Will there be changes to Scarlet's attack?
As somebody who wants to finish the event (because I am primarily motivated by success, not loot), I am so. so. so. tired of farmers ruining this for me. If you fixed it so that champs didn’t spawn when the Aetherblade Pirate Captain is up (and, like you suggested, added Empyreal Fragments on victory), I think that’d go a long way toward making it better.
www.getunicorned.com / northernshiverpeaks.org
As somebody who wants to finish the event (because I am primarily motivated by success, not loot), I am so. so. so. tired of farmers ruining this for me. If you fixed it so that champs didn’t spawn when the Aetherblade Pirate Captain is up (and, like you suggested, added Empyreal Fragments on victory), I think that’d go a long way toward making it better.
Having farmers doesn’t make the event go slower than if they weren’t present. You’re assuming if the farmers weren’t able the farm, they would help you finish the event. They’d instead be in Frostgorge farming champs and you’d likely be doing the event all by yourself.
I would not be so sure of that, Lord Kuru. The inherent rewards without abusing the champ spawning would probably still draw enough players to complete this event. The problem starts when everyone goes to the same event, upscaling it past sanity causing the champs to spawn. If you’ve ever done the aetherblade events with 10 ishpeople, you should know that it goes MUCH faster than in a farming zerg. And since many people are at few, slowly progressing events, the meta event bars stop going down.
Due to this, the farmers are not only “not helping”, they are actually working against people trying to complete the event.
Note that this is not a judgemental post, I have been on both sides myself. Though I would prefer they make it so the best rewards are had by actually completing the event, not by abusing the spawns.
Basically there is no motivation at all to do minion events.
Based on experimentation I did, it would only take about 20 people who stay on minions during aethers to progress it down. They have to split up.
So finding 19 other people who are willing to sacrifice spending any time on aethers, that’s the requirement for winning.
Also +1 on not being willing to spend 45 minutes of my life dedicated to earning hundreds of sprockets and reward of 5 champ bags and 5 dragonite.
As somebody who wants to finish the event (because I am primarily motivated by success, not loot), I am so. so. so. tired of farmers ruining this for me. If you fixed it so that champs didn’t spawn when the Aetherblade Pirate Captain is up (and, like you suggested, added Empyreal Fragments on victory), I think that’d go a long way toward making it better.
Having farmers doesn’t make the event go slower than if they weren’t present. You’re assuming if the farmers weren’t able the farm, they would help you finish the event. They’d instead be in Frostgorge farming champs and you’d likely be doing the event all by yourself.
Or maybe he’s assuming that if the farmers were in Frostgorge, less up-scaling would allow smaller numbers of players to complete the event. Farmers present at but not attacking a Captain leads to the Captain scaling up in health and being harder to down as a result. In that sense, the farmers are a hindrance.
As somebody who wants to finish the event (because I am primarily motivated by success, not loot), I am so. so. so. tired of farmers ruining this for me. If you fixed it so that champs didn’t spawn when the Aetherblade Pirate Captain is up (and, like you suggested, added Empyreal Fragments on victory), I think that’d go a long way toward making it better.
Having farmers doesn’t make the event go slower than if they weren’t present. You’re assuming if the farmers weren’t able the farm, they would help you finish the event. They’d instead be in Frostgorge farming champs and you’d likely be doing the event all by yourself.
Or maybe he’s assuming that if the farmers were in Frostgorge, less up-scaling would allow smaller numbers of players to complete the event. Farmers present at but not attacking a Captain leads to the Captain scaling up in health and being harder to down as a result. In that sense, the farmers are a hindrance.
Used to be an issue, but now when the aethers are done very few people continue on with the minions.
As somebody who wants to finish the event (because I am primarily motivated by success, not loot), I am so. so. so. tired of farmers ruining this for me. If you fixed it so that champs didn’t spawn when the Aetherblade Pirate Captain is up (and, like you suggested, added Empyreal Fragments on victory), I think that’d go a long way toward making it better.
sure goodluck finishing invasions without ANY FARMERS entering those invasion maps who always SPEEDS UP 1st and 2nd wave in order to farm final wave (aether monies yummy), besides why do u think peeps like me hop on my cleric guard doin invasions leaving my frostgorge farm with my warr if the monies is not worthed it?
if u want someone to blame, BLAME THOSE SILLY COMs who pile on each other instead of splitting up and succeeding the invasions!
As somebody who wants to finish the event (because I am primarily motivated by success, not loot), I am so. so. so. tired of farmers ruining this for me. If you fixed it so that champs didn’t spawn when the Aetherblade Pirate Captain is up (and, like you suggested, added Empyreal Fragments on victory), I think that’d go a long way toward making it better.
sure goodluck finishing invasions without ANY FARMERS entering those invasion maps who always SPEEDS UP 1st and 2nd wave in order to farm final wave (aether monies yummy), besides why do u think peeps like me hop on my cleric guard doin invasions leaving my frostgorge farm with my warr if the monies is not worthed it?
if u want someone to blame, BLAME THOSE SILLY COMs who pile on each other instead of splitting up and succeeding the invasions!
Q: Why are all the Commanders at the same event?
A: It spawns more champs. AKA farming.
Thank you for proving my point.
www.getunicorned.com / northernshiverpeaks.org
As somebody who wants to finish the event (because I am primarily motivated by success, not loot), I am so. so. so. tired of farmers ruining this for me. If you fixed it so that champs didn’t spawn when the Aetherblade Pirate Captain is up (and, like you suggested, added Empyreal Fragments on victory), I think that’d go a long way toward making it better.
sure goodluck finishing invasions without ANY FARMERS entering those invasion maps who always SPEEDS UP 1st and 2nd wave in order to farm final wave (aether monies yummy), besides why do u think peeps like me hop on my cleric guard doin invasions leaving my frostgorge farm with my warr if the monies is not worthed it?
if u want someone to blame, BLAME THOSE SILLY COMs who pile on each other instead of splitting up and succeeding the invasions!Q: Why are all the Commanders at the same event?
A: It spawns more champs. AKA farming.Thank you for proving my point.
and to that i say if there wasnt any rewarding champs there wouldnt be anyone doing the event at all so good luck finding 20+ players willing to beat a 3 hours cd 45 mins duration event for 5 sprockets and a box
also it is Those farmers you hate that beat the first 2 waves of the event so yeah again try beat the event without them lol.
and to that i say if there wasnt any rewarding champs there wouldnt be anyone doing the event at all so good luck finding 20+ players willing to beat a 3 hours cd 45 mins duration event for 5 sprockets and a box
also it is Those farmers you hate that beat the first 2 waves of the event so yeah again try beat the event without them lol.
Farmers tend to think that the only thing going on in the game is farming. Those of us who don’t farm know there are plenty of people playing the game, trying to beat events. Because they like it. (Not because of MAD LOOTZ LOLS).
Apparently you don’t know this. Probably because you’re always farming.
Also, note I didn’t say NO CHAMPS, I said NO CHAMPS DURING PIRATE CAPTAIN. You still get loot, but you don’t get endless loot so long as you ignore completing the event. I also said that the loot for winning should be increased. This would be further incentive to actually finish the event.
Here is the rule that I wish ArenaNet would adopt: FAILURE SHOULD NEVER BE MORE REWARDING THAN SUCCESS.
www.getunicorned.com / northernshiverpeaks.org
Not sure but it started to give out false information.
As somebody who wants to finish the event (because I am primarily motivated by success, not loot), I am so. so. so. tired of farmers ruining this for me. If you fixed it so that champs didn’t spawn when the Aetherblade Pirate Captain is up (and, like you suggested, added Empyreal Fragments on victory), I think that’d go a long way toward making it better.
Having farmers doesn’t make the event go slower than if they weren’t present. You’re assuming if the farmers weren’t able the farm, they would help you finish the event. They’d instead be in Frostgorge farming champs and you’d likely be doing the event all by yourself.
Or maybe he’s assuming that if the farmers were in Frostgorge, less up-scaling would allow smaller numbers of players to complete the event. Farmers present at but not attacking a Captain leads to the Captain scaling up in health and being harder to down as a result. In that sense, the farmers are a hindrance.
Used to be an issue, but now when the aethers are done very few people continue on with the minions.
I’ve seen captains burned down in under a minute. What I’m seeing now, at least some time, is the captain being up until just before the event would fail, at the 4.5 minute mark, iirc. Add that up over 5-6 Aether spawns and it’s irrelevant whether anyone would go for the clockworks.
The other issue, which I don’t think has come up yet, is what happens when the Aether half of the wave finishes: people continue killing Aethers instead of switching to minions so the 3rd wave doesn’t start. This is absolutely devastating and makes it nearly impossible to finish.
www.getunicorned.com / northernshiverpeaks.org
have you ever considered that just making the map disable commander mark would actually make ppl spread out… theyre naturally drawn to things being easier with more ppl even if it is actualy slower…
I’d say these changes could help a lot to make people want to finish the event:
- Make every single event spawn a lootable chest at the end, similar to the champion aetherblades that occasionally spawned near balloon towers during Jubilee
- This chest contains 1-3 champion loot bags, depending on the event (1 for molten alliance events, 1 + 1 per champ for minion portals, 2 for aetherblade events)
- Champions within the event don’t drop them anymore
Perhaps also: - Don’t spawn the chest for any events which are tied to an empty bar
- Award additional champ boxes at the end based on time remaining and/or total number of event chests looted (this part rather than events with credit, to dissuade event hopping)
That way there’s plenty of rewards available for early participation (speed up the beginning), rewards for the molten tunnelling machines (practically unrewarded), incentive to finish the pirate events early (no more “Don’t kill the captain, let him spawn more champs”). Additionally, players can’t simply run around tagging events for an end bonus, as they have to be present to loot the chest which spawns, enforcing active play and removing the possible incentive to hop events for more credit.
I think we need to agree that finishing the event should be the primary motivation. How that happens without reducing morale to the point that nobody does it, I don’t know yet, but it needs to be done. It sucks when it’s just another champ farm and people trying to complete it either get screwed out of the good loot or the off chance it does succeed the farmers get double the rewards without doing any of the hard work.
have you ever considered that just making the map disable commander mark would actually make ppl spread out… theyre naturally drawn to things being easier with more ppl even if it is actualy slower…
That’s dumb. People would just spam a waypoint and say “champs here”
Q: Why is every one farming pirates?
A: Because they Arr!
I’d say these changes could help a lot to make people want to finish the event:
- Make every single event spawn a lootable chest at the end, similar to the champion aetherblades that occasionally spawned near balloon towers during Jubilee
- This chest contains 1-3 champion loot bags, depending on the event (1 for molten alliance events, 1 + 1 per champ for minion portals, 2 for aetherblade events)
- Champions within the event don’t drop them anymore
Perhaps also:- Don’t spawn the chest for any events which are tied to an empty bar
- Award additional champ boxes at the end based on time remaining and/or total number of event chests looted (this part rather than events with credit, to dissuade event hopping)
That way there’s plenty of rewards available for early participation (speed up the beginning), rewards for the molten tunnelling machines (practically unrewarded), incentive to finish the pirate events early (no more “Don’t kill the captain, let him spawn more champs”). Additionally, players can’t simply run around tagging events for an end bonus, as they have to be present to loot the chest which spawns, enforcing active play and removing the possible incentive to hop events for more credit.
I’m liking this a lot. This would solve all the problems with non-completion and leeching. The only downside I can see are bagless champs being unprecedented since the new loot system.
I’d say these changes could help a lot to make people want to finish the event:
- Make every single event spawn a lootable chest at the end, similar to the champion aetherblades that occasionally spawned near balloon towers during Jubilee
- This chest contains 1-3 champion loot bags, depending on the event (1 for molten alliance events, 1 + 1 per champ for minion portals, 2 for aetherblade events)
- Champions within the event don’t drop them anymore
Perhaps also:- Don’t spawn the chest for any events which are tied to an empty bar
- Award additional champ boxes at the end based on time remaining and/or total number of event chests looted (this part rather than events with credit, to dissuade event hopping)
That way there’s plenty of rewards available for early participation (speed up the beginning), rewards for the molten tunnelling machines (practically unrewarded), incentive to finish the pirate events early (no more “Don’t kill the captain, let him spawn more champs”). Additionally, players can’t simply run around tagging events for an end bonus, as they have to be present to loot the chest which spawns, enforcing active play and removing the possible incentive to hop events for more credit.
I’m liking this a lot. This would solve all the problems with non-completion and leeching. The only downside I can see are bagless champs being unprecedented since the new loot system.
They’re not unprecedented as such. Bagless champs are the primary reason people hardly show up to the Jormag fight, the champions in the fields of ruin guild challenge don’t have champion bags, and I haven’t tested but I expect personal story champions don’t either. There are probably a small handful of event champs around the world which don’t “die” and therefore don’t drop loot.
The important thing here is to shift the reward of each event to the completion point, to add incentive to completing the individual events. This lines up the farmer’s and completionist’s goals – farmers want to clear as many events as possible for loot, completionists want to clear as many events as possible to win the invasion.
Well then that solves everything. Go make a post in suggestions.
As a side note, I just got endlessly ridiculed in mapchat for suggesting that finishing the event is important to me. This community is usually awesome, but sometimes I wish the farmers were all still just at CoF where I could avoid them…
www.getunicorned.com / northernshiverpeaks.org
Game Designer
There are some changes in the upcoming release to mitigate the severity of this problem. We’re also looking at making some long-term improvements to the Twisted Clockwork invasions.
Thanks for the response, Anthony! Also, just in case this thread seems really negative, I really like invasions! It’s great content! I just wish we could complete them…
www.getunicorned.com / northernshiverpeaks.org
Thank you Anthony, we love you
Watch as they take the lazy way out and just nerf all loot and reward as their “fix”, as always.
It will go well with the ascended grind.
There are some changes in the upcoming release to mitigate the severity of this problem. We’re also looking at making some long-term improvements to the Twisted Clockwork invasions.
It would be helpful if you indicated what those changes might be so that the player base could give you kind of a reality check beforehand. Please forgive me for assuming you folks don’t always understand the cause-and-effects of your own game, but history is on my side.
Stormbluff Isle [AoD]
There are some changes in the upcoming release to mitigate the severity of this problem. We’re also looking at making some long-term improvements to the Twisted Clockwork invasions.
It would be helpful if you indicated what those changes might be so that the player base could give you kind of a reality check beforehand. Please forgive me for assuming you folks don’t always understand the cause-and-effects of your own game, but history is on my side.
1) It’s too late for them to incorporate player feedback
2) Players don’t necessarily have a realistic view… or a consistent view… of how things should be “fixed”
3) It’s not Anthony’s job to communicate changes and, were he to hint at them and further refinements happen, you would be all over him for communicating wrong information
The only logical response is to say nothing until the official patch notes.
That said, I too would love hints. I just don’t think we’ll get them.
www.getunicorned.com / northernshiverpeaks.org
There are some changes in the upcoming release to mitigate the severity of this problem. We’re also looking at making some long-term improvements to the Twisted Clockwork invasions.
I hope those changes are warranted ascended items or exclusive items upon success. Other way, no thank you. Nobody will waste 45 minutes for kittenty mats you can get in a 30 seconds JP or by beaten one of the 2 minutes piñatas we already have.
-ArenaNet
There are some changes in the upcoming release to mitigate the severity of this problem. We’re also looking at making some long-term improvements to the Twisted Clockwork invasions.
I hope those changes are warranted ascended items or exclusive items upon success. Other way, no thank you. Nobody will waste 45 minutes for kittenty mats you can get in a 30 seconds JP or by beaten one of the 2 minutes piñatas we already have.
A guaranteed Exotic if you defeat Scarlet? I bet that would get a lot more people interested in completing the invasion as opposed to just farming Aetherblade Champs.
There are some changes in the upcoming release to mitigate the severity of this problem. We’re also looking at making some long-term improvements to the Twisted Clockwork invasions.
Time gated champ loot?
your account,and your 384 other accounts”
GG Anet
I’d say these changes could help a lot to make people want to finish the event:
- Make every single event spawn a lootable chest at the end, similar to the champion aetherblades that occasionally spawned near balloon towers during Jubilee
- This chest contains 1-3 champion loot bags, depending on the event (1 for molten alliance events, 1 + 1 per champ for minion portals, 2 for aetherblade events)
- Champions within the event don’t drop them anymore
Perhaps also:- Don’t spawn the chest for any events which are tied to an empty bar
- Award additional champ boxes at the end based on time remaining and/or total number of event chests looted (this part rather than events with credit, to dissuade event hopping)
That way there’s plenty of rewards available for early participation (speed up the beginning), rewards for the molten tunnelling machines (practically unrewarded), incentive to finish the pirate events early (no more “Don’t kill the captain, let him spawn more champs”). Additionally, players can’t simply run around tagging events for an end bonus, as they have to be present to loot the chest which spawns, enforcing active play and removing the possible incentive to hop events for more credit.
I’m liking this a lot. This would solve all the problems with non-completion and leeching. The only downside I can see are bagless champs being unprecedented since the new loot system.
Bagless champs are still in dungeons. At least some story mode dungeons like CM.
The obvious problem to shifting loot to the end is a crash happy client. With frequency increasing as the number of players around increases.
(edited by Khisanth.2948)
There are some changes in the upcoming release to mitigate the severity of this problem. We’re also looking at making some long-term improvements to the Twisted Clockwork invasions.
It would be helpful if you indicated what those changes might be so that the player base could give you kind of a reality check beforehand. Please forgive me for assuming you folks don’t always understand the cause-and-effects of your own game, but history is on my side.
1) It’s too late for them to incorporate player feedback
Nonsense. I’m not just talking about this particular change … I’m talking about changes in general, particularly future ones.
2) Players don’t necessarily have a realistic view… or a consistent view… of how things should be “fixed”
In aggregate we most certainly do. It is not difficult at all to follow the forums and discover some pretty consistent themes and common directions from players.
3) It’s not Anthony’s job to communicate changes and, were he to hint at them and further refinements happen, you would be all over him for communicating wrong information
Nonsense again. All that would be required is for him, or any other dev, to stay in contact enough to explain potential changes to earlier projections and explain why.
The only logical response is to say nothing until the official patch notes.
There’s nothing logical about that at all. It’s exactly what we’ve been getting all along and exactly why so many players are unhappy with the direction of the game and the ongoing lack of communication from ANet.
That said, I too would love hints. I just don’t think we’ll get them.
At least we can agree on that.
Stormbluff Isle [AoD]
There are some changes in the upcoming release to mitigate the severity of this problem. We’re also looking at making some long-term improvements to the Twisted Clockwork invasions.
may i suggest the following :
1. Change the aether wave to be always the first wave, mitigating delay due to farming
2. Reduce the threshold amount of minions killed by approximately 20% to trigger the next wave
3. Disable commander tags to be toggled on invasion maps to help diverse peeps instead of just concentrating peeps into an area which eventually spawns champs and farming
4. Increase the reward pool if scarlet defeated by minimum 500%
5. Increase the invasion map capacity to sustain more peeps
6. Change the "CHAMPS ONLY RED CIRCLE " spawn area icon to become in line with the generic red swords
(edited by Empressium.5482)
There are some changes in the upcoming release to mitigate the severity of this problem. We’re also looking at making some long-term improvements to the Twisted Clockwork invasions.
It would be helpful if you indicated what those changes might be so that the player base could give you kind of a reality check beforehand. Please forgive me for assuming you folks don’t always understand the cause-and-effects of your own game, but history is on my side.
1) It’s too late for them to incorporate player feedback
Nonsense. I’m not just talking about this particular change … I’m talking about changes in general, particularly future ones.
2) Players don’t necessarily have a realistic view… or a consistent view… of how things should be “fixed”
In aggregate we most certainly do. It is not difficult at all to follow the forums and discover some pretty consistent themes and common directions from players.
3) It’s not Anthony’s job to communicate changes and, were he to hint at them and further refinements happen, you would be all over him for communicating wrong information
Nonsense again. All that would be required is for him, or any other dev, to stay in contact enough to explain potential changes to earlier projections and explain why.
The only logical response is to say nothing until the official patch notes.
There’s nothing logical about that at all. It’s exactly what we’ve been getting all along and exactly why so many players are unhappy with the direction of the game and the ongoing lack of communication from ANet.
That said, I too would love hints. I just don’t think we’ll get them.
At least we can agree on that.
I full heartily agree with Timmy. Even if you consider all his responses personal, which is obvious, I believe he is making a general statement about the community. If the Devs were to provide any information before launch, it will cause confusion the second a update hits. Even if the information provided was exactly as stated, and we all know that rarely happens, the telephone game will provide false information. Aka one person will say something and the next will say something completely different.
TL; DR. Don’t take it personal what Timmy said. He is correct about how Devs and many other Devs handle their information before release.
Precursors and ascended items for every invasion?
Why not just give you a legendary?
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
Reduce the amount of “captain” events, increase the amount of champions spawning in the “minion” events – everybody happy?
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
Watch as they take the lazy way out and just nerf all loot and reward as their “fix”, as always.
It will go well with the ascended grind.
Keep up that optimistic attitude, it’ll take you places.
Seriously, Let’s wait and see what these changes will be before dumping on the Dev’s.
I full heartily agree with Timmy. Even if you consider all his responses personal, which is obvious, I believe he is making a general statement about the community. If the Devs were to provide any information before launch, it will cause confusion the second a update hits. Even if the information provided was exactly as stated, and we all know that rarely happens, the telephone game will provide false information. Aka one person will say something and the next will say something completely different.
TL; DR. Don’t take it personal what Timmy said. He is correct about how Devs and many other Devs handle their information before release.
Yes. Just to reiterate, this is my sense of how a lot of people on these boards feel and how they interact with developers: “You MUST answer me because I PLAY YOUR GAME! Now tell me… what changes are you making to the game? And don’t tell me through the official channel of patch notes, tell me now, on the forums, which isn’t your job, but do it anyway so that I can tell you all the changes you should make. I don’t care that the changes are already set for the next release in less than a week. I must be heard or you don’t give a kitten about this community!”
Devs come here frequently to read, even if not to respond. They know how the community feels. They play the game themselves. There are a variety of issues that can come up when responding to posts (e.g. the trouble poor Josh Foreman’s gotten himself into), so tough issues like this are mostly avoided.
As a side note, if you really want to know what changes are coming as early as possible, move to Seattle and get a job with ArenaNet. ;-)
www.getunicorned.com / northernshiverpeaks.org
Watch as they take the lazy way out and just nerf all loot and reward as their “fix”, as always.
It will go well with the ascended grind.Keep up that optimistic attitude, it’ll take you places.
Seriously, Let’s wait and see what these changes will be before dumping on the Dev’s.
LOL. Guess you haven’t seen all their other quick fixes? Gauntlet? Karma?
If I’m wrong, I’ll come back here and eat my words.
For these particular invasions, have the game track the champ loot bags each player qualifies for, and they only receive them once Scarlet is dead. That way everyone has an incentive to balance farming with actually completing the event.
The event’s difficulty is fine as it is, and the rewards are spectacular. The rewards just need to be given upon completion.
It’d also be nice if an event that is easily equivalent to clearing an Orrian temple could reward more than 5 Dragonite Ore.
For these particular invasions, have the game track the champ loot bags each player qualifies for, and they only receive them once Scarlet is dead. That way everyone has an incentive to balance farming with actually completing the event.
The event’s difficulty is fine as it is, and the rewards are spectacular. The rewards just need to be given upon completion.
It’d also be nice if an event that is easily equivalent to clearing an Orrian temple could reward more than 5 Dragonite Ore.
Ooooh that is evil. I sort of like it, but I’m worried about that with the length of the event. And disconnects. Etc.
I really think it’d be easier to just spawn less champs. Curious to see what Anet’s solution will be.
www.getunicorned.com / northernshiverpeaks.org
As a side note, if you really want to know what changes are coming as early as possible, move to Seattle and get a job with ArenaNet. ;-)
That doesn’t work either! There has been a couple of cases where some of the devs didn’t know about some of the details of some up coming changes because they weren’t the ones working on it. An example would be the recent thing about salvage kits and essences of luck. :P
For these particular invasions, have the game track the champ loot bags each player qualifies for, and they only receive them once Scarlet is dead. That way everyone has an incentive to balance farming with actually completing the event.
The event’s difficulty is fine as it is, and the rewards are spectacular. The rewards just need to be given upon completion.
It’d also be nice if an event that is easily equivalent to clearing an Orrian temple could reward more than 5 Dragonite Ore.
Ooooh that is evil. I sort of like it, but I’m worried about that with the length of the event. And disconnects. Etc.
I really think it’d be easier to just spawn less champs. Curious to see what Anet’s solution will be.
Doesn’t have to be less champs. In fact it could be more champs! One of the problems is the lack of champions. Champion minions. An aetherblade event will generate probably around 5 champions. You would be pretty lucky to get 3 from a minion event. If they spawned equal amounts then you could at least say both types are equally appealing in terms of rewards.
(edited by Khisanth.2948)
Doesn’t have to be less champs. In fact it could be more champs! One of the problems is the lack of champions. Champion minions. An aetherblade event will generate probably around 5 champions. You would be pretty lucky to get 3 from a minion event. If they spawned equal amounts then you could at least say both types are equally appealing in terms of rewards.
Very true! There are a number of avenues to fix this problem.
www.getunicorned.com / northernshiverpeaks.org
As a side note, if you really want to know what changes are coming as early as possible, move to Seattle and get a job with ArenaNet. ;-)
The only reason I’d like to know more in advance of what they plan to do is to be able to try to stop them from implementing the dumb ones. Way too many times we are getting stuff we don’t ask for, don’t want, and which is counter to the premise of the game we originally purchased. It has been like buying an upgradable computer only to find out that the periodic upgrades are turning it into a DVR.
I couldn’t care less about knowing anything in advance if I trusted these folks to surprise me with something appropriate to the game they promoted.
Stormbluff Isle [AoD]
As a side note, if you really want to know what changes are coming as early as possible, move to Seattle and get a job with ArenaNet. ;-)
The only reason I’d like to know more in advance of what they plan to do is to be able to try to stop them from implementing the dumb ones. Way too many times we are getting stuff we don’t ask for, don’t want, and which is counter to the premise of the game we originally purchased. It has been like buying an upgradable computer only to find out that the periodic upgrades are turning it into a DVR.
I couldn’t care less about knowing anything in advance if I trusted these folks to surprise me with something appropriate to the game they promoted.
Fair. But I think you’re forgetting about how the decision-making process works. This game is not a collaboration between gamers and developers. It is a product of a company. It is a deliverable, not an open-source collaboration.
If you don’t like it, you can and should vote with your feet. But you don’t get to demand that you be included in the review process for changes. These forums offer you an incredible opportunity to provide feedback, but I think you’ve gone too far in expecting ArenaNet to include the community in their decision-making process to such a high degree.
www.getunicorned.com / northernshiverpeaks.org
We needs an election of who is in charge to fight Scarlet.
Vote Rytlock and he will promise you glorious fights against only the toughest of enemies along with a reduction of waypoint costs so the troops can be mobilized easier. Rytlocks boasting skills make all events take place around him, Scarlet just can’t resist him.
Vote Logan and he will promise you tactical battles, umm .. running from one end of the map to the other to chase the intruders, restless. He has convinced E. Gnashblade to develop an invasion finder which will be released with a huge price cut. E. is practically cutting his own claws off! Logan’s presence make the toughest enemies reconsider invading, Scarlet will be driven off fast.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
As a side note, if you really want to know what changes are coming as early as possible, move to Seattle and get a job with ArenaNet. ;-)
The only reason I’d like to know more in advance of what they plan to do is to be able to try to stop them from implementing the dumb ones. Way too many times we are getting stuff we don’t ask for, don’t want, and which is counter to the premise of the game we originally purchased. It has been like buying an upgradable computer only to find out that the periodic upgrades are turning it into a DVR.
I couldn’t care less about knowing anything in advance if I trusted these folks to surprise me with something appropriate to the game they promoted.
Fair. But I think you’re forgetting about how the decision-making process works. This game is not a collaboration between gamers and developers. It is a product of a company. It is a deliverable, not an open-source collaboration.
If you don’t like it, you can and should vote with your feet. But you don’t get to demand that you be included in the review process for changes. These forums offer you an incredible opportunity to provide feedback, but I think you’ve gone too far in expecting ArenaNet to include the community in their decision-making process to such a high degree.
Heh … maybe Cactus should try one of the Sony products(including an upcoming one in the same genre), they actually have something like.
On the other hand I’ve seen plenty of half baked player ideas/suggestions on these forums(a few of them might have come from me).
There are design constraints we don’t know about. The only one I’ve seen mentioned involves conflict of interest among players. Where someone showing up and killing something should not negatively affect another player. You should not be disappointed in seeing more players show. Unfortunately they haven’t been able to meet that goal. There are events where it is undesirable to see more players because of scaling(there are also events where you DO want to see more players due to a lack of scaling or poor baseline).
Make her be a decent boss to fight plz
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
There are some changes in the upcoming release to mitigate the severity of this problem. We’re also looking at making some long-term improvements to the Twisted Clockwork invasions.
Thanks.
So soon too? Nice.