Virual [VRUS] Alien Lunatics [StFu] Nocturnal Sxaddx [Nuts] Ft. Aspenwood
That which is dead may eternally lie, but with great aeons even death may die.
My character has been alive since launch. I have yet to see her eat, sleep, drink, urinate, or defecate. How is my character still alive anet? HOW?
Because it’s just pixels and a few memory addresses….I think you need to get out more.
She does all that stuff when you log out.
Because magic ofc!
Also nobody urinates in the world of tyria..did you see any toilets around?
Because magic ofc!
Also nobody urinates in the world of tyria..did you see any toilets around?
IKR how is this sustainable?
Because magic ofc!
Also nobody urinates in the world of tyria..did you see any toilets around?
I could swear I have seen an outhouse or two around somewhere… haven’t I? Now you have me questioning my sanity.
I imagine my characters do all of that when I’m logged out. After all that’s when I sleep, eat, shower etc. so why wouldn’t they?
Most Tyrians subscribe to the Mesmer Collective’s “Va-Poo-Rize” service, where all bodily functions are handled via miniature portals.
Because magic ofc!
Also nobody urinates in the world of tyria ..did you see any toilets around?
They do. It was even discussed in the old Lion’s Arch
Adventurer: Hey, which way to the outhouse?
Citizen: We don’t have outhouses. We have water closets.
Adventurer: Like latrines?
Citizen: Nope. They all flow into the same sewer system, and that all goes out to sea.
Adventurer: That’s more than I really needed to know.
Citizen: Hey, you asked. Just don’t ask me if anything lives down there.
Adventurer: You’ve got a deal.
I think you need to get out more.
Well, hold on there, let’s not go to extremes!
Because magic ofc!
Also nobody urinates in the world of tyria ..did you see any toilets around?
They do. It was even discussed in the old Lion’s Arch
Adventurer: Hey, which way to the outhouse?
Citizen: We don’t have outhouses. We have water closets.
Adventurer: Like latrines?
Citizen: Nope. They all flow into the same sewer system, and that all goes out to sea.
Adventurer: That’s more than I really needed to know.
Citizen: Hey, you asked. Just don’t ask me if anything lives down there.
Adventurer: You’ve got a deal.
Ah! That’s what I was remembering, not seeing one.
My character has been alive since launch. I have yet to see her eat, sleep, drink, urinate, or defecate. How is my character still alive anet? HOW?
That is because you’re a silvary.
My character has been alive since launch. I have yet to see her eat, sleep, drink, urinate, or defecate. How is my character still alive anet? HOW?
That is because you’re a silvary.
Sylvari? Actually I have all races and have the same question for each one. If you’re refering to the name, I have a nocturnallunacy on 3 different accounts. a human, a sylvari and an asura.
The question doesn’t make sense. GW2 is a simulation of what life might be like in a fantasy universe; it’s a game and, like all games, the devs make choices of what to include based on what’s fun, not what’s most realistic. There are tons of anachronisms and inconsistencies compared to our real lives. You can get up to six different sorts of herbs from the same plant in Tyria; not so in real life. Things on fire don’t burn nearby things, as they do in real life. And, of course, we don’t see everything that our characters get up to during their lives, including sitting down to a meal.
In short, it’s a game.
Because magic ofc!
Also nobody urinates in the world of tyria..did you see any toilets around?
IKR how is this sustainable?
Magic!
The question doesn’t make sense. GW2 is a simulation of what life might be like in a fantasy universe; it’s a game and, like all games, the devs make choices of what to include based on what’s fun, not what’s most realistic. There are tons of anachronisms and inconsistencies compared to our real lives. You can get up to six different sorts of herbs from the same plant in Tyria; not so in real life. Things on fire don’t burn nearby things, as they do in real life. And, of course, we don’t see everything that our characters get up to during their lives, including sitting down to a meal.
In short, it’s a game.
And you take life way too literal and serious.
Because magic ofc!
Also nobody urinates in the world of tyria..did you see any toilets around?
I find it ironic that Tyria discovered toilet paper but not toilets.
When you log , waypoint or use an Asuran gate, You go behind the scenes like at a theme park where there are lounges. and all sorts of amenities including bathrooms where you can take a break. While it seems only seconds betwwen screens is actually hours in the alt dimension.
Because magic ofc!
Also nobody urinates in the world of tyria..did you see any toilets around?
IKR how is this sustainable?
Magic!
When it comes to some fantasy universes, world-moving phenomena are generally attributed to something ubiquitous and generally magical. In FFX and X-2, it was “spheres.” in XIV, all crafting required “crystals,” which is common to the intellectual property and fantasy tropes in general.
So what ubiquitous magical thing does GW2 have?
Dragons!
That’s right, dragons are somehow responsible for our bathing and poo.
Have you seen Wreck-It Ralph? That is reality
The question doesn’t make sense. GW2 is a simulation of what life might be like in a fantasy universe; it’s a game and, like all games, the devs make choices of what to include based on what’s fun, not what’s most realistic. There are tons of anachronisms and inconsistencies compared to our real lives. You can get up to six different sorts of herbs from the same plant in Tyria; not so in real life. Things on fire don’t burn nearby things, as they do in real life. And, of course, we don’t see everything that our characters get up to during their lives, including sitting down to a meal.
In short, it’s a game.
And you take life way too literal and serious.
Interesting comment from the person wondering why their character isn’t dead yet.
I take the game as a game; I don’t worry at all about how little or how much it matches RL.
When it comes to some fantasy universes, world-moving phenomena are generally attributed to something ubiquitous and generally magical. In FFX and X-2, it was “spheres.” in XIV, all crafting required “crystals,” which is common to the intellectual property and fantasy tropes in general.
So what ubiquitous magical thing does GW2 have?
Dragons!
That’s right, dragons are somehow responsible for our bathing and poo.
Aaaaand now we know where the water dragon has been hiding – the sewer system under Rata Sum.
My character has been alive since launch. I have yet to see her eat, sleep, drink, urinate, or defecate. How is my character still alive anet? HOW?
Why would you want to see her do the last two? Suppose there’s no harm RPing doing those things. Just emote washing your hands afterwards.
Because magic ofc!
Also nobody urinates in the world of tyria..did you see any toilets around?
I find it ironic that Tyria discovered toilet paper but not toilets.
Toilet paper in Tyria is strictly for throwing, not for wiping. You can’t even blow your nose with it.
What always bothers me more is that when your character dies, you just go back to some waypoint. But this isn’t true for the rest of the people living in Tyria. So whenever a character is killed off in the story, I’m thinking “Why don’t they just waypoint out?”
I do realize it is a game, and it would be really annoying if our characters really died forever. But I find that more jarring than toilets and food and water. And in fairness, since I ’ve a bunch of junk food from leveling up chef, my characters actually do eat quite regularly.
Because magic ofc!
Also nobody urinates in the world of tyria..did you see any toilets around?
IKR how is this sustainable?
I don’t know. Some of the water out there is colored kind of funny….
Because magic ofc!
Also nobody urinates in the world of tyria ..did you see any toilets around?
They do. It was even discussed in the old Lion’s Arch
Adventurer: Hey, which way to the outhouse?
Citizen: We don’t have outhouses. We have water closets.
Adventurer: Like latrines?
Citizen: Nope. They all flow into the same sewer system, and that all goes out to sea.
Adventurer: That’s more than I really needed to know.
Citizen: Hey, you asked. Just don’t ask me if anything lives down there.
Adventurer: You’ve got a deal.Ah! That’s what I was remembering, not seeing one.
Yeah I do miss this conversation myself for some reason lol…
Don’t worry, you can watch that specific conversation here.
I genuinely LOVED this thread! LMAO Anet needs to add some detail to this game lmao.
When you log , waypoint or use an Asuran gate, You go behind the scenes like at a theme park where there are lounges. and all sorts of amenities including bathrooms where you can take a break. While it seems only seconds betwwen screens is actually hours in the alt dimension.
I like to think that when you waypoint or use an asura gate, the current “you” gets destroyed and a new replica is created on the other end… just minus the impending bowel movements.
How about an ultimate challenging mode for uber players.
When your character dies,the char is instantly deleted and you have to start all over from l1.
Wonder why noone will like this idea.
How about an ultimate challenging mode for uber players.
When your character dies,the char is instantly deleted and you have to start all over from l1.
Wonder why noone will like this idea.
Pretty sure this is already a thing? I think Wooden Potatoes did a series on it, think it might be called the Ironman challenge or something
When you log , waypoint or use an Asuran gate, You go behind the scenes like at a theme park where there are lounges. and all sorts of amenities including bathrooms where you can take a break. While it seems only seconds betwwen screens is actually hours in the alt dimension.
I like to think that when you waypoint or use an asura gate, the current “you” gets destroyed and a new replica is created on the other end… just minus the impending bowel movements.
As a mainly asura player, I find that this makes the most sense, which also explains the ability to “waypoint” upon our inevitable deaths.
Quaggan Waste Disposal Inc.
and
Quaggan Catering Service
No. Stop thinking
Because magic ofc!
Also nobody urinates in the world of tyria..did you see any toilets around?
There is one in LA, close the the bank.
When you log , waypoint or use an Asuran gate, You go behind the scenes like at a theme park where there are lounges. and all sorts of amenities including bathrooms where you can take a break. While it seems only seconds betwwen screens is actually hours in the alt dimension.
I like to think that when you waypoint or use an asura gate, the current “you” gets destroyed and a new replica is created on the other end… just minus the impending bowel movements.
Ah, yes, the built-in Pollution Ostracizing and Ossification Protocol. Of course!
how about a new rpg where you have to do all the life-sustaining stuff you do in real life, ingame, in realtime, so you have to focus on keeping a digital puppet alive, while forgoing your own health
What always bothers me more is that when your character dies, you just go back to some waypoint. But this isn’t true for the rest of the people living in Tyria. So whenever a character is killed off in the story, I’m thinking “Why don’t they just waypoint out?”
I do realize it is a game, and it would be really annoying if our characters really died forever. But I find that more jarring than toilets and food and water. And in fairness, since I ’ve a bunch of junk food from leveling up chef, my characters actually do eat quite regularly.
Yeah. If you’re familiar with the Log Horizon books/anime, that’s a hugely interesting concept. Player controlled characters therefore become a totally alien set of people relative to the npcs, who are weak/die for good/live relatively limited lives. Adventurers there essentially dropped out of the sky and are not natives.
Our toons of course were written to be natives, and the way point death-cheating bothered me from a writing standpoint. I just chalked it up to “we’ll they can’t very well delete our toons each time, far too hardcore for gw2.”
My character has been alive since launch. I have yet to see her eat, sleep, drink, urinate, or defecate. How is my character still alive anet? HOW?
My character eats constantly! The only reason all those rice balls and tins of fruit cake haven’t made her huge is that she is constantly jogging around the borderlands carrying 25 supply.
She does all that stuff when you log out.
Pretty much this. /endthread
She does all that stuff when you log out.
/thread
Where are all the bathrooms?
Where are all the bathrooms?
Where are all the houses?
I’m Sylvari, I pee water through my leafy ears!
There is toilet paper, therefore they must go to the bathroom and eat.
Mesmers.
There are no plotholes when all holes are portals.
Next time you get a bad result at the Mystic Forge, remember why we call it the Mystic Toilet. ;3
Tyria is actually much larger than we see in game. It takes days to traverse across even one map not the minutes that we’re used to.
Clearly, for the sake of playability, Anet decided to shrink the maps down to make them easier to traverse.
I guess personal hygiene was the first thing to go.
What always bothers me more is that when your character dies, you just go back to some waypoint. But this isn’t true for the rest of the people living in Tyria. So whenever a character is killed off in the story, I’m thinking “Why don’t they just waypoint out?”
I do realize it is a game, and it would be really annoying if our characters really died forever. But I find that more jarring than toilets and food and water. And in fairness, since I ’ve a bunch of junk food from leveling up chef, my characters actually do eat quite regularly.
Yeah. If you’re familiar with the Log Horizon books/anime, that’s a hugely interesting concept. Player controlled characters therefore become a totally alien set of people relative to the npcs, who are weak/die for good/live relatively limited lives. Adventurers there essentially dropped out of the sky and are not natives.
Our toons of course were written to be natives, and the way point death-cheating bothered me from a writing standpoint. I just chalked it up to “we’ll they can’t very well delete our toons each time, far too hardcore for gw2.”
There is of course the analog called “the hero’s way” which means that the hero never really dies.
But there’s a lore explanation.
In Guild Wars 1 you were “loved by the gods” by lack of an official definition. But it was explained that the gods were still watching the world, and so they would recover you at their shrines. In guild wars 2 this couldn’t happen anymore because we’re more than playing humans now. that, and I think after Abaddon’s fiasco in Nightfal the gods decided to cut what little ties were left. In GW2 (I think) what happens is that you don’t die, but enter a near-death state. Either you use the last of your strength to “waypoint to safety” or the hole-in-the-pocket can see your vital functions drop and pull you out. In either case, it won’t explain why you’re healthy when you arrive at a waypoint, but as said, the hero is always well and alive
What always bothers me more is that when your character dies, you just go back to some waypoint. But this isn’t true for the rest of the people living in Tyria. So whenever a character is killed off in the story, I’m thinking “Why don’t they just waypoint out?”
I do realize it is a game, and it would be really annoying if our characters really died forever. But I find that more jarring than toilets and food and water. And in fairness, since I ’ve a bunch of junk food from leveling up chef, my characters actually do eat quite regularly.
Yeah. If you’re familiar with the Log Horizon books/anime, that’s a hugely interesting concept. Player controlled characters therefore become a totally alien set of people relative to the npcs, who are weak/die for good/live relatively limited lives. Adventurers there essentially dropped out of the sky and are not natives.
Our toons of course were written to be natives, and the way point death-cheating bothered me from a writing standpoint. I just chalked it up to “we’ll they can’t very well delete our toons each time, far too hardcore for gw2.”
There is of course the analog called “the hero’s way” which means that the hero never really dies.
But there’s a lore explanation.
In Guild Wars 1 you were “loved by the gods” by lack of an official definition. But it was explained that the gods were still watching the world, and so they would recover you at their shrines. In guild wars 2 this couldn’t happen anymore because we’re more than playing humans now. that, and I think after Abaddon’s fiasco in Nightfal the gods decided to cut what little ties were left. In GW2 (I think) what happens is that you don’t die, but enter a near-death state. Either you use the last of your strength to “waypoint to safety” or the hole-in-the-pocket can see your vital functions drop and pull you out. In either case, it won’t explain why you’re healthy when you arrive at a waypoint, but as said, the hero is always well and alive
To add to this, what we’re told explicitly is that players never “die” (even if the height we jump from would kill the human gods), that’s why it’s called a ‘defeated’ state. The best I can think of is we fall unconscious and the teleporting to a waypoint is something that happens. Alternatively when another player revives you, you’re simply being brought back from unconsciousness, maybe slapped in the face a little, but ultimately you stand up and thus, you’ll be okay. Remember, we’re not being shown overt wounds by the game, an enemy stabbing your heart gamewise would partially graze your armour realistically. This is true for any NPC that you can revive too. Anyone that you can’t revive, or is an enemy, is truly dead.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.