Why I still have trouble enjoying this game

Why I still have trouble enjoying this game

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Posted by: QueenHysteria.1084

QueenHysteria.1084

Guild Wars 1 was a casual game it didn’t require a grind to complete it. You could take your time and get everything you needed unless you wanted to make it a grind.

Guild Wars 2 is nothing but a grind.

Story mode is simple but everything else around it is tedious and a grind. “Teql” was the final blow that did it for me. Waiting an hour or so for a fight, then failing the event over and over again. It wasn’t fun, it wasn’t entertaining, it was a chore. Scarlett was the same way, another chore of wasting an hour fighting to get mediocre items and achievements, Teql is the same.

It’s not worth the effort for what you get even if you do win. The fighting isn’t fun it’s also tedious. No builds or skill sets to make your character play any different than they always did. It gets boring fast and adds to the mundanes of playing the same way each fight. I miss being able to swap builds and try different techniques on bosses. Another thing is that characters feel so weak in this game. Everyone dies all the time and has to be rezzed. It’s annoying. It’s like players aren’t tuned up enough for mobs without having to group up. A weak character was cool when you had henchmen and heros that you could appoint to be healers etc. etc. but you can’t always depend on a random player to be as helpful. So when you get rushed by champion or mob that there’s no way in heck you can beat alone it’s annoying. I can’t say I’ve played a single class in this game I thought felt powerful or not boring to play after a while. On one side this game has been watered down but on the otherside it kicked the difficulty up, while somehow not making it fun or entertaining to play.

I originally started Guildwars because I was tired of Warcraft and had enough of games like that. Now that those days are gone and GW2 is here it’s like running into what I was trying to leave behind again except with less interesting classes and lack of character customization.

Each month is just a new carrot to chase with these annoying living world GRINDS! for achievements. That’s not Guildwars at all. All people do in this game are dailies and grind. A lot of veterans from GW1 that I know quit the game and moved on because it doesn’t cater to people that enjoyed GW1 it’s too much like a miss mash of every other MMO but the one you wanted to play GUILDWARS.

I know some people will read this and be like oh they’re complaining about the game being a grind well it is an mmo, they’re complaining about the lack of character customization you don’t need builds etc. etc. NO! I’m saying that this game lacks the entertainment and fun factor that it should have as a GAME. When I talk to people they seem to loathe doing half the things the game has to offer. A game shouldn’t be a grind it should be ENJOYABLE.

Another thing is the Character Customization that was a Staple of Guildwars and what Guildwars was. The game that you build and customized your class. Taking that away does not make this game “Guildwars”. This game has nothing in common with the previous one outside of the lore. I often wonder why this game is called Guildwars 2 because it’s too different from the original. To me it’s like sitting down to watch a sequel to a movie that’s a completely different movie from the first. Playing this game is like Watching “Exorcists 2”. You go in thinking it’s going to be as entertaining at this first and you get treated to something completely different.

Anyway that’s just my experience in the past year with this game. I don’t see myself playing this as much as I did the previous one or even past the next month or so. I just don’t care for it because it doesn’t feel like guild wars. The worlds nice, the story is nice, but the actual design of the game play just isn’t enjoyable.

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Posted by: milo.6942

milo.6942

this will turn into a long discussion about gw1 vs gw2 and etc etc, but really the only thing that is an intelligent response is: then just stop playing. you will breathe a deep sigh of relief

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Posted by: Nova Stiker.8396

Nova Stiker.8396

Another Pointless GW1 vs. GW2

Do not mention Guild Wars 1 grind and justify it.
Ever.

Attachments:

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Posted by: Wolfheart.1938

Wolfheart.1938

Pretty nice definition of grind you got there. I suppose SAB was grinding.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

(edited by Wolfheart.1938)

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Posted by: Spooky Mulder.1524

Spooky Mulder.1524

Another Pointless GW1 vs. GW2

Do not mention Guild Wars 1 grind and justify it.
Ever.

You know that is so funny, cause the grind you posted only existed as a carryover into GW2. It served no other purpose and was only released in prep for GW2.

It shows we should have seen the GW2 grind a mile away, it started before the game was even out.

Commander Minerva Vix
[CoSA]
Sorrow’s Furnace

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Posted by: Galphar.3901

Galphar.3901

To me it’s like sitting down to watch a sequel to a movie that’s a completely different movie from the first. Playing this game is like Watching “Exorcists 2”. You go in thinking it’s going to be as entertaining at this first and you get treated to something completely different.

I was thinking It’s like watching Halloween 1 & 2 and then thinking Halloween 3 will be another great flick but instead of Micheal Myers you get witches of eastwick.

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Posted by: chemiclord.3978

chemiclord.3978

It seems to me like GW1 veterans don’t see any of the stuff in GW1 as “grind”, even though it was.

I guess “grind” really means, “repetitive actions I don’t like for a goal I don’t desire”, rather than just “repetitive actions for a goal.”

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Posted by: Galphar.3901

Galphar.3901

Most GW vets went and did HA/GvG after they finished the original story. A few went and ground out ectos in UW to get Obisidian armor. It wasn’t until GW2 was announced that there was a “Real” grind in GW and even then you got most of the achievements just by playing the game and visiting new zones.

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Posted by: Charak.9761

Charak.9761

The skinner box theory, however the rewards dont condition you enough to want to keep pushing the button. You can literally click that button a million times and turn out blues/greens, and just get bored. Or be a new player hit the button once and get rewarded with a precursor, which latches your game time more to the button, hoping that click will ultimately yeild another precursor.

At the moment, for people who are able to put alot of time (ie 7+ hrs/day), they can rush through content and be left feeling that the extrinsic values dont match up to their expectation of the MMOs carrot chasing.

They need to unlatch rewards from gold progression and attach more to skill progression.

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Posted by: Dr Ritter.1327

Dr Ritter.1327

Another Pointless GW1 vs. GW2

Do not mention Guild Wars 1 grind and justify it.
Ever.

you have to grind to get the best stats on a weapon in this game that alone matters more than anything you could optionally grind for in the first game

The Paragon
[KICK] You’re out of the Guild
#beastgate

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Posted by: Spooky Mulder.1524

Spooky Mulder.1524

It seems to me like GW1 veterans don’t see any of the stuff in GW1 as “grind”, even though it was.

I guess “grind” really means, “repetitive actions I don’t like for a goal I don’t desire”, rather than just “repetitive actions for a goal.”

I think in GW they just did a better job of offering fun options for play that weren’t a grind.

Commander Minerva Vix
[CoSA]
Sorrow’s Furnace

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Posted by: medohgeuh.4650

medohgeuh.4650

There’s no grind in GW2, at least not for anything necessary.

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Posted by: ArchonWing.9480

ArchonWing.9480

I don’t understand what “complete” means.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.