Send Gold to: Chrispytoast
(edited by Chrispytoast.3698)
1) It is a PvP area
2) WvW is not part of the world, it is in the Mists.
3) All PvE exploration can be completed solo while WvW requires groups to take points.
4) If one team remains first for weeks, other teams will have a hard time taking their points to get the exploration.
5) WvW is separated from PvE just like PvP is but we are not required to get PoI in PvP
This is in no way me crying that it is to hard to get these points. I just think that having WvW required for a PvE achievement seems flawed.
For future posters, This is not a topic about getting a Legendary this is a topic about map completion only.
Edit: Updated point 2 to better reflect what point I was trying to make.
(edited by Chrispytoast.3698)
It is flawed. I only managed to complete the WvW zones for good when luckily my server was suddenly sweeping the other servers into the trash. I kinda wandered around and just grabbed eternal battlegrounds then.
I agree though, it makes little sense to force people to explore three maps that are all copies of each other and a fourth that is more often than not full of more players than Orr is of Risen to achieve something that you’re only going to not enjoy.
Although what should also be fixed is the fact that those badges or whatnot are required for crafting a Legendary as well. If it was intended that legendaries were to be a WvW + PvE scavenger hunt, it would make sense that world completion require the WvW areas. But I still agree with you, WvW should not be required.
I think that crafting a Legendary was initially meant that you had played every aspect of the game. sPvP and tPvP excluded… So in that sense I see why they have the Badges from WvW needed but then they should remove the WvW requirement from exploration.
I agree.
It’s a terrible idea because the player’s success gets predicated on something they can’t control. In some servers it’s literally impossible to get world completion due to the WvW requirement.
In before “It’s called world completion for a reason” (a flawed argument I keep hearing):
WvW is not part of the world, it’s in the mists.
1) It is a PvP area
2) There is no way to walk into WvW from other zones. You must use an Asura Gate.
3) All PvE exploration can be completed solo while WvW requires groups to take points.
4) If one team remains first for weeks, other teams will have a hard time taking their points to get the exploration.
5) WvW is separated from PvE just like PvP is but we are not required to get PoI in PvPThis is in no way me crying that it is to hard to get these points. I just think that having WvW required for a PvE achievement seems flawed.
9 months into the game…
…..and everyone with an Exploration title, with a Legendary weapon, will say that it’s not impossible and to just “suck it up and do the content if you want the reward.”
“It will never change. Just deal.”
It’s been discussed many time already. Most players agree with you, another thread here is not going to make any difference. Try making a thread in the suggestions forum. It will not do any good really, but at least the devs will not be able to say no one has ever brought it up before.
I have no exploration title or legendary and I say deal with it…
1) It is a PvP area
2) There is no way to walk into WvW from other zones. You must use an Asura Gate.
3) All PvE exploration can be completed solo while WvW requires groups to take points.
4) If one team remains first for weeks, other teams will have a hard time taking their points to get the exploration.
5) WvW is separated from PvE just like PvP is but we are not required to get PoI in PvPThis is in no way me crying that it is to hard to get these points. I just think that having WvW required for a PvE achievement seems flawed.
This is like saying you shouldn’t have to do PvE to get components for a Legendary weapon.
Hmm… maybe they should make the legendary weapons per-zone-type, so if you do a long list of things in PvE, PvP or WvW you can make a legendary that can only be used in the relevant zone.
(edited by Svarty.8019)
1) It is a PvP area
2) There is no way to walk into WvW from other zones. You must use an Asura Gate.
3) All PvE exploration can be completed solo while WvW requires groups to take points.
4) If one team remains first for weeks, other teams will have a hard time taking their points to get the exploration.
5) WvW is separated from PvE just like PvP is but we are not required to get PoI in PvPThis is in no way me crying that it is to hard to get these points. I just think that having WvW required for a PvE achievement seems flawed.
This is like saying you shouldn’t have to do PvE to get components for a Legendary weapon.
Hmm… maybe they should make the legendary weapons per-zone-type, so if you do a long list of things in PvE, PvP or WvW you can make a legendary that can only be used in the relevant zone.
This is in no way saying you shouldn’t need to do PvE to get components for a Legendary, there is already a WvW requirement for the Legendary of 500 Battle Tokens. They could remove the WvW requirement for exploration but keep it for Legendary
1) It is a PvP area
2) There is no way to walk into WvW from other zones. You must use an Asura Gate.
3) All PvE exploration can be completed solo while WvW requires groups to take points.
4) If one team remains first for weeks, other teams will have a hard time taking their points to get the exploration.
5) WvW is separated from PvE just like PvP is but we are not required to get PoI in PvPThis is in no way me crying that it is to hard to get these points. I just think that having WvW required for a PvE achievement seems flawed.
Just a few comments:
1) Personally I don’t see this as a reason why shouldn’t include it. Map completion, IMHO, should include all aspects of the game, including PvP. In any case I’d support adding a “PVE map progression” achievement, and a “PVP map progression” one (or maybe even a WvW map progression), and change the map completion to “complete both achievements”.
2) Same with Rata Sum, there’s no way to get there other than taking the asura gates from LA or Metrica province. Heck, even within Rata Sum there are areas (the docks, for example) that are only accesible by asura gate.
3) There are several skill points (mainly in orr) that are patrolled by champions which do require at the very least one other player to capture, also I do remember one POI in orr that was behind a closed gate, don’t remember well, but I think it needed a group event to be finished elsewhere to open it. You could also argue that you could do them solo by waiting until your server owns it and then go by yourself to get the POI.
4) Agree. I do remember reading somewhere on the forums that they were studying making the colors on the matchups change randomly, so that even if your team isn’t first, you can still get the different maps completions easier.
5) Personally if I was doing it, I’d separate the PvE and PvP map completions (see point 1) and add POIs on sPvP, even if it’s just a few POI’s on the hearts of the mysts and the three hearts you need to fill to get there…
1) It is a PvP area
2) There is no way to walk into WvW from other zones. You must use an Asura Gate.
3) All PvE exploration can be completed solo while WvW requires groups to take points.
4) If one team remains first for weeks, other teams will have a hard time taking their points to get the exploration.
5) WvW is separated from PvE just like PvP is but we are not required to get PoI in PvPThis is in no way me crying that it is to hard to get these points. I just think that having WvW required for a PvE achievement seems flawed.
1. No, it’s a series of WvW areas. If we make the ‘PvP’ distinction here, we also need to look at making all materials involved account bound – because at that level of technicality, the trading post falls under ‘PvP’. Undercutting? You’re in conflict with another player. Overcutting? The same.
2. Not sure how this is relevant. The better argument is listed below your post – the WvW zones are part of the Mists, and theoretically, not part of the actual world.
3. Visit scenic Orr on an elementalist during off-peak hours on a non-high-pve population server and tell me PvE exploration can be soloed. This is a lame duck argument; one can just as easily say, “Well, you can build your own siege and treb a wall – all of WvW exploration can be soloed.”
4. Yes. More on this later.
5. WvW is not separated from PvE in the same manner as sPvP and tPvP are.
Simply put, Legendaries are in no way, shape or form a ‘PvE achievement’.
That said, my own server was stuck in the Glicko ghetto not more than a few short weeks ago. Thankfully, we ruled the tier and I had no problems map completing WvW in a single evening. I have no doubt, however, that when we finally got moved up a tier, our noble opponents cut short their farewell celebrations and hopped into an EB that was finally not entirely green to do some long-awaited map completin’.
That’s terrible, and despite the fact that manual intervention from ANet unjammed the logs in our case, I’ve little doubt there are people who are still in a terrible situation, be it from static tiers, or individual playing times being non-conducive to WvW completion.
What’d replace map completion and badges of honor, though? Dungeon POIs seem like an obvious solution for map completion, but it’d be potentially a lot more painful for a lot more players, and certainly doesn’t follow the notion of soloing your way to success – which I don’t understand, because dungeon tokens are already a requirement, and you aren’t soloing those.
Dungeon tokens are the only thing I can think of for replacing the badges – but they’re already a requirement. There’s fractal stuff, I suppose, but arguments against that can be made just as easily as arguments against WvW involvement. Laurels? Precursor nonsense timegates us enough, IMO.
Edit: I should note I’m not necessarily against removal of the WvW component. The less people who are only in the borderlands only for map completion, especially during peak hours, the better. :p
(edited by AngryCat.4825)
Legendary should mean something. Some long term, hard core commitment to the game. It should require more effort than some watery tart throwing one at you.
Every time this comes up, I like to add the solution that I’ve seen which I’ve liked the most. Have PvE versions of the WvWvW maps which award no PvP benefits (no badges, no blueprints).
This would maintain WvWvW balance, get PvE players out of the WvWvW maps and queue slots, and wouldn’t award a Legendary without WvWvW participation anyway (since badges are required; in a pinch, don’t award Gifts for PvE map completion).
Win, win.
1) It is a PvP area
2) There is no way to walk into WvW from other zones. You must use an Asura Gate.
3) All PvE exploration can be completed solo while WvW requires groups to take points.
4) If one team remains first for weeks, other teams will have a hard time taking their points to get the exploration.
5) WvW is separated from PvE just like PvP is but we are not required to get PoI in PvP
.
While I really don’t care what happens with achievements, I find your reasoning to be REALLY poor.
- It’s not a PvE specific achievement… so the “this is a PvP area” mentality is the wrong way to look at it.
- Asura Gates do not definite what is and isn’t possible. Last time I checked, I couldn’t complete Rata Sum map without using Asura Gates…
- All PvE exploration can be completed solo… except for the World Completion achievement…. because it’s not PvE specific.
I think just saying that most of it is “out of your control” is the best way to convey the problem. Maybe World Completion shouldn’t include WvW but… man, most of the arguments (from both sides) are lame.
1) It is a PvP area
2) There is no way to walk into WvW from other zones. You must use an Asura Gate.
3) All PvE exploration can be completed solo while WvW requires groups to take points.
4) If one team remains first for weeks, other teams will have a hard time taking their points to get the exploration.
5) WvW is separated from PvE just like PvP is but we are not required to get PoI in PvPThis is in no way me crying that it is to hard to get these points. I just think that having WvW required for a PvE achievement seems flawed.
All of your points are nonsequiturs. You say these are why map complettion should not include WvW.
1) Why does it matter if it’s a pvp area? Who ever told you that the designers intended you to be able to get a legendary without a little pvp? They didn’t say that, and by the design, they specifically intended that legendaries require stepping foot in a place you can be killed by players.
2) There’s no way to walk there?? I don’t even know what you’re getting at. Just total nonsense. Why would it follow that if you can’t walk there that it shouldn’t be a requirement? That’s like saying “I shouldn’t have to go to work and I should be given free money because my job is to far to walk to.”
3) Even if this were true (and it isn’t for all classes), who told you ANET intended for you to be able to solo a legendary the whole way. In fact, you have to farm a dungeon for every legendary and that takes 5 players necessarily and that’s PvE.
4) Imagine that, they’ll “have a hard time”. Again, who told you it would be easy?
5) More non-sequitur.
Your whole list is just crying about how hard it is. I hope they make it harder. But you know what, ANet will most likely not take my suggestion either. I HOPE they don’t take my suggestion based on just my opinion, because I hope they don’t change the game based on handfuls of peoples’ entitlement issues.
What does Rata Sum have to do with this? By the way Metrica Province is connected to Brisband Wildlands and Celedon Forest and those are connected to other areas, so not being able to walk to Rata Sum just isn’t true.
But anyways, I support the map completion being taken out of WvWvW, I do no care about legendaries, I do care that there are people jamming up the maps who are not there to help the server at all.
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- It’s upwards of 90% PvE only and the overwhelming percentage of map completion in WvWvW is on identical maps. Of course they can implement whatever they want, it’s their game but that seems kind of silly to me and I can understand why some people view it as a PvE achievement.
- I don’t think this is about Asura gates being used. I can be in Southsun Cove and waypoint to the Rata Sum Port Authority as long as I’ve discovered it, while I cannot even see the WvWvW maps unless I’m in WvWvW. They’re as separate as the sPvP lobby and yet they count for map completion.
All of your points are nonsequiturs. You say these are why map complettion should not include WvW.
1) Why does it matter if it’s a pvp area? Who ever told you that the designers intended you to be able to get a legendary without a little pvp? They didn’t say that, and by the design, they specifically intended that legendaries require stepping foot in a place you can be killed by players.
2) There’s no way to walk there?? I don’t even know what you’re getting at. Just total nonsense. Why would it follow that if you can’t walk there that it shouldn’t be a requirement? That’s like saying “I shouldn’t have to go to work and I should be given free money because my job is to far to walk to.”
3) Even if this were true (and it isn’t for all classes), who told you ANET intended for you to be able to solo a legendary the whole way. In fact, you have to farm a dungeon for every legendary and that takes 5 players necessarily and that’s PvE.
4) Imagine that, they’ll “have a hard time”. Again, who told you it would be easy?
5) More non-sequitur.
Your whole list is just crying about how hard it is. I hope they make it harder. But you know what, ANet will most likely not take my suggestion either. I HOPE they don’t take my suggestion based on just my opinion, because I hope they don’t change the game based on handfuls of peoples’ entitlement issues.
I never said that you should not need WvW for a Legendary.
For a legendary you should need both PvE and WvW.
I have never once complained on how hard it is. All I said was that I do not think map exploration belongs in WvW.
Apart from Rata Sum, every zone in the game that is explorable can be reached by running there. Except for WvW which exits in the Mists. My point should have said that rather than the walking.
Shufflepants your responses do not make any sense. Partly because you somehow replace everytime you see World Completion with Legendary which is not what this topic is about and your anecdotes do not make sense. If you are a cartographer you should not have to travel to the moon to complete your map of the earth.
Legendary should mean something. Some long term, hard core commitment to the game. It should require more effort than some watery tart throwing one at you.
This topic is about World Completion, not Legendaries.
Legendaries do require long term commitment to the game.
Legendary should mean something. Some long term, hard core commitment to the game. It should require more effort than some watery tart throwing one at you.
This topic is about World Completion, not Legendaries.
Legendaries do require long term commitment to the game.
Since the primary benefit to world completion are the two Gifts of Exploration which are required to make a Legendary then discussing it is fair game. Or are all the players lamenting about the WvW map requirement simply want a gold star and a title?
Since to earn all the various requirements to forge your own legendary, requiring activities in all areas of the game, areas that some players simply loath to do, such as WvW or specific Dungeons, it therefore takes a long time, in terms of hours of play.
There needs to be an additional different coloured star award for the pve map only completion. Not everyone cares about playing wvw or is chasing a legendary. Pve is essentially map completion to many people. At the moment, only the pve+wvw is recognised as an achievement. To me, the matter is not about legendaries, its simply about having 100% pve map completion recognised. It seems very odd that its not when you stop to think about it. Below is a thread i started on this just a couple days ago. Again, for me this matter is nothing to do with getting a prerequisite for legendaries. Its about getting a star for pve map completion.
https://forum-en.gw2archive.eu/forum/game/suggestions/Map-completion-star-for-Pve-map-only
This issue has been argued six ways from Sunday, for several months now, in several forum threads. I doubt anyone from ANet, save the forum moderators, have even read any of these arguments. And if I’m wrong — and they have read the arguments — I doubt they care what anyone thinks about it.
But anyways, I support the map completion being taken out of WvWvW, I do no care about legendaries, I do care that there are people jamming up the maps who are not there to help the server at all.
Not sure about that, I got into WWW maps to start completing them, then as I was already there I’d felt as leecher if I, at least, did not contribute a little (as I’m taking slot) … long story short, I’m spending more and more time in WWW and I was never PvP oriented player, which IMHO was intention behind adding WWW maps to world completion title. Nowadays I don’t even care much about completion, I care more to contribute as much as possible to my server and if I get some POI or vista in the process, even better
Visit scenic Orr on an elementalist during off-peak hours on a non-high-pve population server and tell me PvE exploration can be soloed. This is a lame duck argument; one can just as easily say, “Well, you can build your own siege and treb a wall – all of WvW exploration can be soloed.”
Hi, I’m an ele. I soloed ALL poi’s, vistas and skill challenges in all 3 Orr zones without any major issues (even some contested temples).
What does Rata Sum have to do with this? By the way Metrica Province is connected to Brisband Wildlands and Celedon Forest and those are connected to other areas, so not being able to walk to Rata Sum just isn’t true.
But anyways, I support the map completion being taken out of WvWvW, I do no care about legendaries, I do care that there are people jamming up the maps who are not there to help the server at all.
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- It’s upwards of 90% PvE only and the overwhelming percentage of map completion in WvWvW is on identical maps. Of course they can implement whatever they want, it’s their game but that seems kind of silly to me and I can understand why some people view it as a PvE achievement.
- I don’t think this is about Asura gates being used. I can be in Southsun Cove and waypoint to the Rata Sum Port Authority as long as I’ve discovered it, while I cannot even see the WvWvW maps unless I’m in WvWvW. They’re as separate as the sPvP lobby and yet they count for map completion.
You determine what should and shouldn’t be based on what you can and can’t see…
Have you considered that, the reason they’re not on the map is because there’s only a single waypoint in WvW for you to use per map… so it makes more sense to just have a button that goes there directly?
That’s almost suggesting that you should be able to teleport to the dungeons’ waypoints because you technically already discovered them before.
There needs to be an additional different coloured star award for the pve map only completion. Not everyone cares about playing wvw or is chasing a legendary. Pve is essentially map completion to many people. At the moment, only the pve+wvw is recognised as an achievement. To me, the matter is not about legendaries, its simply about having 100% pve map completion recognised. It seems very odd that its not when you stop to think about it. Below is a thread i started on this just a couple days ago. Again, for me this matter is nothing to do with getting a prerequisite for legendaries. Its about getting a star for pve map completion.
https://forum-en.gw2archive.eu/forum/game/suggestions/Map-completion-star-for-Pve-map-only
Agreed. I think a lot of people make the dangerous assumption that people want map completion only to make legendaries and then WvWvW conveniently becomes PvE (which it ins’t, it’s in the PvP forums here, so lets just make peace with that). Some people just want the star and title for exploring Tyria. Personally, I have been playing for titles in GW1 for years and had a lot of fun doing it.
Hey I’m actually with you, I’m doing it simply because I’m a completionist kitten and want to get X of X on all the maps. But I suspect that we are in the minority.
However if their goal was to expose me to WvW, a PvP environment, and I hadn’t wanted to play PvP ever, they have succeeded in making me like this aspect of the game by first forcing me to “just try it, you’ll like it”.
@ Gix
Your opening line was pretty vague and abstract so let me make my point clear.
The WvWvW maps are not a part of Tyria they are a part of The Mists. So what “world” are we exploring in the borderlands or when hopping ledges in Eternal Battlegrounds? It’s Anet’s way of funneling people who probably aren’t normally interested in PvP onto a PvP map.
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Thats good. However, I’ve seen many people who’d rather hop up to a vista and disappear than stay and help defend what we have. Who’ll show up to help is already a gamble, a pretty desicive one at that, it could have been handled differently by Anet.
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Thats good. However, I’ve seen many people who’d rather hop up to a vista and disappear than stay and help defend what we have. Who’ll show up to help is already a gamble, a pretty desicive one at that, it could have been handled differently by Anet.
My point was that completion “forces” people to try something which they’ll probably ignore being “PvP” part of the game — at least that was my case.
Anyway, for the people talking about excluding it … please try it, its (almost) like in PvE with (more or less) much better mob AI.
If ArenaNet delivers on the promise to add color rotation that will remove most of the problems related to completing maps I can see.
Legendary should mean something. Some long term, hard core commitment to the game. It should require more effort than some watery tart throwing one at you.
This topic is about World Completion, not Legendaries.
Legendaries do require long term commitment to the game.
Since the primary benefit to world completion are the two Gifts of Exploration which are required to make a Legendary then discussing it is fair game. Or are all the players lamenting about the WvW map requirement simply want a gold star and a title?
Since to earn all the various requirements to forge your own legendary, requiring activities in all areas of the game, areas that some players simply loath to do, such as WvW or specific Dungeons, it therefore takes a long time, in terms of hours of play.
It’s not fair game. Because the OP specified in his topic what the thread was about.
There are a lot of people who want 100% map completion because they’re completionists, not for the gold star next to their name, or the gift of exploration.
Why should those people have to WvW to get world completion? That’s the question being posed by the OP.
I’m under the opinion that getting 100% map exploration should require you to explore 100% of the maps.
I’m under the opinion that getting 100% map exploration should require you to explore 100% of the maps.
Same. It still doesn’t make sense to me that it doesn’t require all the POIs in dungeons and visiting all of the sPvP maps.
But, you know, video games
There are “Achievements” and there are Achievements
100% of open maps then as dungeons and sPvP maps are instanced.
You don’t need world completion if your not going for legendary. Oh people want to complete everything than do wvw. If your not in wvw than your not into completing game period. To say your someone who like to complete but doesn’t want wvw, LOL!. You get 2 gifts of map completion for legendary, that’s right legendary. If your not going for legendary or not into wvw than don’t complain.
^ Did you even read before posting this kitten?
You don’t need world completion if your not going for legendary. Oh people want to complete everything than do wvw. If your not in wvw than your not into completing game period. To say your someone who like to complete but doesn’t want wvw, LOL!. You get 2 gifts of map completion for legendary, that’s right legendary. If your not going for legendary or not into wvw than don’t complain.
Why is it that people can’t recognize that you CAN want world completion and not care about legendaries at all.
WvW isn’t in the world. It’s not on Tyria. It’s in the mists.
What they really should have is three different achievements. One for completely exploring Tyria, one for completely exploring WvW and one if you’ve done both.
That would stop all the complaints.
The reward for both should be gifts of exploration. They can have other lesser rewards for each.
100% of open maps then as dungeons and sPvP maps are instanced.
WvW could be considered instanced since you leave the map when you log out, just like an instanced area.
There are so many people complaining about it I bet if you all unite in 1 large group you can get any point on any WvW map.
100% of open maps then as dungeons and sPvP maps are instanced.
WvW could be considered instanced since you leave the map when you log out, just like an instanced area.
I mean anyone can wander into a WvW map, it’s not just for your party.
I should make a google docs file with all the copy paste answers one should give to some very common threads.
No. Ain’t gonna happen. You’re arguments are flawed. Check my post history, I’m not going to bother typing it all again until the google docs is finished.
I have no legendary and 63% world completion with barely any of the WvW done since I only rarely pvp (most time spent there was a tonic race).
That said, I like it the way it is with WvW being required for world completion. Everything not in an instance is currently required, makes sense to me.
WvW is an open world PvE-map, since you can use everything you can use in PvE. Thus it is required for 100% map completion.
One tweak that i would support, is randomly assigning the world color at the start of each match-up (instead of the fixed green-blue-red for 1st-2nd-3rd in tier now). This would make exploring the maps easier since some parts are heavily biased towards a certain color.
I WvWvW every day and was able to complete all points on the map only after several weeks and changes in server ranking.
I believe that completing the map in WvW should have its own-PvP, WvW related-reward and should not be required for dedicated PvE players. I can’t imagine how frustrating it would be to log into WvW just to get to map points and get killed over and over trying to just get across the map. If you are not prepared for WvW it can be a miserable experience.
(edited by RiWiJo.7502)
I WvWvW every day and was able to complete all points on the map only after several weeks and changes in server ranking.
I believe that completing the map in WvW should have its own-PvP, WvW related-reward and should not be required for dedicated PvE players. I can’t imagine how frustrating it would be to log into WvW just to get to map points and get killed over and over trying to just get across the map. If you are not prepared for WvW it can be a miserable experience.
Yes but if your server remains the same rank for three months it’s a bit more troublesome.
Oh, okay. I see what you guys are saying. You guys don’t care about legendaries. You just want to know why you have to explore the whole map for map COMPLETION?
Hey guys, I just defeated 90% of a dungeon, can I please have the reward at the end without finishing it please? Hey guys, I’ve got 90% of the mats for my legendary, why doesn’t ANet just give me the rest?
There seems to be a fundamental misunderstanding of what the OP is talking about.
He posits the argument that WvW maps shouldn’t be required for map completion, and the general response I’m seeing are along these lines:
It’s part of the game, therefore you should have to do it.
You just want an easy legendary.
So let me break this down.
Yes, it’s part of the game, it is not however part of the world map.
Stand in LA and open the map.
Now zoom all the way out.
Now move up the map up and down so you see the whole thing.
That is the World Map, if it is not on that map it should not be required for Map Completion. Plain and simple.
Now, we are not talking about game completion here. Game Completion and Map Completion are two very different things.
When we talk about getting 100% world completion it is not the same as taking an Xbox or PS game and getting 100%. Doing that requires getting every achievement in the game.
Saying that it should be required for map completion “because its in the game” is ridiculous. By the same logic all the poi in all the dungeons should be required as well.
And, well, so should everything else. Personal story? It’s in the game, finishing that should be required as well. Oh, and you shouldn’t just have to get the poi in the dungeons, you should have to complete every path, they are “in the game” after all.
Heck, open the achievements tab, you should have to get 100% completion of all of those. Why aren’t they?
Because that would be game completion, not map completion and including something in map completion just because its “in the game” is stupid.
Simply put, World Completion refers to the world map, not everything in the world.
Now, as to the legendary argument, it really has no place here because this isn’t a discussion on legendaries but I’ll address it anyway.
First, the argument that it does involve legendaries.
World completion does not give you a legendary, it gives you an item that is one tiny part of a legendary, there is a huge difference. So discussing anything that gives you something that can be used towards a legendary is automatically an argument about legendaries then?
So saying hey, this one particular fight skill point is a bit overpowered for the zone its in is asking for an easy legendary? I mean, legendaries take a lot of skill points, every skill point in the game should reflect its status as part of a legendary then, right?
Second, asking for it to be more reasonable to complete a PvE achievement by removing it’s PvP components does not translate into an easier legendary. A legendary already requires 500 badges of honor (among all the other stuff), that is more than enough of a PvP requirement. Including a PvP requirement in the PvE portion makes no more sense than including one in the dungeon requirement by making dungeon gifts cost 100 badges of honor in addition to 500 dungeon tokens.
1) It is a PvP area
2) WvW is not part of the world, it is in the Mists.
3) All PvE exploration can be completed solo while WvW requires groups to take points.
4) If one team remains first for weeks, other teams will have a hard time taking their points to get the exploration.
5) WvW is separated from PvE just like PvP is but we are not required to get PoI in PvPThis is in no way me crying that it is to hard to get these points. I just think that having WvW required for a PvE achievement seems flawed.
For future posters, This is not a topic about getting a Legendary this is a topic about map completion only.
Edit: Updated point 2 to better reflect what point I was trying to make.
Completely agree, it’s ridiculous and no I’m not working on a legendary either I’m just a completionist gathcraftsplorer trying to get his points. I am nowhere near a PVP player because I hate equally pvp in every game so I wanna make that clear to people. It needs fixing has needed fixing for months now.
Oh, okay. I see what you guys are saying. You guys don’t care about legendaries. You just want to know why you have to explore the whole map for map COMPLETION?
Hey guys, I just defeated 90% of a dungeon, can I please have the reward at the end without finishing it please? Hey guys, I’ve got 90% of the mats for my legendary, why doesn’t ANet just give me the rest?
I do want to explore the whole map, OF TYRIA. The mists are PvP. And don’t give me the argument that its PvE/PvP or not truly PvP. If its players killing players then its PvP. I don’t see any hearts in WvW or any events besides PvP events.
Map completion should be PvE only.
And yes, I am doing it. Started WvW a week ago and have 100%, on one and three 70plus
on the others. But that is because my server is doing well right now. If I was on a server that was locked to one color or is always bottom ranked, it would be a different story. A lot of people who got the title did it by “exploiting” the free transfers at the beginning of the game. How is that fair? They got it easy and now the rest of us have to do it the hard way.
@Astral Projections.7320
More arbitrary line drawing. Just because it’s pvp, why does that mean you shouldn’t have to do it for your gold star? If it’s just a “well, at least I know I did it” what does it matter if your achievement doesn’t say 100% completion. If you just want to do the PvE areas to 100%, then go do the PvE areas to 100%, no one can stop you. Would it make you happy if ANet split the achievement into two? Have a 100% PvE and a 100%PvP but still only gave the gold star if you had both achievements? Or are you really that desperate to be be handed a little gold star that only other people see?
They could at least bring the maps down to only needing one of the maps or only EB. You really can’t control it. I don’t know the exact mechanics of the WvW timers, but they way I see this could possibly keep you from ever getting your legendary, correct me if I am wrong if this is a possibility or not.
I’m a self-professed Anet fan boy. I have world completion on one character (and almost on another. I’m only missing one point of interest in all four areas for my second character). I have no trouble being in WvW, or even killing other players. Indeed, sometimes I do it just for fun.
Yet I still say Anet made a mistake by making WvW required for World completion. Put it this way.
A person who just PVes has a map and he completes the map of the area of the game he’s playing. He really gets nothing for that. There is no PVe world achievement…and there should be.
There should be a different achievement for getting all of it, including WvW.
This is a game. People should be able to play the areas of the game they’re interested in. They should be rewarded for playing that area of the game.
By all means, legendaries should require both PVe and WvW to be completed…but there is no reason at all that Anet couldn’t have put an achievement for PVe world completion in the game.
It hurts no one. There is no reason not to. And it would allow people to play the way they want.
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