Why isn't it free to respec traits?
The cost is not the issue for me, it’s the fact that I have to physically visit a trainer.
I understand gold sinks. But re-traiting shouldn’t be one of them. GW1 originally had a sort of XP currency to re-spec attributes, but Anet eventually realized that this was counter to the theme of the game: creating strategic & unique builds not gear grinding. So they got rid of it. GW2 is the same way. i think eventually retraiting will be free, but not until Anet adds more skills and improves upon the existing trait system. As it is, traits don’t add the flair that GW1 had with its buils system. When it does, and people are retraiting more often, they’ll make it free.
[TTBH] [HATE], Yak’s Bend(NA)
I understand gold sinks. But re-traiting shouldn’t be one of them. GW1 originally had a sort of XP currency to re-spec attributes, but Anet eventually realized that this was counter to the theme of the game: creating strategic & unique builds not gear grinding. So they got rid of it. GW2 is the same way. i think eventually retraiting will be free, but not until Anet adds more skills and improves upon the existing trait system. As it is, traits don’t add the flair that GW1 had with its buils system. When it does, and people are retraiting more often, they’ll make it free.
We covered this on the first page. In case you missed it:
“This. Is. Not. Guild. Wars. One.”
I understand gold sinks. But re-traiting shouldn’t be one of them. GW1 originally had a sort of XP currency to re-spec attributes, but Anet eventually realized that this was counter to the theme of the game: creating strategic & unique builds not gear grinding. So they got rid of it. GW2 is the same way. i think eventually retraiting will be free, but not until Anet adds more skills and improves upon the existing trait system. As it is, traits don’t add the flair that GW1 had with its buils system. When it does, and people are retraiting more often, they’ll make it free.
We covered this on the first page. In case you missed it:
“This. Is. Not. Guild. Wars. One.”
And yet GW2’s design is similar enough to GW1 to mention. Both games are designed around the premise that gear isn’t the important thing, the build is. If creating strategic builds and changing it up to support the situation is what’s important, then playersr should have the ability to freely do that. After all, there is no holy trinity here, so each player can spec very differently to support, deal dmg, etc depending on the situation. No monk rocking a straight heal build anymore that can be used in all groups. Now we can bring a support ranger or a condition ranger or a sniper ranger…all of which require retraiting.
[TTBH] [HATE], Yak’s Bend(NA)
I understand gold sinks. But re-traiting shouldn’t be one of them. GW1 originally had a sort of XP currency to re-spec attributes, but Anet eventually realized that this was counter to the theme of the game: creating strategic & unique builds not gear grinding. So they got rid of it. GW2 is the same way. i think eventually retraiting will be free, but not until Anet adds more skills and improves upon the existing trait system. As it is, traits don’t add the flair that GW1 had with its buils system. When it does, and people are retraiting more often, they’ll make it free.
We covered this on the first page. In case you missed it:
“This. Is. Not. Guild. Wars. One.”
And yet GW2’s design is similar enough to GW1 to mention. Both games are designed around the premise that gear isn’t the important thing, the build is. If creating strategic builds and changing it up to support the situation is what’s important, then playersr should have the ability to freely do that. After all, there is no holy trinity here, so each player can spec very differently to support, deal dmg, etc depending on the situation. No monk rocking a straight heal build anymore that can be used in all groups. Now we can bring a support ranger or a condition ranger or a sniper ranger…*all of which require retraiting. *
Not if you spec right they don’t. If you spread out your traits a bit you can very viably perform any of those roles with one build. I’m not arguing that having multiple builds available to you wouldn’t be convenient, it would. But it would also devalue the uniqueness of an individuals build and devalue the effort it takes to learn what the best build for your play style is.
You just explained why respecing costs (including travel to town) is limiting your choices, therefore contradicting your previous post.
Why only 2 free builds and not 3 free builds? Or 4?
I can’t believe people would argue against having the freedom to swap between builds with ease and convenience.
Ok for one…ANet can’t just give you everything, lets just get that out of the way now.
You can’t just have it to where you can swap with no penalty…it devalues a players roll and how they have built their character.
I think have 2 or 3 builds saved up would be the absolute worst idea you could possibly do.
I vote for ANet to keep it as is.
You just explained why respecing costs (including travel to town) is limiting your choices, therefore contradicting your previous post.
Why only 2 free builds and not 3 free builds? Or 4?
I can’t believe people would argue against having the freedom to swap between builds with ease and convenience.
Ok for one…ANet can’t just give you everything, lets just get that out of the way now.
You can’t just have it to where you can swap with no penalty…it devalues a players roll and how they have built their character.
I think have 2 or 3 builds saved up would be the absolute worst idea you could possibly do.
I vote for ANet to keep it as is.
Reading your comment just made me re-read mine (I’m not the one you quoted, but am the one he quoted) and I realized I left something out. I think having 2 specs that you can save would be a good idea, but I think there should still be a fee to swap them. Something maybe little less than the current re-spec fee (though if it stayed the same that wouldn’t be unreasonable either) since you’ll be likely swapping specs more than re-specing all together.
It is basically free. You kill some mobs and/or otherwise play the game, get some coin, buy the respec. Done.
Why do people cry about playing the game? /boggle
I don’t see any crying in this post. I only see people disagreeing with the current respec mechanics. With some good reasons.
If these things are not challenged they won’t be improved upon.
Don’t you remember the whole potions fiasco before the game launched. Anet was pretty adamant the potions were really needed to pace the combat in pve, but then they realized it wasn’t the best system (amen to that). I’m pretty sure that if potions hadn’t received such a backlash we’d probably still have them in-game right now.