Why do you not WvW?
Because PvP sucks, at least that’s my personal stance on it. I don’t PvP unless I absolutely have to and for certain parts of this game they force you into it, which is sad.
I get my kicks from PvE and exploration. I don’t enjoy getting into a virtual e-pe*n (wow, that’s censored?) contest to see who can gank the best or exploit their class or certain mechanics better.
because its no skill zerg v zerg. daoc was great because smal super skilled groups could decimate zergs, even in the open field. not so in gw2 thanks to the horrible downed mechanic mainly.
downed state is also the reason attacking a keep is so lame. you kill someone but he runs out of los at the last second, goes downed and saves himself. dumb
(edited by Sprawl.3891)
If I want good pvp, there’s sPvP, with balanced gear and attempted to be balanced teams.
WvW has consistently been about exploits, hacking the orb, bypassing the gates, using stealth and portals to make huge zergs invisible. Mostly the meta is about taking advantage of a crummy game system, rather than superior force or tactics.
The WvW side of the game just isn’t ready for release, even yet in 3rd month of game.
I do play WvW sometimes, but I don’t find it to be very satisfying, not enough that I’m willing to suffer a queue for it.
I haven’t even tried WvW.
I’m not exactly great at PvP of any kind. It takes time for me to get used to it, and until I do, I will often hesitate/panic when attacked, resulting in me getting ROFLstomped over and over. I generally get bored of that, and give up – long before I become even slightly competent.
I’m a casual player, I login in frequently but I don’t spend a huge number of hours every week… and I wander the world exploring, talking to NPC’s etc, making no attempt to gain levels (or anything else) as fast as possible. Consequently my highest level character is still only 52. Which I assume would mean extra ROFLstomping if I attempted WvW.
(h) PvP players are the worst. They’re exactly the people I’d least choose to hang out with of my own accord.
That, and the sheer hostility of the player base that does WvW has completely turned me off from wanting to do it.
In GW1, I avoided PvP because it seemed to be a cesspool, created to keep the unpleasant people away from the rest of us. The amount of hostility from your own team-mates was shocking. The above posts lead me to think it’s the same in GW2, and do nothing to encourage me to even try it.
What else can be said. Everyone pretty much stated everything that’s wrong on WvW.
I’m not part of a big guild(my choice) and most of them don’t do WvW(their choice) so I’m often roaming alone around the map, more often than not, a zerg will find me(since it doesn’t render everyone) and kill me before I have any chance of do anything at all. And when I’m following the people on my server, it’s just a zerg rolling up against other solo players…wich get’s old pretty fast.
So, why waste my time in something that I’m not enjoying?
doesn’t mean you’re the best player in the group
it means the enemies considered you a low priority.”
No factions, no player recognition, no community drama. Ladders? Sorry, not exciting for me. I’m not 15 ….
I’m not 15 either, which is precisely why I don’t need things like “drama” and why player recognition is unimportant to me, I have a career for that, hence placing a level of importance on a computer game and requiring recognition just seems trivial in comparision.
But anyway back to the topic in hand, I played WvW for quite a while, but found the maps to be too small, which promotes zerging, have become bored with 80% of encounters being very uneven (really hitting doors is dull, as is the opposite and being run over when outnumbered 3 to 1) and tired of the lack of playstyles (which isn’t WvW specific, but heh).
(edited by Sylosi.6503)
I don’t WvW much because:
(a) Takes forever to run from the spawn point to the action. Too much downtime before I get to have fun.
(b) Things are rarely balanced at the macro level. Too often we either control the entire map or we control none of the map and are penned up at our spawn point. Either way, not fun.
© Things are rarely balanced at the micro level. Either I’m part of a huge zerg and everything’s already dead before I get to it, or I’m on my own and I get hunted and killed by the first enemy to spot me.
(d) I’ve done it already. Same reason I don’t go back and replay the zones I’ve finished much – I’ve seen the content and moved on.
(e) No recognition of personal effort. I pull out my big AoEs and things die – but everyone else was doing the same thing. Was my AoE helpful? Or did I miss entirely? Am I just sitting here being useless? How would I know?
(f) Costs of being relevant are too high. I don’t want to spend my silver buffing outposts or buying siege plans when we’re just going to lose all the terrain again overnight. I have better things to do with that silver that I’ll see the benefit of personally.
(g) The map’s confusing. The shortest path from a spawn point to the action is rarely a straight line – there are cliffs and bridges and water and falling damage and gates and it’s just a pain trying to actually find the battles and take part in them.
(h) PvP players are the worst. They’re exactly the people I’d least choose to hang out with of my own accord.
Nailed it. I would modify (h) to say Some PvP players are the worst. Everytime I log in there is at least one player yelling at everyone else in the map. Namecalling. QQing. Etc etc.
(i) WvW is boring. While the idea sounds cool to me (sieging/defending towers, working together in groups to take out opposing armies) the execution is lacking. There’s rarely any coordination beyond – you need to come HERE. You don’t get any rewards for defending and upgrading a tower, unless it comes under attack meaning there’s no incentive to do this thing called defend your keep. Yada yada.
Fps mostly.
I wish we had a map like Fort Aspenwood where you didn’t have to form a party to enter with other 7 people. It was fast, fun and that fort siege was awesome.
Not to mention people running with crazy builds.
Nailed it. I would modify (h) to say Some PvP players are the worst. Everytime I log in there is at least one player yelling at everyone else in the map. Namecalling. QQing. Etc etc.
You actually don’t get that in tPvP. In PuGs, /t isn’t used hardly at all, and of course if you tournament, your team is small and all on the same side, hopefully chosen by you.
I see (on forums, in /team, in my guild) a lot of self-superiority in wvw that’s very off-putting. Stuff like “everyone here is an idiot who doesn’t understand supply.” It reminds me of other pvp-minigames in other MMOs.
Is it the keeping score part? The fact that it has a beginning and an end? That there’s “no point” if you’re going to lose?
What would make you WvW more? How can Anet make WvW more desirable? It’s supposed to be casual friendly, and it appears that WvW participation is dropping with each week.
I would play WvW more if they restructured the map in such a way to encourage smaller team play.
As it stands, you basically run around in a huge zerg pack, spam AOES, dodge the bigger red circles, and dog-pile the enemies who are a little too slow it getting back behind their group line. There are no player-versus-player tactics involved, there is no real skill involved. It’s all about who has the most bodies to pile up. This just isn’t fun.
The only “small group” activities on the field are boring. Escort the Dolyak, clear out the centaurs, kill the krait, etc etc. The most fun I ever had in WvW was when I was soloing the krait in the central lake to finish the quaggan event, and somebody from one of the other servers saw we were going to win the event, and came to stop me. That 1v1 underwater battle expanded into 2v2, then 3v3. In the end, there were about ten of us fighting each other and the krait at the same time, trying to win the event, while keeping our enemies from doing so at the same time.
If there were more events that could be done with small groups, and they actually made an impact on the map, we’d see a lot more small-group skirmishes, instead of just three giant zergs running across the map, trying to dog-pile each other to death.
I had a similar experience, and yeah it was the most fun, and only fun I’ve had in WvW. I’d like to see more of it.
I have not much more to add other than to agree with the many points raised.
Repairs
Zerg
Travel times
Frame rate
Rendering
Rewards
AOE spam wins
3W is simply not fun. I tried a few times to “get into it” but it just leaves a bad taste in my mouth. I have not even done a single monthly achievement in there.
The number one thing I hated though was the running back after death the map feels like it has been designed to annoy. The cliffs and drops everywhere so you have to go backwards to go forwards just feels awful.
I really feel for Anet as I do not think they wanted to achieve these things when they set out their plans for 3W. I think they wanted us to have a good time. If anything I feel the whole thing is “over-designed” if anything.
I am in love with the game though so I hold out hope for the future.
No factions, no player recognition, no community drama. Ladders? Sorry, not exciting for me. I’m not 15 ….
I’m not 15 either, which is precisely why I don’t need things like “drama” and why player recognition is unimportant to me, I have a career for that, hence placing a level of importance on a computer game and requiring recognition just seems trivial in comparision.
…
MMO’s are about the people you know, the people you meet, the people you fight with, and the people you kill. This is what makes a regular RPG a MMO.
Players dedicate much more (or all) of their time, money, and emotions to WoW, compared to Skyrim, just because there are communities and relationships involved.
Without this element, GW2 will remain a beautiful singleplayer RPG with the option to kill other players if you feel like doing so.
Despite how much people insist they are above things like “drama” and player relationships, this is a fundamental factor. And I didn’t even use the word “drama” in a negative light.
The current setting simply doesn’t suppose building strong communities within the game.
Why should I enter WvW’s?
– To feel like a non-defining part of some big event?
– To spam my spells for hours without much noticeable effect?
– To target and use my spells on players that I don’t know, will never meet again, don’t care about, and look like my character, but for some reason are red?
Why?
Note that I didn’t even use the word “kill” in regard to players. Just because killing players in this game most of the time is a slow and unsatisfying process. And your target will most likely be “ressed” in WvW environment.
(edited by Griden.2174)
For me, it’s all the invisible people.
Indeed! One day I tried WvW mainly to try and get the Monthly reward. After doing some fighting, getting killed and general running around, I ended up in an area with centaurs and me and another guy killed a bunch them. He ran off somewhere. I was alone in the middle of nowhere. I saw a plant, so I went to harvest it. Suddenly I was surrounded from out of thin air by 20 enemy players and didn’t have a chance. Big turn off. I should have been able to see those guys coming from a mile away. They didn’t materialize until they were right next to me. wtf?
Also the cost of having to do so many armor repairs. Bleagh.
Running for miles to get back to some battle gets olde fast.
Eventually I joined a huge battle which helped me get the last kill for the monthly I was trying for and that didn’t really feel worth doing in the end. So I never went back to WvW after that.
My main character I played WvW all the time when GW2 first released and the stats say I somehow notched up 447 kills.I enjoyed it too much and leveled up too fast and missed most of the pve world except story missions to 80.
My alts have all been pve and I have not found the pull to go back to WvW yet.
It’s only fun in smaller teams for me. But that happens very few times, too few to draw me back.
I also don’t understand why the whole WvWvW system isn’t equal geared and skilled like spvp. As a leveler you don’t feel very usefull unless you’re in a guild group or something.
A leveler in a small group for fun… is actually handicapping that small team a bit.
I only see a leveler doing ok in the big zergs, but I don’t like doing weak aoe to invisble groups of players we outnumber anyhow…
It’s nice that you can level doing WvW but it’s a lot less nice that you’re pretty weak even if scaled to 80. Compared to real geared 80’s that is.
This is also important for the repair costs that were mentioned in earlier posts.
Just an additional note, on top of the zerg complaints, the rendering and invisable players, the imbalance and all that other stuff mentioned.
The basic idea of WvW is GREAT. But somehow it doesn’t work for me, unless in a few very lucky skirmishes.
Well, the rewards for running with a zerg back and forth are pretty bad, not to mention it’s not fun at all ….
Nothing motivating about it, just like spvp, no ladder/rankings for players (maybe this would have been a good idea/achievement in order to get commander), just for servers … which basically encourages zerging.
terrible fps, invisible opponents, stealth spec’d thieves, bad matchups, guilds hopping servers
that and anet not doing anything to improve it
^ This is it for me. With a BIG emphasis on the first two.
I just avoid WvW like the plague, not because I don’t enjoy the format, it’s because it won’t let me enjoy it.
I don’t WvW much because:
(a) Takes forever to run from the spawn point to the action. Too much downtime before I get to have fun.
(b) Things are rarely balanced at the macro level. Too often we either control the entire map or we control none of the map and are penned up at our spawn point. Either way, not fun.
© Things are rarely balanced at the micro level. Either I’m part of a huge zerg and everything’s already dead before I get to it, or I’m on my own and I get hunted and killed by the first enemy to spot me.
(e) No recognition of personal effort. I pull out my big AoEs and things die – but everyone else was doing the same thing. Was my AoE helpful? Or did I miss entirely? Am I just sitting here being useless? How would I know?
(f) Costs of being relevant are too high. I don’t want to spend my silver buffing outposts or buying siege plans when we’re just going to lose all the terrain again overnight. I have better things to do with that silver that I’ll see the benefit of personally.
(g) The map’s confusing. The shortest path from a spawn point to the action is rarely a straight line – there are cliffs and bridges and water and falling damage and gates and it’s just a pain trying to actually find the battles and take part in them.
These all match what I feel as well.
Throw in how all major WvWvW guilds are transferring to the same few servers to have an easy time.
I’ll start doing it more often at some point because I want a legendary but it just isn’t clicking with me at the moment. Which is a shame because I liked it in Warhammer and thought it was going to be great to play it in a better designed game.
Bad commanders – if there are any. Typically I log into my home BL, see that the map is engaged in the same deadlock that it always is, then log out. Most of my guild left or they all farm and do PvE now -.-…
Lack of server organization and discipline mostly.
too much running around just to zerg people, and I often do not get any loot.
A better question is what do people find fun about WvW? How is mindless zerging fun?
I am in a dedicated PvP guild, we ran almost every night of the week with 10-40 players. The culling made the game, well, just no fun. By the time the opposing team had appeared either you or they are already dead. No point killing invisible enemies and too impersonal without name tags so my guild dropped GW2 as it’s official game and so I stopped bothering with WvW.
With the latest info on the introduction of gear grind in the very first expansion I have also decided I have had enough of PvE too so I am also leaving the game.
It’s a shame, I wanted the game to be good but it just isn’t really.
Cheaters !
I have not even bother playing either yet .After years of ends less cheating in one game after another I’m sick of that type of player. All the one shot kills or naked men that cant die or invisible killers I’ve given up.
I Think GW has taken great steps in the right direction to make PvP and WvWv as fair as possible and I might considered play now but right now their still out there just YouTube it .
From an old GW1 pvp player(more then 6000 hours played), played (top) gvg, team arena and ha. I cannot express myself how dissapointed i am in GW2 pvp, the horrible game mechanics and no feeling of any archievement is shocking.
As a huge gw fan, it is a shame so many resources got wasted in creating this game. I really tried to get into sPVP and WWW, but I cannot force myself to play longer then 20 minutes, so many small things were done wrong(imo). I had high expectations with Izzy joining the arenanet team for balancing, but maybe he left or something else went wrong..
Sorry for the rant, but i wanted to say this once
I don’t enjoy pvp much to begin with though I gave WvW a try anyway, but a combination of high repair costs, long travel distances to get back to the action after getting downed and low badge drop rates made me stick to finishing the monthly then doing stealth runs of the jumping puzzle instead.
In GW1, I avoided PvP because it seemed to be a cesspool, created to keep the unpleasant people away from the rest of us. The amount of hostility from your own team-mates was shocking. The above posts lead me to think it’s the same in GW2, and do nothing to encourage me to even try it.
Unfortunately, this seems to be the case for pvp in any online game. WoW, League of Legends, Grand Chase, Guild Wars, Call of Duty… anywhere you can find competitive, online pvp, you’ll find a cesspool of elitist pricks who seem to find more joy in trashing other people than actually playing the game.
Which is sad, because I actually enjoy the competitiveness that comes with pvp. I just don’t like the pricks. I also don’t like the sort of person dealing with those pricks turns me into.
I don’t wvw because of two things. I was going to do it tonight because I now have full exotic gear. However, I don’t want to get used to doing it when they add ascended. I won’t have those and I spent my gold on my exotic so I will not be playing WVW even though I believe I have the skill to do it based on my few forays into pvp being complete curb stomps upon my opponent.
Fact is, I don’t want to be in a situation where my gear is why I lose. I did an experiment today and checked the level of all next players I saw for 20 times. Each one was level 80 until the last. They almost certainly all have exotics and some had sunrise.
Why would I have bothered with wvw when I had no chance of winning due to being out geared?
The other reason is, as a Jade Quarry player, it seems meaningless to me to fight blackgate simply because they are the enemy. I wanted factions.. a story.. something. The writing staff did wonders for the game and they could have worked magic here.
WVW to some extent has gotten in the way of guesting and divided the community and I’d rather there be something like was in gw1 with kurzicks and luxons.. We choose a side philosophically and fight for a purpose.
tldr; no honor fighting if I have better gear, or they have better gear.
I was in a situation where a warrior burst damaged my entire 5 person team because they were real lvl 80’s with exotics most likely and we weren’t at the time. I am fine with this but now that I have the gear to wvw I don’t want to have fun doing it because after the 16th there will be more people with a pesky edge and I don’t want to feed their massive egos.
no reason to fight them except marginal bonuses.
Guesting should have been implemented but the mechanic has stalled ANets production of guesting.
Hope that explains it..
I did spvp and was good at it nearly every time.
Also, If I have anything less than the best gear I feel I am taking up someones wvw slot who could have the best and do better for my server. Its pointless to bother.
Another reason is sometimes I feel guilty about killing people if it wasn’t a fair fight somehow. In spvp at least its somewhat fair I guess. If I have better gear and traits than the other person they are as defenseless as a rabbit to be honest.
the light! And if we dance, until the heart explodes,
It’ll make this place ignite!
(edited by Sahfur.5612)
PvE, Dungeons and S/TPvP = ~120 FPS
WvWvW = ~30 FPS
Enough said.
With an i7 cranked up to 4.4Ghz (water) and a GTX 680, something isn’t right.
Culling
Kill people and don’t get any badges, or low number of badges
Lots and lots of running
Fact is, I don’t want to be in a situation where my gear is why I lose. I did an experiment today and checked the level of all next players I saw for 20 times. Each one was level 80 until the last. They almost certainly all have exotics and some had sunrise.
Why would I have bothered with wvw when I had no chance of winning due to being out geared?[left out a part concerning other points than I’m replying to]
Also, If I have anything less than the best gear I feel I am taking up someones wvw slot who could have the best and do better for my server. Its pointless to bother.
This is the weird part of WvW for me.
They make spvp leveled out evenly with the gear. Skill matters, not the gear you grinded.
Equal chances for all enemies you might encounter.
Than in WvW they do scale you to 80… but they let the gear matter?
On top of that they let the traitts and skills matter too?
I never understood that.
WvW is half the pvp this game has to offer, and it didn’t follow the principle of equal gear.
Not to mention it’s already imbalanced because it doesn’t follow the principle of equal numbers either. While whole guilds can still transfer each week…
They went through all that trouble to make spvp equal and accessible from lvl2… and than they made WvW about numbers and gear.
Never got that, still can’t see any logic to it.
I was playing it more but lately there has been a lot of whining on Gandara’s map chat and theres only so much “OMG U NOOBS WHY U RUN AWAY” I can take before I want to commit several large scale and very messy friendly fire incidents alllllll over the spawnpoint.
Invisible zergs are still the biggest cause of this. People on lower end machines rush in thinking there are only two people taking a supply camp when the rest of us can see that there are actually about fifty.
I dunno.
Oh and realising that the invader armour for over 14k badges of honour was not a unique skin… that was pretty de-motivational too haha.
Essarious Quw: “Oh and realising that the invader armour for over 14k badges of honour was not a unique skin… that was pretty de-motivational too haha.”
I totally agree.
Yeah! Why are they doing content updates like ascended armor when the armor in the game often doesn’t even have its proper icon or even a unique skin. The charr t3 and many other cultural skins can be obtained off the trading post for small amounts of silver typically.. and the stats are horrid compared to proper exotics.
Why haven’t they polished the edges and fixed content that already exists instead?
Alot of us skimmed over the stuff with design flaws and would be practically experiencing an expansion if all the things were fixed.
the light! And if we dance, until the heart explodes,
It’ll make this place ignite!
I’m still playing it, though I’m losing interest cause enemies can always be revived.
Let me better explain, defeating someone should give you a strategical advance, that is that player should have to run back to the battle (adding waypoint automatically to the garrison would reduce annoyance here), so for a brief time you can use that advantage. This would greatly help small groups fighting large ones (otherwise the large group can alway revive their members killing any possible strategies you may have).
In WvW should really be possible to just revive downed players, not defeated ones.
I’d go there more if it would drop items of my level, though it’s mainly the performance, pve never lags or has culling issues, and the pve and story is really good, better than any mmo i’ve played before.
I’ve been playing a lot and still haven’t done that many dungeons or my personal story, maybe when i’m done with that I’ll wvw more.
But yeah, most people don’t have powerful computers that can handle mass pvp. Spvp is more fun.
And fwiw, I see people complaining about far waypoints and zergs. You should figure out that more waypoints means more zerg (people constantly running back to the zerg in no time). Fixing the two things at the same time is hardly achievable.
In GW1, I avoided PvP because it seemed to be a cesspool, created to keep the unpleasant people away from the rest of us. The amount of hostility from your own team-mates was shocking. The above posts lead me to think it’s the same in GW2, and do nothing to encourage me to even try it.
Yeah it was pretty funny reading the GW1 guru forums and hearing all the PvP players complaining that PvP population was shrinking and why wasn’t Anet doing anything about that while at the same time being under constant abuse every time you tried to go into random arenas to learn about PvP.
The trouble with zerging is that anet wants you to never feel bad when more people arrive and the game is built around that. Anti zerging is all about making people not want to group up.
Tales of Tyria folks suggest removing the crossed swords, so that zergs would have to split up to effectively scout the map for where the fights are happening.
I don’t WvW because of the 6 fps when zergs collide. I dread the inevitability of going there to get world completion.
I’m still playing it, though I’m losing interest cause enemies can always be revived.
Let me better explain, defeating someone should give you a strategical advance, that is that player should have to run back to the battle (adding waypoint automatically to the garrison would reduce annoyance here), so for a brief time you can use that advantage. This would greatly help small groups fighting large ones (otherwise the large group can alway revive their members killing any possible strategies you may have).
In WvW should really be possible to just revive downed players, not defeated ones.
I like this notion. It’s the strategic advantage of thinning out an enemy that is non-existent currently. Add to that downed or dead players often get used as rez traps, and dead players can effectively just stay there dead and scout the surrounding area indefinitely.
The large emphasis on anti-griefing is a very good thing, but PvP is a different ballgame than PvE. While I agree there should never be a gear advantage, player competition needs to feel visceral and personal. Not being able to see actual names is a big turn-off for me personally. Yeah you can do in sPvP, but those tiny maps just aren’t the same as the W3 zones.
I troll because I care
i agree with pretty much all the reasons stated above. my biggest two reasons for not playing wvw is lag, even though i can play max anywhere else, in wvw i lag on even all low settings and the difficulty to traverse to a battle, only to die and have to walk across a huge map just to die again. put this on top of having to pay for repairs/siege/upgrades, and it’s really not worth the effort
I’m hoping they add a way to handle zergs better, something AoE maybe that does more damage based on the number of enemies in it’s coverage would help. Also the not being able to rez defeated would be a major improvement, accept in the jumping puzzles, which would just be annoying.
^ If you are an Ele or a ranger, firing AoE at a zerg with just one guardian able to mass-spam retaliation is suicide. That skill suggestion would kill you faster than you can heal.
Because I’m still doing PvE things I want to. Map completion mainly. I realize I will have to venture into WvW to finish map completion, I’ll get to that at some point. I also run dungeons to get the gear I want. When I get bored with PvE, then I’ll start WvW. Right now there’s just too many other things to work on.
Using Yojack’s build: Sword/Warhorn | Rifle
Gate of Madness Black Fade [BF]
I love WvW, when there’s action. Other than that, most of the stuff about WvW is bad. Exploits, speed hacks, zergs, bad match up, server hopping, too much running, culling, too much downtime etc.
Imo, the best place to experience wvw is in lower mid tier servers without guilds transfering there.
It’s fun in short bursts very few times in a week but not something I would run constantly or religiously.
Personally, the performance is just awful for me.
Until we see some more improvements in optimization I probably won’t be seeing much WvW for awhile.
Also people just being too hard to kill sometimes. Makes me almost miss Warhammer a bit. Not only could I play a healer and go full blown support/rezzer, coordinate with a high DPS melee and sneak up on a group of people and go to town supporting him, but I could also go play a DPS char and be able to set up kills even in zergs.
Here it’s just, spam aoes or w/e is it in range, and never get a kill unless they die from something else. Get caught out of position a little? It’s ok, dodge roll your way back into your zerg and heal, if you get downed, 5 people instantly rez you.
And on top of the lag it’s too hard to be useful in these situations. Only satisfying thing to do would probably roam and try to find a 1v1.
(edited by Knote.2904)
Its not fun. Most battles are 4 vs. Zerg. Never once have i started a fight where the outcome was in doubt. Plus i usually can’t even see the enemy thats right in front of me.
Mostly just zerg or defend against zerg…. You should really open up the maps for so much more. Everything in the map should offer some sort of resource that’s valuable in all sorts of upgrades, whether it’s specific to a defense, maybe to upgrade towards a champion “attack squad” or patrol… Point is if more people need to be doing various things in order to capture points or bolster defenses, then you minimize the effectiveness of a zerg.
Absolutely hate the jumping puzzles now that people just camp it with sieges and mobs of players…. pathetic. I like the idea of a PvP jumping puzzle, but it’s execution totally ignored certain things relating to your movement speed when in combat, among other things.
Ultimately, nothing tangible for winning. Just like how an event tracks your contribution, WvW should do the same and reward you based on that and your server’s success…. So that doing a lot and being the top server gives you like 100 badges and maybe some other things (like black lion keys or whatever).
What’s the point?