Why Isn't NPC & Player Culling Separate?
I agree very much. I’ve been thinking this ever since the culling algorithm was improved: it’s nice to see other players, but I still don’t see what’kittenting me!
Also kind of difficult to target invisible bosses.
Enemies should be loaded first :\
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
How do you decide what is and is not an enemy? The algorithm would almost have to be different for each computer then. They are all models and models get loaded.
let them optimize the game engine more first before you ask for such a complicated change.
Of course the game knows the difference between a player character, a mob and an NPC. It knows it well enough to use different colored fonts (lol?)
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Of course the game knows the difference between a player character, a mob and an NPC. It knows it well enough to use different colored fonts (lol?)
That is done after the figures are drawn, not before or during. If you understood modeling, you would understand that.
Of course the game knows the difference between a player character, a mob and an NPC. It knows it well enough to use different colored fonts (lol?)
That is done after the figures are drawn, not before or during. If you understood modeling, you would understand that.
I guess that’s why before the figures are drawn, the bosses don’t attack me, because they don’t know yet that they’re hostile? … oh wait
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
heheheh if the game doesn’t know whether it is about to draw a mob, an NPC, or a PC, we got much bigger problems than the annoyance that is culling
Shouldn’t NPCs and enemy mobs be prioritized? I don’t care about seeing zergs. I need to see enemies and friendly NPCs. WTH
Cursed Shore last night – Plinxx – last 2 Risen trash spawns were so culled you saw them fade in ONLY to immediately fade out from AOE spam.
Karka Queen. I should know better than to melee anything in GW2 (they really don’t like that, doncha know), but it’s 100x worse when you can’t even see the boss past all the players/shinykitten-effects.
And then, my game stalled!
Luckily, megaserver put me in with my friend so I could get my loot. (…still worth it, just aggravating.)
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I don’t have an issue with the models, NPC or otherwise. I would just like to be able to down/off particle effects. With large groups of people doing the bosses, it gets to be so much I can’t even see anything. Granted I don’t have the best computer, but the partical effects are just annoying, even IF I did have the best hardware available.
It’s the chain I beat you with until you
recognize my command!”
They should give different options for different types of player also. I’m in a small guild and it would be no problem for my PC to load the charactermodels of my guildmates already when I’m joining a map my mates are currently on. Same goes for commander squads and groups.