience on my mesmer in PvP.
I wanted to play WvW with guildmates because I feel decent enough at mesmer now.

I have no traits in PvE or WvW.
I need to pay gold that I don’t currently have to unlock traits.
I need a TON of skill points that I don’t have because of buying skills, to unlock traits.

I can’t play WvW with my guildmates on my level 80 mesmer tonight.

TY for this new system that I recently got the displeasure of experiencing.
I will probably not be telling my friends to buy Guild Wars 2…

Ok so, you skipped your way to 80 without experiencing most of what the game has to offer on your character … .

Is there anything in the game you are no longer able to do once you hit level 80? When I powerleveled my characters to level 80 I had access to everything they had access to at level 2 plus much more. I went back on my level 80s and did the low level personal story quests, dungeons, zones and crafting with zero problems.

I could be wrong now though. I haven’t leveled a character to 80 with the new trait and npe changes.

Traits are now unlocked by purchasing each one from the trainer with skill points and gold OR … completing PVE content. Some of the content is not reasonable for the level of trait but still, you are correct. If you are level 80, there should be NO issue for someone to go out, complete the task to get the traits they need and buy the GM ones they need.

The OP’s complaint is sad. Does anyone actually reasonably think they should have a playable, trained character by powerleveling from sitting around a crafting table? I don’t think so …. unless the whole point of the character is to RP crafting.

OP aside, what I see here is that lots of people liked the old trait system much better.

https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Traits/page/68#post4629814

In case you missed the original massive thread.

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

I typed KITTEN out manually, so this is a legit title.
__________________________________________________________________
I am a level 80 mesmer from using tomes and crafting.
I now have some experience on my mesmer in PvP.
I wanted to play WvW with guildmates because I feel decent enough at mesmer now.

I have no traits in PvE or WvW.
I need to pay gold that I don’t currently have to unlock traits.
I need a TON of skill points that I don’t have because of buying skills, to unlock traits.

I can’t play WvW with my guildmates on my level 80 mesmer tonight.

TY for this new system that I recently got the displeasure of experiencing.
I will probably not be telling my friends to buy Guild Wars 2…

Ok so, you skipped your way to 80 without experiencing most of what the game has to offer on your character … .

Is there anything in the game you are no longer able to do once you hit level 80? When I powerleveled my characters to level 80 I had access to everything they had access to at level 2 plus much more. I went back on my level 80s and did the low level personal story quests, dungeons, zones and crafting with zero problems.

I could be wrong now though. I haven’t leveled a character to 80 with the new trait and npe changes.

Traits are now unlocked by purchasing each one from the trainer with skill points and gold OR … completing PVE content. Some of the content is not reasonable for the level of trait but still, you are correct. If you are level 80, there should be NO issue for someone to go out, complete the task to get the traits they need and buy the GM ones they need.

The OP’s complaint is sad. Does anyone actually reasonably think they should have a playable, trained character by powerleveling from sitting around a crafting table? I don’t think so …. unless the whole point of the character is to RP crafting.

But… when the game launched you just bought a trait book for a few copper, silver, or a couple gold. So…. why was that changed? I would totally understand the changes had they just required some difficult content to get the new grandmaster traits, and then charged a bit more if you wanted to just buy those. But really? Completing an entire boring map that I’ve completed many times already, for a beginner level trait? That’s just uncalled for considering it requires no skill either, just time. So why the difference if someone uses that time crafting or map completing the same map they’ve probably done before?

Not everything should be locked behind blah blah content man. Traits are a huge, huge part of your character. If you think otherwise, I have to assume you’ve “grown up” in the game since the change and believe that having 6 traits at level 80 is “normal”.

ANet is really just trying to create “progression” in an area that they should have just left well enough alone as it is a CORE part of the game and character use.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Mavis.1463

Mavis.1463

Gee, if leveling doing the content in PvE wasn’t such boring trite, people wouldn’t feel the need to powerlevel.
You can just use the RMT sys- Oh, I mean Gems™ and buy the traits and all the gear you need from the TP.

Also, to the fanbois defending ANet for punishing players like this, What if someone already experienced all the content on another character? Leveling trough dungeons isn’t viable since ANet punishes doing dungeons, doing events isn’t viable because after level 10 you have to do like 30 events to go up one level, renown hearts are just boring fetch quests or “kill X” quests.

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Posted by: Vix.6730

Vix.6730

I was never a fan of Traits to begin with. They felt like a lazy supplement to actionable skills, as if the system was limited. After the NPE, the Trait system has been revealed to be nothing more than a nuisance which requires rework after rework. To have 7 80’s and have to wait until a higher level to use traits on a new alt is mind-boggling. But alas Anet needs to release something to account for all the development time spent during these months of bare-bone content releases.

To the OP – it sucks to have that experience. You’re not the first to express frustration over the NPE and won’t be the last. Thank you for expressing it regardless.

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Posted by: Arantheal.7396

Arantheal.7396

To unlock all traits you need 360 skill-points and 43g in total

Gold:
- You should have plenty from PvP by now, so there you go
Skillpoints:
- You get additional 76sp just from leveling up
- You have a rather high chance to loot scrolls (1 skillpoint each) from PvP chests, which you get more frequent than levelups, so that’s roughly 3 skillpoints per levelup from pvp chests, which grants you ~240sp

so that’s roughly 316 sp for doing nothing but PvP.

If spend wisely, you now can unlock all traits needed for certain builds + unlocking the proper utility skills
Since you also crafted, you should have access to proper gear as well.

So, if one of the last 2 statements is not true, you
a) wasted your gold on useless skins
b) used your skillpoints to crafter other stuff (gold-conversion)
c) Didn’t think ahead when power-leveling and wasted your scrolls on your main, or other toons

Solutions:
- Unlock a basic build, farm eotm
- Unlock a basic build, run dungeons
- Continue with complaining here

The choice is yours.

Engineer is love, Engineer is life.

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Posted by: Arantheal.7396

Arantheal.7396

Also, to the fanbois defending ANet for punishing players like this, What if someone already experienced all the content on another character?

See my post above for solutions

Leveling trough dungeons isn’t viable since ANet punishes doing dungeons,

Wat? 1up per dungeon, sp-scrolls from chests, enough loot to fill up your collectibles quite fast…

renown hearts are just boring fetch quests or “kill X” quests.

They include this option, yes, because some actually like to faceroll and spam 1 through PvE only, but usually they offer more than enough additional tasks to complete them with. Actually, some hearts even punish you for just killing mobs since the additional tasks would fill your progress bar much faster.

Engineer is love, Engineer is life.

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Posted by: misterman.1530

misterman.1530

To unlock all traits you need 360 skill-points and 43g in total

Gold:
- You should have plenty from PvP by now, so there you go
Skillpoints:
- You get additional 76sp just from leveling up
- You have a rather high chance to loot scrolls (1 skillpoint each) from PvP chests, which you get more frequent than levelups, so that’s roughly 3 skillpoints per levelup from pvp chests, which grants you ~240sp

So, you don’t plan on using any of those skill points for things like…I dunno…SKILLS?

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Posted by: Mavis.1463

Mavis.1463

Thank you for expressing it regardless.

Even though this is the right attitude to have, most people here will hate you for saying this. All opinions and statements here must be of praise towards Arenanet and critique isn’t welcome.

It’s sad that legitimate critique in a FORUM (noun, a place, meeting, or medium where ideas and views on a particular issue can be exchanged.) gets called “whining” and “complaining”. I guess this is the audience ANet wants?

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Posted by: Mavis.1463

Mavis.1463

Also, to the fanbois defending ANet for punishing players like this, What if someone already experienced all the content on another character?

See my post above for solutions

Leveling trough dungeons isn’t viable since ANet punishes doing dungeons,

Wat? 1up per dungeon, sp-scrolls from chests, enough loot to fill up your collectibles quite fast…

renown hearts are just boring fetch quests or “kill X” quests.

They include this option, yes, because some actually like to faceroll and spam 1 through PvE only, but usually they offer more than enough additional tasks to complete them with. Actually, some hearts even punish you for just killing mobs since the additional tasks would fill your progress bar much faster.

In case you didn’t know, Dungeons have a diminishing returns system, so even if you manage to find a party that wants you, among the “zerker speedrun exp only”, you can only do it once before the rewards stop being meaningful.

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Posted by: Arantheal.7396

Arantheal.7396

To unlock all traits you need 360 skill-points and 43g in total

Gold:
- You should have plenty from PvP by now, so there you go
Skillpoints:
- You get additional 76sp just from leveling up
- You have a rather high chance to loot scrolls (1 skillpoint each) from PvP chests, which you get more frequent than levelups, so that’s roughly 3 skillpoints per levelup from pvp chests, which grants you ~240sp

So, you don’t plan on using any of those skill points for things like…I dunno…SKILLS?

Read my post again.
a) I mentioned using them for unlocking needed skills for a PvE / WvW builds. With ~316 skillpoints you have plenty to unlock not only 1 but around 3 similar build variants, or 2 very different ones.
b) for PvP only, this point is mute since all skills / traits (w/o XIII traits) are unlocked there automatically, so you have no need to unlock them, until you have decided what build you wanna run in WvW once you’ve hit 80. And once you have your starter build, you farm the rest of the skillpoints in roughly 2 days (I currently end up with around 30-40sp scrolls per day)

Engineer is love, Engineer is life.

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Posted by: Arantheal.7396

Arantheal.7396

Also, to the fanbois defending ANet for punishing players like this, What if someone already experienced all the content on another character?

See my post above for solutions

Leveling trough dungeons isn’t viable since ANet punishes doing dungeons,

Wat? 1up per dungeon, sp-scrolls from chests, enough loot to fill up your collectibles quite fast…

renown hearts are just boring fetch quests or “kill X” quests.

They include this option, yes, because some actually like to faceroll and spam 1 through PvE only, but usually they offer more than enough additional tasks to complete them with. Actually, some hearts even punish you for just killing mobs since the additional tasks would fill your progress bar much faster.

In case you didn’t know, Dungeons have a diminishing returns system, so even if you manage to find a party that wants you, among the “zerker speedrun exp only”, you can only do it once before the rewards stop being meaningful.

Except that you can run all available paths a day for full rewards, you still get the champion bags (loot / slavagable materials / skillpoints) after that, and you still get 1up per additional run.
Yes, the return in badges and gold will be reduced after the 1st run per path, but for leveling reasons I don’t see a problem there.

Engineer is love, Engineer is life.

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Posted by: Arantheal.7396

Arantheal.7396

Thank you for expressing it regardless.

Even though this is the right attitude to have, most people here will hate you for saying this. All opinions and statements here must be of praise towards Arenanet and critique isn’t welcome.

It’s sad that legitimate critique in a FORUM (noun, a place, meeting, or medium where ideas and views on a particular issue can be exchanged.) gets called “whining” and “complaining”. I guess this is the audience ANet wants?

I’m sorry, but I fail to see where I disregard all facts and praise a-net for doing something obviously awful.
I’ve provided a sound argument, filled with reason as to why OP’s situation must be self-induced, due to lack of planning or information, both factors of which a-net can not be held accountable for.
Do I like the new system?
Hell no, I find it frekkin awful to do all these tedious processes.
But just because I don#t like it, it does not magically let the fact disappear that it is not broken. It is just tedious for power-levelers (which I am, as well).

Engineer is love, Engineer is life.

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Posted by: Mavis.1463

Mavis.1463

Also, to the fanbois defending ANet for punishing players like this, What if someone already experienced all the content on another character?

See my post above for solutions

Leveling trough dungeons isn’t viable since ANet punishes doing dungeons,

Wat? 1up per dungeon, sp-scrolls from chests, enough loot to fill up your collectibles quite fast…

renown hearts are just boring fetch quests or “kill X” quests.

They include this option, yes, because some actually like to faceroll and spam 1 through PvE only, but usually they offer more than enough additional tasks to complete them with. Actually, some hearts even punish you for just killing mobs since the additional tasks would fill your progress bar much faster.

In case you didn’t know, Dungeons have a diminishing returns system, so even if you manage to find a party that wants you, among the “zerker speedrun exp only”, you can only do it once before the rewards stop being meaningful.

Except that you can run all available paths a day for full rewards, you still get the champion bags (loot / slavagable materials / skillpoints) after that, and you still get 1up per additional run.
Yes, the return in badges and gold will be reduced after the 1st run per path, but for leveling reasons I don’t see a problem there.

IF you’re level 80, you can run all paths.
IF you manage to find a party that wants you.
I said leveling, yeah you can run all paths once you’ve unlocked all paths, but someone who’s level 30-35 will always be rejected for wanting to run a CoA path just because he isn’t 80, zerker, etc…
And the XP is reduced as well, don’t try to ignore that, when I ran SE P1 twice the XP i got went down by 15% easily.

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Posted by: Arantheal.7396

Arantheal.7396

Also, to the fanbois defending ANet for punishing players like this, What if someone already experienced all the content on another character?

See my post above for solutions

Leveling trough dungeons isn’t viable since ANet punishes doing dungeons,

Wat? 1up per dungeon, sp-scrolls from chests, enough loot to fill up your collectibles quite fast…

renown hearts are just boring fetch quests or “kill X” quests.

They include this option, yes, because some actually like to faceroll and spam 1 through PvE only, but usually they offer more than enough additional tasks to complete them with. Actually, some hearts even punish you for just killing mobs since the additional tasks would fill your progress bar much faster.

In case you didn’t know, Dungeons have a diminishing returns system, so even if you manage to find a party that wants you, among the “zerker speedrun exp only”, you can only do it once before the rewards stop being meaningful.

Except that you can run all available paths a day for full rewards, you still get the champion bags (loot / slavagable materials / skillpoints) after that, and you still get 1up per additional run.
Yes, the return in badges and gold will be reduced after the 1st run per path, but for leveling reasons I don’t see a problem there.

IF you’re level 80, you can run all paths.
IF you manage to find a party that wants you.
I said leveling, yeah you can run all paths once you’ve unlocked all paths, but someone who’s level 30-35 will always be rejected for wanting to run a CoA path just because he isn’t 80, zerker, etc…
And the XP is reduced as well, don’t try to ignore that, when I ran SE P1 twice the XP i got went down by 15% easily.

Sorry, I was not entirely clear.
With “all available paths” I was referring to those available for a low-level character to that time.
And yes, the xp-reward will get reduced – slightly. -15% are still +85% towards the next lvlup.

edit: also about the lfg:
Yes, it can be a problem for a low-lvl to find a party, but that is an entirely different problem, spawned by the players (and their speed-run attitude), not by a-net directly.
I personally only run dungeons with guildies so I don’t really had any issues with dungeon-leveling.

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

It isn’t just a problem for power levellers. I have a level 80 with world completion, who I kill world bosses with and have done EotM with, and I still have only a fraction of the traits unlocked, and not even my full build.

I know a lot of people are comfortable with the trait system, but as someone who likes alts, and used to like levelling, I find it close to game-breaking.