Why no capes?
Makes me wonder too when i see loading screens with capes on characters (whoever they are) in certain maps. But I think they’d have an issue on Charr definitely.
Anet is already working (or at least thinking) about implementing this.
It’s a lot more work that you would think to get the capes to fit, with everything else and avoid clipping.
It have been rumored that legendary back skins will be capes. But then again, legendary back skins is a rumor itself
Anet is already working (or at least thinking) about implementing this.
It’s a lot more work that you would think to get the capes to fit, with everything else and avoid clipping.
It have been rumored that legendary back skins will be capes. But then again, legendary back skins is a rumor itself
I could definitely see the clipping and physics being a challenge, you’re right. Especially with all the races, body types, etc having to be taken into consideration.
As much as I’d love to see them soon, I’ll be glad if Anet takes their time and just gives us something polished when it’s ready. Was just something that crossed my mind once again whilst roaming the map.
Anet is already working (or at least thinking) about implementing this.
It’s a lot more work that you would think to get the capes to fit, with everything else and avoid clipping.
It have been rumored that legendary back skins will be capes. But then again, legendary back skins is a rumor itself
A rumor within a rumor leads to this….
I believe the hardest issue here is giving charr capes. their stance kinda limits the ability of a cloth modifier to be used. That is unless you like having your cape hanging over your shoulder all the time. Every other character race just has to worry about clipping, which is a minor issue given that capes normally clip in games in general.
They should make capes the way Tera did. This would remove clipping from charr and look pretty good to wear on any race.
They should make capes the way Tera did. This would remove clipping from charr and look pretty good to wear on any race.
Except charr are hunched forward and run on all fours. the way cloth modifiers work would have the cloth shifting to one side or the other, not staying directly down the back. That is the problem charr have.
I’d like to see them implement capes like we had in GW. Guild Capes were so much better than the crappy Guild Armor we have now. You could actually see the Guild Symbol on them.
The physics would be complicated, with all the dodge rolls, leaps and and spins. Games with capes are often less animated than GW2.
This topic always brings these images to my mind.
Using charr as an excuse is just that, an excuse, not sound reasoning to justify their non-implementation.
Charr should not have capes then, in the traditional sense.
It is not one size fits all (or one style for all). Give the other species capes or variations of capes (like the pics) and give charr something that functions appropriately for their body type and animations.
Nowhere is it said that all things must be identical across all species in the game. There are plenty of examples where things are intentionally different across the various species. Capes (or whatnot) should be no different.
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I’d love for my guardian to have a cape, if the Charr are the main issue than I say release it for all but the Charr race.
This topic always brings these images to my mind.
Using charr as an excuse is just that, an excuse, not sound reasoning to justify their non-implementation.Charr should not have capes then, in the traditional sense.
It is not one size fits all (or one style for all). Give the other species capes or variations of capes (like the pics) and give charr something that functions appropriately for their body type and animations.Nowhere is it said that all things must be identical across all species in the game. There are plenty of examples where things are intentionally different across the various species. Capes (or whatnot) should be no different.
Did you read my post at all? There IS sound reasoning. Have you ever messed around with a 3d design program? A cloth modifier? Unless they were to add in extra wind based physics system into the movement of the cloth (which would take more data and processing power than what is already use, Gravity physics system if you are not sure what I mean.) or make the majority of the mesh static, (which looks horrible btw, See DAoC if you don’t believe me.) the cloth WILL fall to the side of the character if they are hunched over. Its the way the physics works. (Gravity physics in this case)
Another “great” example of the screw ups inherent in cloth like apparel and the horrendous clipping issues they create on hunched characters would be Champion’s Online. Go play around with those capes for awhile and see what happens.
If you were to give all the other races capes but not the charr how many charr players will come here and complain about it? Pretty much every one of them. As far as intentionally different, its only different in the mesh design. The styles are the same.
A relatively simple solution would be to add capes… that are belted at the characters waist, and flow free below the waist. Theoretically solves the problem for Charr, and other races.
A relatively simple solution would be to add capes… that are belted at the characters waist, and flow free below the waist. Theoretically solves the problem for Charr, and other races.
That doesn’t though, because then we still run into tail clipping.
A relatively simple solution would be to add capes… that are belted at the characters waist, and flow free below the waist. Theoretically solves the problem for Charr, and other races.
That doesn’t though, because then we still run into tail clipping.
Tails already clip with everything, but at least belting a cape/cloak at the waist would solve the Charr’s bend over and run on all fours issue, at least partially.
Simplest solution for tail clipping with a cape would be to have the lower part of the cape split up the middle, so it more or less falls to either side of the tail.
This topic always brings these images to my mind.
Using charr as an excuse is just that, an excuse, not sound reasoning to justify their non-implementation.Charr should not have capes then, in the traditional sense.
It is not one size fits all (or one style for all). Give the other species capes or variations of capes (like the pics) and give charr something that functions appropriately for their body type and animations.Nowhere is it said that all things must be identical across all species in the game. There are plenty of examples where things are intentionally different across the various species. Capes (or whatnot) should be no different.
Did you read my post at all? There IS sound reasoning. Have you ever messed around with a 3d design program? A cloth modifier? Unless they were to add in extra wind based physics system into the movement of the cloth (which would take more data and processing power than what is already use, Gravity physics system if you are not sure what I mean.) or make the majority of the mesh static, (which looks horrible btw, See DAoC if you don’t believe me.) the cloth WILL fall to the side of the character if they are hunched over. Its the way the physics works. (Gravity physics in this case)
Another “great” example of the screw ups inherent in cloth like apparel and the horrendous clipping issues they create on hunched characters would be Champion’s Online. Go play around with those capes for awhile and see what happens.
If you were to give all the other races capes but not the charr how many charr players will come here and complain about it? Pretty much every one of them. As far as intentionally different, its only different in the mesh design. The styles are the same.
Ok. My post was not directed at you. However, I did read your post (and all of the others). I like reading your posts. I would ask if you read all of mine as well as you seemed to have missed where I addressed the points you brought up in your response.
You gave reasons for why traditional capes would not work on charr. I agree with that reasoning. But that does not supply reasoning to the real issue. Many seem to be hung up on thinking that charr need to have the exact same type of cape that all non-charr receive.
I stated that charr should receive something different that does work with their species’ characteristics in the game. You have not progressed the concept further. Styles would not be the same (as stated). There will then be no complaining from charr players of being the only species to not get capes as they would have their capes, though they would be different from the capes on other species much like other game elements are different between species.
Once again, there is no sound reasoning for not implementing capes in any fashion from all species in the game simply because the same style that functions properly on others would not function properly on them.
You seem to be wanting to pick a fight by the level of aggression in your post and I am not seeing any reason as for why.
And since you had asked:
“Have you ever messed around with a 3d design program?” – Yes.
“A cloth modifier?” – Yes.
I will not be returning to the thread, by the way, as this topic has been discussed many times. Just a heads up so you know not to spend time composing a response that will not be read.
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Charr could have like cloaks or something, or nifty side capes. Or scarf cape hybrids, or , OR instead of capes they could have like special tail ornaments/ mane ornaments that other races can’t have. I mean asura shouldn’t really have capes, they’d like fly away anytime the wind picked up, give them like walk spider leg backpacks like Doc Oct, or something.
Give sylvari leafy growth capes with various blooms etc, humans could have guild capes, norns could have trophy cloaks made of various monster kills.
I don’t think every race needs to have like ONE cape to rule them all, different cultures, different ornamentation.
make it cultural backpieces.
each race gets their own unique style of capes
something like cabal online
There are many capes in GW2 you can jump off. Some have even diving goggles.
Capes as backpieces will cause a lot of troubles – especially for Charrs. Engineers will not enjoy them I guess.
OH MAN FREIKEN CABAL. OH GOD.
That game, just. Freiken. Tron X DnD X Korea. Just too much. Shame it wasn’t more open worldy I freiken loved that games combat/ animations and abilities. WOO, nostalgia. But yeah Cabal had awesome capes, from trench coats to scarves. Great way to diversify and I’d love to have cultural based equipments that fit with their basic armor styles.
Just, just give me a giant bearskin cloak so I can run around as a bear within a bear. A bearception if you will.
Anet doesnt care about charr. Just take a look at armors – after nearly 2 years we still have clipping issues everywhere. Charr inst the reason why we don’t have capes. I won’t even mention the ugly armros we have in general, like heavy armors with a skirt..
Oh btw..wats dat
Colin stated during his Pax 2013 interview with Matt Visual (youtube it) that capes were something they wanted to do. However, due to some of the newer tech being used in GW2 they weren’t as simple to do as they were in GW1. It was a bit more complex, but something on thier to do list. Some people were working on it in their spare time, but they had other priorities that needed to come before capes. Nothing has changed as far as I’ve heard.
Anet doesnt care about charr. Just take a look at armors – after nearly 2 years we still have clipping issues everywhere. Charr inst the reason why we don’t have capes. I won’t even mention the ugly armros we have in general, like heavy armors with a skirt..
Oh btw..wats dat
Honestly I remember cape physics being pretty bad in that game……rather not have those.
I’d like to see them implement capes like we had in GW. Guild Capes were so much better than the crappy Guild Armor we have now. You could actually see the Guild Symbol on them.
It’s these Charrs you see, in GW everyone was human so you could easily animate capes, or write simple algorithms for animation.
I’d love for my guardian to have a cape, if the Charr are the main issue than I say release it for all but the Charr race.
Well I’d want to warn about the massive player uproar, but unfortunately Charr aren’t the most popular.
make it cultural backpieces.
each race gets their own unique style of capes
something like cabal online
This could work I guess, you’d be stealth introducing capes, without having all of them be exactly the same type of cape.
(edited by CureForLiving.5360)
Because this is not Marvel Universe Online…
(looking at players in LA wearing sparkling and on fire gear)
Ok, maybe this is more similar to a superheroes saga than I expected… bring the capes, its not gonna be worst that it already is.
Capes perfectly fit guild wars world, we certainly need some other features from gw1.(like guild halls, gvg, championships, build sending/presetting etc.)
It would be a perfect way to represent your guild. (Pic from gw1)
This topic always brings these images to my mind.
Using charr as an excuse is just that, an excuse, not sound reasoning to justify their non-implementation.Charr should not have capes then, in the traditional sense.
It is not one size fits all (or one style for all). Give the other species capes or variations of capes (like the pics) and give charr something that functions appropriately for their body type and animations.Nowhere is it said that all things must be identical across all species in the game. There are plenty of examples where things are intentionally different across the various species. Capes (or whatnot) should be no different.
Exactly. I’ve always thought a cultural backpiece that could display your guild logo made sense:
Humans – Capes.
Asura – Glowing Hologram.
Sylvari – Giant leaf .
Norn – Fur cloak.
Charr – Armoured shell.
Very simple, allows for diversity (not everyone in a cape) and deals with clipping. Plus a glowing hologram of your guild emblem would be awesome on an Asura.
I like the idea of racial capes to be honest.
Charr with Tail Adornments…
Asura with Leaves or such…
Norn with Fur Cloaks…
Sylvari with Jet Packs or other movement type stuff…
Humans with the traditional Capes…
there is something called shoulder capes, a char could have that as compromise.
https://c1.staticflickr.com/7/6047/6878862452_b71585f336.jpg
Here’s an answer from Colin the man himself. Creds to MattVisual too
takes a drink
more variety is always nice, but capes are too similar to so many things we already have. not so much back items, but a lot of coats are cape-like.
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I’m guessing the real answer is processing power required to make this look halfway decent is just not available under the games technology.
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I’m not against them, provided I can hide them, and if they come with stats, there is a way for a casual player to at least acquire a reasonable exotic version of it.
Having said that, with my luck, they’ll introduce it, and someone’s OCD will flare up because of some completely inconsequential clipping issues, and then they’ll change the running animation on my characters again, to something even ‘more’ atrocious than the first round of running animation changes, and my characters will all look like Lurch.
Look at one of your characters that has a great sword or staff from the side. See how it floats off the back of your character. They float to avoid clipping and even then with some armors they still clip. That is why capes won’t work. Well I guess they would work if they floated them even more than that and then floated back placed items even further than that. Imagine how that would look from the side. LOL
(edited by JustTrogdor.7892)
1327 AE
Not being Human master race character
Not openly contemptuous of players who have Charr characters
Caring about lesser races and clipping.
Humans don’t have clipping problems.
Lunar Sunset.8742
Rogue.7856
I would love to see capes. While clipping sucks, as long as they’re willing to fix the issue for all races and animations, I would even be okay if they were released before it was perfect. Since it would be a back item, it would be able to be hidden if people didn’t like seeing theirs … or they could use a standard back piece already available.
Let me just leave this here :p
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