My first Video: http://www.youtube.com/watch?v=mPF9SmvW4jE
Why WvW != sPvP != PvE
My first Video: http://www.youtube.com/watch?v=mPF9SmvW4jE
suck when it comes to pvp? you clearly dont play pvp, i have a mesmer and warrior and the warrior is what i usually have trouble with when on my mesmer
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin
Actually, I don’t get what the OP wants. The game is currently split into PvE/WvW and PvP, post patch it will be split into PvE and WvW and PvP. Also it’s contradictory in itself.
Actually, I don’t get what the OP wants. The game is currently split into PvE/WvW and PvP, post patch it will be split into PvE and WvW and PvP. Also it’s contradictory in itself.
He wants each part of the game to be balanced for itself, so changes to professions in PvP don’t affect those in PvE or WvW if I’m reading it right.
http://avsla-gw2.blogspot.com/
Actually, I don’t get what the OP wants. The game is currently split into PvE/WvW and PvP, post patch it will be split into PvE and WvW and PvP. Also it’s contradictory in itself.
He wants each part of the game to be balanced for itself, so changes to professions in PvP don’t affect those in PvE or WvW if I’m reading it right.
Which is what this game desperately needs
~Sincerely, Scissors
right, which is what they’re implementing with today’s patch… making the OP nonsensical.
Northern Shiverpeaks
right, which is what they’re implementing with today’s patch… making the OP nonsensical.
some but not all.
i.g. Ele’s RTL change will be implemented in PvP, PvE, and WvW.
Just because they split the skills 3 ways doesn’t mean they’re going to change every skill right away..
What they’re doing is splitting them so that when they DO want to modify only one of them, they can.
Northern Shiverpeaks
actually, WvWvW IS pvp, since you fight against players. What I can’t understand is why in the world they try to balance classes around sPvP when both the two other contents are completely different scenarios and would require a completely different approach.
Terrible idea.
This is one game, not 3. It’s bad enough the devs are turning it into 2 different games because of WvW and sPvP. The only thing that should be an issue in sPvP or WvW is PvE levels of damage. This is why you just introduce another varibale into the formula that provides a reduction in damage for WvW and another for sPvP.
But to have true mechanical difference between spells in one game or the other? That’s a horrible idea because players who actually play different areas of the game won’t be able to seamlessly transition between them.
Look at the thief come next patch. In sPvP the revealed debuff will remain at 4 seconds. But the rest of the game it will be 3 seconds. This may sound like a minor thing, but it’s something the entire class is designed around and players will have a lot of trouble transitioning from WvW to sPvP and back again because of it.
There’s no reason, aside from damage, that a skill would be overpowered in one aspect of the game and not the others. Legitimate balance issues are required sometimes. But mechanical differences in skills shouldn’t happen.
Honestly how can they not split the skills, think about it, three different play modes need three different balancing, seems pretty basic to me…
Honestly how can they not split the skills, think about it, three different play modes need three different balancing, seems pretty basic to me…
Because the only limiting factor should be damage. I don’t see how a skill can work differently from one game mode to the next in the same game.
Honestly how can they not split the skills, think about it, three different play modes need three different balancing, seems pretty basic to me…
Because the only limiting factor should be damage. I don’t see how a skill can work differently from one game mode to the next in the same game.
And that is exactly what they are doing in today’s patch, splitting the damage numbers of certain skills between game modes. They should do this for more skills, but it is a start.
CD’s should be fair game as well imo.
Honestly how can they not split the skills, think about it, three different play modes need three different balancing, seems pretty basic to me…
Because the only limiting factor should be damage. I don’t see how a skill can work differently from one game mode to the next in the same game.
And that is exactly what they are doing in today’s patch, splitting the damage numbers of certain skills between game modes. They should do this for more skills, but it is a start.
CD’s should be fair game as well imo.
Cooldowns are sketchy, but are at least somewhat easier to deal with. Especially for longer cooldowns and skills.
But the revealed mechanic for example should either have stayed 4s or moved back to 3s everywhere. It will be very painful switching from WvW to sPvP as a thief when your entire playstyle has to shift dramatically.
From the preview of todays patch, i realy dont get why they split WvW,PvE, and sPvP to just PvP and PvE
Each part is totaly different, and it makes in 99% of the case no sense to introduce balance patches, if they only apply to one of those 3 areas
I’d realy like to see each of those 3 parts of the game have their own balance updates.
Look at Warrior, they are awesome for PvE to DPS down mobs with braindead AI
They suck if it comes to PvP.
That’s what they are moving towards. However I was quite disturbed that they STILL haven’t realized that the problems with pets aren’t going to be solved with toughness or more hitpoints, they need an AOE % reduction to damage 85-90% would offer ample protection on pet heavy builds so that people can perform.
You don’t see people being able to destroy other people’s weapons or other people’s armors while fighting, the same should be for pets considering they are weapons for these builds and without them those builds become useless.
They need more separation not less if they are truly going to fix the problems (particularly in PVE) because of almost a year of nerfs to some classes have become way too damaging.
Honestly how can they not split the skills, think about it, three different play modes need three different balancing, seems pretty basic to me…
Because the only limiting factor should be damage. I don’t see how a skill can work differently from one game mode to the next in the same game.
They did it in guild wars 1, seems pretty obvious to me. Just delete features in PvP or PvE accordingly and make them different skills.
Alot of logic in splitting WvW from PvE. If youd were to nerf something from WvW which could mean a potential nerf in PvE for that specific class.
I don’t see any wrong footing from the team itself.
Btw., can you set traits and equipment separately for WvW and PvE now or did they just separate some numbers?