Why, Why, Why?

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Posted by: Leonard.2867

Leonard.2867

I want to make a following statement. First, I believe the new content of the dungeon is fantastic, along with a more random experience each dungeon run. I’m not here to say that the new dungeon and it’s ‘fun’ level is nonexistent.

https://www.guildwars2.com/en/news/my-legend-grows-forging-your-first-legendary-weapon/

-Manifesto
http://www.youtube.com/watch?v=35BPhT-KI1E

“Legendary Weapons are the end result of an epic adventure in Guild Wars 2. You’ll travel all over, collecting items and amassing materials to build your Legendary Weapon.”

Real game mechanics: A person with around 1,000 achivement points can have a legendary while a player with 10,000 points might not have one. So how is this fair to the “You’ll travel all over…”?

Barely a month into the game Anet states: “You’ll begin to see some ambitious players wielding Legendary Weapons in game very soon.”

Is this the ambitious players who explored all of Tyria, or grinded out Orr and/or played the Black Lion Trading post? Or is the ambitious group with the sole purpose to have a person yield a Legendary Weapon? Anet, why were you so excited about players getting Legendary Weapons only after a month into the game?

About Acended gear-
“Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. "

Then why not introduce a system that forces players to truely explore Tyria? Why does Acended gear have to be Pink text gear instead of Orange exotic ‘Acended Armor of (Name)’? Why can’t acended gear be gained from duing certian dynamic events around Tyria and obtaining tokens from all dungeons? Why is it that a person with Acended gear will only need 1,500 achivement points instead of an exaturated 15,000? Why is Acended gear following the same failed principle of Legendary Weapons?

To piggy back off the idea that Ascended gear should be Orange Exotic instead of Pink; if Anet wanted to implement gated communities, then why not just simple add another accessory slot to the player explicitly only for gated content?

“They’re designed to stand out and show everyone that you are a true master of Guild Wars 2.”

Yes. I definitely am. I was around pre-launch. I know people that hunted for Legendaries and I watched the people that kept threads about their progress up Guru.

Those people that got their Legendary within a month picked that as a goal. They wanted to be “world first” to have an item. But something you are not considering is that those people didn’t do it alone. They had groups of friends or guild-mates playing with them non-stop to meet that goal. There was one guild created specifically for that purpose and everything each member did was revolved around making progress towards a legendary.

One group would rush the player around for world completion, two others would focus on the crafts needed for the gifts, a few others would farm items to promote up to gold to try to forge pre-cursors or to salvage for ecto. Do you see how that can exponentially speed up the process? If there are 12 people dedicated to helping create a legendary in a month, then 12 months of play time went in to crafting it.

“…and the rest of the game is a boring grind to get to the fun stuff”
“As a structure the MMO has lost the ability to the player feel like a hero.”

i didnt know legendary has more stats than exotic now…the reason i never farmed that stuff was exactly that…same stats, i supose i will start farming the bifrost.

Maybe more ideas on event/achievement based Legendary/Ascended gear?

Zoul.1087

The Halloween content was amazing. I give credit for that. It was FUN, and added more fun. The rewards weren’t as great but I still enjoyed the whole process. The scavenger hunt was one of the best quests in any game I ever played.

“You’ll begin to see some ambitious players wielding Legendary Weapons in game very soon.”

All the people I see with a Legendary use to hang out at the Orr farm spots….

(edited by Leonard.2867)

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Posted by: Kana.6793

Kana.6793

You do travel all over Tyria for a legendary, it requires 100% world completion to get one.

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Posted by: Iruwen.3164

Iruwen.3164

Short and simple answer: they’re working on it, the new system just didn’t make it into the game with the last big update. At least if you’re refering to the precursor which requires a lot of gold or luck to get.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: Leonard.2867

Leonard.2867

You do travel all over Tyria for a legendary, it requires 100% world completion to get one.

Except that all of Tyria is a ghost land. And in concern with Legendary Weapons, How much time do you think a person spent in Orr vs. the rest of Tyria?

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Posted by: Leonard.2867

Leonard.2867

Short and simple answer: they’re working on it, the new system just didn’t make it into the game with the last big update. At least if you’re refering to the precursor which requires a lot of gold or luck to get.

“Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. "

This is the answer? More material grinding? Spam in LA, LFG FOTM ‘insert desired level’? Why not travel around Tryia and achieve more dynamic events? One Ascended gear cost 250 Powerful bloods… only two places to effectively obtain them, Fostgorge and Orr. That’s not scouring Tyria!

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Posted by: Kana.6793

Kana.6793

You do travel all over Tyria for a legendary, it requires 100% world completion to get one.

Except that all of Tyria is a ghost land. And in concern with Legendary Weapons, How much time do you think a person spent in Orr vs. the rest of Tyria?

What difference does Tyria being a ghost land make? You still have to travel over it. That’s also a server issue, Gunnar’s Hold is by no means a ghost land.

As for time… I didn’t make a specific note of it but world completion did take quite some time. I’ve also spent a lot of time in WvW and dungeons gathering legendary components.

The only bad parts at the moment (with regard to legendary crafting) are the RNG bits. Flushing 500k karma and a large number of ecto’s down the mystic forge in the hopes of making 77 clovers is just horrible.

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Posted by: Leonard.2867

Leonard.2867

There is So many mini-dungeons I have not achieved yet. Why not places clues to Ascended/Legendary gear in these places?

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Posted by: Chamone.6890

Chamone.6890

I like you Leonard, you’re alright

The fact that precursors are going to change is one thing, the fact you have to grind your kitten off for ascended is quite another.

We really don’t understand the direction the game is taking right now, and the key people are staying mysteriously quiet about it.

Tell us what is going on Anet. Why have you thrown aside your cherished principles so quickly?

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Posted by: Leonard.2867

Leonard.2867

You do travel all over Tyria for a legendary, it requires 100% world completion to get one.

Except that all of Tyria is a ghost land. And in concern with Legendary Weapons, How much time do you think a person spent in Orr vs. the rest of Tyria?

What difference does Tyria being a ghost land make? You still have to travel over it. That’s also a server issue, Gunnar’s Hold is by no means a ghost land.

As for time… I didn’t make a specific note of it but world completion did take quite some time. I’ve also spent a lot of time in WvW and dungeons gathering legendary components.

The only bad parts at the moment (with regard to legendary crafting) are the RNG bits. Flushing 500k karma and a large number of ecto’s down the mystic forge in the hopes of making 77 clovers is just horrible.

So I have 500 Badges for my gift yet only 14 WvW achievement points… is something not right? How did you gain all your Karma? Via WvW or PvE or a mix of both. If PvE then what location did you obtain most of your Karma? if WvW then how did you obtain enough gold and/or mats for your legendary in less than three months?

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Posted by: Leonard.2867

Leonard.2867

I like you Leonard, you’re alright

The fact that precursors are going to change is one thing, the fact you have to grind your kitten off for ascended is quite another.

We really don’t understand the direction the game is taking right now, and the key people are staying mysteriously quiet about it.

Tell us what is going on Anet. Why have you thrown aside your cherished principles so quickly?

Thanks. I expect a lot of people to debate me, and I even expect some hard flaming. But I am bringing up valid points that will not die in the forums until Anet answers them, or the GW1/GW2 Pre-Apocalyptic patch based players leaves.

And if anybody can justify to me that they obtained their Legendary without unnecessary grind on a failed model, then ill shut my mouth. But I have my precursor, I have 2,300 some odd achievement points, 4 dungeon sets and many dungeon weapons. Prior to my precursor or the grind for it, I maybe only 5% of what it took to get a Legendary. After two straight weeks of over 6 hours a day of farming Orr, I was able to obtain my precursor. So with what I know and what I have achieved, any person who debates me on the subject better bring hard proof they did not grind the failed Legendary Model.

And this same Model is the progression to Ascension?

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Posted by: Kana.6793

Kana.6793

I can’t log on now to check my achievement points but 14 sounds low for 500 badges. Are you taking objectives etc or just killing people / doing the jumping puzzle?

Karma was a mix of PVE and WvW, since I do enjoy WvW. The karma goes a lot faster than the money imo, especially with these new jugs for the daily and the monthly.

The mats aren’t too bad, apart from the ecto’s. When you’re trying to make a clover, if you fail you get a few T6 mats instead of the clover.

I’ve found the dungeons are quite a nice way to make money and they’re more fun than Cursed Shore. Especially the new Fractals, you get a lot of loot in there.

I haven’t entirely finished the legendary yet, I’m missing a precursor and some clovers still (need more ecto’s).

I read that they might change the precursor acquisition to some kind of scavenger hunt, so I’m waiting to see what happens with that.

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Posted by: Lamont.5973

Lamont.5973

I did not play GW2 until just after Factions came out but, as I recall, it was quite some time before everyone began congregation in a single place for a single activity. Everywhere you went you could find people grouping for missions or farming amber/jade for the high end gear.

Now in only 3 months GW2 has essentially limited the bulk of players to LA as they spam lfm fractals lvl (x).

There is now a gear grind for two new skinned back items with better stats and two rings with better stats but that add nothing to the look of the character.

It seems the exact opposite of exploring the world and grinding from looks rather than stats upon which this game was supposed to be built.

Cheaper to develop in the short term, yes. Better for the game, and, ultimately, for profit in the long run? I highly doubt it.

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Posted by: Kana.6793

Kana.6793

I did not play GW2 until just after Factions came out but, as I recall, it was quite some time before everyone began congregation in a single place for a single activity. Everywhere you went you could find people grouping for missions or farming amber/jade for the high end gear.

Now in only 3 months GW2 has essentially limited the bulk of players to LA as they spam lfm fractals lvl (x).

There is now a gear grind for two new skinned back items with better stats and two rings with better stats but that add nothing to the look of the character.

It seems the exact opposite of exploring the world and grinding from looks rather than stats upon which this game was supposed to be built.

Cheaper to develop in the short term, yes. Better for the game, and, ultimately, for profit in the long run? I highly doubt it.

Do bear in mind that not everyone doing the fractals just is grinding them for stats etc. My guild spent a lot of time doing them on the weekend because we really enjoyed them and we had a lot of fun on mumble while doing them.

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Posted by: LaughingLoser.9806

LaughingLoser.9806

Have you seenall the maps to FotM yet, or are you just judging based on principle? It is actually quite a fun instance that isn’t static, so when you go in, you aren’t doing the exact same 3 paths over and over again. As for the progression, you don’t really need ascended for anything but higher levels of FotM, and if you aren’t interested in the lower levels, then I’m sure higher levels are a moot point. As for the powerful blood, yes, they are rare, but not required to make ascended back pieces. Even if they were, I’ve gotten 15 of them from the instance itself through 6 levels of play.

Lastly, Orr farming and traveling the world. As posted you do have to travel the world to get 100% completion, but you’re right, most people spend much of their time in orr afterward. Honestly though, it’s just the same as anywhere. I can travel the world but I spend most of my time at home because it is most profitable (job, cheaper cost of living, etc.) Just because I spend most of my time at home does not mean I’ve not experienced everywhere else I’ve traveled.

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Posted by: AcidicVision.5498

AcidicVision.5498

Was it mentioned anywhere that the gap between exotic and legendary was a statistical one? I thought it was a gap in time. You could very easily get a full set of exotics, but then had months to well over a year of playing before you would see a legendary; referring to normal playing habits specifically. Not grinding for the purpose of the legendary. Just doing dailies, monthlies, dungeon runs when you have the time, some WvW here and there, leveling alts and salvaging/harvesting as you go would get you a majority of the things you need or the resources to get them.

Assuming they make legendary components easier to acquire then you characters path changed from:

Masterwork->Rare->Exotic->…months and months and possible expansions later->Legendary.

to:

Masterwork->Rare->Exotic->Ascended->ascended content leading to legendary mats->Legendary.

All that has changed is that in the huge chunk of time between Exotic and Legendary, you will now spend getting Ascended so you get a feeling of progress and growth for your character. And having the Ascended may speed up getting the Legendary.

In the end, around the same amount of time has been spent. They just added something, to give some direction to those that want it, in that void in between.

The Kismet
Dragonbrand

(edited by AcidicVision.5498)

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Posted by: Leonard.2867

Leonard.2867

Have you seenall the maps to FotM yet, or are you just judging based on principle? It is actually quite a fun instance that isn’t static, so when you go in, you aren’t doing the exact same 3 paths over and over again. As for the progression, you don’t really need ascended for anything but higher levels of FotM, and if you aren’t interested in the lower levels, then I’m sure higher levels are a moot point. As for the powerful blood, yes, they are rare, but not required to make ascended back pieces. Even if they were, I’ve gotten 15 of them from the instance itself through 6 levels of play.

Lastly, Orr farming and traveling the world. As posted you do have to travel the world to get 100% completion, but you’re right, most people spend much of their time in orr afterward. Honestly though, it’s just the same as anywhere. I can travel the world but I spend most of my time at home because it is most profitable (job, cheaper cost of living, etc.) Just because I spend most of my time at home does not mean I’ve not experienced everywhere else I’ve traveled.

Your absolutely right about raveling the world and keeping the experience. But remember the concept of the post, the intended grind of selected areas to achieve ‘true’ end-game material.

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Posted by: Leonard.2867

Leonard.2867

Was it mentioned anywhere that the gap between exotic and legendary was a statistical one? I thought it was a gap in time. You could very easily get a full set of exotics, but then had months to well over a year of playing before you would see a legendary; referring to normal playing habits specifically. Not grinding for the purpose of the legendary. Just doing dailies, monthlies, dungeon runs when you have the time, some WvW here and there, leveling alts and salvaging/harvesting as you go would get you a majority of the things you need or the resources to get them.

Assuming they make legendary components easier to acquire then you characters path changed from:

Masterwork->Rare->Exotic->…months and months and possible expansions later->Legendary.

to:

Masterwork->Rare->Exotic->Ascended->ascended content leading to legendary mats->Legendary.

All that has changed is that in the huge chunk of time between Exotic and Legendary, you will now spend getting Ascended so you get a feeling of progress and growth for your character. And having the Ascended may speed up getting the Legendary.

In the end, around the same amount of time has been spent. They just added something to do in that void in between.

So you agree, that Anet claiming people having a Legendary weapon barley a month into the game is not a complete grind and/or TP fest?

Your also saying that spending and not saving Ectos and Teir 6 materials brings me closer to my Legendary? Your saying that that FOTM, which gives little experience and no Karma, bridged that gap?

Are you saying that a Legendary is not easy to obtain, despite an Anet posting barely a month after launch, discussing that people might already have them?

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Posted by: Leonard.2867

Leonard.2867

I did not play GW2 until just after Factions came out but, as I recall, it was quite some time before everyone began congregation in a single place for a single activity. Everywhere you went you could find people grouping for missions or farming amber/jade for the high end gear.

Now in only 3 months GW2 has essentially limited the bulk of players to LA as they spam lfm fractals lvl (x).

There is now a gear grind for two new skinned back items with better stats and two rings with better stats but that add nothing to the look of the character.

It seems the exact opposite of exploring the world and grinding from looks rather than stats upon which this game was supposed to be built.

Cheaper to develop in the short term, yes. Better for the game, and, ultimately, for profit in the long run? I highly doubt it.

Do bear in mind that not everyone doing the fractals just is grinding them for stats etc. My guild spent a lot of time doing them on the weekend because we really enjoyed them and we had a lot of fun on mumble while doing them.

I agree, they are enjoyable, that’s what Anet should be about; the player experience. If the content is enjoyable then why introduce Pink Gear instead of Orange Gear?

(edited by Leonard.2867)

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Posted by: AcidicVision.5498

AcidicVision.5498

Are you saying that a Legendary is not easy to obtain, despite an Anet posting barely a month after launch, discussing that people might already have them?

Yes. I definitely am. I was around pre-launch. I know people that hunted for Legendaries and I watched the people that kept threads about their progress up Guru.

Those people that got their Legendary within a month picked that as a goal. They wanted to be “world first” to have an item. But something you are not considering is that those people didn’t do it alone. They had groups of friends or guild-mates playing with them non-stop to meet that goal. There was one guild created specifically for that purpose and everything each member did was revolved around making progress towards a legendary.

One group would rush the player around for world completion, two others would focus on the crafts needed for the gifts, a few others would farm items to promote up to gold to try to forge pre-cursors or to salvage for ecto. Do you see how that can exponentially speed up the process? If there are 12 people dedicated to helping create a legendary in a month, then 12 months of play time went in to crafting it.

The Kismet
Dragonbrand

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Posted by: Leonard.2867

Leonard.2867

Are you saying that a Legendary is not easy to obtain, despite an Anet posting barely a month after launch, discussing that people might already have them?

Yes. I definitely am. I was around pre-launch. I know people that hunted for Legendaries and I watched the people that kept threads about their progress up Guru.

Those people that got their Legendary within a month picked that as a goal. They wanted to be “world first” to have an item. But something you are not considering is that those people didn’t do it alone. They had groups of friends or guild-mates playing with them non-stop to meet that goal. There was one guild created specifically for that purpose and everything each member did was revolved around making progress towards a legendary.

One group would rush the player around for world completion, two others would focus on the crafts needed for the gifts, a few others would farm items to promote up to gold to try to forge pre-cursors or to salvage for ecto. Do you see how that can exponentially speed up the process? If there are 12 people dedicated to helping create a legendary in a month, then 12 months of play time went in to crafting it.

I agree with you 100% Heck I agree with you much that I will edit your statement into my original post to help support my claim.

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Posted by: AcidicVision.5498

AcidicVision.5498

I agree with you 100% Heck I agree with you much that I will edit your statement into my original post to help support my claim.

Fair enough, and then you might want to edit out anywhere you had made assumptions of obtaining them through Orr grinding and Trading post manipulation. Because that’s not how those were earned. Those early Legendaries were collaborative efforts.

Also…

And if anybody can justify to me that they obtained their Legendary without unnecessary grind on a failed model, then ill shut my mouth.

I did that. Team-work and people taking on different parts of the process eliminated unnecessary and excessive grinding of one thing by one person. It’s all well documented on Guru. One guy even has a day to day diary of everything accomplished. So I guess /thread. Good talk.

The Kismet
Dragonbrand

(edited by AcidicVision.5498)

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Posted by: Leonard.2867

Leonard.2867

Will do, except the trade post manipulations. That has already been established. Also while I edit, can you tell me how one person still managed to obtain the round-about number of 1 million Karma in a months time? Which by my calculation is 250/hrs (with 50% karma booster) of straight Karma farm; roughly 10 days.

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Posted by: Leonard.2867

Leonard.2867

I agree with you 100% Heck I agree with you much that I will edit your statement into my original post to help support my claim.

Fair enough, and then you might want to edit out anywhere you had made assumptions of obtaining them through Orr grinding and Trading post manipulation. Because that’s not how those were earned. Those early Legendaries were collaborative efforts.

Also…

And if anybody can justify to me that they obtained their Legendary without unnecessary grind on a failed model, then ill shut my mouth.

I did that. Team-work and people taking on different parts of the process eliminated unnecessary and excessive grinding of one thing by one person. It’s all well documented on Guru. One guy even has a day to day diary of everything accomplished. So I guess /thread. Good talk.

“They’re designed to stand out and show everyone that you are a true master of Guild Wars 2.” So after one month of team grind… you are a true master? Does this mean that because GW2 likes the idea of grind as the model for masters of Guild Wars 2?

And now the direction with Ascended gear… A failed system to bridge the gap of another failed system?

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Posted by: Raf.1078

Raf.1078

I think ANet, being mostly working adults, vastly underestimated the gaming habits of a certain vocal market segment. Its looking like what they thought of as long drawn out quest line is taking far less time than anticipated.

But do you make games only to suit that market segment or do you make games to suit as large a market as you can? Looks like they went with the latter to me…even if unknowingly.

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: AcidicVision.5498

AcidicVision.5498

“They’re designed to stand out and show everyone that you are a true master of Guild Wars 2.”

I could argue that the game is called Guild Wars. And if you managed to organize a guild that performed cohesively towards a single purpose to help you gain some level of prestige, on top of all other things required…then yes, you are a true master of Guild Wars.

:D

The Kismet
Dragonbrand

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Posted by: mcarswell.3768

mcarswell.3768

“Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. "

this bothers me a lot, because there was NO jump in stats between exotic and legendary before they added Ascended and bumped up the Legendary stats.

Berner | Nitzerebb | Suna | Shivayanama
[TSFR] – Jade Quarry

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Posted by: Leonard.2867

Leonard.2867

“They’re designed to stand out and show everyone that you are a true master of Guild Wars 2.”

I could argue that the game is called Guild Wars. And if you managed to organize a guild that performed cohesively towards a single purpose to help you gain some level of prestige, on top of all other things required…then yes, you are a true master of Guild Wars.

:D

I do agree with you because I define Guild in some post. However, it still does not debunk the context of my original post about the real intent of a legendary and the bad attempt to bridge the gap between legendary and Exotic.

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Posted by: Leonard.2867

Leonard.2867

I think ANet, being mostly working adults, vastly underestimated the gaming habits of a certain vocal market segment. Its looking like what they thought of as long drawn out quest line is taking far less time than anticipated.

But do you make games only to suit that market segment or do you make games to suit as large a market as you can? Looks like they went with the latter to me…even if unknowingly.

I agree with you. If this is an unanticipated case, then why add another system of grind to bridge the gap? Why not just trash legendary weapons and/or add another system… I don’t know, maybe ‘Godly Weapons’ with a more time/achievement base release for acquire?

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Posted by: AcidicVision.5498

AcidicVision.5498

“Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. "

this bothers me a lot, because there was NO jump in stats between exotic and legendary before they added Ascended and bumped up the Legendary stats.

I addressed this in my first post here. Not all gaps have to do with weapon power. There was a LARGE gap of time, with zero character progression, between getting your exotic set and acquiring a legendary. That was the gap that was filled by adding an intermediate tier of gear.

The Kismet
Dragonbrand

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Posted by: GreenSage.3256

GreenSage.3256

Dude the game is what it is. This patch has come and gone and while I agree with a lot of the theory on gear treadmills and gear checks, I see none of the adverse effects rippling through Tyria. Maybe they will and I’ll admit I’m wrong then, but for right now, I’m just not seeing it.

In fact, something strange happens to me when I log in. I go to my characters, do things for them and run some dungeons and do som WvW and I have fun!! I

I know its weird because according the theory the game should be a pile of kitten like D3.

Look, I got freaked out too by the new changes because I thought “It’s D3 all over game, the game seems really fun until you pull back the curtain of Oz and you realize you are just in a massive grind with no content.”

And I waited for the shoe to drop…waited…..waited…. still seems pretty awesome.

Like I said, I will change my tune if kittentarts to suck but right now it doesn’t (for me).

ANet seems pretty set in their ways on a lot of this, I would consider not playing anymore if you really don’t like the game that much.

Borlis Pass, [WFD]
Aka: Taetous, Aithyreal, Greensage, Lemyin, Mary Jayene, Seeker Volf

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Posted by: Leonard.2867

Leonard.2867

“Why, Why, Why?”

Delilah?

Ha… not quite. I guess the title revolves around the idea of: Why is Anet trying to fix a problem by implementing the same tools that caused the problem? And does Anet plan to continue in this direction despite what, at least on the GW2s, the majority does not want. I don’t know it all, but what I do know is how I feel, my GW2 friends feel, and a raging forum community feels.

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Posted by: Leonard.2867

Leonard.2867

Dude the game is what it is. This patch has come and gone and while I agree with a lot of the theory on gear treadmills and gear checks, I see none of the adverse effects rippling through Tyria. Maybe they will and I’ll admit I’m wrong then, but for right now, I’m just not seeing it.

In fact, something strange happens to me when I log in. I go to my characters, do things for them and run some dungeons and do som WvW and I have fun!! I

I know its weird because according the theory the game should be a pile of kitten like D3.

Look, I got freaked out too by the new changes because I thought “It’s D3 all over game, the game seems really fun until you pull back the curtain of Oz and you realize you are just in a massive grind with no content.”

And I waited for the shoe to drop…waited…..waited…. still seems pretty awesome.

Like I said, I will change my tune if kittentarts to suck but right now it doesn’t (for me).

ANet seems pretty set in their ways on a lot of this, I would consider not playing anymore if you really don’t like the game that much.

So you agree with me but tell me to suck it up or quit the game? Maybe I already knew of those options and maybe I wanted to join the rest of the community in hopes that Anet would not forsake the original philosophy, and that they would fix what is already broken. Maybe I knew my options before I purchased GW2; GW2 vs. WoW. I choose what I wanted and UPS has failed to deliver.

I’m sorry sir, but I don’t think your ‘suck it up’ comments really do justice in this thread.

(edited by Leonard.2867)

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Posted by: TerminalMontage.5693

TerminalMontage.5693

“Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. "

They really said that? What did they mean by jump? Because the jump between exotic and Legendary is ginormous, if they mean obtaining it.

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Posted by: Leonard.2867

Leonard.2867

“Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. "

They really said that? What did they mean by jump? Because the jump between exotic and Legendary is ginormous, if they mean obtaining it.

“Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. "

this bothers me a lot, because there was NO jump in stats between exotic and legendary before they added Ascended and bumped up the Legendary stats.

I addressed this in my first post here. Not all gaps have to do with weapon power. There was a LARGE gap of time, with zero character progression, between getting your exotic set and acquiring a legendary. That was the gap that was filled by adding an intermediate tier of gear.

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Posted by: Astralporing.1957

Astralporing.1957

I addressed this in my first post here. Not all gaps have to do with weapon power. There was a LARGE gap of time, with zero character progression, between getting your exotic set and acquiring a legendary. That was the gap that was filled by adding an intermediate tier of gear.

Obtaining ascended eq does not in any way shorten your way to legendary – in fact, if you decide to get ascended set before going for legendary, then the gap between exotic and legendary has actually been significantly increased.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Leonard.2867

Leonard.2867

I addressed this in my first post here. Not all gaps have to do with weapon power. There was a LARGE gap of time, with zero character progression, between getting your exotic set and acquiring a legendary. That was the gap that was filled by adding an intermediate tier of gear.

Obtaining ascended eq does not in any way shorten your way to legendary – in fact, if you decide to get ascended set before going for legendary, then the gap between exotic and legendary has actually been significantly increased.

I agree with this post as well. But overall it is still less grind to obtain Ascended gear vs. a Legendary; thus, the Legendary progression has lengthened. The progression from Exotic to Ascended is a stat-mill (treadmill), while Ascended to Legendary is a Cometa-Mill.

Another question: What will happen to all the exotic weapons that are created via the forge, yet take almost equal amounts of time and effort as legendary weapons?

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Posted by: JemL.3501

JemL.3501

i didnt know legendary has more stats than exotic now…the reason i never farmed that stuff was exactly that…same stats, i supose i will start farming the bifrost.

I took an arrow to the knee

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Posted by: Leonard.2867

Leonard.2867

i didnt know legendary has more stats than exotic now…the reason i never farmed that stuff was exactly that…same stats, i supose i will start farming the bifrost.

It’s not yet implemented but will be.

Guess ill add this to Original Post as well.

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Posted by: Snowy.9580

Snowy.9580

The vid left out the part about doing World Events to get 10 free precursors @ level 70?
/sadface

We’ll stop to sleep when the game is the best possible game we think it can be.
We’ve been awake since March 2007! Please help!
“GW2 the game with more rolls than roles!”

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Posted by: Leonard.2867

Leonard.2867

The vid left out the part about doing World Events to get 10 free precursors @ level 70?
/sadface

Say what? Talking about the one time world event? That event was a good intention by Anet to where they issued a survey about. This post is not about the one time event.

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Posted by: Snowy.9580

Snowy.9580

The vid left out the part about doing World Events to get 10 free precursors @ level 70?
/sadface

Say what? Talking about the one time world event? That event was a good intention by Anet to where they issued a survey about. This post is not about the one time event.

You need a precursor to make a legendry? Unless they have changed it in the last patch! ^^

Edit: To make things more clearer… They have gave out a ton of pieces needed to make legendry weapons, therefore lowering the said time needed to grind/use RNG to get your hands on one. /salute

We’ll stop to sleep when the game is the best possible game we think it can be.
We’ve been awake since March 2007! Please help!
“GW2 the game with more rolls than roles!”

(edited by Snowy.9580)

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Posted by: drifter.8453

drifter.8453

Lol some Manefesto:
Quoted by developers:
Colin Johanson: “Most games are a boring grind, we do not want a boring grind.”

Well that idea went out of the window for sure. Cough-Acsended Gear-cough. cough. And don’t even get me started on the shopping list of mats and gold just for a legendary weapon.

Ree Suesbee: “We do not want to build the same MMO as others are building.”
Well GW2 it turning out to be more and more like WoW, and will continue to do so if aNet listens to the small minorty of the elilist jerks, that came from WoW.

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Posted by: Leonard.2867

Leonard.2867

I just have a conversation on the Ventrilo with a GW2 friend. To sum up:

We both agree that the content of the new dungeon is fun and enjoyable. I even remember talking on Vent about how I would love to see an MMO implement a dynamic dungeon. Good job Anet.

However, I want to piggy back off the idea that Ascended gear should be Orange Exotic instead of Pink; if Anet wanted to implement gated communities, then why not just simple add another accessory slot to the player explicitly only for gated content?

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Posted by: Azjenco.9425

Azjenco.9425

The problem I have with legendary items is that it’s more of a test of having large pockets and grinding patience. Obtaining a legendary isn’t much of test of prowess, skill, or dedication to actual gameplay.

Constructing the legendary weapons in game consist of a few decent challenges: map exploration, skill points, karma, badges of honor, maxed crafting. Others can only be gained through immense grinding, or having huge pockets: 250 T6 mats, ecto, lodestones, mystic coins, rune stones, dungeon tokens. Then there are the items that are bound to luck, a really idiotic choice when it comes to something that supposed to be a challenging reward.

I mean, ANet promote these as the end all to be all, which will really put you through the ringer. Yet, it’s not like they even know their own game. Why aren’t any jumping puzzles involved, or an extensive meta event, or the personal story, or any mini dungeons, or big boss fights like the three dragons, or any personalized challenge quest?

There are so many better ways this could have been done to actually challenge the player. Would you want to own a legendary and have people look at you thinking “wow, he must have done some sick grinding to get that”, or “wow, he must be kitten good to have accomplished such a feat.” Because right now, it’s more the former than the latter.

Instead of a luck roll, or paying to obtain a precursor, why couldn’t the item have been at the end of a challenging mini dungeon? These precursor dungeons could even be instance just to keep the challenge. When you finally get to it, you can go speak to an NPC who’ll unlock an achievement window for you. The goals can be randomized, or be item specific. Then you need to accomplish tasks with the item in hand. Like I said, killing each of the dragons with it equipped could be one. How about completing a jumping puzzle, or clearing all three paths of any dungeon, or killing one of each race in PvP. The item can even have a criteria list, and as you accomplish deeds it upgrades, from masterwork to rare to exotic to legendary. And as it grows it’s look will grow as well.

There are so many better ways to make the item your own, and make it a legend that grows with your character. There’s so much game out there that just feels ignored. It’s like ArenaNet created this insane amusement park, but told you to get a very special reward, you need to ride the roller coaster 200 times.

(edited by Azjenco.9425)

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Posted by: Leonard.2867

Leonard.2867

When I first played Guild Wars 2, I steamrolled to level 80 as fast as I could. I enjoyed the content I encountered up to level 80 and beyond. When I reached Orr and fought my way all the way to the gates of Arah, it was an Epic battle; I was a Hero.

Now I do a lot of dungeons because I want to complete many sets of armor and I want to master each dungeon. I want to finish the jump puzzles and find all the mini-dungeons, still a lot of work to be done. In essence I enjoyed the manifesto, the philosophy of Anets Guild War series. I enjoyed the changes that prompted Devs to state that Guild Wars2 is not Guild Wars, yet maintaining that Anet philosophy.

When I thought of a Legendary, I said I will get it when its time. But to my dismay and a month after release, the Devs talk about players that have, or about to, obtain legendary weapons. I researched the requirements to get one and after one month I was no where near this Legendary. I shrugged off the idea of a legendary until a few weeks ago. I looked over my materials and stash and told myself, “within reasonable time and more effort, I can obtain this item.” That effort turned into pure grind! How is it that the game I loved that that brought me dynamic events, echoes of scouring the world, and mastering my skill, only brought me grief with grinding as a reasonable option? Why is such an awesome feat of Tyria master not even truly implemented into the dynamics of the game?

Now the bombshell! But before the bombs exploded, I received a taste of what I wanted. A more dynamic dungeon called Fractals. The dungeon is very fun, well though, and in the right direction. But then the bombs exploded. I get wift of +stat gear; thus, now I enter the forums, explore the gripes, and find out what is happening. I first think to myself: If I can’t effectively run the highest level of Fractals in exotic gear from a level 80 dungeon, then how can I justify the Manifesto of effectively running a level 80 dungeon with exotic gear of a level 35 dungeon? Why do I feel funneled into a gated community known as Factual? Factual, the only option to obtain unjust gear. Factual is no longer fun, the bombs have maimed me.

(edited by Leonard.2867)

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Posted by: Leonard.2867

Leonard.2867

@Azjenco.9425 I agree with your post, and after I revise my last post again, I plan to start implementing suggestions. And update the original post accordingly.

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Posted by: Azjenco.9425

Azjenco.9425

@Azjenco.9425 I agree with your post, and after I revise my last post again, I plan to start implementing suggestions. And update the original post accordingly.

Thank you. I really think there is a huge gap in legendary items that require improvement, and I think my precursor event and goal list suggestions are solid enough to go a long way towards accomplishing just that.

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Posted by: Leonard.2867

Leonard.2867

The Whys of Why, Why, Why. I hope that this acts more as an insintive element vs. a grind element. I welcome all construction feedback, comments, questions, and/or concerns from the player comunity. And I hope that I have hit the mark, or close to the mark of a more fun, casual, yet progressive idea.

For the Sake of no repeating multiple words, I will consider all Legendary, Ascended, or any gear/items akin to this group as Zeus.

Zeus can be more than just one thing…

*Why does Zues gear require 250 of a specific Tier 6 material?

*Why not have Zeus gear require lower, more than one, and poprotional amounts of Tier 6 materials?

*Would this not help cut down on the grind of materials that can only be obtained in certian areas?

Zeus has a story too…

*Why not have Zeus gear as part of a mini storyline?

*Why not indulge the character into the history and lore of such items?

*How can a Zeus item be so magnificant if there is not story behind such item?

It’s an event, not a grind!

*Why not intergrate Zeus gear into the dynamic events setup?

*Why not give another option to obtain ectoplam, such as group event boss fights?

*Why not have a myserious Zeus Force that wonders around Tyria infesting event bosses prompting those interested to deafeat such force?

*Why not have have events dedicated around Tyria dedicated to the Zeus Force?

*Can you guys make such events random throughout a 24 hour period so that all have a chance?

I have Earned mine. Have you?

*Why not intergrate Zeus gear into player achivements?

*Are mystic coins considered achivements? If so, then why are those achivements allowed to be sold?

*Why not have the character earn certian ‘rights of passage’ around Tyria?

No matter how dangerous, real Heros explore the depths!

*Why not compel players to explore the dungeons of Tyria to find the Essence of Zues?

*Why not have Heros seek out multiple dungeons to obtain tokens, achivements, and dungeon specfic drops?

*Why do some Zues items require only one type of dungeon drop?

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Posted by: Leonard.2867

Leonard.2867

I can’t view this thread to revise my last post….

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Posted by: lynspottery.6529

lynspottery.6529

I can’t view this thread to revise my last post….

Hopefully they have not cut the thread apart. Perhaps if you can save it on a text document so you can edit as needed without losing key information? I’ve noticed moderators cutting out entire threads with and “oops, sorry, lost the thread while trying to combine two.”

Good read tho.