I want to make a following statement. First, I believe the new content of the dungeon is fantastic, along with a more random experience each dungeon run. I’m not here to say that the new dungeon and it’s ‘fun’ level is nonexistent.
https://www.guildwars2.com/en/news/my-legend-grows-forging-your-first-legendary-weapon/
-Manifesto
http://www.youtube.com/watch?v=35BPhT-KI1E
“Legendary Weapons are the end result of an epic adventure in Guild Wars 2. You’ll travel all over, collecting items and amassing materials to build your Legendary Weapon.”
Real game mechanics: A person with around 1,000 achivement points can have a legendary while a player with 10,000 points might not have one. So how is this fair to the “You’ll travel all over…”?
Barely a month into the game Anet states: “You’ll begin to see some ambitious players wielding Legendary Weapons in game very soon.”
Is this the ambitious players who explored all of Tyria, or grinded out Orr and/or played the Black Lion Trading post? Or is the ambitious group with the sole purpose to have a person yield a Legendary Weapon? Anet, why were you so excited about players getting Legendary Weapons only after a month into the game?
About Acended gear-
“Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. "
Then why not introduce a system that forces players to truely explore Tyria? Why does Acended gear have to be Pink text gear instead of Orange exotic ‘Acended Armor of (Name)’? Why can’t acended gear be gained from duing certian dynamic events around Tyria and obtaining tokens from all dungeons? Why is it that a person with Acended gear will only need 1,500 achivement points instead of an exaturated 15,000? Why is Acended gear following the same failed principle of Legendary Weapons?
To piggy back off the idea that Ascended gear should be Orange Exotic instead of Pink; if Anet wanted to implement gated communities, then why not just simple add another accessory slot to the player explicitly only for gated content?
“They’re designed to stand out and show everyone that you are a true master of Guild Wars 2.”
Yes. I definitely am. I was around pre-launch. I know people that hunted for Legendaries and I watched the people that kept threads about their progress up Guru.
Those people that got their Legendary within a month picked that as a goal. They wanted to be “world first” to have an item. But something you are not considering is that those people didn’t do it alone. They had groups of friends or guild-mates playing with them non-stop to meet that goal. There was one guild created specifically for that purpose and everything each member did was revolved around making progress towards a legendary.
One group would rush the player around for world completion, two others would focus on the crafts needed for the gifts, a few others would farm items to promote up to gold to try to forge pre-cursors or to salvage for ecto. Do you see how that can exponentially speed up the process? If there are 12 people dedicated to helping create a legendary in a month, then 12 months of play time went in to crafting it.
“…and the rest of the game is a boring grind to get to the fun stuff”
“As a structure the MMO has lost the ability to the player feel like a hero.”
i didnt know legendary has more stats than exotic now…the reason i never farmed that stuff was exactly that…same stats, i supose i will start farming the bifrost.
Maybe more ideas on event/achievement based Legendary/Ascended gear?
Zoul.1087
The Halloween content was amazing. I give credit for that. It was FUN, and added more fun. The rewards weren’t as great but I still enjoyed the whole process. The scavenger hunt was one of the best quests in any game I ever played.
“You’ll begin to see some ambitious players wielding Legendary Weapons in game very soon.”
All the people I see with a Legendary use to hang out at the Orr farm spots….
(edited by Leonard.2867)