Why is there not a PvP Server?

Why is there not a PvP Server?

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Posted by: Joey.3928

Joey.3928

It clashes with the design choices of the game and the lore. I LOVE open world PvP. But it just doesn’t fit in this game.

Estel Wolfheart
Norn Ranger
Hardcorepwnograhpy [HARD] | Isle of Janthir

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Posted by: capnflummox.3082

capnflummox.3082

inc care bears stating why they don’t want world pvp.

They out number us true pvpers. The red coat organized BS is fun for awhile.. but nothing compares to TRUE SAVAGE WORLD PVE ENVIORMENT PVP.

you are not a “true pvper”… giggles

this game can NEVER have “true pvp” until you can “own something in the game” (other than your equipment).

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Posted by: Mitlandir.8306

Mitlandir.8306

Eternal Battlegrounds jumping puzzle is pretty nice for some ganking and sabotaging.

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Posted by: Alessandro.9284

Alessandro.9284

Eternal Battlegrounds jumping puzzle is pretty nice for some ganking and sabotaging.

Yea, if you’re a huge kitten. I don’t even mind people attacking each other in the EB jumping puzzle, but outright camping is just too kitten much. Especially if your server is getting its kitten kicked just outside the puzzle.

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Posted by: Leiloni.7951

Leiloni.7951

Well, there is TERA for all the true PvP’ers. Open world PvP for the hardcore…but, wait…you’re here?

LOL you must be joking.

I’ll just gear up in zergy PvP BGs and Nexus events with really OP gear and then own ze undergeared noobs.

And that is coming from someone who played a Priest – very fun but seriously OP class for any decent player who didn’t play like they were asleep at the wheel all day (I say that because a lot of Priests played that way). But that’s TERA for you. I think the combat is great and I did have a lot of fun OwPvP battles in beta and during the first month or two the game came out, but then it all went downhill. It’s hard to have a game be about skill when gear has such a huge impact and requires so much RNG and grind to get.

As for GW2, we do have open world PvP – it’s in the WvW area. This game was not built around the questing areas having PvP and I think it was a great decision. If people want that open world feeling, there are plenty of people and tons of space with which to do it there, and the level scaling makes it much more even. I have enjoyed PvP servers in past games but I honestly think GW2 has done a lot of things right, and PvP is one of them.

(edited by Leiloni.7951)

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Posted by: Jestunhi.7429

Jestunhi.7429

I’ll just gear up in zergy PvP BGs and Nexus events with really OP gear and then own ze undergeared noobs.

Swap out “PvP BGs and Nexus events” with whatever is the quickest way to level in the game and that statement can be applied to every PvP server in every game.

I like a good open PvP game, and I’ve been the kitten who kills lower level players as well as the person who protects people. But the reality is that there’s a certain type of person who labels themselves as “hardcore” (this is not all people calling themselves hardcore, but the ones I’m talking about always seem to identify with hardcores) but actually just wants to kill people who have zero chance of fighting back due to a combination of gear and level differences, and this type of person is why it becomes about zerging through your enemies low level zone.

SoE have finally been knocked off the top spot
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!

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Posted by: Leiloni.7951

Leiloni.7951

I’ll just gear up in zergy PvP BGs and Nexus events with really OP gear and then own ze undergeared noobs.

Swap out “PvP BGs and Nexus events” with whatever is the quickest way to level in the game and that statement can be applied to every PvP server in every game.

I like a good open PvP game, and I’ve been the kitten who kills lower level players as well as the person who protects people. But the reality is that there’s a certain type of person who labels themselves as “hardcore” (this is not all people calling themselves hardcore, but the ones I’m talking about always seem to identify with hardcores) but actually just wants to kill people who have zero chance of fighting back due to a combination of gear and level differences, and this type of person is why it becomes about zerging through your enemies low level zone.

I agree with you, there are definitely two types of OwPvPers out there.

Also another point that occurred to me is the idea of factionless/FFA PvP. Since we don’t have factions in this game, that’s the type of OwPvP we’d have if ANet created a PvP server.

Now I know people from older games will argue that it’s a great idea and works well, and I certainly had high hopes for TERA when I heard it was FFA PvP. But the reality was not as I had hoped. There was actually less PvP because people were afraid of the ramifications. Namely, their reputations and the reputation of their guild. People were afraid to attack others because they didn’t want to be labeled a PKer so there was very little actual PvP going on. Then you had problems of too many safe zones, big guild zergs, and the massive amount of PvE grind required to play the game, so actual random, fun OwPvP was not really happening.

But not to get off topic, this is GW2 and I like GW2’s current system. Also I don’t think it’d fit into the Dev’s game design for this game anyway.

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Posted by: Raf.1078

Raf.1078

I was kidding, Leiloni.

TERA is the playground for so called “hardcore” that avoid anything even remotely resembling a fair fight in favor of non-stop ganking of low level toons. That said, it is open world PvP.

And, technically, GW2 is not.

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: Leiloni.7951

Leiloni.7951

I was kidding, Leiloni.

TERA is the playground for so called “hardcore” that avoid anything even remotely resembling a fair fight in favor of non-stop ganking of low level toons. That said, it is open world PvP.

And, technically, GW2 is not.

Lol well then I suppose we agree! Brb going to get myself more coffee… too busy playing GW2 to sleep at night means I’m too tired mid afternoon to detect sarcasm!

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Posted by: Sin.8174

Sin.8174

I’ll just gear up in zergy PvP BGs and Nexus events with really OP gear and then own ze undergeared noobs.

Swap out “PvP BGs and Nexus events” with whatever is the quickest way to level in the game and that statement can be applied to every PvP server in every game.

I like a good open PvP game, and I’ve been the kitten who kills lower level players as well as the person who protects people. But the reality is that there’s a certain type of person who labels themselves as “hardcore” (this is not all people calling themselves hardcore, but the ones I’m talking about always seem to identify with hardcores) but actually just wants to kill people who have zero chance of fighting back due to a combination of gear and level differences, and this type of person is why it becomes about zerging through your enemies low level zone.

I agree with you, there are definitely two types of OwPvPers out there.

Also another point that occurred to me is the idea of factionless/FFA PvP. Since we don’t have factions in this game, that’s the type of OwPvP we’d have if ANet created a PvP server.

Now I know people from older games will argue that it’s a great idea and works well, and I certainly had high hopes for TERA when I heard it was FFA PvP. But the reality was not as I had hoped. There was actually less PvP because people were afraid of the ramifications. Namely, their reputations and the reputation of their guild. People were afraid to attack others because they didn’t want to be labeled a PKer so there was very little actual PvP going on. Then you had problems of too many safe zones, big guild zergs, and the massive amount of PvE grind required to play the game, so actual random, fun OwPvP was not really happening.

But not to get off topic, this is GW2 and I like GW2’s current system. Also I don’t think it’d fit into the Dev’s game design for this game anyway.

I blame this on the new generation of oversensitive gamers. About 6-7 years ago, I got to play a F2P MMO that had open world PvP. It did not have any factions.

Any player could be ganked regardless of if their pvp was on or off. Players who ganked gained a red name, and lowered stats. If you killed players with red names who were your level or higher, you’d gain a blue name.

This sort of system created a functional and fun style of OWPVP.

As for guilds? They thrived on this. There were great alliances, and players weren’t afraid to attack one another. Guilds also had respect (to an extent). It always bums me out to see people going off on how WPvP is just about ganking lowbies, won’t work without factions, or will fail because people are afraid. WPvP can work with the right rule sets introduced.

I wanted Wpvp in GW2. It made me disappointed to see that there wasn’t going to be any included, but for now WvW will have to do.

Orphyn X – 8X Thief – Tarnished Coast
Lady Raevyn – 11 Necromancer – TC
Fanboy- The New Godwin’s Law.

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Posted by: wumpusrat.4769

wumpusrat.4769

As for guilds? They thrived on this. There were great alliances, and players weren’t afraid to attack one another. Guilds also had respect (to an extent). It always bums me out to see people going off on how WPvP is just about ganking lowbies, won’t work without factions, or will fail because people are afraid. WPvP can work with the right rule sets introduced.

The reason people tend to mention the “lowbie ganking” aspect of open PvP is because that’s what people remember about PvP servers. It’s just human nature to remember bad events more clearly. Like in WoW, people never remembered all the good, competent hunters they’d grouped with, but they all remembered the “huntard” that “ninja looted” some great item, and so ALL hunters got a bad rep.

Open PvP can work IF the game is set up to handle it. GW2 isn’t. Adding an open PvP server for this game would be a nightmare, because you WOULD have tons of gankers running around giggling and slaughtering people for the hell of it. Oh, you’re doing a DE that fails if the npc dies? Kekeke, looks like you’re gonna fail this one, cause I’m going to gank you and let the mobs kill the NPC, lolz!

And how would the “group DEs” work? If it’s open PvP, that means aoe attacks would hit EVERYONE. Heck, even single-target attacks would hit other players if they got between you and the mob. Would those events simply have to be removed from the game? They’d be all but impossible to do in an open PvP environment.

So yeah, between having to restructure the entire game to fit open PvP, those servers typically having fairly low populations to begin with (PvP servers are generally some of the lowest-pop servers), and people who would just go there to be jerks and gank everything, it would be a nightmare.

It has nothing to do with “over-sensitive gamers”. Even back in AC in ‘99 on the Darktide server you’d have the same setup. There would be the gankers, the guilds dedicated to fighting one another, etc. The gankers were just the most visible, because they’d go out of their way to harass people.

Ultimately, the main reason it most likely won’t hapkitten simple: it’s just not worth the developer time or effort to implement something that would require so many changes for a tiny subset of the population.

<edit> Haha, it filtered the word “happen” if it was followed by “is”. That’s funny.

(edited by wumpusrat.4769)

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Posted by: Sin.8174

Sin.8174

The reason people tend to mention the “lowbie ganking” aspect of open PvP is because that’s what people remember about PvP servers. It’s just human nature to remember bad events more clearly. Like in WoW, people never remembered all the good, competent hunters they’d grouped with, but they all remembered the “huntard” that “ninja looted” some great item, and so ALL hunters got a bad rep.

Open PvP can work IF the game is set up to handle it. GW2 isn’t. Adding an open PvP server for this game would be a nightmare, because you WOULD have tons of gankers running around giggling and slaughtering people for the hell of it. Oh, you’re doing a DE that fails if the npc dies? Kekeke, looks like you’re gonna fail this one, cause I’m going to gank you and let the mobs kill the NPC, lolz!

And how would the “group DEs” work? If it’s open PvP, that means aoe attacks would hit EVERYONE. Heck, even single-target attacks would hit other players if they got between you and the mob. Would those events simply have to be removed from the game? They’d be all but impossible to do in an open PvP environment.

So yeah, between having to restructure the entire game to fit open PvP, those servers typically having fairly low populations to begin with (PvP servers are generally some of the lowest-pop servers), and people who would just go there to be jerks and gank everything, it would be a nightmare.

It’s just not worth the developer time or effort to implement.

Uh… what? No. if there was open world PvP… there would have to still be switches for turning pvp on or off.

So if you’re doing events, you can switch it off to avoid ‘accidents’ like that.

As for the other scenario? So what? THat’s how OWPvP works. You PK or get PKed. I’ve been ganked. Camped. Frustrated. However! If it was an OWPVP server.. people would expect things like this. People would also be prepared. Level scaling. In WvW the concept already works. While someone already 80 with the best gear has a better advantage, lower level players still have a chance.

Not sure what games you’ve played in the past, but those that i’ve played, that have features OWPVP, the pvp weren’t low pop. heck even look at WoW… some of its best PvE players are all on FULL PvP realms.

Orphyn X – 8X Thief – Tarnished Coast
Lady Raevyn – 11 Necromancer – TC
Fanboy- The New Godwin’s Law.

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Posted by: Leiloni.7951

Leiloni.7951

As for guilds? They thrived on this. There were great alliances, and players weren’t afraid to attack one another. Guilds also had respect (to an extent). It always bums me out to see people going off on how WPvP is just about ganking lowbies, won’t work without factions, or will fail because people are afraid. WPvP can work with the right rule sets introduced.

That actually was part of the problem. When you have a number of big guilds allying with each other, you’re taking away a huge portion of the population that you now can’t PvP against if you’re in one of those guilds, or a massive zerg army coming to get you if you try to PvP against them. One of the big draws of an FFA PvP game is you can attack anyone so you ideally have more PvP happening. Alliances take away from that in some games. That happened in TERA and shortly after that there were two big guild alliances, essentially creating two big factions in a game not made for it and servers with populations too small to handle it. The amount of available people to PvP against when you mix together guild alliances with all the stuff I mentioned above, was almost zero unless you want to join a big guild and zerg another big guild all day. OwPvP is ideally not about big zergs and while I do enjoy WvW a lot, it’s more complicated so the fact that a lot of people are involved does not ruin the fun.

In beta it was fun because there were a number of guilds who both respected each other and also enjoyed PvPing against each other. If a fight broke out, they didn’t call their zerg. They would let us 3v3 or whatever if we ran into each other out in the world and their friends would just stand by and watch. Guild alliances and politics only work in a game with a massive population for starters, and where there is something for them to own and fight over. But we essentially have all that in WvW, just on a much larger scale.

I’ve come to the conclusion that you can’t trust the masses with PvP servers. They need to be respectful of each other, mature, and friendly which many aren’t. And the game has to be designed from the ground up to support the idea with a clear cut way for how the players are expected to run it.

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Posted by: Hughs.6549

Hughs.6549

One of GW2’s great strengths is that a player in the area isn’t competing with you for drops or resources or mobs or whatever, and because of that, everyone in the world is on your team. I like that about GW2.

It’s true, but this is gw2’s greatest weakness as well. I personally feel like i’m competing with nothing in the whole game, not with players, not with bosses, dungeons (too easy), you don’t even know who you’re fighting in WvWvW (no ennemy names)… it’s quite boring.

Lots of things are nice (resources/questsmobs/drops) but I think they went too far in the “care bear” mentality.

I agree with OP, i miss open world pvp.

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Posted by: wumpusrat.4769

wumpusrat.4769

Uh… what? No. if there was open world PvP… there would have to still be switches for turning pvp on or off.

That’s not what the OP wanted, though. He wanted a full-on, no-holds-barred open PvP world where you could attack pretty much anyone (from his OP, I think he was looking at it as race-v-race), at any time. No “flagging for pvp”.

So if you’re doing events, you can switch it off to avoid ‘accidents’ like that.

That’s not an “open PvP server” though. If you have to flag to fight, you’ll just have people who NEVER flag, and treat it like a PvE server.

As for the other scenario? So what? THat’s how OWPvP works. You PK or get PKed. I’ve been ganked. Camped. Frustrated. However! If it was an OWPVP server.. people would expect things like this. People would also be prepared. Level scaling. In WvW the concept already works. While someone already 80 with the best gear has a better advantage, lower level players still have a chance.

If it’s a server where you have to flag to participate in “open PvP”, it’s not a “PvP” server. It’s just like EVERY PvE server in WoW or RIFT (as an example) where anyone can flag for PvP and attack/be attacked, or turn it off and “hide”.

Or, given the nature of the waypoint system, people would try to duck out of combat long enough to just teleport somewhere else on the map.

Not sure what games you’ve played in the past, but those that i’ve played, that have features OWPVP, the pvp weren’t low pop. heck even look at WoW… some of its best PvE players are all on FULL PvP realms.

I’ve played TONS of MMOs. I’m something of an MMO addict. PvP servers DO tend to be the lower-pop servers. Mordred (DAOC’s PvP server) for instance started out quite solid as far as population went. But it slowly diminished as more people got tired of it. Same with Darktide in AC. Same with the PvP/RP-PvP servers I played on in WoW, etc.

Like I said, the number of changes you’d have to make to GW2 to enable “open PvP” are likely just too many for the devs to consider it to be worthwhile for such a small subset of the population.

(edited by wumpusrat.4769)

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Posted by: Sin.8174

Sin.8174

That’s not what the OP wanted, though. He wanted a full-on, no-holds-barred open PvP world where you could attack pretty much anyone (from his OP, I think he was looking at it as race-v-race), at any time. No “flagging for pvp”.

You still can with switches.

That’s not an “open PvP server” though. If you have to flag to fight, you’ll just have people who NEVER flag, and treat it like a PvE server.

/////////////

If it’s a server where you have to flag to participate in “open PvP”, it’s not a “PvP” server. It’s just like EVERY PvE server in WoW or RIFT (as an example) where anyone can flag for PvP and attack/be attacked, or turn it off and “hide”.

Incorrect. Played a game with OWPvP switches. Just because you have your pvp switch off, doesn’t mean you can’t be attacked.

You can attack anyone else with their pvp off. You just can’t initiate an attack with pvp off. See the difference?

This system works well. just need the proper game for it. While it may be costly or not worthwhile for GW2 to do this, in theory it could work rather well.

Orphyn X – 8X Thief – Tarnished Coast
Lady Raevyn – 11 Necromancer – TC
Fanboy- The New Godwin’s Law.

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Posted by: notebene.3190

notebene.3190

I can’t think of any good reason why they couldn’t give you an open world pvp server. If it proves popular and a lot of people migrate towards it, then they can move some more people off a box and open another one. If there is a significant enough player base that would like to play this way with like minded individuals, I don’t see what it hurts.

I wouldn’t play there, but that sort of thing doesn’t seem appealing to me. And you wouldn’t want me there because I’d be bad at it anyways, and I’m assuming the whole point is to be rid of people like me and playing against talented, like minded individuals who have the same sort of skills and goals?

I do wonder sometimes, however, when I see these requests how many of the people that want it ‘think’ that they want it vs those who truly like open world pvp? How many of you are wolves that are really interested in fighting other wolves, or wolves that are looking for sheep?

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Posted by: Dware.4259

Dware.4259

PvP servers are the most fun i ever have in these games.

Mordred on DAOC was a blast, the PvE was fun too because you could go to all 3 worlds. The excitement and watching your back while pving made it alot of fun.

Killing AI fake mobs is UTTERLY boring to me.

But…most people are carebears in MMO.s nowdays, god forbid someone die.

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Posted by: wumpusrat.4769

wumpusrat.4769

Incorrect. Played a game with OWPvP switches. Just because you have your pvp switch off, doesn’t mean you can’t be attacked.

So how would that solve DEs? You’d have to get everyone to “switch off” so you could effectively fight big mobs, and you KNOW there would be people who wouldn’t, and would laugh as they start dropping attacks on whoever has aggro. If you try and fight back, everyone starts getting flagged up as more people engage. Happened all the time in “flag to pvp” games.

You can attack anyone else with their pvp off. You just can’t initiate an attack with pvp off. See the difference?

Yeah, the problem with a system like that is it allows for the “alpha strike/flag-attack syndrome”, where someone can walk up and just open up on the person, without them having the ability to respond until the attacks are already in progress. This happened in a lot of games with the “flagging” PvP system.

It wouldn’t be as bad in GW2 as it was in other games (Warhammer, WoW, etc) that had “permanent cloaking” for certain classes. In those games it was very common for a stealther (witch elf/hunter, rogue, druid, etc) to flag while stealthed and creep up on a player who wasn’t flagged and fighting multiple mobs using AOEs.

All it took was one of the AOEs clipping the stealthed character and they’d be free to attack the other person, typically while they also had several mobs attacking them as well. It can be done by non-stealthed classes as well, though it’s a bit more blatant that they’re running up to try and get you to hit them. It was a “popular” form of griefing.

RIFT even added an “AOE attacks don’t hit people unless you’re flagged too” code to their game because people were abusing it, as I recall.

This system works well. just need the proper game for it. While it may be costly or not worthwhile for GW2 to do this, in theory it could work rather well.

Flag systems open up an entirely new can of worms in a PvP environment. While it can work, it’s a bit cumbersome, and requires even more coding on the part of devs. GW2 just isn’t set up for it, and trying to modify it to become so would be more trouble than it’s worth.

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Posted by: Great Samuel.5346

Great Samuel.5346

Open PvP would be a great addition.

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Posted by: CJAncients.6907

CJAncients.6907

They could always implement specific zones for world PvP that’s not WvW.

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Posted by: Kuroin.1703

Kuroin.1703

Yepp that is what me and most of my mates are missing in this game, open world pvp servers where you can see the nicks of your enemies as well as talking to them etc. Right now you are just another enemy in the zerg at WVW and it pisses me off. I constantly go back to EVE when trying to play GW2 because this game lacks in the PVP department that many of us actually do enjoy. Either way, having separate PVP servers would be great IMO and I would immediately emigrate there.

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Posted by: Raijinn.9065

Raijinn.9065

only read the first few posts, but i would have to say i would love to see “battle zones” where pvp is activated. there can be so much done with zones like those. quests where opposing sides have different parts that lead them to the same spot for due battle, etc.

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Posted by: Rellow.7364

Rellow.7364

Oh god. Not this again.
Let me begin by saying that I have nothing against open world PvP, it’s just that it will not work in Guild Wars 2.
Let me repeat that.
OPEN WORLD PVP IN GUILD WARS 2
WILL.
NOT.
WORK.

Dynamic events would be broken. Removing them would make leveling take unbelievably long. Keeping them would result in them being death traps where large groups of PKers gather to spam AoEs on top of each other while simultaneously attempting to actually complete the event.

From the very beginning of this game’s development after pre-production, it was built to have EVERYONE COOPERATE. The combat was developed with spontaneous cooperation in mind. The leveling experience was built with it in mind. The loot was made with it in mind. You cannot entirely flip this design philosophy around by flipping a switch to let people kill each other and expect it to be anything other than a horrible broken mess.

All I can suggest is that you find another MMO if you want a hardcore PvP experience because Guild Wars 2 is not for you. You have no obligation to stay and play because there is no subscription. You’re perfectly able to play WoW, Aion, Rift, or any other MMO that embraces the idea of open PvP whenever you want. You cannot expect Arena Net to even entertain the idea when the game’s entire design revolves around cooperation between players.

Gate of Madness (US)
Chocodile – Asuran Engineer
Chocodial – Asuran Thief

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

there is open world pvp.

it is called World vs World.

The playerbase wants to know, why no open world pvp?

You would think that a game with 5 races, a world vs world system, an arena style pvp system, plus a down-scale leveling system would have one PvP server where you could attack mostly everybody while leveling. Many successful games have done this, and this game is lacking it in all aspects. Even if it was something really simple or basic, there should be a server where the PvE leveling has an element of PvP to it.

I think the ideal system would be a mashup of a lot of features that already exist in the game.

I know this type of server would be amazing for a lot of people. I’ve picked that style of server in many games: UO, WoW, SwToR, (I know many more have existed and I have tried many, EVE, Darkfall, even Runescape had open world pvp) and it is missing from this game. The WvW is pretty fun but I don’t want to level my character in a zergfest, I still want to quest and have to run from and kill players. The server can be extremely cut throat too, we do not care about pvp blocking progress in this server. Seriosuly ANet, why the complete lack of server style? Guild Wars 2 should of also been the ultimate open world pvp game.

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Posted by: Focksbot.6798

Focksbot.6798

I can’t think of any good reason why they couldn’t give you an open world pvp server.

There are tonne of good reasons in this very thread. The whole world is designed around dynamic events. On your pvp server, dynamic events would become farcical and pointless because (a) you’d constantly be accidentially hitting each other, and (b) they’d be a magnet for griefers. People have pointed this out like a billion times.

For a pvp world that would work, ArenaNet would have to design a whole other world – or at least a few zones – which have no dynamic events. But no one would go to them to level up or start with a new character, or with the expectation of being attacked by someone of a higher level than them, so I doubt you’d get what you want, which is the freedom to randomly attack someone who’s not expecting it.

(edited by Focksbot.6798)

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Posted by: Focksbot.6798

Focksbot.6798

PvP servers are the most fun i ever have in these games.

Mordred on DAOC was a blast, the PvE was fun too because you could go to all 3 worlds. The excitement and watching your back while pving made it alot of fun.

Killing AI fake mobs is UTTERLY boring to me.

But…most people are carebears in MMO.s nowdays, god forbid someone die.

What kind of idiot are you to hold these opinions and still buy and play GW2? What were you expecting? Did you read any of the publicity material?

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Posted by: notebene.3190

notebene.3190

I can’t think of any good reason why they couldn’t give you an open world pvp server.

There are tonne of good reasons in this very thread. The whole world is designed around dynamic events. On your pvp server, dynamic events would become farcical and pointless because (a) you’d constantly be accidentially hitting each other, and (b) they’d be a magnet for griefers. People have pointed this out like a billion times.

For a pvp world that would work, ArenaNet would have to design a whole other world – or at least a few zones – which have no dynamic events. But no one would go to them to level up or start with a new character, or with the expectation of being attacked by someone of a higher level than them, so I doubt you’d get what you want, which is the freedom to randomly attack someone who’s not expecting it.

Oh…I guess I can read.

I just…don’t really care so much since I wouldn’t be there. I mean, if they made an open world PvP box, and everyone that wanted to go there went there, and lots of things were broken because of it, well, I guess that would have to be the big caveat now, wouldn’t it?

But I did qualify later that I wouldn’t be joining them, inferring that it wouldn’t impact me, so I couldn’t really think of any reason why they just don’t say “here you go” and that’d be that?

Now, if it then became this thing where it took away development time from bringing me a high quality modification to the velvet hose skirt that didn’t have the hose…well then I could see a big problem with it, because then I’d be being pwnd by open world PvPers without even being there.

And that’d be a bummer.

Edit: Now, I said I could read because you asked me if I could read and then you snuck an edit in. So I guess I have to retract my “I can read” statement in kind, which means I can’t read? Ok, now I’m confused.

(edited by notebene.3190)

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Posted by: MrThebigcheese.2014

MrThebigcheese.2014

GW2 is ultra casual. World PvP is not ultra casual.

That’s it really.

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Posted by: Sin.8174

Sin.8174

This thread should just be closed. It’s pointless as a PvP enthusiast to ask for anything like this. PvE players will come in and stomp over an idea that doesn’t even affect them in the slightest. Throwing in their opinions as fact as to why it wouldn’t work (DE’s broken... really?) :/

Let’s not forget insulting the majority of pvp players by claiming they’re just there to kill people not expecting it... (PvP server implies you’re going to be ganked.. so expect it.)

It’s hopeless really. Wish we could have an OWPvP server, but probably never going to happen. -.-

Orphyn X – 8X Thief – Tarnished Coast
Lady Raevyn – 11 Necromancer – TC
Fanboy- The New Godwin’s Law.

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Posted by: Phy.2913

Phy.2913

A server with 80% thieves sounds fun. Love getting ganked trying to level.

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Posted by: ZaiTh.6378

ZaiTh.6378

I am still seeing the BlueBear folks chiming in about this and that. It is simple, don’t create a character there.

I’m not talking about a full on PvP Red Server, I am talking about a faction based PvP Red Server. People who live for the PvP could really care less about Lore and Story unless it involves killing other players. We also could care less about running around mindlessly farming Karma unless we could nab a kill and throw up an Asura dance on their lifeless dead corpse’s.

If WvWvWvWvW or w/e you want to call it is fun then great, you are already enjoying your game, I am very pleased for you (and I really mean that). Let us so called minority have what we are searching for. I hated Wow but I liked the PvP. I enjoyed the PvP in EQ2 as well before it got out of hand. Warhammer was fantastic but the rest of the game was meh. So many games that have came out almost….almost got it…..Please don’t even mention SWoTOR, Not even a real MMO (Horribad game).

I don’t understand how GW2 is supposed to be largely known as a Real Legitimate PvP based game and they even own “1” Real PvP server. It boggles the mind.

Please let me care about where I tread. I want to feel some kind of fear when I am somewhere, I know I should not be. I feel zero fear here.

WvW is fun but only to a certain extent. I absolutely hate following the mindless zerg around, That my friend is not PvP. I want to see leaderboards etc. People love to work for something. Once you have everything and it gets old….It just gets old =/

Mark my words, this is what will happen here. It will eventually grow stagnant and it will be such a shame to because the game is so kitten beautiful and the possibilities could be endless. There are a lot of great things about this game but it lacks just as much. Talk about Love/Hate relationship……..

Tranzik 80 Mesmer (Stormbluff Isle)
400 Tailor/400 Weaponsmith
I beat the Game in less than 2 Months.

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Posted by: ZaiTh.6378

ZaiTh.6378

A server with 80% thieves sounds fun. Love getting ganked trying to level.

I welcome it as I would log in. You fear it so you won’t. That makes you a NoN Real Pvper and me……

Thank you for showing us once again another player who this will effect you by how much? I would say about 0% because you would have the option of not creating a character there. Thanks bra for playing.

Tranzik 80 Mesmer (Stormbluff Isle)
400 Tailor/400 Weaponsmith
I beat the Game in less than 2 Months.

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Posted by: Phy.2913

Phy.2913

How many people will stick around once the gankers realize there’s no one to gank? You talk like there’s a large amount of players who want open world pvp to fight on equal terms, but the truth is most of them only want to fight when it’s in their favor.

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Posted by: ZaiTh.6378

ZaiTh.6378

GW2 is ultra casual. World PvP is not ultra casual.

That’s it really.

Actually you are probably Ultra Casual and that is ok, this game suits you. We, the Real PvPer’s want the same equality. We actually love this game as well and would thoroughly enjoy it more if they opened a “True Red Faction Based Server”.

Why is the world filled with people who some how believe that it is necessary to stop others from obtaining a goal when they have zero claim or anything at stake? Don’t try to hold us down, instead step aside or maybe even assist in what we would like to have. I would do no less for you.

Tranzik 80 Mesmer (Stormbluff Isle)
400 Tailor/400 Weaponsmith
I beat the Game in less than 2 Months.

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Posted by: ZaiTh.6378

ZaiTh.6378

How many people will stick around once the gankers realize there’s no one to gank? You talk like there’s a large amount of players who want open world pvp to fight on equal terms, but the truth is most of them only want to fight when it’s in their favor.

I have PvP’d for many Years, it works. It is about friends and working together as well. I think people are just wired differently. I myself am retired from the military. I was about pushing forward as a team to obtain a common goal, looking back and saying damnlook at what we did smiling . Saying no to me just does not sit right lol. Glutton for punishment, ehh maybe but to me it is fun.

Sure I will get ganked and sometimes many times over, yeah it happens but that is the fear that I want to feel.

Tranzik 80 Mesmer (Stormbluff Isle)
400 Tailor/400 Weaponsmith
I beat the Game in less than 2 Months.

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Posted by: Sin.8174

Sin.8174

GW2 is ultra casual. World PvP is not ultra casual.

That’s it really.

Actually you are probably Ultra Casual and that is ok, this game suits you. We, the Real PvPer’s want the same equality. We actually love this game as well and would thoroughly enjoy it more if they opened a “True Red Faction Based Server”.

Why is the world filled with people who some how believe that it is necessary to stop others from obtaining a goal when they have zero claim or anything at stake? Don’t try to hold us down, instead step aside or maybe even assist in what we would like to have. I would do no less for you.

I’d sooner not see it as a faction based server. I’d rather free for all.

This way when people annoy the crap out of you while farming, you can actually do something about it. Faction based PvP is terrible.. Especially when one faction’s numbers are greater. My first MMO was a FFA themed one with a switch for turning on your pvp when you wanted to attack (although you can be ganked with it off), and it was great. I went to WoW and felt what faction themed PvP was like… hated it.

Orphyn X – 8X Thief – Tarnished Coast
Lady Raevyn – 11 Necromancer – TC
Fanboy- The New Godwin’s Law.

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Posted by: Phy.2913

Phy.2913

I think it’d be a dead server after a couple months, and a waste of resources.

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Posted by: ZaiTh.6378

ZaiTh.6378

GW2 is ultra casual. World PvP is not ultra casual.

That’s it really.

Actually you are probably Ultra Casual and that is ok, this game suits you. We, the Real PvPer’s want the same equality. We actually love this game as well and would thoroughly enjoy it more if they opened a “True Red Faction Based Server”.

Why is the world filled with people who some how believe that it is necessary to stop others from obtaining a goal when they have zero claim or anything at stake? Don’t try to hold us down, instead step aside or maybe even assist in what we would like to have. I would do no less for you.

I’d sooner not see it as a faction based server. I’d rather free for all.

This way when people annoy the crap out of you while farming, you can actually do something about it. Faction based PvP is terrible.. Especially when one faction’s numbers are greater. My first MMO was a FFA themed one with a switch for turning on your pvp when you wanted to attack (although you can be ganked with it off), and it was great. I went to WoW and felt what faction themed PvP was like… hated it.

Honestly Sin, if they opened either, I would get in. But you are correct, sides can be lopsided and thoroughly suck.

Tranzik 80 Mesmer (Stormbluff Isle)
400 Tailor/400 Weaponsmith
I beat the Game in less than 2 Months.

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Posted by: MrThebigcheese.2014

MrThebigcheese.2014

Actually you are probably Ultra Casual and that is ok, this game suits you. We, the Real PvPer’s want the same equality. We actually love this game as well and would thoroughly enjoy it more if they opened a “True Red Faction Based Server”.

Why is the world filled with people who some how believe that it is necessary to stop others from obtaining a goal when they have zero claim or anything at stake? Don’t try to hold us down, instead step aside or maybe even assist in what we would like to have. I would do no less for you.

I wasn’t saying ultra casual is a good thing. It was a criticism of the game, not a defense.

Your rant is ignorant. I like world PvP. This game will never, ever add it though. GW2 is for beginners.

I find the idea of someone who plays GW2 calling them self a “real pvper” hilarious.

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Posted by: ZaiTh.6378

ZaiTh.6378

I think it’d be a dead server after a couple months, and a waste of resources.

I would bet you an Asuran Cloth Gold Mask you’re wrong.

Tranzik 80 Mesmer (Stormbluff Isle)
400 Tailor/400 Weaponsmith
I beat the Game in less than 2 Months.

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Posted by: Rellow.7364

Rellow.7364

This thread should just be closed. It’s pointless as a PvP enthusiast to ask for anything like this. PvE players will come in and stomp over an idea that doesn’t even affect them in the slightest. Throwing in their opinions as fact as to why it wouldn’t work (DE’s broken… really?) :/

Let’s not forget insulting the majority of pvp players by claiming they’re just there to kill people not expecting it… (PvP server implies you’re going to be ganked.. so expect it.)

It’s hopeless really. Wish we could have an OWPvP server, but probably never going to happen. -.-

The problem isn’t that I don’t want a PvP server. (Hell, if I could have multiple characters on different servers I would try one out if it didn’t turn out to be as broken as I think it would be.)
The problem is that you’re asking for a PvE focused game to rewrite it’s entire design philosophy for a demographic of players they weren’t advertising to in the first place.

Yes, Dynamic Events would be broken (I suppose this is only my opinion, but it’s founded on prior knowledge of how a free for all PvP server functions), yet so much more would have to be uprooted and mutilated or taken out entirely for a PvP environment to work.

Heart quests? Imagine getting one of the tasks that require you to pick up one of terrible weapon bundles with a single function meant for completing that task, with a pathetically weak attack as a second skill? You’re going to be at an obvious disadvantage if Johnny McStabsalot catches you with your pants down and starts wailing on you while you’re in the middle of some animation and trying to drop the bundle.

I suppose that kind of unfair conduct is expected in a PvP server, but then how are you going to level if doing heart quests and dynamic events are just asking for trouble? How are you going to grind up gold? Keep in mind that the current server transfer policy is entirely temporary, and at some point down the line we’re all going to be locked to servers, leaving you on an island where all the coconut trees are surrounded by legions of psychopaths wanting to carve you up like a thanksgiving turkey.

Guild Wars 2 is, in it’s very core, a “carebear” MMO as quite a few others advocating for open PvP have mentioned. It’s meant for casual play with a few modes like WvW and sPvP put out for those that occasionally feel the need for something more engaging. I highly doubt ArenaNet would be willing to put in the necessary resources to please you and everyone else who wants open world PvP when they weren’t targeting your demographic in the first place. I can only suggest that you and everyone else find a different game, as your $60 was evidently not well spent here.

Gate of Madness (US)
Chocodile – Asuran Engineer
Chocodial – Asuran Thief

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Posted by: ZaiTh.6378

ZaiTh.6378

I wasn’t saying ultra casual is a good thing. It was a criticism of the game, not a defense.

Your rant is ignorant. I like world PvP. This game will never, ever add it though. GW2 is for beginners.

You state my so called ignorance yet no justification thereof. /Boggle

But you claim you like world PvP and you are against. /Boggle #2

You said that this game is for Beginners and you play it. lol /Boggle #3

Tranzik 80 Mesmer (Stormbluff Isle)
400 Tailor/400 Weaponsmith
I beat the Game in less than 2 Months.

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Posted by: Shy Of Day.7259

Shy Of Day.7259

For 1 reason and 1 reason ONLY!!!! It would conflict with the story-line… enough said

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Posted by: Rellow.7364

Rellow.7364

This thread should just be closed. It’s pointless as a PvP enthusiast to ask for anything like this. PvE players will come in and stomp over an idea that doesn’t even affect them in the slightest. Throwing in their opinions as fact as to why it wouldn’t work (DE’s broken… really?) :/

Let’s not forget insulting the majority of pvp players by claiming they’re just there to kill people not expecting it… (PvP server implies you’re going to be ganked.. so expect it.)

It’s hopeless really. Wish we could have an OWPvP server, but probably never going to happen. -.-

The problem isn’t that I don’t want a PvP server. (Hell, if I could have multiple characters on different servers I would try one out if it didn’t turn out to be as broken as I think it would be.)
The problem is that you’re asking for a PvE focused game to rewrite it’s entire design philosophy for a demographic of players they weren’t advertising to in the first place.

Yes, Dynamic Events would be broken (I suppose this is only my opinion, but it’s founded on prior knowledge of how a free for all PvP server functions), yet so much more would have to be uprooted and mutilated or taken out entirely for a PvP environment to work.

Heart quests? Imagine getting one of the tasks that require you to pick up one of terrible weapon bundles with a single function meant for completing that task, with a pathetically weak attack as a second skill? You’re going to be at an obvious disadvantage if Johnny McStabsalot catches you with your pants down and starts wailing on you while you’re in the middle of some animation and trying to drop the bundle.

I suppose that kind of unfair conduct is expected in a PvP server, but then how are you going to level if doing heart quests and dynamic events are just asking for trouble? How are you going to grind up gold? Keep in mind that the current server transfer policy is entirely temporary, and at some point down the line we’re all going to be locked to servers, leaving you on an island where all the coconut trees are surrounded by legions of psychopaths wanting to carve you up like a thanksgiving turkey.

Guild Wars 2 is, in it’s very core, a “carebear” MMO as quite a few others advocating for open PvP have mentioned. It’s meant for casual play with a few modes like WvW and sPvP put out for those that occasionally feel the need for something more engaging. I highly doubt ArenaNet would be willing to put in the necessary resources to please you and everyone else who wants open world PvP when they weren’t targeting your demographic in the first place. I can only suggest that you and everyone else find a different game, as your $60 was evidently not well spent here.

I can answer that real quick in 1 word.

So?

…you didn’t read it did you?

TL;DR version: Open world PvP won’t work due to the game’s core design as a casual MMO which encourages spontaneous cooperation, and you won’t get Anet to change anything to fix this issue (because that costs too much money) so you might as well play a game that will appeal to hardcore PvPers.

Gate of Madness (US)
Chocodile – Asuran Engineer
Chocodial – Asuran Thief

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Posted by: ZaiTh.6378

ZaiTh.6378

I wasn’t saying ultra casual is a good thing. It was a criticism of the game, not a defense.

Your rant is ignorant. I like world PvP. This game will never, ever add it though. GW2 is for beginners.

You state my so called ignorance yet no justification thereof. /Boggle

But you claim you like world PvP and you are against. /Boggle #2

You said that this game is for Beginners and you play it. lol /Boggle #3

Wow you really aren’t very smart at all, I guess that explains asking for ffa pvp in GW2 lol.

You are ignorant because of all the assumptions you made about me which are entirely incorrect, you compeltely misunderstood my post.

I’m not against world PvP, you just will never see it in this care bear game. As a fan of PvP I have given up on this game already. It’s a poor, shallow pvp game for beginners.

I don’t play anymore, the forums are far more amusing.

Good luck with your misguided quest pretending to be a hard core pvper in GW2.

You don’t play anymore yet you troll. I’m sorry you did not like the GW2 universe. I hope you find happiness in all of your future MMo endeavours. <— I hope I spelled that right.

I had better get off or else my wife will put me in parade rest.

Tranzik 80 Mesmer (Stormbluff Isle)
400 Tailor/400 Weaponsmith
I beat the Game in less than 2 Months.

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Posted by: ZaiTh.6378

ZaiTh.6378

This thread should just be closed. It’s pointless as a PvP enthusiast to ask for anything like this. PvE players will come in and stomp over an idea that doesn’t even affect them in the slightest. Throwing in their opinions as fact as to why it wouldn’t work (DE’s broken… really?) :/

Let’s not forget insulting the majority of pvp players by claiming they’re just there to kill people not expecting it… (PvP server implies you’re going to be ganked.. so expect it.)

It’s hopeless really. Wish we could have an OWPvP server, but probably never going to happen. -.-

The problem isn’t that I don’t want a PvP server. (Hell, if I could have multiple characters on different servers I would try one out if it didn’t turn out to be as broken as I think it would be.)
The problem is that you’re asking for a PvE focused game to rewrite it’s entire design philosophy for a demographic of players they weren’t advertising to in the first place.

Yes, Dynamic Events would be broken (I suppose this is only my opinion, but it’s founded on prior knowledge of how a free for all PvP server functions), yet so much more would have to be uprooted and mutilated or taken out entirely for a PvP environment to work.

Heart quests? Imagine getting one of the tasks that require you to pick up one of terrible weapon bundles with a single function meant for completing that task, with a pathetically weak attack as a second skill? You’re going to be at an obvious disadvantage if Johnny McStabsalot catches you with your pants down and starts wailing on you while you’re in the middle of some animation and trying to drop the bundle.

I suppose that kind of unfair conduct is expected in a PvP server, but then how are you going to level if doing heart quests and dynamic events are just asking for trouble? How are you going to grind up gold? Keep in mind that the current server transfer policy is entirely temporary, and at some point down the line we’re all going to be locked to servers, leaving you on an island where all the coconut trees are surrounded by legions of psychopaths wanting to carve you up like a thanksgiving turkey.

Guild Wars 2 is, in it’s very core, a “carebear” MMO as quite a few others advocating for open PvP have mentioned. It’s meant for casual play with a few modes like WvW and sPvP put out for those that occasionally feel the need for something more engaging. I highly doubt ArenaNet would be willing to put in the necessary resources to please you and everyone else who wants open world PvP when they weren’t targeting your demographic in the first place. I can only suggest that you and everyone else find a different game, as your $60 was evidently not well spent here.

I can answer that real quick in 1 word.

So?

…you didn’t read it did you?

TL;DR version: Open world PvP won’t work due to the game’s core design as a casual MMO which encourages spontaneous cooperation, and you won’t get Anet to change anything to fix this issue (because that costs too much money) so you might as well play a game that will appeal to hardcore PvPers.

EQ2 said they will never ever institute a PvP Server and covering everything that you said (yes I did read it). They said this countless times. Guess what? They made like 3-4 PvP servers after folks like me insisted. If you never ask for anything, you will never get anything or ever get recognized.

Tranzik 80 Mesmer (Stormbluff Isle)
400 Tailor/400 Weaponsmith
I beat the Game in less than 2 Months.

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Posted by: Sin.8174

Sin.8174

This thread should just be closed. It’s pointless as a PvP enthusiast to ask for anything like this. PvE players will come in and stomp over an idea that doesn’t even affect them in the slightest. Throwing in their opinions as fact as to why it wouldn’t work (DE’s broken... really?) :/

Let’s not forget insulting the majority of pvp players by claiming they’re just there to kill people not expecting it... (PvP server implies you’re going to be ganked.. so expect it.)

It’s hopeless really. Wish we could have an OWPvP server, but probably never going to happen. -.-

The problem isn’t that I don’t want a PvP server. (Hell, if I could have multiple characters on different servers I would try one out if it didn’t turn out to be as broken as I think it would be.)
The problem is that you’re asking for a PvE focused game to rewrite it’s entire design philosophy for a demographic of players they weren’t advertising to in the first place.

Yes, Dynamic Events would be broken (I suppose this is only my opinion, but it’s founded on prior knowledge of how a free for all PvP server functions), yet so much more would have to be uprooted and mutilated or taken out entirely for a PvP environment to work.

Heart quests? Imagine getting one of the tasks that require you to pick up one of terrible weapon bundles with a single function meant for completing that task, with a pathetically weak attack as a second skill? You’re going to be at an obvious disadvantage if Johnny McStabsalot catches you with your pants down and starts wailing on you while you’re in the middle of some animation and trying to drop the bundle.

I suppose that kind of unfair conduct is expected in a PvP server, but then how are you going to level if doing heart quests and dynamic events are just asking for trouble? How are you going to grind up gold? Keep in mind that the current server transfer policy is entirely temporary, and at some point down the line we’re all going to be locked to servers, leaving you on an island where all the coconut trees are surrounded by legions of psychopaths wanting to carve you up like a thanksgiving turkey.

Guild Wars 2 is, in it’s very core, a "carebear" MMO as quite a few others advocating for open PvP have mentioned. It’s meant for casual play with a few modes like WvW and sPvP put out for those that occasionally feel the need for something more engaging. I highly doubt ArenaNet would be willing to put in the necessary resources to please you and everyone else who wants open world PvP when they weren’t targeting your demographic in the first place. I can only suggest that you and everyone else find a different game, as your $60 was evidently not well spent here.

As a hardcore PvP player let me let you in on a little secret...

Getting ganked is going to happen. It’s not a case of IF... it’s WHEN.

DE’s would be fine. Alliances of guilds could fight over DE’s. Not only this, but while battling, anyone tagging mobs will get credit to begin with. It would be no different than the DE’s in WvW... other than the objective in question.

Same goes for heart quests.. they’re not impossible to complete with a challenge. And so what if you’re ganked when you’ve picked up a crappy item that replaces your weapons? You can easily drop said weapon and get back into the fight. I’ve been on the receiving end of a bad gank more times than I can shake a stick at...

However, it only fueled rivalry even more. It’s a great community builder in the ways of forging alliances and rivalries. It creates a stronger community. I’ve made a lot of friends and enemies this way. Heck, I’ve made friends from enemies while trying to take on a larger enemy. It makes things more alive. WvW doesn’t allow this.. you’re either talking nice to your own teammates, or screaming at them. There’s no sense of pvp community in the game, aside from the forums.

As for how you would level? There are many ways to level.

1: Story Quests
2: DE’s
3: Hearts
4: World Pvp
5: Crafting
6: Farming Nodes
7: Old fashioned mob grinding

Some jerk camping a DE you want/need? Call in guildies. Call in friends. Ask map chat. A PvP server means taking care of problems via PvP solutions. There shouldn’t be transfers for these servers. You roll on a PvP server with the intention and understanding of the PvP server’s ways. Why I believe every PvP server in every game should have a warning : "DO NOT JOIN IF YOU DO NOT LIKE BEING GANKED’.

As for you ’find a new game’ ....That is highly rude. Did I say my money wasn’t well spent? Did I ONCE say I didn’t like GW2? Did I say I wasn’t enjoying myself?

No.

Love this game. Doesn’t mean I can’t want something. WoW didn’t start with PvP. It now has PvP servers. GW can do the same in time.

Orphyn X – 8X Thief – Tarnished Coast
Lady Raevyn – 11 Necromancer – TC
Fanboy- The New Godwin’s Law.

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Posted by: MrThebigcheese.2014

MrThebigcheese.2014

EQ2 said they will never ever institute a PvP Server and covering everything that you said (yes I did read it). They said this countless times. Guess what? They made like 3-4 PvP servers after folks like me insisted. If you never ask for anything, you will never get anything or ever get recognized.

EQ2’s target audience wasn’t noobs.

Why is there not a PvP Server?

in Guild Wars 2 Discussion

Posted by: Leiloni.7951

Leiloni.7951

Raise your hand if you saw this thread going in this direction? People are so predictable, on both sides. Let’s agree to disagree folks, we’ve all had this discussion before on other game’s forums and we’re not getting anywhere lol. I think everyone has made their point. :P