Hi, this is a big question for me personally, and I hope it gets picked.
One of my biggest gripes I have about Guild Wars 2 is the lack of low-level dungeon content. I do not count Personal Story instances as good dungeon content.
Ensio summarizes what I’m talking about very well:
The OP is looking at things from the perspective of people who are completely new to the game, and quickly find out that it isn’t their cup of tea, especially if coming from WoW-style MMOs.
And it’s not hard to see why that is if you’ve played WoW or others similar to it in structure. Adding more simpler, streamlined low and mid level dungeons wouldn’t necessarily be a bad thing, if you make clear that they are meant as learning experiences, tutorials. They could grant a decent amount of experience as well, so new players would be drawn to them.
PvE players tend to like dungeons, and want to level up in them.
My pitch:
I would have liked to offer my friends a challenge that would take what they’ve learnt so far (during the same first session of play) and say that at level 15 they’d get <insert thing here>, but it’s not going to be all that easy. We’ll be able to use many if not all combo-fields and finishers as they are part of the dungeon itself (because several classes lacks combo finishers/fields), dodge rotating bars (like the Aetherblade boss) and for the first time (for real now) try our best to make sure we stay alive by supporting each other through skills and reviving.
It’s going to be linear (some familiarity to other MMOs is not a bad thing) and it allows me and my friend(s) to effectively test themselves during the same evening of play, and get some good loot for our levelling once we finish it. I’d see this low level dungeon rather as a ‘game pitch’, that tries to squeeze out every last bit of cool gameplay it has to offer in an accessible and fun way. It would be repeatable, and have some sort of side-goal that encourages you to improve yourself the next time you try it out.
It would also congeal many new players to one place as well, forming groups and possibly friendships. And for experienced players making alts would also come here (the XP and gear rewards are good enough incentive) that they’d join groups with inexperienced players, maybe teaching them a thing or two.
Thematically it could be an asuran or charr training facility gone rogue, meaning there’s lots of spinning, whirring equipment. Jump-pads, malfunctional test dummies, veteran trainers barking out orders/tips and so on. Of course I’d rather have something that plays better into lore though, but that’s for someone else to think of.
P.S. I think it would be wise of the devs to take notes from the (in my opinion) success of Tower of Nightmares when it comes to encouraging grouping, as well.
To explain:
It’s one of the best way to play together with friends at the early levels, as it lets you focus toward a common goal that is very rewarding for your current level.
In my opinion, I think a non-scaled dungeon (note: not really balanced for lvl 20 and up) that is balanced around the smaller set of skills and more emphasis on learning new players how to dodge and use the combo system. Something that is repeatable (dungeoneers ideally would like to level through dungeons alone) and gives a noticeable reward (exotics or rare for low-levels).
Speaking from personal experience, I’ve tried to play this game with friends. All of which have fallen out of it. It feels like the PvE content does not have any good hooks for anyone below level 30, and unless they’re the immersive/explorative/completionist type, they’ll not find anything fun to do during the early levels. Savvy people likes to set aim for gear they’d want early on, and use that as motivation to keep playing so they can earn that gear. But there aren’t any!
And even then, I’ve had horrible experiences with my real-life friends playing AC, as they aren’t as aware of dodging and the combo system. Because why would they? They’ve haven’t needed it while roaming around the open world as warriors/guardians/hunters.
I’d like to see content that lets me show new players what the combat is, what its potential is, and how group-play in this non-trinity game actually works.
I want a reason for forming a party with strangers very early on, creating a hot-spot for the newcomers and experienced alike to learn and teach.
And to speak like a heathen, one particular friend from my time playing that-other-mmo-that-shall-not-be-named (edit: World of Warcraft) expected there to be low-level dungeons. And I agreed. He stopped playing as well.
What is your opinion, community?
(edited by Andrige.5609)