Why missions for guilds?

Why missions for guilds?

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Posted by: Keiran.1896

Keiran.1896

Hello,

I am a player who doesn’t really like guilds. I like to play on my own, or sometimes with random players on online games but I really consider guilds as “not quite attractive”.

Yet, today I am downloading a patch of 500 mb containing missions, sounding pretty nice ; puzzles, hunts, rewards, all that stuff in Open World ; except that it’s for GUILDS only. WHY ?! I mean, half of your players probably don’t even care about guilds.

If people want to be owned by a leader, OK, if people want to follow some restrictions, OK, but don’t force others to get in a guild too if they want to taste the good content.

Well, those 500 mb are hard to take. I really hope next time you put some fun content for us, solo players, too.

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Posted by: kRiza krimos.1637

kRiza krimos.1637

Inform yourself then decide if you have reason to complain. Thanx.

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Posted by: Ruprect.7260

Ruprect.7260

Sigh…

The game is called GUILD wars 2!

/thread

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

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Posted by: draakdorei.9436

draakdorei.9436

Well, those 500 mb are hard to take. I really hope next time you put some fun content for us, solo players, too.

Everything short of dungeons (and some champions, depending on your build) and sPVP (I guess) can be done solo, without a guild or party… >.>

Draakdorei – L80 Sylvari Engineer Support/Healer
Drake Rovan – L80 Human Ranger AoE Ranger/Spirit Buffer

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Posted by: gogoapoxy.1425

gogoapoxy.1425

There are several casual guilds that are set to start researching these that don’t require you to be “owned by a guild leader”. Its fairly easy to join those or a mega guild while still playing solo as much as you want.

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Posted by: Keiran.1896

Keiran.1896

Sigh…

The game is called GUILD wars 2!

/thread

Haha, nice try but I still have the generic lore excuse!

\thread

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Posted by: Sereloth.4378

Sereloth.4378

The small guild people have been complaining about this for days now. I was wondering when the no-guild people were going to show up……

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Posted by: Wor Machien.9657

Wor Machien.9657

I didn’t know my guild leader owned me. This is news to me…

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Posted by: CoRtex.2157

CoRtex.2157

Sigh…

The game is called GUILD wars 2!

/thread

That’s not really a reason.. Else we would have had GvG like GW1 did.
But nope.

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Posted by: Heylo.4938

Heylo.4938

My guild leader doesn’t “own” me. There is plenty of content for solo players, you have the ENTIRE world, sPvP, and some WvW stuff you can do. This is a MMO (massively multiplayer online). It’s not really meant to be played solo, but Anet is nice and gave you a lot of options for that.
You can also take part in these guild missions, you just can’t choose when, where, or what kind. You just have to stumble across a guild that is announcing them or it’s in process.

Sickest Guild [NA] Blackgate

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Posted by: Birdy.4816

Birdy.4816

… I find it mind boggling, people who want solo RPG’s there are MUCH better single player ones.

This is a Massivly Multiplayer Online RPG….

Why shouldn’t guilds have content designed for a group?

I dont think its anyones fault here if you don’t like being social in a multiplayer focused game.

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Posted by: AnthonyOrdon

AnthonyOrdon

Game Designer

By offering a variety of content, we can have a game that lots of people can enjoy. There’s a lot of content out there, but there’s not a whole lot of things for a coordinated group to do larger than 5 people to do. Guild missions were made to remedy that.

(edited by AnthonyOrdon.3926)

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Posted by: Ghost.2079

Ghost.2079

By offering a variety of content, we can have a game that lots of people can enjoy. There’s a lot of content out there, but there’s not a whole lot of things for a coordinated group to do larger than 5 people to do. Guild missions were made to remedy that.

It seems to go against the scaling nature that has been built into a lot of GW2. You add in a cool new content system for guilds, but it is gated to a high level. We all know you and the rest of the staff have been hearing this over and over – just hope you’ll do something about it. Releasing it as-is also goes against other additions ANet provides. It’s not scaled. It is a way to “get something” but to do that you must be in a larger guild. There is no scaling in a system that dun dun duuuun provides possible precursors and that is the failure of this content system. You as a company had to know there was going to be a lot of backlash with this particular addition.

“Just join a big guild” is not a solution, ANet.

For shame.

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Posted by: Kraggy.4169

Kraggy.4169

By offering a variety of content, we can have a game that lots of people can enjoy. There’s a lot of content out there, but there’s not a whole lot of things for a coordinated group to do larger than 5 people to do. Guild missions were made to remedy that.

Great .. and to force players into huge guilds needed to unlock this stuff you put the rewards on Laurel vendors then utterly take the kitten by pricing them at absurd prices to effectively put them out of reach of those not in the huge mega-guilds you’ve designed this for.

/golfclap

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Posted by: Grumm.4359

Grumm.4359

By offering a variety of content, we can have a game that lots of people can enjoy. There’s a lot of content out there, but there’s not a whole lot of things for a coordinated group to do larger than 5 people to do. Guild missions were made to remedy that.

It seems to go against the scaling nature that has been built into a lot of GW2. You add in a cool new content system for guilds, but it is gated to a high level. We all know you and the rest of the staff have been hearing this over and over – just hope you’ll do something about it. Releasing it as-is also goes against other additions ANet provides. It’s not scaled. It is a way to “get something” but to do that you must be in a larger guild. There is no scaling in a system that dun dun duuuun provides possible precursors and that is the failure of this content system. You as a company had to know there was going to be a lot of backlash with this particular addition.

“Just join a big guild” is not a solution, ANet.

For shame.

You don’t have to be in a large guild to do them; people from outside your guild can participate. You only have to be in a guild to start the events. Guild events just require a large number of people for the most part.

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Posted by: Kromica.2831

Kromica.2831

By offering a variety of content, we can have a game that lots of people can enjoy. There’s a lot of content out there, but there’s not a whole lot of things for a coordinated group to do larger than 5 people to do. Guild missions were made to remedy that.

There is nothing left for the 5 man groups to do anymore either, the dungeons and events can only be done so much before I want to punch a baby.

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Posted by: Aye.8392

Aye.8392

By offering a variety of content, we can have a game that lots of people can enjoy. There’s a lot of content out there, but there’s not a whole lot of things for a coordinated group to do larger than 5 people to do. Guild missions were made to remedy that.

That makes perfect sense, thank you.

Kieran if you would like to experience the content without joining a guild please let me know. I am happy to message you with the date and time that my guild will be activating missions and you can participate in the same way that you participate in open world dynamic events — just by being present and joining in the activity.

www.AlchemyIncorporated.net
Sorrows Furnace

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Posted by: SteepledHat.1345

SteepledHat.1345

How about stuff for guilds with around 50 players. I’ve heard T1 missions are good for 10 people…… if only they could generate the influence needed to get there.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: MRA.4758

MRA.4758

It seems to go against the scaling nature that has been built into a lot of GW2. You add in a cool new content system for guilds, but it is gated to a high level. We all know you and the rest of the staff have been hearing this over and over – just hope you’ll do something about it. Releasing it as-is also goes against other additions ANet provides. It’s not scaled. It is a way to “get something” but to do that you must be in a larger guild. There is no scaling in a system that dun dun duuuun provides possible precursors and that is the failure of this content system. You as a company had to know there was going to be a lot of backlash with this particular addition.

“Just join a big guild” is not a solution, ANet.

Oh, come on. You could make the exact same arguments against dungeons. They do not scale, they force you to be of a certain level, and solo players are screwed. Or are you going to tell them to “Just join a 5 man pug”?

I find the given reason (viable gameplay options for all different kinds of players) perfectly valid.

~MRA

IGN: Peavy (Asuran Engineer)
Tyrian Intelligence Agency [TIA]
Dies for Riverside on a regular basis, since the betas

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Posted by: Rika.7249

Rika.7249

How about NOT complaining about content being added for players who like other playstyles than you? It doesn’t harm you, influence you or even do anything at all, if you’re not in a guild. It’s a bonus if anything.

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Posted by: Ghost.2079

Ghost.2079

Oh, come on. You could make the exact same arguments against dungeons. They do not scale, they force you to be of a certain level, and solo players are screwed. Or are you going to tell them to “Just join a 5 man pug”?

I find the given reason (viable gameplay options for all different kinds of players) perfectly valid.

~MRA

Hm, the dungeon bit is not quite the same. That doesn’t require joining a guild, just a group, and for a shorter time period. Certain level, yes, but that starts at level 35 (45, and so on). The potential rewards attainable are available through soloable means (money -> trading post; karma -> temple vendors).

I see the initial analogy, but it is not quite the same.

You don’t have to be in a large guild to do them; people from outside your guild can participate. You only have to be in a guild to start the events. Guild events just require a large number of people for the most part.

Which is random. About as good as a lot of the RNG issues in this game. It is essentially a semi-private upgraded dragon fight. If you don’t know it is happening, or where it could happen, or what time it is happening, or even if there people on your server are doing a particular one, then it doesn’t benefit a player at all. Which, as stated at the beginning, is just random.

I’d love to, and will as much as possible, “leech” off the big guilds just as we all use their banners in Cursed Shore, WvW and in front of dungeon entrances. But that’s a static location. Same as the dragons, and those have timers. This is player-based (and somewhat server-based) events.

No one, myself included, would care if it didn’t involve the chance of a precursor. That’s a big failing here. They didn’t add (or at least say they did) any other ways to get such a highly valued item(s). That’s what makes this gated content. Not the content itself, but the potential reward.

(edited by Ghost.2079)

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Posted by: Iruwen.3164

Iruwen.3164

Jesus, people always find a way to complain. Thank god I’m not a game developer, my customers are actually mature and grateful.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: DancinPuppeh.8421

DancinPuppeh.8421

I also dislike guilds and I play alone as well but I’m not complaining. Because it is MY choice to play alone… If you feel you’re missing out then join a guild, you’re choosing to play alone like I am so we can’t complain. If you want the missions then join a guild. If you don’t want to join a guild then don’t. Just don’t complain on the forums because it’s all down to the players choice weather to be apart of the content or not…

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Posted by: Iruwen.3164

Iruwen.3164

I just checked the requirements and I wonder how a guild with at least 10 active players actually manages not to be able to unlock art of war level 5.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: Astralporing.1957

Astralporing.1957

I just checked the requirements and I wonder how a guild with at least 10 active players actually manages not to be able to unlock art of war level 5.

Easily.

Actions, not words.
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