Why my guild is retiring from GW2

Why my guild is retiring from GW2

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Posted by: Khristophoros.7194

Khristophoros.7194

This is not one of those “I am quitting because xyz” posts. I actually haven’t played GW2 as a game in months. What this is about is other people quitting. Why do I care? Because I really enjoyed the roleplaying community. I still logged on to GW2 for my guild’s RP events up until today when the decision was made by the guild leader to suspend all official RP activity and stop having weekly guild meetings. The reason is that there aren’t enough people still active in the RP community. My guild hasn’t had any events in months since the HoT hype completely dried up, so none of us were surprised about the decision.

So this is about the RP community dying due to just people getting bored and leaving the game in general. Most RPers play the game, so when there isn’t enough content being released and/or current content doesn’t keep people playing, we see a decline in the RP community as people log on less and less.

I have some specific criticisms, mostly based on my personal experience and why I don’t actually play anymore. This is not a list of “conditions which must be met for me to play again”. It’s just things I think could be improved which could lead to people getting interested in the game again.

HoT lack of content – It just didn’t add much content… Honestly, the price isn’t the issue. The issue is it was hyped up but barely added anything. It added a few very cool things like guild halls and the raid, but very few areas and not even a new city. In terms of creative design, you have a lot from GW1 to work with, yet you didn’t. I honestly don’t understand given that GW2’s monetization model is sustainable and adding a large content update would stimulate more gem purchases.

HoT grind – Most of the new gear that HoT added requires a lot of grind to obtain. I don’t know if this was meant to extend the amount of time people spend playing to compensate for the lack of actual content, but either way there are a lot of people who just don’t aren’t going to do it. I wanted certain things like viper’s gear but I lost interest in HoT well before I finished a set of armor. Another grind issue that didn’t push me away, but probably pushed others away was the amount of hero points required for maxing out an elite spec.

The Raid – I really enjoyed it, but I only actually killed one of the bosses before I lost interest in HoT. They are quite difficult and the only way I killed one was when an acquaintance took me with his guild for a few runs. I also tried pugging VG to get some more of that currency for the ascended gear, and the pug couldn’t kill the boss. Not that I minded, but just pointing out that it was probably too difficult for most pugs. I dunno if the meta has advanced by now but I don’t see this as very accessible content. That is fine if you have other content, but this is the only raid. So I think it would have been better to add multiple raids and have some of them be easier.

Discouraging people from playing Dungeons – I mean sure, the dungeons are probably still worth doing, but it’s about the message. When you basically tell people “this content is now deprecated. No more updates, oh and we nerfed the rewards.” that is just bad for your game in the long run. Sure, you may have pushed more people to play HoT but you shot yourselves in the foot in the long run.

-
So that’s pretty much all I have to say. Again, this isn’t a quitting post. I just wanted to give some feedback due to the situation with my guild.

Why my guild is retiring from GW2

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Sorry to hear that your RP community is fading away. Thanks for taking the time to provide the feedback. I’ll add a thought or three.

On content. I know that ANet said they spent a lot of time designing systems with HoT to allow them to make content faster going forward. However, they’ve spent an awful lot of developer resources inventing and reinventing systems and features over the years since launch. Hopefully there will be less of that and more actual stuff to do going forward. I don’t think the game could survive endless reinvention at the cost of content. Maybe regular bursts of new content would bring some people back. Maybe not.

On grind. I also find the acquisition of most rewards in HoT to be tedious and not worth bothering with. For me, make content fun and I’ll repeat it. I’ve leveled 11 characters (plus a few partials and one 80 I deleted) and I still enjoy a lot of core.

On the raid. I’m not sure accessibility was one of the design goals. I don’t think aiming a small piece of content at the hardcore is a bad thing, but not being in the target audience would be less of an issue with a greater amount/variety of other things to do.

On dungeons. I can sort of see why they want to bury dungeons. They didn’t work out the way Anet talked them up before launch. Also, the constant complaints about elitism, griefing, “exploits” and exploits, kicking before the last boss, etc. were a festering sore that has just about disappeared from the forums (some of it appears in threads about raids, but nowhere near as much). I think Anet wishes they could just patch them out, but that would involve changes to story and the tokens are needed for gear (for new players who might want it) and for making L. Weapons. That said, a lot of people liked dungeons and dungeon running gave people a reason to continue playing. The nerf means fewer people run them and that makes them less accessible.

Good luck and have fun, whatever you do.

Why my guild is retiring from GW2

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Posted by: Khristophoros.7194

Khristophoros.7194

Hey thanks for the thoughtful reply.

On content. I know that ANet said they spent a lot of time designing systems with HoT to allow them to make content faster going forward. However, they’ve spent an awful lot of developer resources inventing and reinventing systems and features over the years since launch. Hopefully there will be less of that and more actual stuff to do going forward. I don’t think the game could survive endless reinvention at the cost of content. Maybe regular bursts of new content would bring some people back. Maybe not.

I really, really agree with this part of your post especially. Anet didn’t earn their success with perfectionism or second guessing themselves. They earned it by actually putting out content. That was how GW1 and pre-HoT GW2 were made.

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Posted by: Rauderi.8706

Rauderi.8706

As a note on the grind:

For myself, it’s not the grind that kills HoT for me. It’s the utter inconvenience of how that content is timed. So many things are closed off for too long, and many of those are tied to progression.
Hero challenges are often “group” content or can only be explored at specific times: Night bosses/canopy in Verdant Brink, Tarir and its meta, Dragon Stand… Mastery points are similarly shelved behind group/meta content: again, Night bosses (no one does Axemaster) and other achievements that give Mastery Points.

The map as a tool is borderline worthless, especially in Tangled Depths, which just adds another barrier to participation.

As it is, the design of HoT zones turns exploration and participation into a complicated , undocumented maze of mastery requirements that requires a coordinated group to fully experience. It runs counter to how most people actually play MMOs: level independently, group for challenge content.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Why my guild is retiring from GW2

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Posted by: Oceanne.2847

Oceanne.2847

I run a RP guild that is getting more and more active. If you want you can join us. The Orphans of Kukai, (also guild of the week #50 in GW1).

I think, as a RP guild, that GW2 has a lot to provide and we ride along with the changes. We even RP in HoT zones. I do have to agree about Raids tho, very hard, hermetic.

Why my guild is retiring from GW2

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Posted by: Oceanne.2847

Oceanne.2847

If only we could sit on chairs.

Why my guild is retiring from GW2

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Posted by: Khristophoros.7194

Khristophoros.7194

If only we could sit on chairs.

It’s funny but this feature alone would probably revitalize the RP community. lol

Oh, and thanks for the offer but what I really want is for my guild to become active again. We’re still friends outside of the game and we do other stuff. I just miss the stuff we did before. :P

(edited by Khristophoros.7194)

Why my guild is retiring from GW2

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Posted by: Celtic Lady.3729

Celtic Lady.3729

HoT lack of content – It just didn’t add much content… Honestly, the price isn’t the issue. The issue is it was hyped up but barely added anything. It added a few very cool things like guild halls and the raid, but very few areas and not even a new city. In terms of creative design, you have a lot from GW1 to work with, yet you didn’t. I honestly don’t understand given that GW2’s monetization model is sustainable and adding a large content update would stimulate more gem purchases.

HoT grind – Most of the new gear that HoT added requires a lot of grind to obtain. I don’t know if this was meant to extend the amount of time people spend playing to compensate for the lack of actual content, but either way there are a lot of people who just don’t aren’t going to do it. I wanted certain things like viper’s gear but I lost interest in HoT well before I finished a set of armor. Another grind issue that didn’t push me away, but probably pushed others away was the amount of hero points required for maxing out an elite spec.

Currency prices do seem to be an issue for me, too. I think masteries are grindy, but I also think that the currency cost of items for the different maps is too high. I’ve been working on DS items that cost 100 crystalline ore to buy each. That’s a lot of ore and the only way I can get it is to repeat DS’s 1 series of events in order to advance the meta and get what I need. Because of the way the map is designed, I feel like I’m doing the exact same thing over and over long after the initial enjoyment – the definition of grind for me. And furthermore, DS is a major time commitment, so it’s not quick and easy, rinse and repeat. I need a long block of time to do it.

As for why they designed it this way? It’s just like every other MMO I play – it’s to extend a relatively small amount of content, hoping people will be willing to repeat the same thing over and over and therefore somehow remain on the game longer. Other games do it with currencies, reputation, daily and weekly quests, etc. But it’s the exact same concept – repeating the same thing to get a desired result.

Why my guild is retiring from GW2

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Posted by: Ryou.2398

Ryou.2398

This is not one of those “I am quitting because xyz” posts. I actually haven’t played GW2 as a game in months. What this is about is other people quitting. Why do I care? Because I really enjoyed the roleplaying community. I still logged on to GW2 for my guild’s RP events up until today when the decision was made by the guild leader to suspend all official RP activity and stop having weekly guild meetings. The reason is that there aren’t enough people still active in the RP community. My guild hasn’t had any events in months since the HoT hype completely dried up, so none of us were surprised about the decision.

So this is about the RP community dying due to just people getting bored and leaving the game in general. Most RPers play the game, so when there isn’t enough content being released and/or current content doesn’t keep people playing, we see a decline in the RP community as people log on less and less.

I have some specific criticisms, mostly based on my personal experience and why I don’t actually play anymore. This is not a list of “conditions which must be met for me to play again”. It’s just things I think could be improved which could lead to people getting interested in the game again.

HoT lack of content – It just didn’t add much content… Honestly, the price isn’t the issue. The issue is it was hyped up but barely added anything. It added a few very cool things like guild halls and the raid, but very few areas and not even a new city. In terms of creative design, you have a lot from GW1 to work with, yet you didn’t. I honestly don’t understand given that GW2’s monetization model is sustainable and adding a large content update would stimulate more gem purchases.

HoT grind – Most of the new gear that HoT added requires a lot of grind to obtain. I don’t know if this was meant to extend the amount of time people spend playing to compensate for the lack of actual content, but either way there are a lot of people who just don’t aren’t going to do it. I wanted certain things like viper’s gear but I lost interest in HoT well before I finished a set of armor. Another grind issue that didn’t push me away, but probably pushed others away was the amount of hero points required for maxing out an elite spec.

The Raid – I really enjoyed it, but I only actually killed one of the bosses before I lost interest in HoT. They are quite difficult and the only way I killed one was when an acquaintance took me with his guild for a few runs. I also tried pugging VG to get some more of that currency for the ascended gear, and the pug couldn’t kill the boss. Not that I minded, but just pointing out that it was probably too difficult for most pugs. I dunno if the meta has advanced by now but I don’t see this as very accessible content. That is fine if you have other content, but this is the only raid. So I think it would have been better to add multiple raids and have some of them be easier.

Discouraging people from playing Dungeons – I mean sure, the dungeons are probably still worth doing, but it’s about the message. When you basically tell people “this content is now deprecated. No more updates, oh and we nerfed the rewards.” that is just bad for your game in the long run. Sure, you may have pushed more people to play HoT but you shot yourselves in the foot in the long run.

-
So that’s pretty much all I have to say. Again, this isn’t a quitting post. I just wanted to give some feedback due to the situation with my guild.

I understand where you are coming from, to be honest many mmorpgs today dont as many rp tools as they use to, but its bound to get old after a while, and why not to fractuals though arent they suppose to be more rewarding?

I have to disagree with the grind aspects they give you more things to do, people will get bored with sooner without some kind of grind at endgame, no incentive to work towards.

Every mmorpg gets boring after a while because you gained all your new abilities, used all the strategies, and played all the content, not everyone likes to get gear at end game but its there for those who do.

Why my guild is retiring from GW2

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Posted by: vesica tempestas.1563

vesica tempestas.1563

this is quite a confusing thread, it talks about role play, but gear and grinding and raids and fractal rewards (eh?) has nothing to do with role play. what matters is immersion, graphics, music,idungeons with a story and a nice look and feel, social features, emotes etc.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Why my guild is retiring from GW2

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Posted by: Omne.4603

Omne.4603

Rip gw2. 15 chars

I Cant Stop/ Ocularis
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink

Why my guild is retiring from GW2

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s typical that people start leaving a game eventually. Even if there’s a lot of new content, folks get bored, RL interferes, or players just realize that they have other interests. As a consequence, I don’t find it useful in understanding the current state of the game to learn that a specific guild’s membership is moving on.

It’s an interesting anecdote that could be useful in the context of any sort of stats about the community. Unfortunately, it seems very unlikely that we’ll ever see those stats, so here we sit, a bunch of blind folks trying to describe an elephant in the room (without even being able to touch it).

John Smith: “you should kill monsters, because killing monsters is awesome.”

Why my guild is retiring from GW2

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Posted by: Dante.1508

Dante.1508

This is not one of those “I am quitting because xyz” posts. I actually haven’t played GW2 as a game in months. What this is about is other people quitting. Why do I care? Because I really enjoyed the roleplaying community. I still logged on to GW2 for my guild’s RP events up until today when the decision was made by the guild leader to suspend all official RP activity and stop having weekly guild meetings. The reason is that there aren’t enough people still active in the RP community. My guild hasn’t had any events in months since the HoT hype completely dried up, so none of us were surprised about the decision.

So this is about the RP community dying due to just people getting bored and leaving the game in general. Most RPers play the game, so when there isn’t enough content being released and/or current content doesn’t keep people playing, we see a decline in the RP community as people log on less and less.

I have some specific criticisms, mostly based on my personal experience and why I don’t actually play anymore. This is not a list of “conditions which must be met for me to play again”. It’s just things I think could be improved which could lead to people getting interested in the game again.

HoT lack of content – It just didn’t add much content… Honestly, the price isn’t the issue. The issue is it was hyped up but barely added anything. It added a few very cool things like guild halls and the raid, but very few areas and not even a new city. In terms of creative design, you have a lot from GW1 to work with, yet you didn’t. I honestly don’t understand given that GW2’s monetization model is sustainable and adding a large content update would stimulate more gem purchases.

HoT grind – Most of the new gear that HoT added requires a lot of grind to obtain. I don’t know if this was meant to extend the amount of time people spend playing to compensate for the lack of actual content, but either way there are a lot of people who just don’t aren’t going to do it. I wanted certain things like viper’s gear but I lost interest in HoT well before I finished a set of armor. Another grind issue that didn’t push me away, but probably pushed others away was the amount of hero points required for maxing out an elite spec.

The Raid – I really enjoyed it, but I only actually killed one of the bosses before I lost interest in HoT. They are quite difficult and the only way I killed one was when an acquaintance took me with his guild for a few runs. I also tried pugging VG to get some more of that currency for the ascended gear, and the pug couldn’t kill the boss. Not that I minded, but just pointing out that it was probably too difficult for most pugs. I dunno if the meta has advanced by now but I don’t see this as very accessible content. That is fine if you have other content, but this is the only raid. So I think it would have been better to add multiple raids and have some of them be easier.

Discouraging people from playing Dungeons – I mean sure, the dungeons are probably still worth doing, but it’s about the message. When you basically tell people “this content is now deprecated. No more updates, oh and we nerfed the rewards.” that is just bad for your game in the long run. Sure, you may have pushed more people to play HoT but you shot yourselves in the foot in the long run.

-
So that’s pretty much all I have to say. Again, this isn’t a quitting post. I just wanted to give some feedback due to the situation with my guild.

I understand where you are coming from, to be honest many mmorpgs today dont as many rp tools as they use to, but its bound to get old after a while, and why not to fractuals though arent they suppose to be more rewarding?

I have to disagree with the grind aspects they give you more things to do, people will get bored with sooner without some kind of grind at endgame, no incentive to work towards.

Every mmorpg gets boring after a while because you gained all your new abilities, used all the strategies, and played all the content, not everyone likes to get gear at end game but its there for those who do.

Which is strange because i get bored over the grind and leave far earlier than if rewards were just handed too me, i’d go off and do something else with my new reward honestly not just tirelessly endure daily on some treadmill for a shiny object..

That to me is the opposite of virtual entertainment.. I understand others are different but for me grind kills a game far faster than rewards thrust at me..

this is quite a confusing thread, it talks about role play, but gear and grinding and raids and fractal rewards (eh?) has nothing to do with role play. what matters is immersion, graphics, music,idungeons with a story and a nice look and feel, social features, emotes etc.

Not that confusing it shows that the grind and lack of content is effecting multiple groups in the game, even the ones you wouldn’t think it would effect..

(edited by Dante.1508)

Why my guild is retiring from GW2

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Posted by: SkyShroud.2865

SkyShroud.2865

Indeed, there isn’t really plenty of contents. Anet or MO thinks that there are a lot of contents, yes, maybe if you consider it from the amount of work required to produce those. However, if you consider it from gaming perspective, the contents are generally lackluster. Many contents were created for niche groups and not for general population.

For example, I have no interest in legendaries, so all those legendaries related contents are useless to me

Likewise, I am not a skin fanboy, so skins content is useless to me too.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Why my guild is retiring from GW2

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Posted by: Ryou.2398

Ryou.2398

This is not one of those “I am quitting because xyz” posts. I actually haven’t played GW2 as a game in months. What this is about is other people quitting. Why do I care? Because I really enjoyed the roleplaying community. I still logged on to GW2 for my guild’s RP events up until today when the decision was made by the guild leader to suspend all official RP activity and stop having weekly guild meetings. The reason is that there aren’t enough people still active in the RP community. My guild hasn’t had any events in months since the HoT hype completely dried up, so none of us were surprised about the decision.

So this is about the RP community dying due to just people getting bored and leaving the game in general. Most RPers play the game, so when there isn’t enough content being released and/or current content doesn’t keep people playing, we see a decline in the RP community as people log on less and less.

I have some specific criticisms, mostly based on my personal experience and why I don’t actually play anymore. This is not a list of “conditions which must be met for me to play again”. It’s just things I think could be improved which could lead to people getting interested in the game again.

HoT lack of content – It just didn’t add much content… Honestly, the price isn’t the issue. The issue is it was hyped up but barely added anything. It added a few very cool things like guild halls and the raid, but very few areas and not even a new city. In terms of creative design, you have a lot from GW1 to work with, yet you didn’t. I honestly don’t understand given that GW2’s monetization model is sustainable and adding a large content update would stimulate more gem purchases.

HoT grind – Most of the new gear that HoT added requires a lot of grind to obtain. I don’t know if this was meant to extend the amount of time people spend playing to compensate for the lack of actual content, but either way there are a lot of people who just don’t aren’t going to do it. I wanted certain things like viper’s gear but I lost interest in HoT well before I finished a set of armor. Another grind issue that didn’t push me away, but probably pushed others away was the amount of hero points required for maxing out an elite spec.

The Raid – I really enjoyed it, but I only actually killed one of the bosses before I lost interest in HoT. They are quite difficult and the only way I killed one was when an acquaintance took me with his guild for a few runs. I also tried pugging VG to get some more of that currency for the ascended gear, and the pug couldn’t kill the boss. Not that I minded, but just pointing out that it was probably too difficult for most pugs. I dunno if the meta has advanced by now but I don’t see this as very accessible content. That is fine if you have other content, but this is the only raid. So I think it would have been better to add multiple raids and have some of them be easier.

Discouraging people from playing Dungeons – I mean sure, the dungeons are probably still worth doing, but it’s about the message. When you basically tell people “this content is now deprecated. No more updates, oh and we nerfed the rewards.” that is just bad for your game in the long run. Sure, you may have pushed more people to play HoT but you shot yourselves in the foot in the long run.

-
So that’s pretty much all I have to say. Again, this isn’t a quitting post. I just wanted to give some feedback due to the situation with my guild.

I understand where you are coming from, to be honest many mmorpgs today dont as many rp tools as they use to, but its bound to get old after a while, and why not to fractuals though arent they suppose to be more rewarding?

I have to disagree with the grind aspects they give you more things to do, people will get bored with sooner without some kind of grind at endgame, no incentive to work towards.

Every mmorpg gets boring after a while because you gained all your new abilities, used all the strategies, and played all the content, not everyone likes to get gear at end game but its there for those who do.

Which is strange because i get bored over the grind and leave far earlier than if rewards were just handed too me, i’d go off and do something else with my new reward honestly not just tirelessly endure daily on some treadmill for a shiny object..

That to me is the opposite of virtual entertainment.. I understand others are different but for me grind kills a game far faster than rewards thrust at me..

this is quite a confusing thread, it talks about role play, but gear and grinding and raids and fractal rewards (eh?) has nothing to do with role play. what matters is immersion, graphics, music,idungeons with a story and a nice look and feel, social features, emotes etc.

Not that confusing it shows that the grind and lack of content is effecting multiple groups in the game, even the ones you wouldn’t think it would effect..

Right but you would more likely get bored faster if it was handed to you allot more quicker, you will only use those new things for so long before you get bored with it.

Why my guild is retiring from GW2

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Posted by: Dante.1508

Dante.1508

This is not one of those “I am quitting because xyz” posts. I actually haven’t played GW2 as a game in months. What this is about is other people quitting. Why do I care? Because I really enjoyed the roleplaying community. I still logged on to GW2 for my guild’s RP events up until today when the decision was made by the guild leader to suspend all official RP activity and stop having weekly guild meetings. The reason is that there aren’t enough people still active in the RP community. My guild hasn’t had any events in months since the HoT hype completely dried up, so none of us were surprised about the decision.

So this is about the RP community dying due to just people getting bored and leaving the game in general. Most RPers play the game, so when there isn’t enough content being released and/or current content doesn’t keep people playing, we see a decline in the RP community as people log on less and less.

I have some specific criticisms, mostly based on my personal experience and why I don’t actually play anymore. This is not a list of “conditions which must be met for me to play again”. It’s just things I think could be improved which could lead to people getting interested in the game again.

HoT lack of content – It just didn’t add much content… Honestly, the price isn’t the issue. The issue is it was hyped up but barely added anything. It added a few very cool things like guild halls and the raid, but very few areas and not even a new city. In terms of creative design, you have a lot from GW1 to work with, yet you didn’t. I honestly don’t understand given that GW2’s monetization model is sustainable and adding a large content update would stimulate more gem purchases.

HoT grind – Most of the new gear that HoT added requires a lot of grind to obtain. I don’t know if this was meant to extend the amount of time people spend playing to compensate for the lack of actual content, but either way there are a lot of people who just don’t aren’t going to do it. I wanted certain things like viper’s gear but I lost interest in HoT well before I finished a set of armor. Another grind issue that didn’t push me away, but probably pushed others away was the amount of hero points required for maxing out an elite spec.

The Raid – I really enjoyed it, but I only actually killed one of the bosses before I lost interest in HoT. They are quite difficult and the only way I killed one was when an acquaintance took me with his guild for a few runs. I also tried pugging VG to get some more of that currency for the ascended gear, and the pug couldn’t kill the boss. Not that I minded, but just pointing out that it was probably too difficult for most pugs. I dunno if the meta has advanced by now but I don’t see this as very accessible content. That is fine if you have other content, but this is the only raid. So I think it would have been better to add multiple raids and have some of them be easier.

Discouraging people from playing Dungeons – I mean sure, the dungeons are probably still worth doing, but it’s about the message. When you basically tell people “this content is now deprecated. No more updates, oh and we nerfed the rewards.” that is just bad for your game in the long run. Sure, you may have pushed more people to play HoT but you shot yourselves in the foot in the long run.

-
So that’s pretty much all I have to say. Again, this isn’t a quitting post. I just wanted to give some feedback due to the situation with my guild.

I understand where you are coming from, to be honest many mmorpgs today dont as many rp tools as they use to, but its bound to get old after a while, and why not to fractuals though arent they suppose to be more rewarding?

I have to disagree with the grind aspects they give you more things to do, people will get bored with sooner without some kind of grind at endgame, no incentive to work towards.

Every mmorpg gets boring after a while because you gained all your new abilities, used all the strategies, and played all the content, not everyone likes to get gear at end game but its there for those who do.

Which is strange because i get bored over the grind and leave far earlier than if rewards were just handed too me, i’d go off and do something else with my new reward honestly not just tirelessly endure daily on some treadmill for a shiny object..

That to me is the opposite of virtual entertainment.. I understand others are different but for me grind kills a game far faster than rewards thrust at me..

this is quite a confusing thread, it talks about role play, but gear and grinding and raids and fractal rewards (eh?) has nothing to do with role play. what matters is immersion, graphics, music,idungeons with a story and a nice look and feel, social features, emotes etc.

Not that confusing it shows that the grind and lack of content is effecting multiple groups in the game, even the ones you wouldn’t think it would effect..

Right but you would more likely get bored faster if it was handed to you allot more quicker, you will only use those new things for so long before you get bored with it.

As opposed to not bothering at all with the grind and moving on disillusioned anyway?

Honestly if the item given to me enhanced my gameplay enough i’d use it for total of the game, legendaries do not appeal to me at all because they are all ugly (to me)..

I have no use for a years grind for something i don’t even like the look of.. But if i’m given weapon skins like the ones we were given with achievement points were handed to me, i’m still using those to this day and i haven’t stopped yet..

Why my guild is retiring from GW2

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Posted by: Ryou.2398

Ryou.2398

This is not one of those “I am quitting because xyz” posts. I actually haven’t played GW2 as a game in months. What this is about is other people quitting. Why do I care? Because I really enjoyed the roleplaying community. I still logged on to GW2 for my guild’s RP events up until today when the decision was made by the guild leader to suspend all official RP activity and stop having weekly guild meetings. The reason is that there aren’t enough people still active in the RP community. My guild hasn’t had any events in months since the HoT hype completely dried up, so none of us were surprised about the decision.

So this is about the RP community dying due to just people getting bored and leaving the game in general. Most RPers play the game, so when there isn’t enough content being released and/or current content doesn’t keep people playing, we see a decline in the RP community as people log on less and less.

I have some specific criticisms, mostly based on my personal experience and why I don’t actually play anymore. This is not a list of “conditions which must be met for me to play again”. It’s just things I think could be improved which could lead to people getting interested in the game again.

HoT lack of content – It just didn’t add much content… Honestly, the price isn’t the issue. The issue is it was hyped up but barely added anything. It added a few very cool things like guild halls and the raid, but very few areas and not even a new city. In terms of creative design, you have a lot from GW1 to work with, yet you didn’t. I honestly don’t understand given that GW2’s monetization model is sustainable and adding a large content update would stimulate more gem purchases.

HoT grind – Most of the new gear that HoT added requires a lot of grind to obtain. I don’t know if this was meant to extend the amount of time people spend playing to compensate for the lack of actual content, but either way there are a lot of people who just don’t aren’t going to do it. I wanted certain things like viper’s gear but I lost interest in HoT well before I finished a set of armor. Another grind issue that didn’t push me away, but probably pushed others away was the amount of hero points required for maxing out an elite spec.

The Raid – I really enjoyed it, but I only actually killed one of the bosses before I lost interest in HoT. They are quite difficult and the only way I killed one was when an acquaintance took me with his guild for a few runs. I also tried pugging VG to get some more of that currency for the ascended gear, and the pug couldn’t kill the boss. Not that I minded, but just pointing out that it was probably too difficult for most pugs. I dunno if the meta has advanced by now but I don’t see this as very accessible content. That is fine if you have other content, but this is the only raid. So I think it would have been better to add multiple raids and have some of them be easier.

Discouraging people from playing Dungeons – I mean sure, the dungeons are probably still worth doing, but it’s about the message. When you basically tell people “this content is now deprecated. No more updates, oh and we nerfed the rewards.” that is just bad for your game in the long run. Sure, you may have pushed more people to play HoT but you shot yourselves in the foot in the long run.

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So that’s pretty much all I have to say. Again, this isn’t a quitting post. I just wanted to give some feedback due to the situation with my guild.

I understand where you are coming from, to be honest many mmorpgs today dont as many rp tools as they use to, but its bound to get old after a while, and why not to fractuals though arent they suppose to be more rewarding?

I have to disagree with the grind aspects they give you more things to do, people will get bored with sooner without some kind of grind at endgame, no incentive to work towards.

Every mmorpg gets boring after a while because you gained all your new abilities, used all the strategies, and played all the content, not everyone likes to get gear at end game but its there for those who do.

Which is strange because i get bored over the grind and leave far earlier than if rewards were just handed too me, i’d go off and do something else with my new reward honestly not just tirelessly endure daily on some treadmill for a shiny object..

That to me is the opposite of virtual entertainment.. I understand others are different but for me grind kills a game far faster than rewards thrust at me..

this is quite a confusing thread, it talks about role play, but gear and grinding and raids and fractal rewards (eh?) has nothing to do with role play. what matters is immersion, graphics, music,idungeons with a story and a nice look and feel, social features, emotes etc.

Not that confusing it shows that the grind and lack of content is effecting multiple groups in the game, even the ones you wouldn’t think it would effect..

Right but you would more likely get bored faster if it was handed to you allot more quicker, you will only use those new things for so long before you get bored with it.

As opposed to not bothering at all with the grind and moving on disillusioned anyway?

Honestly if the item given to me enhanced my gameplay enough i’d use it for total of the game, legendaries do not appeal to me at all because they are all ugly (to me)..

I have no use for a years grind for something i don’t even like the look of.. But if i’m given weapon skins like the ones we were given with achievement points were handed to me, i’m still using those to this day and i haven’t stopped yet..

I didnt realize you where only talking about gear.

Why my guild is retiring from GW2

in Guild Wars 2 Discussion

Posted by: Khristophoros.7194

Khristophoros.7194

Right but you would more likely get bored faster if it was handed to you allot more quicker, you will only use those new things for so long before you get bored with it.

That’s because the actual amount of content is very low. It wasn’t going to hold peoples’ interest very long either way. Regardless of how much they try to stretch it out by making it take more play time it’s still very little content. The player finishes the actual content long before getting the rewards so people tend to lose interest before actually getting the rewards.

this is quite a confusing thread, it talks about role play, but gear and grinding and raids and fractal rewards (eh?) has nothing to do with role play. what matters is immersion, graphics, music,idungeons with a story and a nice look and feel, social features, emotes etc.

RPers also play the game, they don’t only RP. Once they get bored with the game itself they log on less often and RP less too. Eventually they drop out of their major RP commitments too because they just don’t want to log onto GW2 at all anymore.

My guild has had plenty of people who just stopped showing up because they got distracted by other games regardless of whether they RP on those games or just play them.

Point is, RPers are gamers who also RP. Holding their interest in an MMO is pretty much the same as holding any other player’s interest.

(edited by Khristophoros.7194)