Why I'm sticking it out with gw2...
I’m sure ArenaNet are taking a lot of constructive criticism on board. It is incredibly early days and MMOs change dramatically over time. You need a good solid polished base to work with and this game has it in spades. There are many well designed concepts in GW2 and many that need some more thought. I am more than happy to give it time and watch it unfold.
Honestly i love the game. But what anet did was spent the budget on art and graphics and forgot to put anything meaningful into the beautiful world. Bad loot system. You already know. I think a lot of things will be fixed. But i think a lot will not be. Loot being 1.
I just shelved the game till i see them fix everything. Notice how EVERYONE (even haters) say how pretty the game is. And it is! But the content and design is seriously flawed. You’ll get it anet. Just listen to the ppl paying you. B/c only a small fanboy base is calling this game a success.
Remove 1hit mechanics and I’ll consider this game a gem.
I’m talking both pve and pvp. I’m looking at you, backstab thieves critting for near 20k (me included) and stupid bosses that are all like loludeadbromeleesuckswhynoinfinitedodge???
I think the game is genius in so many ways. Its missing a few things for me but overall its a great base to build from.
All great MMOs take time. We all know a good MMO that came about 8 years ago. It was the most buggy, incomplete, unbalanced garbage for a VERY long time, but the amount of complaints it received were leaps and bounds less than what we’re seeing…and this game is extremely well done and meets all the standards of a 2012+ MMO. Sadly, the hurdle is having to deal with the armchair generals that think they know how it all works, and that with enough disdainful comments, they can essentially drag the game around by the balls.
Death AggroB/c only a small fanboy base is calling this game a success.
And the 2 million copies sold. And nearly every reviewer, professional or not. But what do they know; anyone that doesn’t want this game to be a carbon-copy of that other game is clearly a fanboy and doesn’t understand that it’s carbon-copies of that other game, like SWTOR, that go on to be succe- oh wait.
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)
Remove 1hit mechanics and I’ll consider this game a gem.
I’m talking both pve and pvp. I’m looking at you, backstab thieves critting for near 20k (me included) and stupid bosses that are all like loludeadbromeleesuckswhynoinfinitedodge???
This.
I adapted to every change GW2 did to the gaming field, but being 1shotted is poor design period.
Penalizing exploring through very high WP fees isn’t good design either.
Everything else is a masterpiece.
DusK.3849, everything you just said there would make SWTOR a success too.. It just isnt in reality. GW2 is like a carbon-copy of Rift, but with less choices and no endgame. The thing that makes GW2 special is its combatsystem, a direct copy of one of the later versions of Super Mario Bros, Lego Star Wars or Zelda. Which is cool, for a while..
d3 sold 8 mil copies and its horrible, don’t say cuz it sold 2 million it isn’t bad.
Remove 1hit mechanics and I’ll consider this game a gem.
I’m talking both pve and pvp. I’m looking at you, backstab thieves critting for near 20k (me included) and stupid bosses that are all like loludeadbromeleesuckswhynoinfinitedodge???
Ive never minded 1 hit mechanics. As long as there is a clear indication that a player can learn that they are coming. Some of the most fun in an mmo can come from wipes and trying to learn stuff. At least to me anyway.
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-
Yeah I still find one shot mechanics/abilities that have absolutely 0 warning or you just die instantly and have no idea why so when you get back up, you immediately die again because you have know what what’s going on lol.
Honestly i love the game. But what anet did was spent the budget on art and graphics and forgot to put anything meaningful into the beautiful world. Bad loot system. You already know. I think a lot of things will be fixed. But i think a lot will not be. Loot being 1.
I just shelved the game till i see them fix everything. Notice how EVERYONE (even haters) say how pretty the game is. And it is! But the content and design is seriously flawed. You’ll get it anet. Just listen to the ppl paying you. B/c only a small fanboy base is calling this game a success.
agree 100%. your posts are my thoughts in words.
I’m sticking with the game because for me there isnt anything wrong at all. I play the game to take a break and have a little fun! Not that I dont get serious sometime, but it’s called a game for a reason =p
people just need to remember that the game just came out “recently”…so any ideas us players may have might be implemented down the road we just have to wait and see!
[XFX R9 270X O.C Edition][Thermaltake 600W PSU]
[Windows 8.1 64-Bit]
There are rough spots certainly but 3 weeks do not make for an entire MMO.
And no monthly fee means i’m in no rush.
i like telling people the game sucks….because i want it all to MYSELF!
and now i can spend my 15$ a month on more important things, like more beer.
wouldn’t you rather pay a sub for a game that was fun at max lvl? rather than no sub, grind gold that has no meaning, etc etc? all my friends already shelved it in 3 weeks.
DusK.3849, everything you just said there would make SWTOR a success too.. It just isnt in reality. GW2 is like a carbon-copy of Rift, but with less choices and no endgame. The thing that makes GW2 special is its combatsystem, a direct copy of one of the later versions of Super Mario Bros, Lego Star Wars or Zelda. Which is cool, for a while..
Look at the user reviews of SWTOR vs the ones for GW2 and you’ll see the difference there.
I still need a crap load more Karma for my Melandru set. So not much reason to quit yet.
DusK.3849, everything you just said there would make SWTOR a success too.. It just isnt in reality. GW2 is like a carbon-copy of Rift, but with less choices and no endgame. The thing that makes GW2 special is its combatsystem, a direct copy of one of the later versions of Super Mario Bros, Lego Star Wars or Zelda. Which is cool, for a while..
Look at the user reviews of SWTOR vs the ones for GW2 and you’ll see the difference there.
Don’t do that. He wants to stay in this bizzaro fantasy-land where most GW2 players actually hate the game.
I also LOL’d quite a bit at the “Super Mario Bros, Lego Star Wars, or Zelda” bit.
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)
Yeah, despite this games flaws, I’m still sticking with it. Even after leveling my chosen class to 76 and finding out it is barely working (looking at you necromancer) I still can’t help but love the game. I’m still in love with the necromancers mechanics, but to many abilities are outta whack for me to continue with it. Someday after they finally fix the broken I’ll go back to my first love, but for now its all about my warrior.
(edited by Kravick.4906)
I love guildwars2 but only for the pvp, Im not such a fanboy I’d defend a clearly broken pve mechanic of punishing people for being effective, finding their own strategies.
Ill say it for what it is, it’s got a great PVP platform but as far as PVE goes… A lot of things coulda been done differently.
And if anyone says differently about the pvp I will present them with my opinion on the pvp which are mostly positive.
If you feel like 60 – 70 dollars is fair for a pvp game… Get the game
if you like a good story, buy Ghosts of Ascalon or read the plot for gw2 online.
And Story plots… there are many different branches yes, but they all lead to one point. They don’t change the course of the world you’re in in a drastic manner, sure someone might dissapear, a building might not be there, you’d take a different attack on a problem but your mentor or whatever will do the other one but it all leads to one point, you reuniting destiny’s edge and beating Zhaitan.
It’s a nice change from a linear storyline, but when you take it for what it is, its just one storyline with variations which leads to one final conclusion
(edited by Rizzy.8293)
Compared to other MMO forums like SWTOR, Aion, TERA and WoW, I’m noticing a lot of positivity, which is REALLY REALLY REALLY unusual.
Having said that, some people may think GW2 forums are negative but they are ignorant of / forget how worse other MMO forums are.
The worse i’ve seen was in SWTOR forums where once there was literally a FULL page of negative threads, there was so much QQ that it was entertaining! :P
same thing on these forums, almost a full page of negativity on a daily basis.
wouldn’t you rather pay a sub for a game that was fun at max lvl? rather than no sub, grind gold that has no meaning, etc etc? all my friends already shelved it in 3 weeks.
OH certainly I would pay….but the problem is; a game like that doesn’t exist. In fact, name me one game out there that’s a sub game, that has large world battles without any apparent balance issues when it comes to classes. Also, make sure that my class is always needed for both pvp and dungeons. Most importantly, make sure it’s FUN. I’m talking mad fun; 100 vs 30 people at the same time, defending a keep that will obviously fall but you still try because it’s your guilds keep….Oh wait. This game that requires $15 a month doesn’t exist. All I see is mmorpgs that are filled with dull and boring battlegrounds where your class weaknesses stand out like the sun on a cloudless day.
wouldn’t you rather pay a sub for a game that was fun at max lvl? rather than no sub, grind gold that has no meaning, etc etc? all my friends already shelved it in 3 weeks.
OH certainly I would pay….but the problem is; a game like that doesn’t exist. In fact, name me one game out there that’s a sub game, that has large world battles without any apparent balance issues when it comes to classes. Also, make sure that my class is always needed for both pvp and dungeons. Most importantly, make sure it’s FUN. I’m talking mad fun; 100 vs 30 people at the same time, defending a keep that will obviously fall but you still try because it’s your guilds keep….Oh wait. This game that requires $15 a month doesn’t exist. All I see is mmorpgs that are filled with dull and boring battlegrounds where your class weaknesses stand out like the sun on a cloudless day.
Dark age of camelot.
wouldn’t you rather pay a sub for a game that was fun at max lvl? rather than no sub, grind gold that has no meaning, etc etc? all my friends already shelved it in 3 weeks.
OH certainly I would pay….but the problem is; a game like that doesn’t exist. In fact, name me one game out there that’s a sub game, that has large world battles without any apparent balance issues when it comes to classes. Also, make sure that my class is always needed for both pvp and dungeons. Most importantly, make sure it’s FUN. I’m talking mad fun; 100 vs 30 people at the same time, defending a keep that will obviously fall but you still try because it’s your guilds keep….Oh wait. This game that requires $15 a month doesn’t exist. All I see is mmorpgs that are filled with dull and boring battlegrounds where your class weaknesses stand out like the sun on a cloudless day.
Dark age of camelot.
I knew you’d say that, and to this I say that it’s outdated as hell now. Not just graphically but skill/action wise too. I doubt I’d go back to any mmorpg that doesn’t have fast action, visual feedback and scale as GW2 does.
Personally i got sick of paying a subscription to a game that makes approx $120,000,000 a month (about $1,440,000,000 a year) based on average of 8,000,000 subs paying $15 a month, that still makes you pay for expansions and gives you very little content in return for your loyalty (read money). For kitten’s sake they still using years old character models with very little customisation and i can speak from personal experience absolutely no fun grinding honor points for pvp gear when you finally get full set after weeks of playing just for a new patch to hit that makes that gear redundant because a new tier is introduced so you start over. like I said not fun at all and main reason I left. Now here i can pvp without the grind for gear where my skills are tested not gear score.
wouldn’t you rather pay a sub for a game that was fun at max lvl? rather than no sub, grind gold that has no meaning, etc etc? all my friends already shelved it in 3 weeks.
No. If I wanted to pay a monthly fee for a sense of accomplishment, then I’d go back to doing coke.
For games, once you stop chasing the carrot on a stick and start playing just to play they suddenly become more fun than they previously could.
wouldn’t you rather pay a sub for a game that was fun at max lvl? rather than no sub, grind gold that has no meaning, etc etc? all my friends already shelved it in 3 weeks.
OH certainly I would pay….but the problem is; a game like that doesn’t exist. In fact, name me one game out there that’s a sub game, that has large world battles without any apparent balance issues when it comes to classes. Also, make sure that my class is always needed for both pvp and dungeons. Most importantly, make sure it’s FUN. I’m talking mad fun; 100 vs 30 people at the same time, defending a keep that will obviously fall but you still try because it’s your guilds keep….Oh wait. This game that requires $15 a month doesn’t exist. All I see is mmorpgs that are filled with dull and boring battlegrounds where your class weaknesses stand out like the sun on a cloudless day.
Dark age of camelot.
I knew you’d say that, and to this I say that it’s outdated as hell now. Not just graphically but skill/action wise too. I doubt I’d go back to any mmorpg that doesn’t have fast action, visual feedback and scale as GW2 does.
If only people could look past that.
or they would make a new Dark age of camelot.
“For games, once you stop chasing the carrot on a stick and start playing just to play they suddenly become more fun than they previously could.”
K, let’s just have no sense of accomplishment, ever again, and slap a fun sticker on it! are you sure you are not a game scientist? you sure know the meaning of fun.
K, let’s just have no sense of accomplishment, ever again, and slap a fun sticker on it! are you sure you are not a game scientist? you sure know the meaning of fun.
I must. I’ve been having fun playing the game. I also think board games are fun, as is riding a bike, taking my girlfriend on dates, watching football with friends, and many things that I don’t get +5 extra strength for.
I play because for me it is fun to go exploring in a fantasy world what with all the random adventures that I get into. The game not having an “!” over npc heads at quest hubs makes it a little more immersive for me, and not having to worry about gear gives me a sense of adventuring just for the sake of it.
But I suppose the world has a place for people who strive to make accomplishments fun. Most my friends who have fun by accomplishing things do so at work, and the more money they make the more fun they have. Perhaps you should try that? Better than “accomplishing” something in a virtual world which equates to jack kitten.
K, let’s just have no sense of accomplishment, ever again, and slap a fun sticker on it! are you sure you are not a game scientist? you sure know the meaning of fun.
I must. I’ve been having fun playing the game. I also think board games are fun, as is riding a bike, taking my girlfriend on dates, watching football with friends, and many things that I don’t get +5 extra strength for.
I play because for me it is fun to go exploring in a fantasy world what with all the random adventures that I get into. The game not having an “!” over npc heads at quest hubs makes it a little more immersive for me, and not having to worry about gear gives me a sense of adventuring just for the sake of it.
But I suppose the world has a place for people who strive to make accomplishments fun. Most my friends who have fun by accomplishing things do so at work, and the more money they make the more fun they have. Perhaps you should try that? Better than “accomplishing” something in a virtual world which equates to jack kitten.
OOHH Okay, i get it.
If it’s fun for you, it has to be fun for other people too right?
Because lets face it because you’re the leading authority on the subject matter of fun.
The value of fun is determined by you.
Clearly theres something wrong with the people whose expectations of fun differs from yours, clearly.
Munchkin is more fun at the moment than PVE GW2
Honestly i love the game. But what anet did was spent the budget on art and graphics and forgot to put anything meaningful into the beautiful world. Bad loot system. You already know. I think a lot of things will be fixed. But i think a lot will not be. Loot being 1.
I just shelved the game till i see them fix everything. Notice how EVERYONE (even haters) say how pretty the game is. And it is! But the content and design is seriously flawed. You’ll get it anet. Just listen to the ppl paying you. B/c only a small fanboy base is calling this game a success.
This game is undeniably a success. Guild Wars 2 has over 2 million copies sold it has over a 90% metacritic rating. The game itself is fantastic but some people just focus on the negatives and miss the positives.
K, let’s just have no sense of accomplishment, ever again, and slap a fun sticker on it! are you sure you are not a game scientist? you sure know the meaning of fun.
I must. I’ve been having fun playing the game. I also think board games are fun, as is riding a bike, taking my girlfriend on dates, watching football with friends, and many things that I don’t get +5 extra strength for.
I play because for me it is fun to go exploring in a fantasy world what with all the random adventures that I get into. The game not having an “!” over npc heads at quest hubs makes it a little more immersive for me, and not having to worry about gear gives me a sense of adventuring just for the sake of it.
But I suppose the world has a place for people who strive to make accomplishments fun. Most my friends who have fun by accomplishing things do so at work, and the more money they make the more fun they have. Perhaps you should try that? Better than “accomplishing” something in a virtual world which equates to jack kitten.
OOHH Okay, i get it.
If it’s fun for you, it has to be fun for other people too right?
Because lets face it because you’re the leading authority on the subject matter of fun.The value of fun is determined by you.
Clearly theres something wrong with the people whose expectations of fun differs from yours, clearly.Munchkin is more fun at the moment than PVE GW2
so going on your logic if it isn’t fun for you it shouldn’t be fun for us??
or i think what i am trying to say what is fun for you should be what is fun for us??
why cant we just do (this is an extreme concept) what we think is fun anyway sheesh one man’s treasure and all that
OOHH Okay, i get it.
If it’s fun for you, it has to be fun for other people too right?
Because lets face it because you’re the leading authority on the subject matter of fun.The value of fun is determined by you.
Clearly theres something wrong with the people whose expectations of fun differs from yours, clearly.Munchkin is more fun at the moment than PVE GW2
Oh, okay, I get it.
If you think ideas that the game were founded on are bad, even if most players don’t, then clearly they should be changed, right?
Because let’s face it, you’re the leading authority on what makes GW2 what it is.
What this game should be is determined by you.
Clearly there’s something wrong with the people who think that a game should stick to its design philosophies instead of turning a 180 and spitting in the face of the people that actually knew what kind of game they were buying.
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)
OOHH Okay, i get it.
If it’s fun for you, it has to be fun for other people too right?
Because lets face it because you’re the leading authority on the subject matter of fun.The value of fun is determined by you.
Clearly theres something wrong with the people whose expectations of fun differs from yours, clearly.Munchkin is more fun at the moment than PVE GW2
I don’t know, is it? Are there people playing the game right now who are not trolling the forums? I’ll answer that for you. Yes.
You are right though. The value of fun is, in fact, determend by the individual which brings us back to our point on accomplishment. Accomplishing something that holds any form of merrit like a life long goal, such as getting married or being promoted at work, is fun and exciting and meaningful. Accomplishing something in a virtual world which in the end holds zero meaning besides giving a false sense of accomplishment (being that you didn’t in fact accomplish anything at all) a little less so. But, if you think otherwise, I hear World of Warcraft is like crack for people like you
So, let me see if I got people’s complaint right.
They all specc into glass cannon and wonder why they got one shot.
I really wonder how many of them actually works on keeping defensive buffs, rotate blinds (not only dodge), blocks and of course, stacking vit/tough to prevent one shots.
OH the nerve of wondering that.
There’s nothing wrong with the game, it requires some adjustments and EXPANSION to stuff to do at 80. New zones, new dungeons, new events. Just that.
On pvp, on the other hand, it does require some balancing, but that is totally expected to be unbalanced as the game just launched.
Rants I’ve seen usually narrow down to people wanting the same old end game they are used to: they rushed to 80 and now are stuck.
They want to be able to mindlessly farm the same raid over and over for that little piece of gear, that will become available to everyone in 2 months once their current “progression” gets nerfed beyond their dreams.
Others complain that how hard it is to get gear, to get that cultural skin to get this or that. Game is out in one month and they want it all, just to go back to complaints.
GW2 needs only more stuff to do at 80. Maybe more dungeons (dirty hard dungeons that will require you spec out of glass cannon and requires group coordination). The reward for that?
Just a very unique skin seems good enough for me. Status are good and what not, but the FUN of actually overcomming a challenge is by far better. However, I’d indeed increase the money reward from bosses to at least compansate for repairs.
Well, that’s just my opinion, but I’d hate to see GW2 become a remake of WoW. Please, go back to WoW.
“If you like MMOs you should check out Guild Wars 2, and if you hate MMOs you REALLY should check out Guild Wars 2!”
Anybody remember that?
I find most MMOs incredibly boring after a week.
They just feel so much like work. They do give this lazy zen feeling but it gets old fast.
Maybe I like Guild Wars 2 precisely for the reason you don’t.
I enjoy that I’m not told to do something and instead I can just play it much like any non-MMO.
I just enjoy lazily wandering around in PvE and sometimes doing a whole lot of WvW.
Chatting with people and doing whatever I feel like doing.
GW2 does have many systems that need tweaks/fixes but I trust they’ll be sorted out eventually.
“If you like MMOs you should check out Guild Wars 2, and if you hate MMOs you REALLY should check out Guild Wars 2!”
Anybody remember that?I find most MMOs incredibly boring after a week.
They just feel so much like work. They do give this lazy zen feeling but it gets old fast.Maybe I like Guild Wars 2 precisely for the reason you don’t.
I enjoy that I’m not told to do something and instead I can just play it much like any non-MMO.
I just enjoy lazily wandering around in PvE and sometimes doing a whole lot of WvW.
Chatting with people and doing whatever I feel like doing.GW2 does have many systems that need tweaks/fixes but I trust they’ll be sorted out eventually.
Exactly.
Earlier today, I was wandering around the 25-35 Norn area. I found my way up on to a vista on this huge friggin mountain. While I was looking around admiring how my sylvari looked perched up there all proudly, I spotted this human fighting like 5 mobs near the base of the mountain, and he was quickly being over run. Being a mesmer, I jolted down to him and blinked to him right as he was downed and made all these illusions while systematically taking out each mob one by one. Didn’t take any damage, and saved him. He gave me his thanks, and we then both decided to explore this cave since it had a point of interest. It took us a bit but we got to the end and there was this MASSIVE Ice Wurm champion that we somehow didn’t see till it was too late. We died, but it was absolutly epic.
Adventuring just to adventure. It makes things so much more enjoyable imo.
(edited by Rixileon.9018)
Personally, I enjoy this game it’s a nice pace and break from gearcheck games, Which I think is what most people are use too. When people are taken out of their element they’ll hate it.
I don’t really have any complaints but a few bugs that prevented the story from progressing, Which were fixed. They’re working hard to fix their errors which should be good enough, I don’t wish to sound cliche but I do believe that a lot of gamers over the years have gotten spoiled to easily achieved things which has been noticeable.
None the less, It’s only my opinion, Agree or disagree I think they have made a fantastic game in my eyes.
K, let’s just have no sense of accomplishment, ever again, and slap a fun sticker on it! are you sure you are not a game scientist? you sure know the meaning of fun.
I must. I’ve been having fun playing the game.
I play because for me it is fun to go exploring in a fantasy world what with all the random adventures that I get into. The game not having an “!” over npc heads at quest hubs makes it a little more immersive for me, and not having to worry about gear gives me a sense of adventuring just for the sake of it.
But I suppose the world has a place for people who strive to make accomplishments fun. Most my friends who have fun by accomplishing things do so at work, and the more money they make the more fun they have. Perhaps you should try that? Better than “accomplishing” something in a virtual world which equates to jack kitten.
I don’t think you’re allowed to use that an as argument considering there is plenty of progression while leveling up. It would be alot different if there was 0 sense of accomplishment while leveling up compared to how it is now.
Sure it would still be cute finding a few secrets/easter eggs and lore bits, but it would get boring much sooner, fighting stuff with the same few attacks doing the same dmg and effects, gaining no xp from killing things, or discovering things, no loot from mobs, no levels, no upgrading skills or traits, no “2 more levels til X trait/skill yay!!”, no crafting etc.
Death AggroB/c only a small fanboy base is calling this game a success.
And the 2 million copies sold. And nearly every reviewer, professional or not. But what do they know; anyone that doesn’t want this game to be a carbon-copy of that other game is clearly a fanboy and doesn’t understand that it’s carbon-copies of that other game, like SWTOR, that go on to be succe- oh wait.
Interestingly, it is not only the early reviews which are good, but the “ongoing reviews” where the reviewers aren’t just giving quick impressions to make a deadline, but have played the game heavily since launch. People who play every game for a living, think and breathe video games all day every day, are very impressed with this game. In the end, reviews are just opinion, but overwhelming good reviews, or bad, are decent indicators.
So … using the tangible measures we can lay our hands on, this game is a success. The only real open question is “is it a lasting success?” Only time will tell us that.
And, I actually find it helpful when a poster denies this game’s success or throws about terms like “fanboy”. It lets me know they are blindly lashing out, and I can ignore them and move on to read a post from someone who has real, intelligent, considered criticism.