Having played just about every MMO and RPG out there, this frail, aging 44 year old gamer still finds that to this day, there are only two online games that he has given his most time to, World of Warcraft and Guild Wars 2.
This post is not about World of Warcraft. That is for another time.
I want to talk about Guild Wars 2. More importantly, on how I constantly see crowded in game cities and how it appears in the top 10 most played pc games from sites ranging from Xfire to Raptr, and yet it is also the most consistently frowned upon MMO in most online forums. This is a game that was the next step up. If World of Warcraft borrowed the Everquest model and made its game more polished, then Guild Wars 2 took all the little irritating things about all MMOs and eliminated them completely.
This is a game were you “see” what is going on right in front of you, and react. You are never told by NPCs to go kill x amount of spiders, and questing can involve many different ways to complete an area. Small events pop up and sometimes even collide. Exploration is encouraged and completing a zone map actually leads to a reward.
You can deposit material items to your bank from anywhere in the game, you craft straight from your bank, can read email from anywhere. There is shared looting so if someone tags a mob before you, as long as you hit, you get credit. Everyone can mine the same ore so you don’t get upset at other players. Anyone can resurrect anyone else which has created a sub culture of some very nice, helpful players. The game runs great, has a nice interface, beautiful graphics, gorgeous music, AND it is buy to play, making it one of the better deals around. There is little or no downtime whatsoever, and it has that special quality of being easy to get into but difficult to master. It has a sense of humor, excellent lore and even jumping puzzles for some of those parkour fans. The starting areas are fantastic and epic, and having outdoor giant monster Shadow Behemoth-like open events in all the starting areas is a real eye-opener. The wardrobe and specifically dye system is one of the best around.
The end game is what we always knew it would be. People complain about the lack of gear progression but that’s what Guild Wars 2 was always going to be. Even though there are some small upgrades, it has never really been about gear at level 80. In fact, to me, it is more about how you look cosmetically at level 80, which is refreshing, to say the least. The lack of a holy trinity has made finding dungeon groups so much easier, as there is no waiting around for a tank or healer, and holds you more accountable for getting out of the way of damage.
While there have been bumps with the living story content only being temporary, future updates are rumored to be more permanent additions, so ArenaNet has listened. Some of the content was quite impressive including the attack on Lion’s Arch and the very popular Super Adventure Box. Updates in general seem to come as fast if not faster than other games that have subscriptions.
My question is, what am I missing here? Is it jealousy? Are a lot of these internet anti-GW2 rants actually shills from other companies? Maybe GW2 is not your cup of tea, I get it. But I get sick and tired of someone randomly saying “GW2 sucks” or it is a flop because it just does not make sense. It does not add up.