Why There Should Never Be Invuln in P. Story

Why There Should Never Be Invuln in P. Story

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Posted by: Lexxi.3540

Lexxi.3540

Confessor’s Stronghold bugged out on me today at the Justiciar Adrienne fight such that her shield could not be removed. If she had taken reduced damage instead of absolutely no damage, I could have just finished the mission. But I couldn’t, so I logged out. Life’s too short to fight with a game.

Encouraging players to log out is bad. Invulnerability encourages players to log out. So there should never be invulnerability in personal story.

I’d love to know what happened next in the story. I’d love to reward all the work that went into creating it. But I probably won’t. Because life’s too short to fight with a game.

Why There Should Never Be Invuln in P. Story

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Posted by: Galtrix.7369

Galtrix.7369

Invulnerability shouldn’t be part of any part of the game… in my opinion. It decreases the amount of strategy being used and replaces it with a strategy that encourages button mashing. Not to mention it’s a complete game-changer and it essentially makes the health bar a not-so-good indicator of how close you are to death, which is what health bars are made to do.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

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Posted by: Healix.5819

Healix.5819

The problem is, people would ignore the mechanics, then whine about the encounter taking too long. Either way, they should simply give it a time limit which enrages the boss.

Why There Should Never Be Invuln in P. Story

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Posted by: mauried.5608

mauried.5608

The problem with the personal story is that its instanced, so if you log out and then log back in again you dont start where you were when you logged out, but back at the start of the instance which can be many fights away.
It would be better if the personal story had checkpoints in it so when you log out and then relog back in , you are at the same place where you logged out.

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Posted by: Goatjugsoup.8637

Goatjugsoup.8637

personally ive never liked the invulnerability mechanic for mobs, it turns the idea of positional strategy into a limp biscuit presumably just out of concern people would abuse it although I don’t see how doing so would possibly be a lucrative thing to do considering it would take longer.

Most wanted in game additions: Beastiary, readable books

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Posted by: Jinroh.4251

Jinroh.4251

The invulnerability and other certain mechanics really makes instanced stories really aggravating at times. It can go from fun story to annoying tedium in mere seconds. I do like though that I can at least bring a friend with me. Unlike FF14 where all their instance stories (aside from dungeons and raids) force you to solo things.