Will we ever get a REAL leather solution?
The world wonders.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
The precious farm in Lake Doric didn’t lower leather prices and it’s annoying to farm it, it’s easier to farm gold elsewhere and buy the leather. It was dirt cheap before Anet changed the drop rates (or whatever black magic they used) and now it’s too expensive. Can’t we just have something in-between these 2 extremes? Is it that hard to manipulate leather again? They did it once, why keep it overly expensive?
This is Anet’s official position on manipulating the economy:
https://forum-en.gw2archive.eu/forum/game/gw2/Update-on-the-Economy/6354994
Prices are not going to lower from it if players don’t do it. The entire purpose was to give players the means to control the prices which they did. Whether or not players did that was on the players.
That’s so sad. They should have kept leather cheap. Gotta love that they messed up the leather prices and now they are like “we won’t do anything anymore”. Thanks a lot, really. lol.
(edited by Mea.5491)
Will we get a real solution to it? Not likely at this point. A farm for it, however slow, means that any actual fix (which would involve addressing the recipes themselves) would likely be too much, especially since with less leather needed, the effective rate of gathering leather from existing farms speeds up, since you’d need less leather to craft the same items.
Prices are not going to lower from it if players don’t do it. The entire purpose was to give players the means to control the prices which they did. Whether or not players did that was on the players.
No, that wasn’t the purpose of the farm. The farm was intended to give people a way of getting their own leather.
Anyway, apart from possible crafting changes with the next expansion I doubt they’ll “fix” anything.
I would like a way to farm (gather) leather rather than a leather farm (grind).
Prices are not going to lower from it if players don’t do it. The entire purpose was to give players the means to control the prices which they did. Whether or not players did that was on the players.
No, that wasn’t the purpose of the farm. The farm was intended to give people a way of getting their own leather.
Anyway, apart from possible crafting changes with the next expansion I doubt they’ll “fix” anything.
No it wasn’t or at least not entirely.
Can’t we just have something in-between these 2 extremes?
No. Anet is institutionally unable to finetune anything, except maybe by accident. If they ever decide to do something about it again, expect it to either:
1. do nothing, or
2. be done by the way of a heavy-handed hammer approach, thus either overtuning it by a mile, or breaking something else in the process (or both).
Prices are not going to lower from it if players don’t do it.
Any design that assumes that a multitude of players will do something at a personal loss as a service to the rest of the community is flawed and bound to fail.
Remember, remember, 15th of November
(edited by Astralporing.1957)
During the recent wvw patch, Killing a Charr player will guarantee leather drop
It’s solved my problem. I have enough leather for a while. When I get low I’ll go back there and farm more.
Restore that which was lost. And all shall be as one.”
During the recent wvw patch, Killing a Charr player will guarantee leather drop
And the only thing PvE farmers need to do is wait behind 150 people in queue for 2 hours!
(also the guaranteed leather drop has a 0.000001% guaranteed chance to drop)
It’s solved my problem. I have enough leather for a while. When I get low I’ll go back there and farm more.
I’ll be honest, This is quite true for me too. Not to mention all the leather you get from simply doing events in the new maps really.
Ingame Name: Guardian Erik
While not as extreme leather, wasn’t there a similar problem with silk and other cloths a couple of years ago.
How did that situation get turned around?
I could be wrong , but I don’t remember anything special being done. Market demand and supply just slowly evened out.
Most cloths are dirt cheap compared to that time.
While not as extreme leather, wasn’t there a similar problem with silk and other cloths a couple of years ago.
How did that situation get turned around?
I could be wrong , but I don’t remember anything special being done. Market demand and supply just slowly evened out.
Most cloths are dirt cheap compared to that time.
I’m fairly certain that silk became cheap (gossamer has been dirt cheap since ascended has been added to the game) not because they touched silk, but because of how they treated leather. Before the main cost of Ascended armor was getting silk because it was used in every time of armor. Since they added on needing a ton of leather (why a Damask patch requires more leather than damask, who knows), leather has become the limiting factor and therefore everyone has more cloth than leather so cloth became cheap.
If Anet touched the recipes and removed leather from patches, you’d probably notice cloth rise in price because it will become the limiting factor again.
No need for that.
They just need to add more chance for T6 leather to be salvaged from armor.
They just need to add more chance for T6 leather to be salvaged from armor.
And bump the salvage rate 3x on synthesizers. The drop rates are absolutely ridiculous compared to ore/lumber synthesizers frequently giving out ancient/ori.
But considering Anet has done nothing, they want this. Doesnt help what we say.