Why is auto-loot gated behind masteries

Why is auto-loot gated behind masteries

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Posted by: Behellagh.1468

Behellagh.1468

Sorry, GW2 didn’t even have AoE looting until months after launch. You had to run from downed critter to downed critter spamming F. AoE looting did helped a lot.

So when masteries for Core Tyria was being looked at there isn’t a lot of “unique” things they would file under a catch all mastery, as the other two are crafting older precursors and fractals.

Plus it’s a pretty big carrot.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Pache.9406

Pache.9406

So basically, people want to have all the QoL stuff, but never play enough to earn it. Got it! Why don’t you also ask them to sell legendaries for 15g? I mean, it’s too much grind for you to enjoy such thing, you don’t have enough time to play for it, and it’s not fair.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

No, not really. Some games don’t offer “basic” features, some games only offer them as paid-DLC. Some games offer some basic features and ask you to pay or earn upgrades.

That’s a racket dressed as game. Targets are people who become invested and feel the need to pay small sums of money to “get ahead” of others. I’d have to wait 20 hours to finish this upgrade or give them 10 dollars. I’ll give them 10 dollars instead.

Hit and sink.

You cannot start a dungeon or use the WvW or PvP reward tracks until you’ve done story mode; you can’t craft new legendaries without the appropriate mastery; and you can’t use some of fractal NPCs without the mastery — each of those is a basic feature that gets earned. I don’t see that big a difference between having AoE looting included in the base game & having to earn no-interact looting. Plus, it’s something you do once and never need do again.

I get that you don’t like it, but that’s how games have existed since you could buy ‘additional plays’ on pinball. Some features are included at the start, some can be bought, and some can be earned.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Zenith.6403

Zenith.6403

Serious question. Have you ever played another game? Like, at all? Skyrim, warcraft, guild wars 1? No game ive ever played allowed you to kill creatures and pick up loot without doing literally anything.

I’ve played hundreds of games. Castlevania is one series where you don’t have to click to get items, just run over them. Many arcade racing, first person shooter and sports games are same way. Good games with click looting imply making a choice. Do I want to swap this bazooka to this machine gun?

GW2 you are point blank vacuum that hoards everything anyway and F click is not a meaningful choice. Then after looting you become inventory manager. I’m holding the best weapon in game with easily changeable skin too, where do I need these blue and green weapons? Salvage it. But wait, need to buy salvage kit first.

Shame GW devs are not gamers.

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Posted by: Zenith.6403

Zenith.6403

You cannot start a dungeon or use the WvW or PvP reward tracks until you’ve done story mode; you can’t craft new legendaries without the appropriate mastery; and you can’t use some of fractal NPCs without the mastery — each of those is a basic feature that gets earned. I don’t see that big a difference between having AoE looting included in the base game & having to earn no-interact looting.

There’s a good reason why things like WvW are paced until players is experienced and familiar with the game. I suppose skills unlock with character levels so that new players don’t get overwhelmed. Autoloot behind grind is like putting fullscreen feature behind grind.

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Posted by: Amaimon.7823

Amaimon.7823

Serious question. Have you ever played another game? Like, at all? Skyrim, warcraft, guild wars 1? No game ive ever played allowed you to kill creatures and pick up loot without doing literally anything.

I’ve played hundreds of games. Castlevania is one series where you don’t have to click to get items, just run over them. Many arcade racing, first person shooter and sports games are same way. Good games with click looting imply making a choice. Do I want to swap this bazooka to this machine gun?

GW2 you are point blank vacuum that hoards everything anyway and F click is not a meaningful choice. Then after looting you become inventory manager. I’m holding the best weapon in game with easily changeable skin too, where do I need these blue and green weapons? Salvage it. But wait, need to buy salvage kit first.

Shame GW devs are not gamers.

Exactly. In castlevania you have to run over the corpse to pick up the item. The convenience skill of gw2 doesnt require that of you. You can kill something and the loot comes to you. So its more convenience than the castlevania looting system. Inventory managing is a whole different topic im not gonna touch here

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Posted by: Tekoneiric.6817

Tekoneiric.6817

I grinded early in the year to get my auto-loot. I really think this should be a basic feature because there are lots of people who have disabilities that this would help because they would need to hit fewer keys. If they made it a basic feature they could replace the mastery level for this with something else. It’s part of the commander mastery so why not replace it with the ability to command GW1 style henchmen in Fractals, Dungeons and Raids so players could solo them easier.

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Posted by: Linken.6345

Linken.6345

I grinded early in the year to get my auto-loot. I really think this should be a basic feature because there are lots of people who have disabilities that this would help because they would need to hit fewer keys. If they made it a basic feature they could replace the mastery level for this with something else. It’s part of the commander mastery so why not replace it with the ability to command GW1 style henchmen in Fractals, Dungeons and Raids so players could solo them easier.

Sad to hear you had to grind it, all I had to do was play some fractals for exp and use my mastery points.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I’ll have to say I never ‘grind’ for XP, as well. It comes so easily. And, I was fortunate to have the necessary Core Mastery Points from having played the franchise for the last 11 or so years. =)

So, it was a lovely Mastery Reward to not have to either run to the ‘loot’ and press a key, or even just press a key for the first time in a decade. Well worth acquiring, I say!

(edited by Inculpatus cedo.9234)

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Posted by: Djinn.9245

Djinn.9245

its part of the game. it gives you something worth it to work towards.

No its not “part of the game”. its basic feature that every MMO has that anet has not made ‘part of the game’ unless you GRIND for it.

That’s not a correct statement. It’s also not relevant. Clearly, Anet felt it was a reward worth it’s position in the masteries. That is all that matters.

If you think it doesn’t matter that GW2 locks a common MMO option behind in-game grinding then you are fooling yourself.

I don’t think many MMOs Ive played had that option, and if they did, you had to pay cash for it.

That’s pretty much it. The only people fooling themselves are the ones that use other MMO’s as a yardstick to compare to GW2. Anet doesn’t compare themselves to other MMO’s, they try their own ideas and GW2 does lots of things other MMO’s don’t and vice versa. Many of those things are quite novel and you benefit from those things all the time when you play it. If people want the typical MMO and it’s features, GW2 isn’t their game to play.

People ALWAYS compare, especially when deciding what to pay for. I can’t imagine why you would say otherwise.

Don’t insult our intelligence. This isn’t comparing features to make a choice to pay for something vs. something else.

Huh? Of course it is.

Besides … in other MMO’s you pay for it. Here you don’t … so if you want to claim it’s about comparing, well, GW2 sounds like the better option.

I’m talking about deciding which game to play. I didn’t say anything about what you do or do not pay for. I said that you were wrong when you said that people don’t compare.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Djinn.9245

Djinn.9245

don’t be lazy kitten . earn it. work for it. others did, so could you.

Remember when games used to be fun and not work where you had to “earn” basic features?

1) its your own assumption its a basic feature.
2) plenty of games have mechanics you need to earn. Shouts in skyrim. Shots in rayman. TM’s in pokemon, nothings ever handed out.
3) it adds to fun to have a meaningful reward behind a challenge. Why would you have challenges and not have meaningful rewards?

From what I understand shouts, shots and TMs are character progression. Looting options are a basic feature like options to view your head and shoulder armor.

Do you want a button that unlocks all legendaries, gives you 150AR, fully unlocked wvw skills and a ‘press to win’button for pvp?

Nice hyperbole….not sure what you think it does for your argument.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

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Posted by: Ashen.2907

Ashen.2907

By definition, something that is an added extra, which is not fundamental to the operation, or an essential function, of something is NOT a basic feature.

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Posted by: Behellagh.1468

Behellagh.1468

I’m amused that some are using games whose roots go back to arcade game genres from the 1970s, when the user interface was a joystick and a button, sometimes TWO buttons, as an example of games with “autoloot”.

As for the genre of MMO, it maybe a feature that’s been evolving over time, like death penalties, as time delays become less needed in purely F2P/B2P than subscription based games where you wanted players to buy the next month. But this game came out in 2012 with development starting in 2007, you have to take history into account and what the existing MMO scene was like when game systems like looting were being designed. ANet likes to be different, break the mold but you can’t change EVERYTHING to be different because games that do that, usually end up as discussion topics in game design school or an episode of Extra Credits.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Klipso.8653

Klipso.8653

its a quality of life

the only way this would be a complaint is if it were something along the lines of not being able to use way points without unlocking the WP mastery.

also to further prove its not a base feature, PvE and WvW auto loot are 2 completely different things, because its not a required game function.

AoE loot is the only thing you get at base

(edited by Klipso.8653)

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Posted by: Obtena.7952

Obtena.7952

its part of the game. it gives you something worth it to work towards.

No its not “part of the game”. its basic feature that every MMO has that anet has not made ‘part of the game’ unless you GRIND for it.

That’s not a correct statement. It’s also not relevant. Clearly, Anet felt it was a reward worth it’s position in the masteries. That is all that matters.

If you think it doesn’t matter that GW2 locks a common MMO option behind in-game grinding then you are fooling yourself.

I don’t think many MMOs Ive played had that option, and if they did, you had to pay cash for it.

That’s pretty much it. The only people fooling themselves are the ones that use other MMO’s as a yardstick to compare to GW2. Anet doesn’t compare themselves to other MMO’s, they try their own ideas and GW2 does lots of things other MMO’s don’t and vice versa. Many of those things are quite novel and you benefit from those things all the time when you play it. If people want the typical MMO and it’s features, GW2 isn’t their game to play.

People ALWAYS compare, especially when deciding what to pay for. I can’t imagine why you would say otherwise.

Don’t insult our intelligence. This isn’t comparing features to make a choice to pay for something vs. something else.

Huh? Of course it is.

Besides … in other MMO’s you pay for it. Here you don’t … so if you want to claim it’s about comparing, well, GW2 sounds like the better option.

I’m talking about deciding which game to play. I didn’t say anything about what you do or do not pay for. I said that you were wrong when you said that people don’t compare.

So let’s get this straight … you’re trying to tell us that you place a quality of life feature so high on your list of MMO assessment parameters that it’s worthy of impacting your MMO choice between other MMO’s? That’s sounds really insincere. It takes a special someone to place a QoL feature on par with things that typically attract players to a game. In my business, making cases on outliers isn’t a winning bet.

(edited by Obtena.7952)

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Posted by: AnClar.1304

AnClar.1304

At least part of the argument in this thread is related to the general topic of how you define “play the game” vs. “grind”. I don’t find playing the game to get MPs and exp a burden or a grind because I think there’s enough variety to make collecting them as part of playing the game enjoyable. It’s a personal preference and YMMV…but, to my mind, why even play the game at all if you find playing it to be a grind?

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Posted by: Djinn.9245

Djinn.9245

By definition, something that is an added extra, which is not fundamental to the operation, or an essential function, of something is NOT a basic feature.

This is part of the point of my, and some others’, arguments: autoloot is an “earned” feature in GW2 while it has been a basic feature in MMOs that are 10 years old…

And in addition to the fact that it should be a basic feature in your Game Options panel, it has nothing even remotely to do with character progression and so should not be earned in-game.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Djinn.9245

Djinn.9245

its part of the game. it gives you something worth it to work towards.

No its not “part of the game”. its basic feature that every MMO has that anet has not made ‘part of the game’ unless you GRIND for it.

That’s not a correct statement. It’s also not relevant. Clearly, Anet felt it was a reward worth it’s position in the masteries. That is all that matters.

If you think it doesn’t matter that GW2 locks a common MMO option behind in-game grinding then you are fooling yourself.

I don’t think many MMOs Ive played had that option, and if they did, you had to pay cash for it.

That’s pretty much it. The only people fooling themselves are the ones that use other MMO’s as a yardstick to compare to GW2. Anet doesn’t compare themselves to other MMO’s, they try their own ideas and GW2 does lots of things other MMO’s don’t and vice versa. Many of those things are quite novel and you benefit from those things all the time when you play it. If people want the typical MMO and it’s features, GW2 isn’t their game to play.

People ALWAYS compare, especially when deciding what to pay for. I can’t imagine why you would say otherwise.

Don’t insult our intelligence. This isn’t comparing features to make a choice to pay for something vs. something else.

Huh? Of course it is.

Besides … in other MMO’s you pay for it. Here you don’t … so if you want to claim it’s about comparing, well, GW2 sounds like the better option.

I’m talking about deciding which game to play. I didn’t say anything about what you do or do not pay for. I said that you were wrong when you said that people don’t compare.

So let’s get this straight … you’re trying to tell us that you place a quality of life feature so high on your list of MMO assessment parameters that it’s worthy of impacting your MMO choice between other MMO’s? That’s sounds really insincere. It takes a special someone to place a QoL feature on par with things that typically attract players to a game. In my business, making cases on outliers isn’t a winning bet.

Ah, so you meant that people don’t compare Autoloot when deciding on an MMO. Your sentence read to me that people don’t compare ANYTHING when choosing an MMO.

Of course Autoloot by itself would not affect my decision to play an MMO. But if an MMO has something that is a basic feature in 10 year old MMOs and locks it behind high-level character progression, that says a lot about that MMO. And it certainly would be one of many factors I would consider.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Obtena.7952

Obtena.7952

Well, what exactly do you think auto loot locked behind character progression says about GW2 then? It’s a bad MMO? Let’s not beat around the bush. GW2 didn’t have that feature when it was released. Anet had enough sense to add it through a reward approach … I mean, what’s the fault here? What are you trying to imply? It should have just been added and not attached through high level reward? OK well, you might be right but that’s the way it is. Frankly, I think that approach was generous of them … I would have paid 1000 gems for the feature myself because it’s simply a convenience feature.

(edited by Obtena.7952)

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Posted by: Amaimon.7823

Amaimon.7823

By definition, something that is an added extra, which is not fundamental to the operation, or an essential function, of something is NOT a basic feature.

This is part of the point of my, and some others’, arguments: autoloot is an “earned” feature in GW2 while it has been a basic feature in MMOs that are 10 years old…

And in addition to the fact that it should be a basic feature in your Game Options panel, it has nothing even remotely to do with character progression and so should not be earned in-game.

Please name me an mmo with true autoloot like gw2? Because best ive ever seen is autoloot after interacting/touching the corpse

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Posted by: Ashen.2907

Ashen.2907

By definition, something that is an added extra, which is not fundamental to the operation, or an essential function, of something is NOT a basic feature.

This is part of the point of my, and some others’, arguments: autoloot is an “earned” feature in GW2 while it has been a basic feature in MMOs that are 10 years old…

And in addition to the fact that it should be a basic feature in your Game Options panel, it has nothing even remotely to do with character progression and so should not be earned in-game.

I personally have yet to see an MMO in which it is a basic feature. Even if it were included in GW2 without being earned it would not be a basic feature.

There is only one group who gets to decide what “should” or “should not” be earned in game, its owners. Others can say what they want, but that is all they can claim, that they desire it. Of course coughing up sufficient funds to pry ownership of Anet away from NCSoft would give one the right to define what should or should not be earned in game.

Legendary gear would not progress my character. Skins do not progress my character. The ability to collect loot more quickly, improving my performance and giving me, potentially, an economic edge over those who do not have it does progress my character.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Look, it’s up to the OP and others to decide whether this bothers them or not. The OP’s question was “why is (true) auto-looting gated behind masteries”? That’s been answered multiple times. They do not have to like the answer.

However if they don’t like it, their choices are limited: play while cranky about it or play something else that does have autolooting included without having to earn it.

I’ve been asking for this feature since BETA and I’m more interested in the fact that I can obtain it, rather than whether how I got access to it. I didn’t have to go much out of my way to get it and I’m happy that I don’t have to press a hotkey to look any more. I’m sorry that the OP doesn’t see it the same way; that’s their choice, not mine.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Aenaos.8160

Aenaos.8160

I’m curious as to which are the other games that even offer auto loot at all.
The vast majority of MMOs don’t even have area loot on interact,and GW2 provides this as base functionality.
BD has a similar auto loot without any player interaction,but there it is monetised.
You can buy pets to gather loot for you and in order to get results similar to GW2’s auto loot you’d need 3 pets.To increase the auto loot radius you need a higher tier pet that you get by breeding two lower tier pets.These get deleted in the process and whether the new pet will be of a higher tier or not is decided by RNG.
With only one tier1 pet you still have to gather most of the loot yourself.
Each pet costs around 10€.
Rather costly and not basic at all.

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

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Posted by: Naix.8156

Naix.8156

A: When a developer creates an expansion with very little playable content, it’s important to artificially extend and stretch play by roadblocking as many aspects as possible.

Creating and coding interesting perks masteries is difficult. It’s much lower risk (and cost) to put a common sense quality of life perk as the digital carrot on the end of that stick.

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Posted by: MoarChaos.8320

MoarChaos.8320

People can be so nice. Implementing an amazing feature can now be taken as how dare this not be a basic feature. To HoT was very little playable content so they conscientiously put this in as a roadblock to extend play time. Into that mastery isn’t character progression. It sure isn’t character progression because it’s account progression.

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Posted by: Henry.5713

Henry.5713

Any other game would have hidden that feature behind the cash shop. Instead, we got a mastery that is actually worth a kitten if not all of the kitten s.
If anything, you should claim that it is all a ploy to make us spend more gems on unlimited salvaging-tools. Actually, I have never seen a game with such smooth loot management as this one. Auto-loot, one-click salvaging and one-click deposit from anywhere on the map.

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Posted by: sephiroth.4217

sephiroth.4217

its part of the game. it gives you something worth it to work towards.

No its not “part of the game”. its basic feature that every MMO has that anet has not made ‘part of the game’ unless you GRIND for it.

It’s not a basic feature though, to GW2 it’s a new feature for the most part.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: LouWolfskin.3492

LouWolfskin.3492

The only game that i can think of that had something close to autoloot was City of Heroes.

And the only reason they had it was the fact how loot worked in their game.
That is the ONLY game i can remember having this feature.
And you wanna know how loot worked there?
It were skill upgrades, basically nothing but icons that “baam” where in your very limited inventory with a certain chance after killing something.

So like others, i want to know what games there are out there that have this feature, besides CoH/CoV.

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Posted by: Menadena.7482

Menadena.7482

Do you want a button that unlocks all legendaries, gives you 150AR, fully unlocked wvw skills and a ‘press to win’button for pvp?

Cheat codes are googled pretty often! So yes, I defy you to find someone here who would turn down automatic legendaries!

But to the point I play games to have fun. That definition of fun changes somewhat when you are talking multi-player vs single player though. For example, APs would be pretty much “what is the point” if everyone in the game could have however many they wanted. At the same time though, I consider it a child’s game to compare who has more of them.

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Posted by: Menadena.7482

Menadena.7482

Hitting f is not a huge chore. Everyone here pre-hot did it. For a certain amout of time afterwards as you at least needed to get the XP. It is handy but not impossible.

It does make a difference to other people around you though. The ‘f’ is the interact button. I hate hate hate commanding a squad and having someone prematurely interacting with an object. Usually the excuse given is ‘oh, they were just collecting their loot’.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It does make a difference to other people around you though. The ‘f’ is the interact button. I hate hate hate commanding a squad and having someone prematurely interacting with an object. Usually the excuse given is ‘oh, they were just collecting their loot’.

People can easily avoid that, by using only AoE looting and mapping that to a unique key.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Djinn.9245

Djinn.9245

However if they don’t like it, their choices are limited: play while cranky about it or play something else that does have autolooting included without having to earn it.

Actually, this is not true. MMOs do change things because the community asks for it. And I believe that Anet has already made these types of changes as well as the fact that they ask for suggestions. Generally, the only way that things get changed like this is if there is a large enough demand from the community. So while you and others in this thread may prefer that players not continually complain about things they dislike in GW2, there is a perfectly valid reason to continue to do so.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

However if they don’t like it, their choices are limited: play while cranky about it or play something else that does have autolooting included without having to earn it.

Actually, this is not true. MMOs do change things because the community asks for it. And I believe that Anet has already made these types of changes as well as the fact that they ask for suggestions. Generally, the only way that things get changed like this is if there is a large enough demand from the community. So while you and others in this thread may prefer that players not continually complain about things they dislike in GW2, there is a perfectly valid reason to continue to do so.

That’s true.

However in all the time that the HoT has been out, this is the first thread I can recall seeing about auto loot and the mastery system. Considering how quick people are to complain about the whatever they can find to complain about, I doubt there’s a large number of players who care about this.

Be careful what you ask for
ANet may give it to you.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I’ve seen several threads and posts about the Pact Commander Auto Auto-loot mechanic in the past. Especially around the time of HoT release.

All of them praising it. All of them. This is the first dissension thread. Oh well, one can’t please everyone.

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Posted by: Menadena.7482

Menadena.7482

It does make a difference to other people around you though. The ‘f’ is the interact button. I hate hate hate commanding a squad and having someone prematurely interacting with an object. Usually the excuse given is ‘oh, they were just collecting their loot’.

People can easily avoid that, by using only AoE looting and mapping that to a unique key.

They are obviously just trolling the rest of the squad. Saying they hit ‘f’ to do something else gives them just enough credibility for some people to defend them.

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Posted by: Amaimon.7823

Amaimon.7823

Q: Why is autoloot gated behind masteries?
A: because people have been asking for it, since everyone wanted it, and anet wanted a meaningful mastery reward, a wonderful thing was born. People can now unlock the autoloot by spending mastery points to unlock autoloot. Everyone happy

OP asked a question
Question was answered 13 times along this thread
Most of this thread is a complete derailment of the topic.
OP asked a question, got an answer, didn’t like the answer, and now we’re here..
It’s almost politics.. or madness.. or both

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Posted by: Djinn.9245

Djinn.9245

I’ve seen several threads and posts about the Pact Commander Auto Auto-loot mechanic in the past. Especially around the time of HoT release.

All of them praising it. All of them. This is the first dissension thread. Oh well, one can’t please everyone.

People praised the fact that it is in a Mastery track? Or people were excited that GW2 finally added it at all?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Why is auto-loot gated behind masteries

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Checking the OP’s posting history, he dislikes HoT and the new maps. In the over a year since he’s bought the game he’s leveled to 80 at least once. All he had to do after that was the personal story once and then 10 more mastery points in the last 14 months. If he doesn’t like HoT and he’s not playing core Tyria enough to do this, then he hasn’t really tried and his complaints about grind is him wanting it handed to him.

Be careful what you ask for
ANet may give it to you.

Why is auto-loot gated behind masteries

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Checking the OP’s posting history, he dislikes HoT and the new maps. In the over a year since he’s bought the game he’s leveled to 80 at least once. All he had to do after that was the personal story once and then 10 more mastery points in the last 14 months. If he doesn’t like HoT and he’s not playing core Tyria enough to do this, then he hasn’t really tried and his complaints about grind is him wanting it handed to him.

I haven’t completed the Personal Story once for reasons I have stipulated elsewhere. And I have played HoT quite a lot since it came out. I still have not completed all Mastery tracks.

You’re wrong.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Why is auto-loot gated behind masteries

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

And how many other masteries would people go to say that they should have outright thus stripping any purpose or need in mastering masteries.

All of them please. I’m sick of leveling. I want to play the game.

Isn’t leveling “playing the game”?

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Why is auto-loot gated behind masteries

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Checking the OP’s posting history, he dislikes HoT and the new maps. In the over a year since he’s bought the game he’s leveled to 80 at least once. All he had to do after that was the personal story once and then 10 more mastery points in the last 14 months. If he doesn’t like HoT and he’s not playing core Tyria enough to do this, then he hasn’t really tried and his complaints about grind is him wanting it handed to him.

I haven’t completed the Personal Story once for reasons I have stipulated elsewhere. And I have played HoT quite a lot since it came out. I still have not completed all Mastery tracks.

You’re wrong.

You’re the OP? What are you doing? Are you posting on two accounts on the same thread? That’s against the forum rules you know.

Be careful what you ask for
ANet may give it to you.

Why is auto-loot gated behind masteries

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Do you want a button that unlocks all legendaries, gives you 150AR, fully unlocked wvw skills and a ‘press to win’button for pvp?

Yes actually…..

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Why is auto-loot gated behind masteries

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

Checking the OP’s posting history, he dislikes HoT and the new maps. In the over a year since he’s bought the game he’s leveled to 80 at least once. All he had to do after that was the personal story once and then 10 more mastery points in the last 14 months. If he doesn’t like HoT and he’s not playing core Tyria enough to do this, then he hasn’t really tried and his complaints about grind is him wanting it handed to him.

I haven’t completed the Personal Story once for reasons I have stipulated elsewhere. And I have played HoT quite a lot since it came out. I still have not completed all Mastery tracks.

You’re wrong.

You’re the OP? What are you doing? Are you posting on two accounts on the same thread? That’s against the forum rules you know.

I’m sorry you are confused, I’ll be more specific: I have had a similar experience to the OP (I have leveled at least 2 characters to 80 since HoT) and yet I have not completed all the Mastery Tracks. Therefore I have concluded that your supposition about the OP is incorrect.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol