Why does the game only let me play for 20 minutes?
Try, uh… not staying in one spot?
Try, uh… not staying in one spot?
Should he waste money waypointing around or waste what little time he has running across large empty areas of map?
Not if he likes DR.
It has nothing to do with one spot.
It has to do with how many events you do in a set amount of time.
If you keep doing events, it does not matter if you change zones or logout now the DR will hit you if you do to many in a set amount time.
Orr events give 378 karma and with the DR in full effect they give 19 karma.
Guess I’m find another mmo to play as this one has went down the kitten quick and I won’t play an mmo that goes against it’s core game design and end-game mechanics.
Anet is really failing it’s players at this point.
I’d love to see a youtube video of someone playing the game “normally” and still hitting diminishing returns. Whenever there’s a thread like this, it’s natural to wonder what exactly the person making the complaint is doing “wrong” or what actions they’re taking that are triggering DR.
My point being, showing a video of someone playing normally/reasonably and then having their gameplay wrecked by diminishing returns 20 minutes into it would definitely gain some support for the supposed problem fairly easily.
Otherwise, without some sort of visual proof you’re probably going to leave people feeling unsympathetic because they’re picturing you gaming the system in some ridiculous manner (and getting bitten back by it).
Just a suggestion.
Should he waste money waypointing around or waste what little time he has running across large empty areas of map?
If your farming in Orr you shouldn’t worry about TP costs unless you die a lot.
Salvage whites/salvageables – Sell blues/Greens – Salvage yellow – sell globs. Easy $$$. If you REALLY want extra cash – go into collectables – sell all you earned that day. Saving them to tradeskill will only put you in debt more by doing extra TS’s. You will be surprised how much it brings in.
I completed 15 events in Orr in 49 minutes and began hitting the DR. I stayed for the duration of every event. There is nothing abnormal about my play.
Why are people who like to do the event chains being punished? Not only do I enjoy this play-style, these events are the only reasonable way to achieve the karma necessary for a legendary.
I’ve played nearly every part of this game and have yet to hit any form of DR. You guys are trying to farm. GW2 isn’t a farming game. Thus, there is DR. If you don’t like it, Pandas await you.
Yes, DR totally needs a new thread with the 2 ones that are on the front page of this very forum at the very moment, followed closely by the other 2 that popped up today.
DR will not hit you if you do not repeat the same events, move along the zone, fight mobs other then the ones spawned by the event and generally do something else then bouncing between in progress DRs.
sanadinI completed 15 events in Orr in 49 minutes and began hitting the DR. I stayed for the duration of every event. There is nothing abnormal about my play.
That means that you spent 3.2 minutes on one event on average. Sorry, no. Cursed Shore is packed full of events, but its not that packed.
Yes, DR totally needs a new thread with the 2 ones that are on the front page of this very forum at the very moment, followed closely by the other 2 that popped up today.
DR will not hit you if you do not repeat the same events, move along the zone, fight mobs other then the ones spawned by the event and generally do something else then bouncing between in progress DRs.
sanadinI completed 15 events in Orr in 49 minutes and began hitting the DR. I stayed for the duration of every event. There is nothing abnormal about my play.
That means that you spent 3.2 minutes on one event on average. Sorry, no. Cursed Shore is packed full of events, but its not that packed.
Yeah, I have a correction. The only 3 events out of 15 I didn’t stay for the entirety of were Champion Risen Abomination (because that’s horrendously boring and pointless to me) and packheart (bronze) for AEing a group as I was walking by. With those 3 exceptions (2 abom, 1 packheart) I completed everything in full.
I’m not sure why you are so certain that I’m lying, or wrong. Hitting this many events in the northern zone isn’t hard at all. This is the slowest run I’ve done in days. I did grenth, then cycled through Penitent, Shelter’s, Plinx, Tars, Packheart, Contenders, Broodmother and Rakkan – I didn’t even do Wizard, Spider or Grav. I could have easily doubled the amount of events in this period of time if I was trying.
Remember – Rakkan and Contenders are 2 events each, and Plinx is 4. This is all normal play.
The game does let you play for longer than 20mins. You’re the one that limit yourself.
I’ve played nearly every part of this game and have yet to hit any form of DR. You guys are trying to farm. GW2 isn’t a farming game. Thus, there is DR. If you don’t like it, Pandas await you.
Divisive an dismissive, how helpful. If GW2 isn’t a farming game why do the requirements for end game items require a tremendous repetition of content?
People act like ArenaNet has given us this game that was somehow designed to be free of the need to farm and grind and anyone who tries to do so is at fault. They haven’t, and we’re not. Most of the people who take this nasty position simply don’t want to acquire the content in question or are satisfied that everyone is being forced to slow down to the same speed as the people who don’t give a hoot.
I remember, when I played WoW oh-so-long ago…
I would run dungeons constantly and farm for a mount in Stratholme.
Then I’d get hit by that blasted lock-out because I ran the dungeons so fast.
Lo and behold, I wandered off for the 30 (or maybe 15?) minutes, while I waited for it to allow me back in.
As I looked outside the window of my room, and up into the sky… I realized…It wasn’t falling after all, and I was still able to play the game by doing a myriad of other things!
The lesson here is: Nothing is stopping you from playing the game. There’s so much more to this game than just grinding, if you cannot figure out what those things are for yourself (because even if people pointed them out, you’d ignore them, or attempt to refute them), then perhaps this just isn’t the game for you, which would be a shame since it has so much more to offer than just grinding events.
sanadinYeah, I have a correction. The only 3 events out of 15 I didn’t stay for the entirety of were Champion Risen Abomination (because that’s horrendously boring and pointless to me) and packheart (bronze) for AEing a group as I was walking by. With those 3 exceptions (2 abom, 1 packheart) I completed everything in full.
I’m not sure why you are so certain that I’m lying, or wrong. Hitting this many events in the northern zone isn’t hard at all. This is the slowest run I’ve done in days. I did grenth, then cycled through Penitent, Shelter’s, Plinx, Tars, Packheart, Contenders, Broodmother and Rakkan – I didn’t even do Wizard, Spider or Grav. I could have easily doubled the amount of events in this period of time if I was trying.
Remember – Rakkan and Contenders are 2 events each, and Plinx is 4. This is all normal play.
I have done most of those events and remember how long it takes. A good chunk of them has a hard time cap, either due to the bar requiring you to kill entire spawns before it gives you another group, or just having a literal timer on it. Same with escort missions. It is not possible to do them in such a short time span without skipping form event to event.
If you prefer to claim otherwise, we can just agree to disagree. I’d love to see you fully contribute to multiple defense and escort event from beginning to finish in 50 minutes. Then you throw in stuff like Grenth, another champion etc and claim you can squeeze that stuff in as well. I think our definition of “staying form beginning to end” varies.
Let me restate. You are skipping from event to event, not contributing to any one of them fully hoping to maximize your karma gain and abusing (not exploiting) GW2’s system of not having to compete for mobs/drops/rewards and rolling need/greeds, etc. What you are claiming to do is simply impossible and I have not been able to find anything, here or otherwise, to convince me otherwise. Doing 4-5 defense events, top to bottom, in between running between locations is already a good 30-40 minutes in Cursed Shore. In addition, they all cooldown, I’ve yet to see them start sequentially and not see 2-3 pop at the same time, or see another one pop while in the middle of a different one. What you are claiming would be impossible even if you’d manage to get a perfect sync in all of them. Feel free to prove me wrong with some sort of material that can verify events you join start and end when you are at their location.
Sooner or later the system kicks back. And even with that there is a good chance you are still ahead in karma gains.
I’ve been playing hours in Orr without hitting DR. Not farming, though, just playing through the areas doing events here and there and getting some crafting materials.
It has nothing to do with one spot.
It has to do with how many events you do in a set amount of time.If you keep doing events, it does not matter if you change zones or logout now the DR will hit you if you do to many in a set amount time.
Orr events give 378 karma and with the DR in full effect they give 19 karma.
Guess I’m find another mmo to play as this one has went down the kitten quick and I won’t play an mmo that goes against it’s core game design and end-game mechanics.
Anet is really failing it’s players at this point.
Doesn’t the DR stuff only happen if you’re in the same zone farming?
I just finished an event in Harathi Hinterlands and got about 250 karma, so couldn’t you just roll to a lower level area and do some DEs there instead of just logging off after 20 minutes or whatever?
It has nothing to do with one spot.
It has to do with how many events you do in a set amount of time.If you keep doing events, it does not matter if you change zones or logout now the DR will hit you if you do to many in a set amount time.
Orr events give 378 karma and with the DR in full effect they give 19 karma.
Guess I’m find another mmo to play as this one has went down the kitten quick and I won’t play an mmo that goes against it’s core game design and end-game mechanics.
Anet is really failing it’s players at this point.
So.. you only have fun in the game if you get karma?
It has nothing to do with one spot.
It has to do with how many events you do in a set amount of time.If you keep doing events, it does not matter if you change zones or logout now the DR will hit you if you do to many in a set amount time.
Orr events give 378 karma and with the DR in full effect they give 19 karma.
Guess I’m find another mmo to play as this one has went down the kitten quick and I won’t play an mmo that goes against it’s core game design and end-game mechanics.
Anet is really failing it’s players at this point.
Wait, the core game design was to farm Karma? And also, this was its end-game mechanic?
Crap, I have been playing the game all wrong all this time then! Doing dungeons, followed by some sPvP, followed by doing some exploring… apparently, none of this is the core game nor what I should be doing end-game.
Yes i’m sure the problem is me and that i’m playing the game “wrong”… if that is the case then I guess i’m done with the game. I’m not going to waste my time playing a game that I can’t play like I want, i’ll go play pretty much any other MMO that doesn’t penalize me for playing how I want.
I wasn’t grinding anything, I saw an event pop up and I went and did that event, my exact progression went like
Plinx event 1
3 wave of veteren mobs
Plinx event 2
champion wizard
Plinx event 3
Champion drake
Tar elementals (only stayed for half of it, was just trying to sell some stuff)
Plinx event 4
Champion Abom (only stayed for 1/3 of it, very boring)
Peniant camp
That middle camp
Jormag camp
Heard that grenth was up, ran there
First grenth event DR’d
I didn’t repeat any events, I was just running through the map normally. There is only 1 level 80 map so there isn’t really anywhere else to go play at max level. The lower level zones may scale me down but they don’t scale up the rewards so it’s kind of pointless.
Perhaps the DR code needs tuning…or removing? But how do we know when people like you play like you do?
As it stands, if you did hit the DR limits, then perhaps you should appreciate that your playstyle is causing you to seem more like a bot than a typical player. Yes, the DR limit is annoying, but it is there for a reason – to limit the benefits of botting and/or farming.
You mentioned you were hit by the DR cap after 20 minutes, but you then said you spent 49 minutes doing 15 events. If DR hits after minutes of almost straight DE gaming (farming?), then perhaps that’s why it is there.
How would you differentiate your playing from someone who is a) running a DE farming bot or b) someone trying to farm events? Where do you draw the line? Why don’t you explain how easy it is to tell the difference between the two.
What if Anet stated they were capping drops to X items per day? X karma per day? X skills points? What would happen then? I suspect many people would stop playing, but many others would not, as they’re just enjoying playing the game, not continually “trying to get more stuff”.
If you hit the cap and stop getting what you want, stop playing and come back later. Do something else (different character, different game – whatever). If you still enjoy playing after hitting the cap, keep playing.
The decisions aren’t always Anet’s to make. Sometimes the decisions need to be made by the players. Most often the decision is to come here and complain about it. :-/
Slow down a little and enjoy the game. I play for hours and hours at a time and never get hit by DR. I’m earning loot just fine, and I even visit low level zones because the game is fun and exploring is very rewarding (there are other motivations besides LOOT).
The really funny thing is that every MMORPG ever created had gating mechanics to control the speed of loot acquisition. Some players just don’t understand game mechanics well enough to realize what is happening. The DR system is just more obvious and easier to understand (at least in an over-simplified way), so people think it’s some kind of unique new “punishment”.
DR is just a band aid to cover the fact there’s an extreme lack of anything to do endgame.
If there was so much to do endgame like people claim, then DR wouldn’t exist.
Two Golden Hints at How to become immune to DR:
1) Stop playing your 1 button mashing, insta-gibbing class.
2) Reroll condition specced Elementalist. Here you go, complete immunity from DR.
Two Golden Hints at How to become immune to DR:
1) Stop playing your 1 button mashing, insta-gibbing class.
2) Reroll condition specced Elementalist. Here you go, complete immunity from DR.
This is just snide. To infer that we’re “playing wrong” or to quote Steve Jobs, that we’re “holding the phone wrong” is unhelpful and disrespectful. These changes, intentional or not, came after nearly a month of the game being launched with no warning and no explanation and WITH continued silence from ANet. It’s pretty bad when you can’t get clarity from the company who championed the idea that this was going to be a “different” non -traditional MMO.
This is just snide. To infer that we’re “playing wrong” or to quote Steve Jobs, that we’re “holding the phone wrong” is unhelpful and disrespectful. These changes, intentional or not, came after nearly a month of the game being launched with no warning and no explanation and WITH continued silence from ANet. It’s pretty bad when you can’t get clarity from the company who championed the idea that this was going to be a “different” non -traditional MMO.
They never hidden their politic of “no farming”, I actually got interested in GW2 by reading info around for long time before it got released and “no farming here” was a common message to read around.
If people just can’t drop their WoW / EQ / Korean grinder blinders and still want to spend their days farming, then they:
1) Are botting.
2) Are as unintelligent as a bot.
1 – is pretty obvious and if this is like EvE Online forums, many times it’s the botters themselves who complain about these restrictions on the forums.
2 – is less obvious. If you don’t want to be detected to be a bot, then don’t dumb play like one. Play between two regions, walk around a bit, just don’t camp the same spot.
It’s not like you have medical prescription to have farmed full legendary sets for all your alts by the end of this month, nor you can blame losing in PvP to inferior gear anyway.
Yes it sucks to be forced into a certain gameplay, but hey, this is a theme park game after all. If you want freedom, EvE and Darkfall are there for you. Istaria if you are a PvE only guy is amazing, I am subbed since 2003.
The individuals who believe we should be playing an MMO “ArenaNet’s way” are missing the point of the genre all together. Every MMO I have played for any length of time has allowed me to play certain core aspects of the game unlimited. However, ANet is dictating how ALL play their game. This totally goes against the freedom we have enjoyed over almost 2 decades of MMOs.
In UO: Farm Ore, farm skills, farm wood, farm Player Kills, etc. (4 years played)
In EQ: Camp Mobs for 12 straight hours, farm drops for gear, farm gear in dungeons, etc. (6 years played)
In WoW: Farm Ore, farm PvP rank, farm Badges, farm gear, farm mounts, etc. (6 years played)
To limit the gameplay of those that may not want to PvP all the time is mind-blowingly myopic. Other games that have recently went under did not listen to their vocal playerbase. There were players in the forums defending the game. 6 months later those defending the game started leaving the game. I’m not saying this is the fate of GW2, but to ignore even 10-25% of their playerbase could bite them in the butt if they continually do things like this over the next 6 months.
The individuals who believe we should be playing an MMO “ArenaNet’s way” are missing the point of the genre all together. Every MMO I have played for any length of time has allowed me to play certain core aspects of the game unlimited.
No, they haven’t. You just didn’t understand how they were limiting you.
Some of the games you mentioned had dramatically lower drop rates, dramatically lower leveling and advancement rates, and all of them had competition for spawns and nodes that also slowed you down. All of those things served the same purpose as the DR in GW2…but you accepted those things as givens simply because it was the way the games had always been. GW2 does things differently, and they have good reasons (based in their design philosophy) for doing those things differently.
The individuals who believe we should be playing an MMO “ArenaNet’s way” are missing the point of the genre all together. Every MMO I have played for any length of time has allowed me to play certain core aspects of the game unlimited.
No, they haven’t. You just didn’t understand how they were limiting you.
Some of the games you mentioned had dramatically lower drop rates, dramatically lower leveling and advancement rates, and all of them had competition for spawns and nodes that also slowed you down. All of those things served the same purpose as the DR in GW2…but you accepted those things as givens simply because it was the way the games had always been. GW2 does things differently, and they have good reasons (based in their design philosophy) for doing those things differently.
Speed clearing in WoW and GW1 was not there to slow you down. And slowing people down by implementing a HARD STOP in GW2 is the wrong way to go about it. Adjust the Karma rewards by 10-25%, or XP. Don’t make me stop doing what I am doing. Remember if you want Epics , you must farm at some point.
And to say, “You just didn’t understand how they were limiting you” is ridiculous. While I was farming a Giant for weeks in EQ to get a single item, I was well aware of the low drop rates. While I was camping “dorfs” on my Druid to gain a level for hours and hours and hours, I was well aware of the steep XP curve I was experiencing. While running 4 zones to retrieve my body from a bad dungeon run, I was aware of how that reduced my ability to acquire gear and possibly lose gear.
(edited by Khaldar.7486)
The individuals who believe we should be playing an MMO “ArenaNet’s way” are missing the point of the genre all together. Every MMO I have played for any length of time has allowed me to play certain core aspects of the game unlimited.
No, they haven’t. You just didn’t understand how they were limiting you.
Some of the games you mentioned had dramatically lower drop rates, dramatically lower leveling and advancement rates, and all of them had competition for spawns and nodes that also slowed you down. All of those things served the same purpose as the DR in GW2…but you accepted those things as givens simply because it was the way the games had always been. GW2 does things differently, and they have good reasons (based in their design philosophy) for doing those things differently.
Sorry,but I don’t any dramatically high drop rates on this MMO either, quite the contrary I’d say.
I have yet to experience any DR restrictions at all. Though my guild typically farms in wvw.
In UO: Farm Ore, farm skills, farm wood, farm Player Kills, etc. (4 years played)
In EQ: Camp Mobs for 12 straight hours, farm drops for gear, farm gear in dungeons, etc. (6 years played)
In WoW: Farm Ore, farm PvP rank, farm Badges, farm gear, farm mounts, etc. (6 years played)To limit the gameplay of those that may not want to PvP all the time is mind-blowingly myopic.
I found mind-blowing the text in your post that I bolded.
So, you put blatant examples of games that force you to grind and farm like a bot and coherce paying customers into the most repeating and hideous activities of all, and take them as example against the game where you can (slower) still farm but are completely not forced to?
To me it’s like reading a smoker under theraphy, blaming non smokers about how bad their habits are.
Edit: yes GW2 is a theraphy, a threaphy to cure the toxins that bad and cheap design (aka artificially prolonging a subscription based product life time) have instilled in your mindset.
(edited by Vaerah.4907)
The individuals who believe we should be playing an MMO “ArenaNet’s way” are missing the point of the genre all together. Every MMO I have played for any length of time has allowed me to play certain core aspects of the game unlimited.
No, they haven’t. You just didn’t understand how they were limiting you.
Some of the games you mentioned had dramatically lower drop rates, dramatically lower leveling and advancement rates, and all of them had competition for spawns and nodes that also slowed you down. All of those things served the same purpose as the DR in GW2…but you accepted those things as givens simply because it was the way the games had always been. GW2 does things differently, and they have good reasons (based in their design philosophy) for doing those things differently.
Sorry,but I don’t any dramatically high drop rates on this MMO either, quite the contrary I’d say.
The rates of loot creation are dramatically higher in this game. Not only because loot drops constantly (nearly every single mob gives you something) and there are nodes everywhere (all of which every player can harvest…there are no restrictions created by harvesting professions like in other games)…but also because each player gets their own loot from mobs, events, and their own mats from nodes. So in this game, if one player kills a mob, it provides one set of loot…if two players kill that same mob, it gives 2 separate sets of loot. In other words, when two people play together, you are literally doubling the amount of loot created in the world. Compare this to previous games where all the players shared the same set of loot on a kill, or competed for the “tag” which would give them the one set of loot.
Advancement is also very fast in GW2, allowing players to reach max level in a few days or weeks, and the higher level you are, the more easily and quickly you can acquire things. Many players have already amassed large amounts of gold and materials, and some have even crafted legendary weapons. Even with the DR, even with the bugs and broken events / areas…people are still acquiring things very fast. Some of the players that are complaining on these boards have built up hundreds of gold and hundreds of thousands of karma for themselves in a bit over a month…and they are still complaining that it’s too slow?
It’s not possible to acquire items at infinite speed. There has to be a limit. ArenaNet gates things using a DR system, as well as a few other methods, but still allows for fairly rapid acquisition. Players are just complaining and butting their heads against the DR because they don’t understand that gating mechanics to control loot creation are entirely normal. ArenaNet is simply doing it differently than the “formula” games that we’ve been playing over the last decade.
(edited by Fozzik.1742)
In UO: Farm Ore, farm skills, farm wood, farm Player Kills, etc. (4 years played)
In EQ: Camp Mobs for 12 straight hours, farm drops for gear, farm gear in dungeons, etc. (6 years played)
In WoW: Farm Ore, farm PvP rank, farm Badges, farm gear, farm mounts, etc. (6 years played)To limit the gameplay of those that may not want to PvP all the time is mind-blowingly myopic.
I found mind-blowing the text in your post that I bolded.
So, you put blatant examples of games that force you to grind and farm like a bot and take them as example against the game where you can (slower) still farm but are completely not forced to?
To me it’s like reading a smoker under theraphy, blaming non smokers about how bad their habits are.
We all play games for different reasons and enjoy different ways of playing. Just like I enjoy my job differently than others. Some enjoy it by explaining how much profit they can make you. I enjoy it for the technical conversations and showing you how my choice saves lives. Neither way is wrong, but there are different ways to enjoy the job. Without that fulfillment the job has less meaning to both employees.
To answer your question, they have no good idea how to fix this debacle (poorly adjusted drop rates and spawn tables), or it wouldn’t be a debacle. Too bad there is no history of MMO’s or prior game in this franchise to take lessons from… oh wait?
To answer your question, they have no good idea how to fix this debacle (poorly adjusted drop rates and spawn tables), or it wouldn’t be a debacle. Too bad there is no history of MMO’s or prior game in this franchise to take lessons from… oh wait?
There are no MMOs very reliant to a realistic economy (most have simplified stuff like WoW and have massive mudflation and their economy is a farce) that also don’t involve continuous items destruction.
EvE Online has a similar economy but since in that game each death means you lose your stuff (half gets destroyed, half is lootable by other players) it’s much easier to provide for items and money sinks than GW2.
GW2 has to rely on items being salvaged, high TP taxes only, so they have to control how many items enter in the economy very very carefully.
Their true lack of sight came by their lack of vision about bots. Bots are an economy ecosystem killer so they put this DR as emergency measure to stop the game from dying fast and hard.
Like EvE, ANET also need the economy to stay alive for their “PLEX” / gems stuff to keep functioning and giving income, they will prioritize what gives them income over many, many inconveniences imposed on us.
There is no debacle. Possibly a few bugs with their systems and a lot of players who don’t understand and can’t adapt to new things…but the game design is solid.
They have all the levers and switches in place to keep the economy balanced and maintain the integrity of the game and game play. They can tweak things to get the kinks out, and to recover from unforseen exploits and issues.
What they can’t do is “fix” players who have the wrong mentality. This game won’t be for everyone, and that’s okay.
This is just snide. To infer that we’re “playing wrong” or to quote Steve Jobs, that we’re “holding the phone wrong” is unhelpful and disrespectful. These changes, intentional or not, came after nearly a month of the game being launched with no warning and no explanation and WITH continued silence from ANet. It’s pretty bad when you can’t get clarity from the company who championed the idea that this was going to be a “different” non -traditional MMO.
They never hidden their politic of “no farming”, I actually got interested in GW2 by reading info around for long time before it got released and “no farming here” was a common message to read around.
If people just can’t drop their WoW / EQ / Korean grinder blinders and still want to spend their days farming, then they:
1) Are botting.
2) Are as unintelligent as a bot.1 – is pretty obvious and if this is like EvE Online forums, many times it’s the botters themselves who complain about these restrictions on the forums.
2 – is less obvious. If you don’t want to be detected to be a bot, then don’t dumb play like one. Play between two regions, walk around a bit, just don’t camp the same spot.
It’s not like you have medical prescription to have farmed full legendary sets for all your alts by the end of this month, nor you can blame losing in PvP to inferior gear anyway.
Yes it sucks to be forced into a certain gameplay, but hey, this is a theme park game after all. If you want freedom, EvE and Darkfall are there for you. Istaria if you are a PvE only guy is amazing, I am subbed since 2003.
Boy, you’re a real treat.
I’m not talking about farming. I’m talking about doing 3 events and then having your entire account capped. You think I’m remotely interested in grinding or farming?
I could care less how long you were “subbed” for. It doesn’t make your opinion law nor does it get you the right to dictate how others should play or be penalized.
This is just snide. To infer that we’re “playing wrong” or to quote Steve Jobs, that we’re “holding the phone wrong” is unhelpful and disrespectful. These changes, intentional or not, came after nearly a month of the game being launched with no warning and no explanation and WITH continued silence from ANet. It’s pretty bad when you can’t get clarity from the company who championed the idea that this was going to be a “different” non -traditional MMO.
They never hidden their politic of “no farming”, I actually got interested in GW2 by reading info around for long time before it got released and “no farming here” was a common message to read around.
If people just can’t drop their WoW / EQ / Korean grinder blinders and still want to spend their days farming, then they:
1) Are botting.
2) Are as unintelligent as a bot.1 – is pretty obvious and if this is like EvE Online forums, many times it’s the botters themselves who complain about these restrictions on the forums.
2 – is less obvious. If you don’t want to be detected to be a bot, then don’t dumb play like one. Play between two regions, walk around a bit, just don’t camp the same spot.
It’s not like you have medical prescription to have farmed full legendary sets for all your alts by the end of this month, nor you can blame losing in PvP to inferior gear anyway.
Yes it sucks to be forced into a certain gameplay, but hey, this is a theme park game after all. If you want freedom, EvE and Darkfall are there for you. Istaria if you are a PvE only guy is amazing, I am subbed since 2003.
Boy, you’re a real treat.
I’m not talking about farming. I’m talking about doing 3 events and then having your entire account capped. You think I’m remotely interested in grinding or farming?
I could care less how long you were “subbed” for. It doesn’t make your opinion law nor does it get you the right to dictate how others should play or be penalized.
Yeah, that does not happen.
Or rather, if you log in, do 3 events in an area that you haven’t just done and aren’t repeats of failures, it means something bugged.
Yeah, that does not happen.
Or rather, if you log in, do 3 events in an area that you haven’t just done and aren’t repeats of failures, it means something bugged.
Really? Oh my, I guess that DR being active in WvW is also a bug, right? It’s a bit too obvious to forget, don’t you think?
Oh, and by the way, you just got yourself into a corner. Why would repeats of failure have to result upon DR? You’d rather that people didn’t even attemp something instead? Alright, go cap those temples in Orr yourself then, because I don’t want to risk DR due to a failure.
Is this how the game is supposed to be played? Avoiding activities in order to avoid being punished?
(edited by Apos.5184)
Nobody is ever ‘forced’ to farm in any game, so I’m not sure how that’s relevant. I don’t understand the logic driving people to claim that diminishing returns somehow make the game less grindy, either. All Arenanet has done is force people to intersperse other activities into the grind, making it drag on even longer. I don’t see how people farming karma is going to negatively impact the game economy.
Punishing people for playing the game is rarely a wise decision, and being forced to go do something else you don’t really want to do because the game has arbitrarily decided that you’re done with X activity for the day does not make for good game design.
(edited by Maderas.9741)
Yes, DR totally needs a new thread with the 2 ones that are on the front page of this very forum at the very moment, followed closely by the other 2 that popped up today.
DR will not hit you if you do not repeat the same events, move along the zone, fight mobs other then the ones spawned by the event and generally do something else then bouncing between in progress DRs.
sanadinI completed 15 events in Orr in 49 minutes and began hitting the DR. I stayed for the duration of every event. There is nothing abnormal about my play.
That means that you spent 3.2 minutes on one event on average. Sorry, no. Cursed Shore is packed full of events, but its not that packed.
Exactly all these people kittening about DR all are full of kitten I play for hours every night in Orr and never hit any DR. The only way to hit DR is to stand at the end if one of the event chains where a defend this spot event pops over and over. If you move around at all you will get stacks if loot and karma. I filled my bags 3 times last night in the Straits and all 15+ events I did gave full rewards.
Someone needs to post a video or I’ll always believe that this DR business is a witchhunt
Yeah, that does not happen.
Or rather, if you log in, do 3 events in an area that you haven’t just done and aren’t repeats of failures, it means something bugged.
Really? Oh my, I guess that DR being active in WvW is also a bug, right? It’s a bit too obvious to forget, don’t you think?
I am not talking about WvW, nor have I ever seen karma reduciton in it, but I haven’t played it long enough in one sitting. It is possible the DR there might need some reworking.
Oh, and by the way, you just got yourself into a corner. Why would repeats of failure have to result upon DR? You’d rather that people didn’t even attemp something instead? Alright, go cap those temples in Orr yourself then, because I don’t want to risk DR due to a failure.
Because you just failed? Probably because failure is typically punished in games, not rewarded with a free reset of the event chain.
If you fail a dynamic event chain and wait for it to restart without doing anything else, you are reaping the effects of your failure. You fail, you move on, you come back a bit later. I’m sure a second run on the temple can handle things without your awesome assistance. Or not. I am not talking about attempting any chain that is “fresh” for you in a given zone, I am talking about deliberate reruns of a chain that you just failed without doing anything else in between.
I have never hit DR if I failed a temple chain, moved on to do some other stuff and then returned to it later on.
I am perfectly fine with taking reduced rewards for steps in a quest chain that I’ve just failed. And even in those cases, DR seems to be exceptionally rare. Except for cases where people fail a temple event, run off to tag all the surrounding defense/escort ones then return right back when it restarts, in which case the DR system is doing exactly what it is supposed to do.
Yes, DR totally needs a new thread with the 2 ones that are on the front page of this very forum at the very moment, followed closely by the other 2 that popped up today.
DR will not hit you if you do not repeat the same events, move along the zone, fight mobs other then the ones spawned by the event and generally do something else then bouncing between in progress DRs.
sanadinI completed 15 events in Orr in 49 minutes and began hitting the DR. I stayed for the duration of every event. There is nothing abnormal about my play.
That means that you spent 3.2 minutes on one event on average. Sorry, no. Cursed Shore is packed full of events, but its not that packed.
Exactly all these people kittening about DR all are full of kitten I play for hours every night in Orr and never hit any DR. The only way to hit DR is to stand at the end if one of the event chains where a defend this spot event pops over and over. If you move around at all you will get stacks if loot and karma. I filled my bags 3 times last night in the Straits and all 15+ events I did gave full rewards.
Well, your experience is different than mine. Yesterday, on my level 14 alt I hit DR in 30 minutes of running The Frozen Maw (Shiverpeak Mountains) and surrounding events. I zoned to Queensdale and proceeded to help kill the Shadow Behemoth. The DR rewarded me with 30XP for a gold finish. When I came to the forums to ask for help and understand what I did wrong the mod infracted me and told me to submit a bug report. So as far as I am concerned, your story is bullkitten, hehe.
I still toss out my guess that the DR system is “glitchy”.
I played a good while on my main yesterday, finished out my daily. Ran some DEs expecting to get my hand slapped. Never happened; though it usually does.
Jumped over an alt and 3 DEs later, in the Norn starter zone of all places, 3 Karma for the Shaman Event. Doh!
Wish I had the fore thought to screen shot it for laughs, but I was tired and logged to watch a movie instead.
You know I don’t even get why I have to go through this whole rigmarole of leveling and obtaining gear. They should just log you in with all the gear in the game in your inventory, at max level, with all skills unlocked.
Then after I choose the gear I want to equip, if I feel like actually playing all that dumb content stuff, that’s my business. If not eh whatever I already pwnt the game anyway.
Yeah, that does not happen.
Or rather, if you log in, do 3 events in an area that you haven’t just done and aren’t repeats of failures, it means something bugged.
Really? Oh my, I guess that DR being active in WvW is also a bug, right? It’s a bit too obvious to forget, don’t you think?
I am not talking about WvW, nor have I ever seen karma reduciton in it, but I haven’t played it long enough in one sitting. It is possible the DR there might need some reworking.
Oh, and by the way, you just got yourself into a corner. Why would repeats of failure have to result upon DR? You’d rather that people didn’t even attemp something instead? Alright, go cap those temples in Orr yourself then, because I don’t want to risk DR due to a failure.
Because you just failed? Probably because failure is typically punished in games, not rewarded with a free reset of the event chain.
If you fail a dynamic event chain and wait for it to restart without doing anything else, you are reaping the effects of your failure. You fail, you move on, you come back a bit later. I’m sure a second run on the temple can handle things without your awesome assistance. Or not. I am not talking about attempting any chain that is “fresh” for you in a given zone, I am talking about deliberate reruns of a chain that you just failed without doing anything else in between.
I have never hit DR if I failed a temple chain, moved on to do some other stuff and then returned to it later on.
I am perfectly fine with taking reduced rewards for steps in a quest chain that I’ve just failed. And even in those cases, DR seems to be exceptionally rare. Except for cases where people fail a temple event, run off to tag all the surrounding defense/escort ones then return right back when it restarts, in which case the DR system is doing exactly what it is supposed to do.
What MMOs are you playing that punish you for failing? Are you still playing EQ? Because that is the only game I can remember severely punishing someone for failing. I thought we graduated from that age of gaming.
So.. no video then. Too easy to assume event-speed-tagging at fault here without one.
Obviously there is something more going on here.
I can do 5 events within a short time without being hit with DR.
What I cannot do is do the same event 5 times in a row, without getting DR.
I was in Orr the other day doing the Grenth chain. I do this twice or three times a week max. When I do the full chain I get full Karma rewards but when I repeat them I notice a drop in rewards. However, when I did the chain, then the event with the asuran cannon that needs protection nearby and then went back to the chain I got full rewards again.
What is a problem however is that Orr is basically only Risen mobs. That’s a very large area with just one mob type basically. No other area I’ve been in is like that. Even under water they’re risen creatures.
Understandable from the story line but even within Zhaitan’s ranks there could’ve been variation in mob types.
Still, it hasn’t affected me personally as I don’t spend my evenings in Orr. I go all over the place, which is what I like to do. Sure, it’s not max karma, gold and drops…but that’s not my style nor is it what GW2 intended.
Someone in another thread said it was to slow down the exotic gear gain. This is total bull because they made it easier to get exotic gear from dungeons and you can buy plenty of exotic gear at around 2g a piece which is easy, even for someone like me who doesn’t nor ever did grind Orr. Just saying it’s still easy to get exotic gear.
And that’s why I don’t have a problem with DR, because I can get my stats, but if I want the cosmetics, then yes it can take a BIT longer to get karma gear. But if I can do lots of low level events that are easier to do and still get me 243 karma. So instead of a week, it takes 10 days to get a piece of karma gear together.
If I remember games like Aion where it would take 2 months with certain tokens from dailies to get one armour piece, you can see that I don’t see the problem here. Especially since there alternatives and it’s ok that some things take longer than others.
DR is not my prefered solution but considering what happened so far, I see it as a blessing in disguise. Those who can’t deal with variation > efficiency will leave and that’s probably for the better because that’s what the idea was here.
Disagree all you want, act as if you and your 5 friends are the majority all you want, in the end there are people with different opinions and I am fine with DR. It only hurts a certain type of player and as far as I’ve seen in the last few years before the game release that type of player wasn’t what this game was made for. Just cause you managed to turn Orr into a grindfest, doesn’t mean that it was intended. I see it as Anet fixing something they hadn’t realised would or could happen.