Why no 2h axes?

Why no 2h axes?

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Posted by: Burnzey.7985

Burnzey.7985

So I’ve come over to this game from another, for reasons, and one of the key things I’ve noticed as playing the warrior archetype is the lack of 2h axes.

They have:
1h swords, 2h swords
1h maces, 2h hammers
1h pistols, 2h rifles
1h scepters, 2h staffs
1h axes, but no 2h axes?

I would think that the biggest (if not contending with the greatsword) niche for warriors would be the battle axe. They are brutal, versatile, designed for cleaving and hacking and most if not all fantasy RPG’s have had 2h battle axes in their games. This doesn’t just include online, or even video games for that matter. Role playing and board games have always included the hardy warrior with his trusty axe.

How would Gimli feel if there were no 2h axes? I’m sure he would let somebody toss him over in his own grave for that one.

(edited by Burnzey.7985)

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Well as it has been anounced the expansion will NOT bring any new weapons I expect your wish only can be fullflilled as a alternate GS sword skin (would be strange as the animations do not lean themselves for 2h-AXE so IMHO such a decision is not wanted…) or in a future the expansion -after- Hot… so I think you need some 3 yrs worth of patience… if you’re lucky…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
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Posted by: Celtic Lady.3729

Celtic Lady.3729

How would Gimli feel if there were no 2h axes? I’m sure he would let somebody toss him over in his own grave for that one.

Wait. Gimli isn’t a warrior. He’s a champion! lol

Seriously, it would be fun to have them in this game, but they’re not adding any new weapons with HoT, so it’ll be a while if it ever happens.

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Posted by: Burnzey.7985

Burnzey.7985

“Well as it has been anounced the expansion will NOT bring any new weapons”

But that’s the thing though, 2h axes should’ve really been implemented in the game from the beginning as it’s pretty standard battleweapon.

Things I would consider to be “additions” would be whips, fist weapons, and anything else foreign. Axes already exist as a 1h, so their 2h counterpart should really be in the game.

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Posted by: Knighthonor.4061

Knighthonor.4061

Are two hander Axe weapons banned in China?

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Posted by: Burnzey.7985

Burnzey.7985

Are two hander Axe weapons banned in China?

China has all sorts of weapons, why would an axe which is related to a sword or mace be banned?

It’s like banning apples, out of every round shaped fruit.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

The game has no polearms, crossbows, javelins, throwing stars and tactical nukes either. So?

I do not see we should have all weapons concieved to man unlocked here. We charge at flamethrowers with our swords in hand… people run through meteor showers and stand in the middle fighting daggers vs staff… I see people fighting cannons with arrows… There is quite a big variety already.

Let’s wait for the new and improved cloaked trinity flagship and enter the stealth era..

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

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Posted by: Carlin Sanders.3587

Carlin Sanders.3587

The game has no polearms, crossbows, javelins, throwing stars and tactical nukes either. So?

I do not see we should have all weapons concieved to man unlocked here. We charge at flamethrowers with our swords in hand… people run through meteor showers and stand in the middle fighting daggers vs staff… I see people fighting cannons with arrows… There is quite a big variety already.

Let’s wait for the new and improved cloaked trinity flagship and enter the stealth era..

Primarily i see great-axes as a way to fill in the ‘gap’ in terms of weapons, just as Revenant filled in the ‘gap’ in terms of armor class numbers.

We have 1 handed and 2 handed bullet weapons (pistol and rifle)
we have 1 handed and 2 handed swords (sword and greatsword – not counting daggers)
we have 1 handed and 2 handed blunt weapons (mace and hammer)
we have 1 handed and 2 handed magical weapons (scepter and staff)
We have a 1 handed axe… despite the warrior icon itself showing a great-axe.

so it would be awesome to see them have a great-axe as one of the features for the next xpac. (and no i’m not going into ‘double torches’ or ‘double warhorns’ as that would be utterly silly even for anet. and double shields has its own argument line.)

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Posted by: AdaephonDelat.3890

AdaephonDelat.3890

so it would be awesome to see them have a great-axe as one of the features for the next xpac. (and no i’m not going into ‘double torches’ or ‘double warhorns’ as that would be utterly silly even for anet. and double shields has its own argument line.)

Double torch? So a bonfire on a stick? I dunno that sounds pretty awesome.

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Posted by: Burnzey.7985

Burnzey.7985

The game has no polearms, crossbows, javelins, throwing stars and tactical nukes either. So?

I do not see we should have all weapons concieved to man unlocked here. We charge at flamethrowers with our swords in hand… people run through meteor showers and stand in the middle fighting daggers vs staff… I see people fighting cannons with arrows… There is quite a big variety already.

Let’s wait for the new and improved cloaked trinity flagship and enter the stealth era..

Primarily i see great-axes as a way to fill in the ‘gap’ in terms of weapons, just as Revenant filled in the ‘gap’ in terms of armor class numbers.

We have 1 handed and 2 handed bullet weapons (pistol and rifle)
we have 1 handed and 2 handed swords (sword and greatsword – not counting daggers)
we have 1 handed and 2 handed blunt weapons (mace and hammer)
we have 1 handed and 2 handed magical weapons (scepter and staff)
We have a 1 handed axe… despite the warrior icon itself showing a great-axe.

so it would be awesome to see them have a great-axe as one of the features for the next xpac. (and no i’m not going into ‘double torches’ or ‘double warhorns’ as that would be utterly silly even for anet. and double shields has its own argument line.)

Exactly, all these one handed variants with 2h counterparts except for axes.

“The game has no polearms, crossbows, javelins, throwing stars and tactical nukes either. So?”

Polearms and javelins are both spears, which exist.

Rifles would be the crossbow version, and tactical nukes is just silly.

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Posted by: AdaephonDelat.3890

AdaephonDelat.3890

Exactly, all these one handed variants with 2h counterparts except for axes.

“The game has no polearms, crossbows, javelins, throwing stars and tactical nukes either. So?”

Polearms and javelins are both spears, which exist.

Rifles would be the crossbow version, and tactical nukes is just silly.

Slightly pedantic nitpick here. Polearms are not spears. Spears are not polearms. Both are pole weapons. It’s kinda like saying a shotgun’s a rifle. Yes they’re both guns but they function differently. I’d also say that whilst yes javelin’s are a type of spear they’re used very differently to how we use our spears. And javelins are generally one handed. So he is correct no polearms or javelins exist in the game at the moment.

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Posted by: Algreg.3629

Algreg.3629

why no halberd? Scimitar? Spear? Or glaive-guisarme for that matter? It is more or less arbitrary. GW2 uses weapons as placeholders for skills, so introducing new weapons is far, far more complicated than in other systems where they vary in damage and models only most of the time.

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Posted by: Burnzey.7985

Burnzey.7985

Spears, javelins, halberds, tridants, theyre all sticks with pointy ends (Halberd being kinda axey, though). They can all be classed under spear because that would be their family group.

You guys seem to choose the most random weapons to fall back on for argument sake. Nukes? Glaives? Nunchuks? Ninja stars? What?

The actual item (Axe) already exists. I don’t think it would take a genius to go “Hey, what if we made the axe a bit larger?”

By the logic in this thread it would seem appropriate to just remove all 2h variants because, hey, they’re arbitrary.

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Posted by: AdaephonDelat.3890

AdaephonDelat.3890

Spears, javelins, halberds, tridants, theyre all sticks with pointy ends (Halberd being kinda axey, though). They can all be classed under spear because that would be their family group.

You guys seem to choose the most random weapons to fall back on for argument sake. Nukes? Glaives? Nunchuks? Ninja stars? What?

The actual item (Axe) already exists. I don’t think it would take a genius to go “Hey, what if we made the axe a bit larger?”

By the logic in this thread it would seem appropriate to just remove all 2h variants because, hey, they’re arbitrary.

Halberd would be a polearm not a spear. The idea behind a polearm is to not just use the pointy bit at the end (in fact originally most polearms had no pointy bit but were more axe like so a two handed axe is a polearm) but would be to use momentum to use the blade as a slashing weapon.

With regards to adding a 2 handed axe – what would it do? For example on Warrior Hammer and Mace are both control weapons but Sword is a condi weapon and Greatsword is direct damage. Axe is also a direct damage weapon so what exactly do you feel that 2 handed axe should do differently? What should it do or add that you feel Warrior needs?

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Posted by: Algreg.3629

Algreg.3629

Spears, javelins, halberds, tridants, theyre all sticks with pointy ends (Halberd being kinda axey, though). They can all be classed under spear because that would be their family group.

You guys seem to choose the most random weapons to fall back on for argument sake. Nukes? Glaives? Nunchuks? Ninja stars? What?

The actual item (Axe) already exists. I don’t think it would take a genius to go “Hey, what if we made the axe a bit larger?”

By the logic in this thread it would seem appropriate to just remove all 2h variants because, hey, they’re arbitrary.

apparently you do not understand. I wrote quite plainly why it is not so easy, but your claim “axes already exist” make it pretty clear you either lack the capacity or the willingness to understand.

Neither do you understand what “arbitrary” means. Hint: it is not the same as “superfluous”.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

The game has no polearms, crossbows, javelins, throwing stars and tactical nukes either. So?

I do not see we should have all weapons concieved to man unlocked here. We charge at flamethrowers with our swords in hand… people run through meteor showers and stand in the middle fighting daggers vs staff… I see people fighting cannons with arrows… There is quite a big variety already.

Let’s wait for the new and improved cloaked trinity flagship and enter the stealth era..

Primarily i see great-axes as a way to fill in the ‘gap’ in terms of weapons, just as Revenant filled in the ‘gap’ in terms of armor class numbers.

We have 1 handed and 2 handed bullet weapons (pistol and rifle)
we have 1 handed and 2 handed swords (sword and greatsword – not counting daggers)
we have 1 handed and 2 handed blunt weapons (mace and hammer)
we have 1 handed and 2 handed magical weapons (scepter and staff)
We have a 1 handed axe… despite the warrior icon itself showing a great-axe.

so it would be awesome to see them have a great-axe as one of the features for the next xpac. (and no i’m not going into ‘double torches’ or ‘double warhorns’ as that would be utterly silly even for anet. and double shields has its own argument line.)

Exactly, all these one handed variants with 2h counterparts except for axes.

“The game has no polearms, crossbows, javelins, throwing stars and tactical nukes either. So?”

Polearms and javelins are both spears, which exist.

Rifles would be the crossbow version, and tactical nukes is just silly.

No, spears are a kind of polearm like lances, pikes and halberds , and javelins are a short offensively used ranged “spear like” weapon (a.k.a. pilum or “throwing spear”), balanced for throwing , where as most spears are build as a defence weapon originally vs cavalry for footmen or as a stand off melee weapon…. , like the later developed pikes, halberds, lances and other multifunctional defensive weapons.

Crossbows are based on mechanical stored energy and rifles on chemically stored energy. You can deflect a crossbow bolt, but rifle bullets tend to be quite resilient to deflection. Also the size and velocity of the projectiles are different, and tbh balista’s are effectively oversized crossbows, so you could say crossbows are in the game… but they are as comparable as cannon are with rifles.

And we have lasers, energy weapons, flamethrowers, chemical dispensers, gasmasks, rifles, cannon, sniper rifles, tanks and helicopters, submarines, flying gunships and robots in this game and you think a tactical nuke is way overboard?

And reading the list why make such a fuss about the 2 handed axe?…

(from wiki: The word spear comes from the Old English spere, from the Proto-Germanic speri, from a Proto-Indo-European root *sper- “spear, pole”. Spears can be divided into two broad categories: those designed for thrusting in melee combat and those designed for throwing (usually referred to as javelins).)

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

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Posted by: Tachenon.5270

Tachenon.5270

And we have lasers, energy weapons, flamethrowers, chemical dispensers, gasmasks, rifles, cannon, sniper rifles, tanks and helicopters, submarines, flying gunships and robots in this game and you think a tactical nuke is way overboard? If you listen to the Golem Mark II, it’s dropped from ORBIT! Just so you have an idea…

Don’t forget long range holographic communications. But no radios or walkie talkies.

“It’s a madhouse! A madhouse!”

The table is a fable.

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Posted by: AdaephonDelat.3890

AdaephonDelat.3890

And we have lasers, energy weapons, flamethrowers, chemical dispensers, gasmasks, rifles, cannon, sniper rifles, tanks and helicopters, submarines, flying gunships and robots in this game and you think a tactical nuke is way overboard? If you listen to the Golem Mark II, it’s dropped from ORBIT! Just so you have an idea…

Don’t forget long range holographic communications. But no radios or walkie talkies.

“It’s a madhouse! A madhouse!”

Psh why have radios or walkie talkies when you’ve got carrier pigeons?

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http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.

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Posted by: fireflyry.7023

fireflyry.7023

As a fan of Druss and Snaga the Sender I’m all for this.

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

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Posted by: Wylf.2586

Wylf.2586

I’m a bit baffled that they didn’t even introduce a greatsword (or hammer, really) with the model of an axe. Or a rifle with the model of a crossbow, changing the sounds for that one should be easily doable. shrugs

’twas right, said they, such birds to slay, that bring the fog and mist.

Nilfa, Asura Thief, Devona’s Rest

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Posted by: Wanze.8410

Wanze.8410

so it would be awesome to see them have a great-axe as one of the features for the next xpac. (and no i’m not going into ‘double torches’ or ‘double warhorns’ as that would be utterly silly even for anet. and double shields has its own argument line.)

Double torch? So a bonfire on a stick? I dunno that sounds pretty awesome.

Double Torch is awesome in a circus but sucks in the rain.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: AdaephonDelat.3890

AdaephonDelat.3890

so it would be awesome to see them have a great-axe as one of the features for the next xpac. (and no i’m not going into ‘double torches’ or ‘double warhorns’ as that would be utterly silly even for anet. and double shields has its own argument line.)

Double torch? So a bonfire on a stick? I dunno that sounds pretty awesome.

Double Torch is awesome in a circus but sucks in the rain.

So no use in Sparkfly then? Probably be good in Silverwastes though. Plant enemies and it’s dry.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

And we have lasers, energy weapons, flamethrowers, chemical dispensers, gasmasks, rifles, cannon, sniper rifles, tanks and helicopters, submarines, flying gunships and robots in this game and you think a tactical nuke is way overboard? If you listen to the Golem Mark II, it’s dropped from ORBIT! Just so you have an idea…

Don’t forget long range holographic communications. But no radios or walkie talkies.

“It’s a madhouse! A madhouse!”

Psh why have radios or walkie talkies when you’ve got carrier pigeons?

Well we use the pigeons mostly to carry freight, (poor pigeons, sometimes hauling multiple charr heavy chests….), so some of us invested in griffons, they carry more… or transport our goods through the mists per ghost……

But messaging, well holograpic comms are perfect… you can see the ppl you’re taling too as well, very ‘Trekky’, just without star this time, unless you have world completion

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

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Posted by: Tachenon.5270

Tachenon.5270

so it would be awesome to see them have a great-axe as one of the features for the next xpac. (and no i’m not going into ‘double torches’ or ‘double warhorns’ as that would be utterly silly even for anet. and double shields has its own argument line.)

Double torch? So a bonfire on a stick? I dunno that sounds pretty awesome.

Double Torch is awesome in a circus but sucks in the rain.

Whee!

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Posted by: AdaephonDelat.3890

AdaephonDelat.3890

so it would be awesome to see them have a great-axe as one of the features for the next xpac. (and no i’m not going into ‘double torches’ or ‘double warhorns’ as that would be utterly silly even for anet. and double shields has its own argument line.)

Double torch? So a bonfire on a stick? I dunno that sounds pretty awesome.

Double Torch is awesome in a circus but sucks in the rain.

Whee!

Ohhhh that sort of double torch. I’d pictured and long handle (like a hammer) with a massive brazier on the end. My bad :-P

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Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

Whee!

That thing in the bandit royalist’s hands is a actually a hammer.

Players can equip a weapon with the same skin, but it’s a staff.

http://wiki.guildwars.com/wiki/Firebrand

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Offair.2563

Offair.2563

Where is my 2h horn…..Didgeridoooo or however u spell that aboriginal horn.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: Avoozl.6054

Avoozl.6054

I’m waiting for scepters akimbo.

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Posted by: hrasna.3017

hrasna.3017

I’m waiting for a one-handed chaingun. Gonna use my thief and dual-wield that thing.

-Chris

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Posted by: stayBlind.7849

stayBlind.7849

Because the time needed to develop new weapons is instead being used to develop gliders which, to me, sound just as gimmicky as the terrible underwater combat.

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Posted by: Monoman.2068

Monoman.2068

Well as it has been anounced the expansion will NOT bring any new weapons I expect your wish only can be fullflilled as a alternate GS sword skin (would be strange as the animations do not lean themselves for 2h-AXE so IMHO such a decision is not wanted…) or in a future the expansion -after- Hot… so I think you need some 3 yrs worth of patience… if you’re lucky…

Really? I think they work out perfectly since they are all wide swings, over hand swings, and rotations. If there were plenty of lunging, it would look stupid but that’s not the case.

I hope such skins make an appearance because I really don’t like gigantic swords.

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

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Posted by: Halvorn.9831

Halvorn.9831

Apart from a few new animations: what would 2H axe add to the game that isn’t already there? I mean, do you see a missing mechanic due to 2H axes not being implemented?

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Posted by: abbetd.5912

abbetd.5912

Apart from a few new animations: what would 2H axe add to the game that isn’t already there? I mean, do you see a missing mechanic due to 2H axes not being implemented?

I’d use a 2h axe if it were available just cause they look cool. No other reason, purely cosmetic. Don’t really think devs should waste any time implementing them though.

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Posted by: Tachenon.5270

Tachenon.5270

Apart from a few new animations: what would 2H axe add to the game that isn’t already there? I mean, do you see a missing mechanic due to 2H axes not being implemented?

I’d use a 2h axe if it were available just cause they look cool. No other reason, purely cosmetic. Don’t really think devs should waste any time implementing them though.

I don’t think it would be time wasted. I think it would add to the game.

The table is a fable.

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Posted by: Carlin Sanders.3587

Carlin Sanders.3587

Apart from a few new animations: what would 2H axe add to the game that isn’t already there? I mean, do you see a missing mechanic due to 2H axes not being implemented?

given how they inverted some of the mechanics of the hammer with the new profession, i’m sure Anet could find a way to make great-axes unique, such as making it a DPH weapon rather than DPS – a spike weapon. axe is nice but it often feels more like a build-up weapon, even with warrior having Evicerate.

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

What about the off hands: Focus, Shield, Torch, Warhorn?
1h Focus, but no 2h Focus
1h Shield, but no 2h Tower Shields
1h Torch, but no 2h Flaming Tree
1h Warhorn, but no 2h Didgeridoo/Bavarian Horns

Now just imagine a 2h Bavarian Horn bellowing out on the wall of Stone Mist Castle…Riiiiiiicola anyone?

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Posted by: abbetd.5912

abbetd.5912

Apart from a few new animations: what would 2H axe add to the game that isn’t already there? I mean, do you see a missing mechanic due to 2H axes not being implemented?

I’d use a 2h axe if it were available just cause they look cool. No other reason, purely cosmetic. Don’t really think devs should waste any time implementing them though.

I don’t think it would be time wasted. I think it would add to the game.

Maybe time wasted was a poor choice of words on my part. I would love to have 2h axes in gw2, as well as other weapons. Who doesn’t want more choices in customization and playstyle (well, aside from the go zerk or go home crowd.) What I meant was that there are other, more pressing issues that need to be addressed with existing mechanics, gear, and weapons that should be addressed before they even consider trying to implement new mechanics, gear, weapons, or professions.

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Posted by: Carlin Sanders.3587

Carlin Sanders.3587

What about the off hands: Focus, Shield, Torch, Warhorn?
1h Focus, but no 2h Focus
1h Shield, but no 2h Tower Shields
1h Torch, but no 2h Flaming Tree
1h Warhorn, but no 2h Didgeridoo/Bavarian Horns

Now just imagine a 2h Bavarian Horn bellowing out on the wall of Stone Mist Castle…Riiiiiiicola anyone?

1 – i consider this the ‘dagger’ of magical items. why no 2-handed dagger? ohwaitthatsagreatsword
2 – this honestly has its own argument line and has had several threads about it. take it up there.
3 – honestly this would wind up as just a staff skin rather than an actual torch weapon.
4 – this might give anet an idea for a new gemstore instrument rather than an actual weapon. please abandon this thought train before we’re introduced to gongs and tubas.

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Posted by: abbetd.5912

abbetd.5912

What about the off hands: Focus, Shield, Torch, Warhorn?
1h Focus, but no 2h Focus
1h Shield, but no 2h Tower Shields
1h Torch, but no 2h Flaming Tree
1h Warhorn, but no 2h Didgeridoo/Bavarian Horns

Now just imagine a 2h Bavarian Horn bellowing out on the wall of Stone Mist Castle…Riiiiiiicola anyone?

I absolutely love the idea of a 2h didgeridoo. Club your enemy with it, sound a mighty blast that pushes up to 5 enemies back, sound a charge that grants allies swiftness… so many possibilities.

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Posted by: Tachenon.5270

Tachenon.5270

How about this thing?

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

4 – this might give anet an idea for a new gemstore instrument rather than an actual weapon. please abandon this thought train before we’re introduced to gongs and tubas.

2h Gongs vs 1h Choir Bell and 2h Tubas vs 1h Marriner’s Horn…Brilliant!
And 2hTimpani vs 1h Musical Frame Drum
and and and 2h Xylophones vs the 1h Glockenspiel
Let us not forget the Upside-down Washtub, String and Broom Handle.

Too far? … Yeah, too far.

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Posted by: Linken.6345

Linken.6345

Apart from a few new animations: what would 2H axe add to the game that isn’t already there? I mean, do you see a missing mechanic due to 2H axes not being implemented?

It would add a 2h melee condi weapon to the warrior, thats what they are missing atm considering their only other melee one is 1h sword x2

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Posted by: Blair.3796

Blair.3796

So following the pattern, we need a two-handed warhorn. Didgeridoo confirmed.

Also, where’s my main hand shield?

Why no 2h axes?

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Posted by: Burnzey.7985

Burnzey.7985

Apart from a few new animations: what would 2H axe add to the game that isn’t already there? I mean, do you see a missing mechanic due to 2H axes not being implemented?

Axes inflict bleeding and vulnerability, they are not as dense as a mallet and so stunning wouldn’t be feasible, but they could root targets in place with big swings to the legs.

Why no 2h axes?

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Posted by: Burnzey.7985

Burnzey.7985

“1h Focus, but no 2h Focus
1h Shield, but no 2h Tower Shields
1h Torch, but no 2h Flaming Tree
1h Warhorn, but no 2h Didgeridoo/Bavarian Horns
Where is my 2h horn…..Didgeridoooo
Crossbows, Throwing stars, Tactical Nukes
Double Torch”

I must assume all of you are joining in on a troll, because they’re ridiculous.

“Neither do you understand what “arbitrary” means. Hint: it is not the same as “superfluous”.”

You seem to think that a 2h axe, where a 1h counterpart that already exists is random and unwarranted. So by contrast, all 2h weapons of the 1h variant are are… Arbitrary?

Why no 2h axes?

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Posted by: Olba.5376

Olba.5376

You can’t just add weapons because they’d be “cool”. Not only is that not a proper argument, but it’s also missing the fact that you would need to design a niche for the weapon to fill before it can even be considered. There’s no point in having two different weapons that do the exact same thing.

And your argument about 1h and 2h options existing other than for axes, you’re kind of not in the right there either:

  • What is the 2h option for Dagger? Can’t be GS since that’s Sword already.
  • What are the 1h options for Shortbow and Longbow?

So for your argument to be anything valuable, you need to:

  1. Establish a niche for it
  2. Give the same treatment to every other weapon

(edited by Olba.5376)

Why no 2h axes?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

You can’t just add weapons because they’d be “cool”. Not only is that not a proper argument, but it’s also missing the fact that you would need to design a niche for the weapon to fill before it can even be considered. There’s no point in having two different weapons that do the exact same thing.

And your argument about 1h and 2h options existing other than for axes, you’re kind of not in the right there either:

  • What is the 2h option for Dagger? Can’t be GS since that’s Sword already.
  • What are the 1h options for Shortbow and Longbow?

So for your argument to be anything valuable, you need to:

  1. Establish a niche for it
  2. Give the same treatment to every other weapon

+1

Increased weapon variety would be interesting for an hour, until people found out how to adjust the meta to accommodate it.

That said, I wouldn’t mind seeing something that happened in GW1 towards the end of active updates: existing weapon types that were designed to look like others, e.g. we could have a greatsword that looked like a 2H axe.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Why no 2h axes?

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Posted by: ReV.6097

ReV.6097

Get in the que! :P
We’ve waited for Pole-arm/Spear/Halbeards etc, for a lot longer. Seen so many games with great spear/Lance animations, and it makes me wonder wtf is keeping Anet from doing that in GW2. :/

GW2 Role Play Deviant art -
Legacy of Kain:
[link]http://fav.me/d8kgamy[/link]

Why no 2h axes?

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Posted by: Linken.6345

Linken.6345

You can’t just add weapons because they’d be “cool”. Not only is that not a proper argument, but it’s also missing the fact that you would need to design a niche for the weapon to fill before it can even be considered. There’s no point in having two different weapons that do the exact same thing.

And your argument about 1h and 2h options existing other than for axes, you’re kind of not in the right there either:

  • What is the 2h option for Dagger? Can’t be GS since that’s Sword already.
  • What are the 1h options for Shortbow and Longbow?

So for your argument to be anything valuable, you need to:

  1. Establish a niche for it
  2. Give the same treatment to every other weapon

Since its more likely dagger- sword – great sword

We need kama – axe – great axe
sap – mace – hammer
wand – secepter – staff
buckler(usable while dual wielding weapons) – shield – tower shield (main hand or 2h)

Sadly kinda hard to find good alternatives for the last 5 weapon types

deringer – pistol – rifle
slingshot – shortbow – longbow
match – torch – bonfire
duck caller – horn – vuvuzela
keyring – focus – hula hoop

Why no 2h axes?

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Posted by: Linken.6345

Linken.6345

Get in the que! :P
We’ve waited for Pole-arm/Spear/Halbeards etc, for a lot longer. Seen so many games with great spear/Lance animations, and it makes me wonder wtf is keeping Anet from doing that in GW2. :/

Cant say i remember many games with them in hunter had spear it in dark ages of camelot, armsman had polearm.
What other game then tera have a lancer class in them?

Wow have the weapon skins but are treated the same as other 2h weapons