Why does it often feel so... randomness to me

Why does it often feel so... randomness to me

in Guild Wars 2 Discussion

Posted by: Jordy.1570

Jordy.1570

Yesterday someone from my guild asked in guild chat (where can i get vials of powerful blood). had to tell him its not worth farming them, he should farm gold to buy them in auction house since its sooooo random….
i played nearly every mmo in the last years and there is one thing that changed with gw2…. there has always been the chance to farm stuff u need in other games…. this has always been enjoyable. its like growing your own food or buying it in a supermarket …. it feels different…. i need a “pearl” for example. ok lets go into the world and get one….. im missing this feeling….
for me the randomness doenst feel right… its a big issue…. lets say i got lucky and i got 10 rares in a short period of time… this should give u a thrill…. it creates pain instead of happiness since its so random how many ectos u will get…. this has to be much more static…. a chance between 0 – 3 is horrible… sometimes i end up with 1 ecto out of 5 rares….
there is a big gap if i compare my loot with loot from others …. its tooooo big…. ppl r always posting their loot from chest…. this makes me sooo….. there is a 2g gap between a charged loadstone and none….
3g gap between a rare and exotic….
there r probably ppl who got a precurser with less then 10 attempts…. but there r also ppl that throw already 1000g into the mystic toilett….
whats the reason for anet to make it like this? its just feels wrong… it doenst creat any fun …. just frustration…..

i always got excited to open “moldy bags” and stuff…. now im selling them for 3s because im always loosing money….

there is a lack of freedom. not enough ways to reach your goals… there has to be a much better reward system….
why is there no chance to buy fractal weapons for relics?
why is there no reward for finishing different dungeons?
why is there no extra reward for finishing all 3 path of a dungeon or different path?
why is there no currency exchange?
the daily grind…. why is there no dungeon daily or something like that?
missing tasks…. feels grindy…

is anets goal to force ppl doing only a small part of the game or is their goal to give ppl the option to choose how to achiev a goal?

the dungeon rewards…
there is a big gap between COF and AC rewards…. same amount of token, same amount of gold…. problem is the token reward… u cant get ectos from AC rares… so its not worth doing it…
small isues that make ppl play only a small part of the game….

another thing…. the legendary… there should be different steps where u get different skins till u got your final awesome skin…. ppl farming month for it and once u got it u r tired of the game because u had to grind your a… off…

i would rly like to know how many ppl stopped playing once they finished their legendary.. i know already 2 from my guild…. would be more enjoyable to have a few steps till u got your final awesome looking legendary.

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Posted by: Avatar.1923

Avatar.1923

^

people who set themself as a goal to “farm non-stop” for a legendary are not people who love the game, nor people who will stick with the game in the long run.

people who do a little bit of wvw, little bit of pvp, some alts in pve; are the players who enjoy the game the most.

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Posted by: Jordy.1570

Jordy.1570

^

people who set themself as a goal to “farm non-stop” for a legendary are not people who love the game, nor people who will stick with the game in the long run.

people who do a little bit of wvw, little bit of pvp, some alts in pve; are the players who enjoy the game the most.

this is idealistic and dogmatic thinking.

why do ppl play this game? one reason is progress. ppl always complaining about progress.. anet trys to makes it look like there is nearly no progress. no mmo is a game without progress.

even if u r goal is not an item, your still playing for the reason of progress…

a game without progress would mean u will always stay lvl 1 and there is no gear at all….

in every mmo u r farming non stop…. u r farming xp for progress… ppl look at this from a total wrong angle

there need to be viable ways for achieving your goal. if your goal is a legendary u think twice if u take the hard way that gives u a bad reward.
frac 20+ is fun, but if your goal is a legendary and u end up with 50s after 1,5 hours its kinda….
and how do u know whos enjoying the game most? this is just….

ppl stick to a game if they have goals to achiev… if there is no prgress at all ppl leave…. anet now introduced the new content blocking laurel system. it looks like there is nearly no progress, but its just slow anoying progress….

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Posted by: Tosha Daydreamer.9251

Tosha Daydreamer.9251

“in every MMO you farm nonstop”

That is exactly the reason why I don’t play every other MMO, I play this one. I hate farming, and grinding, and doing the same thing over and over. For me, it’s not about “progress” (that is just some psychological nonsense anyway – new pixels in an imaginary world is not “progressing” or “achieving” anything).

People who stick to the game are people who appreciate it for what it is. The people who need a carrot, will get bored once they’ve gotten it.

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Posted by: Alloy.2839

Alloy.2839

Seems to me that the OP is using the metagame concepts from previous MMOs for GW2. Basically, pounding square pegs in round holes. This can be extremely frustrating. For example, the gold econmy in GW2 is only one of several means to obtain BIS equipment. Karma, WvWvW badges, and dungeon tokens are alternatives, and can buy equipment that is not available in the gold economy. Reducing the differences for AC and CoF dungeon tokens to how much gold or ectos they are worth ignores the fact that the AC tokens can buy PVT (power/vitality/toughness) equipment while CoF tokens cannot. PVT equipment can also be purchased with WvWvW badges, but cannot not be purchased for gold.

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Posted by: Flamenco.3894

Flamenco.3894

Certain monsters drop a fine crafting material. Like the fireflies in kessex hills drops some kind of venom. So you can farm the materials if you want, but it’s much faster to buy it off the auction house.

Prince Rurik and Lady Althea. Anyone else see the incompatibilty here?

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Posted by: Decemberween.6098

Decemberween.6098

Why don’t you try enjoying the game for what it’s supposed to be? Instead of narrowing your outlook to only focus on rewards, and thinking of everything else as a chore…

This game is not about farming, grinding, nor finding the most optimal zombie grinding map in the game and repetitively traversing the same path over and over just to clear endgame content as quickly as possible. This game is about exploration, adventure and discovery. Go out to other maps; run around and smell the virtual roses. Try to enjoy the actual game instead of trying to cut 90% of the fun to get to the final 10% as quickly as possible.

The Trading Post exists for a reason. There are other people who enjoy the element of randomness, and also other people who enjoy zombie grinding and farming. If you aren’t one of them, you aren’t forced to do it. Just sell the items you don’t need and buy the items you do.

There’s no good reason to rush for anything in this game.

(edited by Decemberween.6098)

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Posted by: Wolfheart.1938

Wolfheart.1938

I see that you did not take seriously my advice about punctuation. Oh well, your loss not mine.

That being out of the way, I disagree with almost everything you’ve posted, especially when you mention how -every- player needs “progression” and “goals”. Sorry but I’m a player and I would’ve been much happier without stupid ascended/laurels stuff.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

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Posted by: Dikeido.8436

Dikeido.8436

“in every MMO you farm nonstop”

That is exactly the reason why I don’t play every other MMO, I play this one. I hate farming, and grinding, and doing the same thing over and over. For me, it’s not about “progress” (that is just some psychological nonsense anyway – new pixels in an imaginary world is not “progressing” or “achieving” anything).

People who stick to the game are people who appreciate it for what it is. The people who need a carrot, will get bored once they’ve gotten it.

Same here..