Q:
Why no flail skins?
They’re certainly capable of doing it – the SAB mace skin is a flail.
They’re certainly capable of doing it – the SAB mace skin is a flail.
That skin is goofy! I just want a normal flail!
Obviously, the SAB skin isn’t a normal flail. Stitch was pointing it out because you asked if there’s an animation-based reason for not making flails. If the SAB skin works, a normal one could probably work just as well.
Asurans had to make a choice between developing waypoint technology and flail technology. They didn’t have the budget for both. Atm those purse strings are held by Councillor Phlunt.
~EW
Asurans had to make a choice between developing waypoint technology and flail technology. They didn’t have the budget for both. Atm those purse strings are held by Councillor Phlunt.
~EW
i don’t usu like anything u say, but this was pretty funny
Obviously, the SAB skin isn’t a normal flail. Stitch was pointing it out because you asked if there’s an animation-based reason for not making flails. If the SAB skin works, a normal one could probably work just as well.
You are right; I apologize
So far, most of the maces have been lackluster, at best. Generally boring, eye-roll-inducing.. You get the gist.
I think adding some flails would add some life to an otherwise stiff and boring weapon (that nobody uses. >.>)
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
So far, most of the maces have been lackluster, at best. Generally boring, eye-roll-inducing.. You get the gist.
I think adding some flails would add some life to an otherwise stiff and boring weapon (that nobody uses. >.>)
I completely agree. Imagine a flail with the same animation as the anomaly at the ball part! It would look sweet. It would still need spikes tho…
Engine limitation i guess. Had “The Crossing” on my rev and they chain did some funky kitten.
There is no technical reason they haven’t done it. Both the Super Mace and Chain-whip Sword prove a flexible weapon skin is possible with current technology.
If I were to assume, I would guess the reasons are either lore-based (existing mace skills make less sense using a flail, except as a joke), or motivation-based (nobody wanted to do it or felt there was demand for it).
They’re certainly capable of doing it – the SAB mace skin is a flail.
That skin is goofy! I just want a normal flail!
Something similar to > this design < perhaps?
I’d rather have flails as a new weapon type in the future than see a few flail skins slapped on maces. While flails CAN do most of the stuff maces can, they can also some stuff maces CAN’T. It’d be a shame to waste that potential just turning them into maces, IMO.
Of course, that’s assuming new weapon types are ever going to happen at all. I guess if the devs have already decided they’re never making new weapons then they may as well make flail-maces. But if new weapon types are still possible, I’d just as soon save them for that possibility.
I’d rather have flails as a new weapon type in the future than see a few flail skins slapped on maces. While flails CAN do most of the stuff maces can, they can also some stuff maces CAN’T. It’d be a shame to waste that potential just turning them into maces, IMO.
Of course, that’s assuming new weapon types are ever going to happen at all. I guess if the devs have already decided they’re never making new weapons then they may as well make flail-maces. But if new weapon types are still possible, I’d just as soon save them for that possibility.
Flails should be be a new weapon type since the animations for them should be different as well.
well flails are a much different kind of weapon than a mace.
As true as Odin’s spear flies,
There is nowhere to hide.
I don’t think it’s realistic to hope that flails will be their own weapon type, but however odd flails might look on certain mace skills, they can’t look any stranger than Scythe-staves or daggers that come in regular- or reverse-grip while using the same base animations. There’s some wiggle room for sure.