Yesterday someone from my guild asked in guild chat (where can i get vials of powerful blood). had to tell him its not worth farming them, he should farm gold to buy them in auction house since its sooooo random….
i played nearly every mmo in the last years and there is one thing that changed with gw2…. there has always been the chance to farm stuff u need in other games…. this has always been enjoyable. its like growing your own food or buying it in a supermarket …. it feels different…. i need a “pearl” for example. ok lets go into the world and get one….. im missing this feeling….
for me the randomness doenst feel right… its a big issue…. lets say i got lucky and i got 10 rares in a short period of time… this should give u a thrill…. it creates pain instead of happiness since its so random how many ectos u will get…. this has to be much more static…. a chance between 0 – 3 is horrible… sometimes i end up with 1 ecto out of 5 rares….
there is a big gap if i compare my loot with loot from others …. its tooooo big…. ppl r always posting their loot from chest…. this makes me sooo….. there is a 2g gap between a charged loadstone and none….
3g gap between a rare and exotic….
there r probably ppl who got a precurser with less then 10 attempts…. but there r also ppl that throw already 1000g into the mystic toilett….
whats the reason for anet to make it like this? its just feels wrong… it doenst creat any fun …. just frustration…..
i always got excited to open “moldy bags” and stuff…. now im selling them for 3s because im always loosing money….
there is a lack of freedom. not enough ways to reach your goals… there has to be a much better reward system….
why is there no chance to buy fractal weapons for relics?
why is there no reward for finishing different dungeons?
why is there no extra reward for finishing all 3 path of a dungeon or different path?
why is there no currency exchange?
the daily grind…. why is there no dungeon daily or something like that?
missing tasks…. feels grindy…
is anets goal to force ppl doing only a small part of the game or is their goal to give ppl the option to choose how to achiev a goal?
the dungeon rewards…
there is a big gap between COF and AC rewards…. same amount of token, same amount of gold…. problem is the token reward… u cant get ectos from AC rares… so its not worth doing it…
small isues that make ppl play only a small part of the game….
another thing…. the legendary… there should be different steps where u get different skins till u got your final awesome skin…. ppl farming month for it and once u got it u r tired of the game because u had to grind your a… off…
i would rly like to know how many ppl stopped playing once they finished their legendary.. i know already 2 from my guild…. would be more enjoyable to have a few steps till u got your final awesome looking legendary.