It’s no secret that for a long time now, ANet has been prioritizing the release of new outfits instead of armor for a variety of reasons, some of which they have stated outright. One of these reasons is that it takes a lot more time and effort to develop armor sets than outfits and so while new armor sets have been scantly given over the past few months/years, outfits see far more regular introductions.
But to be honest, I’d prefer to see us going back more towards the introduction of new armor sets on a regular basis as opposed to outfits, even if it means seeing a decline in outfits and even if it means we wait a bit longer between each addition, and so I decided to give a more in-depth insight as to why I believe this to be the case so that ANet and others can discuss or consider it more thoroughly.
1) More Variety
To put it plainly, because armor pieces can be mixed and matched with other armor sets of the same weight, introducing even just one new armor set effectively gives us THOUSANDS of new possible aesthetic combinations. This simply cannot be overstated (and it may even be said that I’m being modest here)…
Comparatively speaking, introducing a new outfit on the other hand, gives us a grand total of ONE new appearance combination, due to the simple fact that outfits come as a complete set and are completely devoid of the option of mixing and matching, or any other form of customization outside of dyeing them different colours.
This effectively makes the worth of one single armor set equivalent to hundreds of new outfits as far as the introduction of variety is concerned. This is part of why I’d rather see new armor, because the value of one armor set in my opinion far outweighs many outfits.
2) Lack of Customization for Outfits
This essentially leads on from the first point of variety. The problem with outfits is that there’s no real way to customize them to make them feel unique. If you buy an outfit, you are doomed to look the same as any number of other players who have bought the same outfit. You cannot tweak your appearance at all, aside from choosing to either hide or show your head piece.
But this leads to another problem. If there’s a particular part of the outfit you do not like, like the gloves or boots for example, there’s no way for you to tweak, hide or replace them. I have seen a few occasions where a guildy of mine has refused to buy an outfit altogether simply because of one small part on it that they disliked, despite liking the rest of it, a problem that would have been easily absolved if they had the option to replace said parts like they can with armor. Likewise, in many cases players might like a particular part of an outfit that they’d love to incorporate into their armor sets, but they cannot because outfits cannot be pulled apart so that their pieces can be used individually.
3) Outfits = Loss of Identity
Now, I will admit this reason is more personal and very debatable, and thus has a bit less weight to it, but I thought I’d just express my thoughts on it in any case.
The final problem I have with outfits is that they don’t adhere to any class theme or armor weight, and so they can effectively overwrite the identity of a class by introducing aesthetic choices that seem wholly bizarre. Seeing a Mesmer wearing enough plate mail to make a modern battle tank jealous, for example, seems a bit odd to me and it makes me question why armor weights were introduced in the first place if they’d ultimately be rendered moot by outfits.
If that’s the case, why not just let all armor weights be transmogrified with pieces from different weights so people can look however they want? (Yes, I know reasons have been given, such as potential clipping issues, but I don’t agree with those reasons because clipping is an issue that exist even within pieces of the same armor weight and, oddly enough, with some outfits as well).
(edited by Tenrai Senshi.2017)